The BIG nerf!!!


Blue_Note

 

Posted

Thank you Sitriel.
5.45 DPE Live
4.74 DPE Test


 

Posted

[ QUOTE ]
Half right, half wrong.
If you can't use your power because it's not recharged, you're not increasing your dps.
But you can use another power to complete the chain, i conceed. So it's half right...
But, maybe this other power you'll be using will be not that good on the dps cycle... So it's just fixing an hole in the attack chain but with a substitution power.


[/ QUOTE ]

Are you actually taking into account that the base damage has been increased? I understand that you're talking about the recharge times being increased by referring to powers not being up as often; and that you mentioned filler attacks would be required: therefore providing less DPS.

However, from your reply, I've observed it carefully and not acquired any information that can show that you took the damage buffs into account?

Obviously the recharge times were added to even up with the damage buffs, but you can easily create a few edits to your build (with a trusty respec ) to form the same or/a new attack chain.

When that's complete, you'll have higher DPS than before!

"Half right, half wrong" - possibly re-consider this? lol


 

Posted

One thing everyone fails to address on this little discussion about "the big nerf" is that by character a dom is a controlling toon.!

I have a full perma purple set fire/psi dom and my playstyle as is other doms is, to hold the mobs then introduce my damage attacks.

Since the patch my "cinders" is on a 2 min recharge and "flashfire" is on a 1 min 09 recharge.The only spell that has a reasonable recharge is "fire cages"

My endurance is a joke and well obviously my area psi is a joke also.(agree it was overpowered).

I seem to be unable to hold as well ,which,to me,is my primary toons job,to hold and immob to allow other team members to put the boot in.

My point to this post,is this,do not talk about doms and their damage,by nature it is a controlling toon and any release of the mobs is pretty much death anyways.

Change the dam recharge of the spells at least,the only damage boost to most fire/psi sets is to our hold spells,and they dont give alot of damage even now,tbh slotting a damage set with out the holds is defeating the object of a dom and asking for the mobs to bite you.

Show me an alternative area psi spell on a fire/psi dom,increase the recharge of spells,btw my global is 167% and i will be happy?

Guys,you really screwed up with this,please find another way!


 

Posted

my DPE was bad before, its now terrible and I feel like a cheerleader behind jack frost rather than a character. DPE was my issue before the changes, its still my issue after them. I guess 43 is a confortable level to stay as my dominator sure as hell doesn't feel buffed


"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"

 

Posted

[ QUOTE ]
is that by character a dom is a controlling toon.!

[/ QUOTE ]

It was a contolling toon. It is now a control/damage hybrid. The trouble with being just a controlling toon is that it is useless against any powerful mob in the game. The controller was never just a controlling toon, it is a buffer as well, and so could always contribute in AV fights.


I really should do something about this signature.

 

Posted

[ QUOTE ]
my DPE was bad before, its now terrible and I feel like a cheerleader behind jack frost rather than a character. DPE was my issue before the changes, its still my issue after them. I guess 43 is a confortable level to stay as my dominator sure as hell doesn't feel buffed

[/ QUOTE ]

You will need to respec in order to feel the benefit.


I really should do something about this signature.

 

Posted

[ QUOTE ]
[ QUOTE ]
is that by character a dom is a controlling toon.!

[/ QUOTE ]

It was a contolling toon. It is now a control/damage hybrid. The trouble with being just a controlling toon is that it is useless against any powerful mob in the game. The controller was never just a controlling toon, it is a buffer as well, and so could always contribute in AV fights.

[/ QUOTE ]

So ,in actual fact,pretty dam useless!


 

Posted

[ QUOTE ]
Since the patch my "cinders" is on a 2 min recharge and "flashfire" is on a 1 min 09 recharge.The only spell that has a reasonable recharge is "fire cages"

[/ QUOTE ]

How is this possible if you've got perma-dom? With just SOs & no sets at all Flashfire can be up every 45 seconds (90 second base) and Cinders every 2 minutes (4 minutes base).


 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
is that by character a dom is a controlling toon.!

