Survey: How many people craft enhancements?
Level 45 and 50 IO's actually sell for a lot less than their craft cost due to players wanting to craft IO Sets instead!
I have previously suggested that a vending machine of sorts be added to Uni's and Bases to sell (cheap) salvage needed for memorised IO Recipes, Tagged as both unsellable and only useable for the memorised IO recipes...
I only really craft CIOs at low level (if the ingredients drop) or if a character is after the crafting badges - and then, if the character can't use the CIOs, I usually stick a few in SG storage and sell the rest.
Given how costly the 45/50 CIOs are to craft I'm surprised you need so many for the memorization badge - if I was spending thousands in RL I'd remember PDQ.
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Some people craft something and then put it down for a reasonable price which would be their time, the cost of recipe to buy from IO table plus going rate of the salvage plus 5 percent and then put it on the market.
Some people will rather make their own enh buying recipes of the IO table to save 5 percent plus using their salvage though.
If you didn't buy the recipe then you could go cost of recipe to sell at contact plus going rate of the salvage and then 5% and try to sell it. It may go easier as it should be cheaper and may explain why they sell so cheap.
Which can make people buying recipes and making their own pointless but for a badge reason.
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I personally check the value on both recipe and ready made IO's first before purchase or selling, as a general rule if the recipe is under 3-4 million less, i will make the recipe instead (at 50) of course now the salvage is easier to get hold of with MA as well so its cheaper to make.
If the recipe in question is worth a lot, I tend to find its worth making it up to sell as an enhancement, such as purples.
The amount of bids can be a deciding factor as well, if theres 0 bids on the recipe but 5 bids on the enhancement, il make it up despite the cost just so it sells faster.
LoTG Recharge crafted grants an extra 50/60 million crafted on villains, it's an easy way to make a buck.
Fury
I only crafted them to get all of the crafting badges on my main Hero and Villain, with the exception of Fabricator that is, as I want to keep a shred of sanity.
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Depends on the profit margin.
I tend to only craft when I cant just buy. I hate crafting in games and see it as the worst time sink, it bores me. The exception is EQ II, where you actually have a mini game in the crafting, but in other games I'd rather spend my time earning currency in other ways and letting those that want to craft get rewarded for my laziness
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Depends on the profit margin.
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How do you define profit margin though? Is it by the total amount of influence gained from it or the % in profit?
For example a level 35 healing IO costs next to nothing to craft yet sells for between 200 - 300k each. Thats a HELL OF A LOT of profit in % terms but not much in the total influence side.
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Depends on the profit margin.
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I never buy crafted enhancements for my own use, though. It's often cheaper to buy recipe + salvage and then craft than buy the crafted enhancement. Also recipes are almost always more readily available and crafting enhancements counts towards badges.
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I try to craft all the recipes I got, if it seems worth it. Those that would cost more in salvage and crafting then I would be able to sell (normally) will either be deleted or sold as recipes.
Since the Devs made certain that brainstorm ideas converted into salvage (which is crafting in itself), is not counted towards the badge... I believe there is a lot of unused Ideas on chars. So I got to craft as much as I can anyway on one char... at the time. (Is that a grumble? yes)
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I am to try and get field crafter, but I'm playing lower level content on my main rather than buying all the salvage etc on WW. Any enhancements I do make that I dont use go straight on WW hehe
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LoTG Recharge crafted grants an extra 50/60 million crafted on villains, it's an easy way to make a buck.
Fury
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That's what the figures show but not always the case. I went to sell one and the last 5 bids were 115 mill. I put it up for 90 mill as i'm not as greedy as some and it didn't sell after a week. Ended up taking it off and using it.
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Kind of a necessity if you are going for the crafting badges. Even when you do have them all, you notice the mark-up players put on crafted IOs, 99% of the time i take a couple of minutes to do it myself and save several hundred to several million Inf. The only exception being event-savage-dependant IOs such as the Universal travel ones, I suppose if you wanted and did not have those you would have little choice if the salvage was low.
Well today i thought i'ld do a little experiment. Did 5 bronze rolls at level 50 and was going to craft whichever i got and put up.
Each one sold for at least 100% profit [some for a LOT more profit!], think i found my new way in how to get money quick
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How much expenses in salvage, wentys fees and crafting costs though?