[/ QUOTE ]

It was a contolling toon. It is now a control/damage hybrid. The trouble with being just a controlling toon is that it is useless against any powerful mob in the game. The controller was never just a controlling toon, it is a buffer as well, and so could always contribute in AV fights.

[/ QUOTE ]

So ,in actual fact,pretty dam useless!

[/ QUOTE ]


Perhaps you could throw me a lifeline? Show me a build?

I have sat here all morning and most of last night trying to make a good out of this.

At the moment i cannot see a way to
1.reduce the endurance costs they are now,
2.Provide enough recharge for me to not actually have moments of standing doing nothing.
3.Relieve the bore-Dom aspect of the toon due to waiting for recharge etc


 

Posted



[/ QUOTE ]

Ok,Flashfire is now Base of 1 min 34s and Cinders is now base of 4 Min,the times have doubled!


 

Posted

If you have a perma-dom, this is indeed a nerf, it's intended to even up performance between builds that cost stupid amounts of inf and those affordable to normal mortals.


I really should do something about this signature.

 

Posted

[ QUOTE ]
If you have a perma-dom, this is indeed a nerf, it's intended to even up performance between builds that cost stupid amounts of inf and those afordable to normal mortals.

[/ QUOTE ]

You could perma dom on yellows alone,how is that expensive?


 

Posted

[ QUOTE ]


Ok,Flashfire is now Base of 1 min 34s and Cinders is now base of 4 Min,the times have doubled!

[/ QUOTE ]

Flashfires base was always base 90 seconds and Cinders was always base 240.

Well Cinders wasn't "always" 240, it used to be 120, but that was changed years ago in i5.

With a 167% recharge bonus you'll have Flashfire up every 33 seconds without any Recharge enhancements in it and Cinder up every 90.


 

Posted

[ QUOTE ]
At the moment i cannot see a way to
1.reduce the endurance costs they are now,
2.Provide enough recharge for me to not actually have moments of standing doing nothing.
3.Relieve the bore-Dom aspect of the toon due to waiting for recharge etc

[/ QUOTE ]
1. Actually the recharge time increase will counter this to a degree. If you're sitting on your thumbs waiting for a power to recharge (as you give the impression you are) then your End will be recovering too. Otherwise it's */EndRed IOs all the way.

2. Surely you have powers other than your Assault set to use? With Dominators relying on their control set to provide an active defence you should be applying their effects between blasts? (I know I do)

3. See 2.

Personally I think this is a great improvement over the previous yo-yo performance of your average Doms. Now my Mind/Fire doesn't feel like she's wielding a zippo lighter half the time.


 

Posted

I'm sorry i dont see the math,perhaps you could help me out here,maybee show me a mids?

As this stands i will be leaving the game,that'll be the 3rd game ncsoft has either closed or ruined for me.

Help is much appreciated!


 

Posted

[ QUOTE ]
[ QUOTE ]
If you have a perma-dom, this is indeed a nerf, it's intended to even up performance between builds that cost stupid amounts of inf and those afordable to normal mortals.

[/ QUOTE ]


You could perma dom on yellows alone,how is that expensive?

[/ QUOTE ]

No. No you can't.

Perma


I really should do something about this signature.

 

Posted

[ QUOTE ]
I'm sorry i dont see the math,perhaps you could help me out here,maybee show me a mids?

As this stands i will be leaving the game,that'll be the 3rd game ncsoft has either closed or ruined for me.

Help is much appreciated!



[/ QUOTE ]

I don't have Mids here in work but you stated that your Global Recharge bonus is 167% And base recharge is 100. So things will be recharging in (100 / (100+167)) = 0.37 (or 37%) of the time, not taking into account any Enhancement Recharge IOs / SOs you also have slotted in a power.

So Flashfire will recharge in 33 seconds and Cinders in 89.89 seconds.


 

Posted

[/color]<blockquote><font class="small">Antwort auf:[/color]<hr />
I'm sorry i dont see the math,perhaps you could help me out here,maybee show me a mids?