Ok take for example a level 50 IO, they cost roughly just under 500k to craft correct? And MOST bronze rolls only take 3/4 salvages to craft.
So at the MOST it costs no more than 600k to craft. If you look at the market at enhancements now, a lot of them still sells for at least 1 million. Thats a minimum of 400k profit, obviously if you just go build one/two then it could be seen as a waste of time.
If however you save up your tickets and get a recipe tray full of them . . . . then you could quite easily make a huge profit in a short amount of time without taking into account the "good" drops.
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Ok take for example a level 50 IO, they cost roughly just under 500k to craft correct? And MOST bronze rolls only take 3/4 salvages to craft.
So at the MOST it costs no more than 600k to craft. If you look at the market at enhancements now, a lot of them still sells for at least 1 million. Thats a minimum of 400k profit, obviously if you just go build one/two then it could be seen as a waste of time.
If however you save up your tickets and get a recipe tray full of them . . . . then you could quite easily make a huge profit in a short amount of time without taking into account the "good" drops.
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Okay a way that i have made several hundered million is
I buy a purple recipie, craft it, and put it back on relating to the previous bids of the enhancements. Sometimes the minute its taken me to do that has made me 10-20 million if profit
I do that with non purples too, but it all depends on many factors
1.) how much the recipie will cost
2.) how many are for sale
3.) how much the salavge costs
4.) how many people are bidding for the enhancment
5.) what the bidding history is like to estimate the profit
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Ok take for example a level 50 IO, they cost roughly just under 500k to craft correct? And MOST bronze rolls only take 3/4 salvages to craft.
So at the MOST it costs no more than 600k to craft. If you look at the market at enhancements now, a lot of them still sells for at least 1 million. Thats a minimum of 400k profit, obviously if you just go build one/two then it could be seen as a waste of time.
If however you save up your tickets and get a recipe tray full of them . . . . then you could quite easily make a huge profit in a short amount of time without taking into account the "good" drops.
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That still doesnt tell me how you get a 100% profit from a market slot.
How much did it cost to craft?
How much did you pay in salvage cost?
How much did you put it up for?
What is the going rate for just the recipy?
Example recipy x chance of +3 awesomeness drops
Going rate for the recipy is on average 1 million
Crafting cost is 400k
Average going rate for it crafted is 2 million
Salvage expenses are 50k
You craft it and now you have spent 450k on it
You put it up for the 2 million and pay the first portion of the wentys fee up front which is 5%
Expenses are now 550k
It sells for 2 million the next day and you have to pay 10% in fees which is deducted from the sale however the initial 5% gets redunded since it sold. If it didnt sell or you would have cancelled the auction for relisting it would have been 100k down the toilet.
Expenses are still 550k
2 million - 550k= 1.45 million profit
i usually craft every recipe before i sell them
except when i'm pressed for time
i had no idea about the value of crafted enny's when i first joined - i must have put billions through the atlas park trainer in my first couple of months.
eventually it dawned on me that i could go much further with my toons than just using standard IO's when my H's and V's reached lvl 50 and now all my toons rake it in because i check every recipe i get.
i prefer to craft than to just sell now. i think in the long run it is more benificial for the inf to then buy the recipies or enny's i need for my own sets.
it doesn't matter what the colour of the recipe is to me - as you get badges for crafting anyhow. and crikey - still more recipies being introduced
NOOBS - check all your recipies - thats my advice
happy crafting
I only craft enhancements I'm using myself. Everything else goes on sale as recipes, generally for 5 Inf.
I prefer beating things up rather than messing with that stupid MA interface more than I have to.
I never buy crafted items either, always Recipe + Salvage needed and do it myself
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MA interface
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*cough*WW*cough*
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MA interface
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*cough*WW*cough*
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No wonder I'm having trouble getting the damn thing to work properly, I've been going to the wrong place
Think a decent first thread here would be to see how many people create their enhancements before selling rather than just the recipe?
It only hit me earlier than the large majority (of people i asked) were only selling recipes since the cost of crafting didnt seem worth it. Do you feel like this is true?
Personally i think all items after level 30 should be crafted and then sold since thats the level when the money starts flowing. Thoughts on this matter?
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