As this stands i will be leaving the game,that'll be the 3rd game ncsoft has either closed or ruined for me.

Help is much appreciated!

[/ QUOTE ]
Since we are not you it would be a lot easier the other way round. Give us your build and a few thoughts on your playstyle and stuff like that, then we take a look at it and tell you why it does not work out as you would like it to. Saves us the effort of having to make wild guesses and churn out something good only to have it shot down by you because you do not like the travelpower or something along those lines.




If it has
eyes, you can blind it, if it has blood, you can make it bleed, if it has a mouth, you can make it scream.

 

Posted

[ QUOTE ]
[ QUOTE ]
I'm sorry i dont see the math,perhaps you could help me out here,maybee show me a mids?

As this stands i will be leaving the game,that'll be the 3rd game ncsoft has either closed or ruined for me.

Help is much appreciated!

[/ QUOTE ]
Since we are not you it would be a lot easier the other way round. Give us your build and a few thoughts on your playstyle and stuff like that, then we take a look at it and tell you why it does not work out as you would like it to. Saves us the effort of having to make wild guesses and churn out something good only to have it shot down by you because you do not like the travelpower or something along those lines.

[/ QUOTE ]

well here goes,thanku for the help in advance
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Firsy: Level 50 Science Dominator
Primary Power Set: Fire Control
Secondary Power Set: Psionic Assault
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fitness
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Char <ul type="square">[*] (A) Lockdown - Accuracy/Hold[*] (3) Lockdown - Recharge/Hold[*] (3) Lockdown - Accuracy/Recharge[*] (5) Lockdown - Endurance/Recharge/Hold[/list]Level 1: Psionic Dart <ul type="square">[*] (A) Devastation - Damage/Recharge[*] (37) Devastation - Accuracy/Damage/Recharge[*] (37) Devastation - Accuracy/Damage/Endurance/Recharge[*] (40) Devastation - Damage/Endurance[*] (42) Devastation - Accuracy/Damage[/list]Level 2: Fire Cages <ul type="square">[*] (A) Gravitational Anchor - Immobilize/Endurance[*] (5) Gravitational Anchor - Accuracy/Recharge[*] (7) Gravitational Anchor - Accuracy/Immobilize/Recharge[*] (7) Gravitational Anchor - Immobilize/Recharge[*] (9) Gravitational Anchor - Immobilize[/list]Level 4: Mind Probe <ul type="square">[*] (A) Mako's Bite - Accuracy/Damage[*] (9) Mako's Bite - Accuracy/Damage/Endurance/Recharge[*] (19) Mako's Bite - Damage/Recharge[*] (19) Mako's Bite - Chance of Damage(Lethal)[*] (36) Mako's Bite - Accuracy/Endurance/Recharge[/list]Level 6: Maneuvers <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[/list]Level 8: Hot Feet <ul type="square">[*] (A) Tempered Readiness - Accuracy/Endurance[*] (11) Tempered Readiness - Range/Slow[*] (11) Tempered Readiness - Endurance/Recharge/Slow[*] (13) Tempered Readiness - Accuracy/Damage/Slow[*] (13) Tempered Readiness - Damage/Slow[*] (15) Tempered Readiness - Accuracy/Slow[/list]Level 10: Combat Jumping <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[/list]Level 12: Hasten <ul type="square">[*] (A) Recharge Reduction IO[*] (15) Recharge Reduction IO[*] (17) Recharge Reduction IO[/list]Level 14: Super Speed <ul type="square">[*] (A) HamiO:Microfilament Exposure[/list]Level 16: Hurdle <ul type="square">[*] (A) Jumping IO[/list]Level 18: Health <ul type="square">[*] (A) Miracle - +Recovery[/list]Level 20: Stamina <ul type="square">[*] (A) Efficacy Adaptor - EndMod[*] (21) Efficacy Adaptor - EndMod/Recharge[*] (21) Efficacy Adaptor - EndMod/Accuracy/Recharge[*] (29) Efficacy Adaptor - Accuracy/Recharge[*] (43) Efficacy Adaptor - EndMod/Accuracy[*] (43) Efficacy Adaptor - EndMod/Endurance[/list]Level 22: Drain Psyche <ul type="square">[*] (A) Doctored Wounds - Heal[*] (23) Doctored Wounds - Recharge[*] (23) Doctored Wounds - Endurance/Recharge[*] (34) Doctored Wounds - Heal/Recharge[*] (34) Doctored Wounds - Heal/Endurance/Recharge[*] (46) Endurance Modification IO[/list]Level 24: Flashfire <ul type="square">[*] (A) Absolute Amazement - Endurance/Stun[*] (25) Absolute Amazement - Stun/Recharge[*] (25) Absolute Amazement - Accuracy/Stun/Recharge[*] (33) Absolute Amazement - Accuracy/Recharge[*] (33) Recharge Reduction IO[*] (36) Absolute Amazement - Chance for ToHit Debuff[/list]Level 26: Cinders <ul type="square">[*] (A) Unbreakable Constraint - Endurance/Hold[*] (27) Unbreakable Constraint - Hold/Recharge[*] (27) Unbreakable Constraint - Accuracy/Recharge[*] (29) Unbreakable Constraint - Accuracy/Hold/Recharge[/list]Level 28: Assault <ul type="square">[*] (A) Endurance Reduction IO[/list]Level 30: Tactics <ul type="square">[*] (A) Adjusted Targeting - To Hit Buff/Endurance[*] (31) Adjusted Targeting - To Hit Buff/Recharge[*] (31) Adjusted Targeting - To Hit Buff[*] (31) Adjusted Targeting - To Hit Buff/Endurance/Recharge[*] (33) Adjusted Targeting - Endurance/Recharge[/list]Level 32: Fire Imps <ul type="square">[*] (A) Call to Arms - Accuracy/Damage[*] (34) Call to Arms - Accuracy/Damage/Recharge[*] (36) Call to Arms - Endurance/Damage/Recharge[*] (37) Call to Arms - Accuracy/Recharge[/list]Level 35: Psionic Lance <ul type="square">[*] (A) Sting of the Manticore - Accuracy/Damage[*] (43) Sting of the Manticore - Damage/Endurance[*] (46) Sting of the Manticore - Accuracy/Interrupt/Range[*] (50) Sting of the Manticore - Damage/Interrupt/Recharge[*] (50) Sting of the Manticore - Damage/Endurance/Recharge[/list]Level 38: Psychic Shockwave <ul type="square">[*] (A) Obliteration - Damage[*] (39) Obliteration - Accuracy/Recharge[*] (39) Obliteration - Damage/Recharge[*] (39) Obliteration - Accuracy/Damage/Recharge[*] (40) Obliteration - Accuracy/Damage/Endurance/Recharge[*] (40) Eradication - Accuracy/Damage/Endurance/Recharge[/list]Level 41: Dark Embrace <ul type="square">[*] (A) Titanium Coating - Resistance/Endurance[*] (42) Titanium Coating - Resistance/Endurance/Recharge[*] (42) Titanium Coating - Resistance/Recharge[/list]Level 44: Dark Obliteration <ul type="square">[*] (A) Positron's Blast - Accuracy/Damage[*] (45) Positron's Blast - Damage/Endurance[*] (45) Positron's Blast - Damage/Recharge[*] (45) Positron's Blast - Damage/Range[*] (46) Positron's Blast - Accuracy/Damage/Endurance[/list]Level 47: Soul Drain <ul type="square">[*] (A) Adjusted Targeting - Recharge[*] (48) Adjusted Targeting - Endurance/Recharge[*] (48) Adjusted Targeting - To Hit Buff/Endurance/Recharge[*] (48) Adjusted Targeting - To Hit Buff/Recharge[*] (50) Adjusted Targeting - To Hit Buff[/list]Level 49: Vengeance <ul type="square">[*] (A) Empty[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Empty[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Domination


whoops i have smoke instead of veng at lvl 49


 

Posted

I will share a few of my thoughts.
Seeing that permadom is not that essential anymore you could reconsider some of your choices regarding power selection and slotting:
Unless you are absolutely crazy about the 5% +recharge I would redistribute some of the Stamina slots. Maybe boost an active power or two.
Running all three leadership toggles might be a bit taxing on the endurance reserves of an all-offensive toon, especially when you run Hot Feet, too. A bit too dependent on Drain Psyche for my liking.
I assume that the main reason for Psionic Lance is the +recharge from Sting of the Manticore since that toon is neither geared towards combat at extreme range nor dependent on clean sniper pulls (or snipe-related exploits for that matter). I would sacrifice this one for an attack power of your choice.
Well, these are the things I would tinker around with first. As it is you do not even have to lose permadom. There are others, like trying out alternative (damage-friendly) slottings for Fire Cages and Hot Feet, but those are really an afterthought once the build is at a level where it has decent attack chains etc.




If it has
eyes, you can blind it, if it has blood, you can make it bleed, if it has a mouth, you can make it scream.

 

Posted

[ QUOTE ]
I will share a few of my thoughts.
Seeing that permadom is not that essential anymore you could reconsider some of your choices regarding power selection and slotting:
Unless you are absolutely crazy about the 5% +recharge I would redistribute some of the Stamina slots. Maybe boost an active power or two.
Running all three leadership toggles might be a bit taxing on the endurance reserves of an all-offensive toon, especially when you run Hot Feet, too. A bit too dependent on Drain Psyche for my liking.
I assume that the main reason for Psionic Lance is the +recharge from Sting of the Manticore since that toon is neither geared towards combat at extreme range nor dependent on clean sniper pulls (or snipe-related exploits for that matter). I would sacrifice this one for an attack power of your choice.
Well, these are the things I would tinker around with first. As it is you do not even have to lose permadom. There are others, like trying out alternative (damage-friendly) slottings for Fire Cages and Hot Feet, but those are really an afterthought once the build is at a level where it has decent attack chains etc.

[/ QUOTE ]

Hi there and thank you for the constructive help,been thinking about this and came up with the build below,what do you think?

Still possibly a bit heavy on the endurance maybee,but i am not sure mids has been updated for a while now so it seems trial and error.

Also,some of the enh may not be within my reach at the moment,most i have but some are a problem.


Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

firsy new release: Level 50 Science Dominator
Primary Power Set: Fire Control
Secondary Power Set: Psionic Assault
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Char <ul type="square">[*] (A) Accuracy IO[/list]Level 1: Psionic Dart <ul type="square">[*] (A) Apocalypse - Damage/Endurance[*] (50) Devastation - Damage/Recharge[/list]Level 2: Fire Cages <ul type="square">[*] (A) Gravitational Anchor - Immobilize[*] (3) Gravitational Anchor - Immobilize/Recharge[*] (3) Gravitational Anchor - Accuracy/Immobilize/Recharge[*] (5) Gravitational Anchor - Accuracy/Recharge[*] (5) Gravitational Anchor - Immobilize/Endurance[/list]Level 4: Telekinetic Thrust <ul type="square">[*] (A) Hecatomb - Damage[*] (13) Hecatomb - Damage/Recharge[*] (13) Hecatomb - Accuracy/Damage/Recharge[*] (15) Hecatomb - Accuracy/Recharge[*] (15) Hecatomb - Damage/Endurance[/list]Level 6: Smoke <ul type="square">[*] (A) Dark Watcher's Despair - To Hit Debuff/Recharge[*] (7) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance[*] (7) Dark Watcher's Despair - Recharge/Endurance[*] (9) Dark Watcher's Despair - To Hit Debuff/Endurance[*] (9) Dark Watcher's Despair - To Hit Debuff[/list]Level 8: Hasten <ul type="square">[*] (A) Recharge Reduction IO[*] (11) Recharge Reduction IO[*] (11) Recharge Reduction IO[/list]Level 10: Hurdle <ul type="square">[*] (A) Jumping IO[/list]Level 12: Hot Feet <ul type="square">[*] (A) Obliteration - Damage[*] (21) Obliteration - Accuracy/Recharge[*] (23) Obliteration - Damage/Recharge[*] (23) Obliteration - Accuracy/Damage/Recharge[*] (25) Obliteration - Accuracy/Damage/Endurance/Recharge[*] (25) Endurance Reduction IO[/list]Level 14: Flashfire <ul type="square">[*] (A) Absolute Amazement - Stun[*] (17) Absolute Amazement - Stun/Recharge[*] (17) Absolute Amazement - Accuracy/Stun/Recharge[*] (19) Absolute Amazement - Accuracy/Recharge[*] (19) Absolute Amazement - Endurance/Stun[*] (21) Recharge Reduction IO[/list]Level 16: Health <ul type="square">[*] (A) Miracle - +Recovery[/list]Level 18: Super Speed <ul type="square">[*] (A) HamiO:Microfilament Exposure[/list]Level 20: Drain Psyche <ul type="square">[*] (A) Doctored Wounds - Heal/Endurance[*] (37) Doctored Wounds - Endurance/Recharge[*] (40) Doctored Wounds - Heal/Recharge[*] (42) Doctored Wounds - Heal/Endurance/Recharge[*] (43) Doctored Wounds - Heal[*] (43) Endurance Modification IO[/list]Level 22: Combat Jumping <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[/list]Level 24: Cinders <ul type="square">[*] (A) Unbreakable Constraint - Hold[*] (31) Unbreakable Constraint - Hold/Recharge[*] (31) Unbreakable Constraint - Accuracy/Hold/Recharge[*] (34) Unbreakable Constraint - Accuracy/Recharge[*] (34) Unbreakable Constraint - Endurance/Hold[*] (34) Recharge Reduction IO[/list]Level 26: Stamina <ul type="square">[*] (A) Efficacy Adaptor - EndMod[*] (27) Efficacy Adaptor - EndMod/Recharge[*] (27) Efficacy Adaptor - EndMod/Accuracy/Recharge[*] (29) Efficacy Adaptor - Accuracy/Recharge[*] (29) Efficacy Adaptor - EndMod/Accuracy[*] (31) Efficacy Adaptor - EndMod/Endurance[/list]Level 28: Maneuvers <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[/list]Level 30: Tactics <ul type="square">[*] (A) Adjusted Targeting - To Hit Buff[*] (43) Adjusted Targeting - To Hit Buff/Recharge[*] (45) Adjusted Targeting - To Hit Buff/Endurance/Recharge[*] (45) Adjusted Targeting - Endurance/Recharge[*] (45) Adjusted Targeting - To Hit Buff/Endurance[/list]Level 32: Fire Imps <ul type="square">[*] (A) Call to Arms - Accuracy/Recharge[*] (33) Call to Arms - Accuracy/Damage[*] (33) Call to Arms - Endurance/Damage/Recharge[*] (33) Call to Arms - Accuracy/Damage/Recharge[/list]Level 35: Psychic Scream <ul type="square">[*] (A) Ragnarok - Damage/Recharge[*] (36) Ragnarok - Accuracy/Damage/Recharge[*] (36) Ragnarok - Accuracy/Recharge[*] (36) Ragnarok - Damage/Endurance[*] (37) Ragnarok - Damage[*] (37) Endurance Reduction IO[/list]Level 38: Psychic Shockwave <ul type="square">[*] (A) Obliteration - Accuracy/Damage/Recharge[*] (39) Obliteration - Damage/Recharge[*] (39) Obliteration - Accuracy/Recharge[*] (39) Obliteration - Accuracy/Damage/Endurance/Recharge[*] (40) Obliteration - Damage[*] (40) Endurance Reduction IO[/list]Level 41: Dark Embrace <ul type="square">[*] (A) HamiO:Ribosome Exposure[*] (42) HamiO:Ribosome Exposure[*] (42) HamiO:Ribosome Exposure[/list]Level 44: Dark Obliteration <ul type="square">[*] (A) Positron's Blast - Accuracy/Damage[*] (46) Positron's Blast - Damage/Endurance[*] (46) Positron's Blast - Damage/Recharge[*] (46) Positron's Blast - Damage/Range[*] (48) Positron's Blast - Accuracy/Damage/Endurance[/list]Level 47: Soul Drain <ul type="square">[*] (A) Scirocco's Dervish - Accuracy/Damage[*] (48) Scirocco's Dervish - Damage/Endurance[*] (48) Scirocco's Dervish - Damage/Recharge[*] (50) Scirocco's Dervish - Accuracy/Recharge[*] (50) Scirocco's Dervish - Accuracy/Damage/Endurance[/list]Level 49: Dark Consumption <ul type="square">[*] (A) Endurance Modification IO[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Empty[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Domination


 

Posted

[ QUOTE ]
I'm sorry i dont see the math,perhaps you could help me out here,maybee show me a mids?

As this stands i will be leaving the game,that'll be the 3rd game ncsoft has either closed or ruined for me.

Help is much appreciated!



[/ QUOTE ]

I know Domi's are really nice, but there are more things to this game then playing a Domi. If you wanna leave the game because of the changes to Domi's, that's taking it to the extreme. Then again it's your own choice to go, not really NCsofts fault. I love Domi's too, but it's not as if the game only exists of Domi's
Try something else, you might like it!


 

Posted

[ QUOTE ]
[ QUOTE ]
I'm sorry i dont see the math,perhaps you could help me out here,maybee show me a mids?

As this stands i will be leaving the game,that'll be the 3rd game ncsoft has either closed or ruined for me.

Help is much appreciated!



[/ QUOTE ]

I know Domi's are really nice, but there are more things to this game then playing a Domi. If you wanna leave the game because of the changes to Domi's, that's taking it to the extreme. Then again it's your own choice to go, not really NCsofts fault. I love Domi's too, but it's not as if the game only exists of Domi's
Try something else, you might like it!

[/ QUOTE ]

Thanks for the advice,but i have a brute,and a widow on vills,by heart i am a controller and have 3 on heroes all lvl 50,I also have a lvl 45 defender on heroes too,none compare to the enjoyment i had on my dom.

So,you see i am pretty into my doms/trollers.

I am here ,ie on coh/cov due to the closing of tabula rasa,another game i loved,so you see i dont have alot of confidence in the company any more.sorry.

It is a bit extreme,ie my comments but i do believe,with the introduction of toon change so late in the game without the option to retain your enhancements is a little cold,esp as the game has been running for such a long time esp with other simular games on the horizon.

So,you see,with the work i have put in to achieving the enhancements etc ,i simply have to make doms work,i dont have infamy or the inclination now to level any more toons and reslot them to the same extend i did on my dom and others.

I wanted to start knocking off a few more tf's and enjoy the new content but i see myself respec'ing ,reslotting and trying to make a toon work i enjoyed so much before.

Sorry for the minor rant and thank you for your time guys/girls so far in my hour of need ..lols.

:-)

What do you think of the above build i posted?


 

Posted

Personally I would not have been too happy about losing Mind Probe, because I love that attack, but that is just personal feelings.
Gut feeling says that this build should be a bit more active than the last one, but without testing it is hard to say if it is really an improvement.
So, I would just take the dom for a ride and see what happens.
(And as a German player I am really looking forward to the end of that 3 day server downtime so that I can finally test my own doms on live servers. )




If it has
eyes, you can blind it, if it has blood, you can make it bleed, if it has a mouth, you can make it scream.

 

Posted

I would be inclined to grab Dark Consumption earlier, not bother with Dark Obliteration, and slot powers like Fire Cages for damage. Oh, and drop Maneuvers, it's expensive to run, Doms get disadvantagious AT modifiers for buff powers, and you don't need it for LOTG any more. Oh, and take Mind Probe, I believe it is now the most efficient attack in the set.


I really should do something about this signature.