/suicide
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Haven't you got the Pocket D TP or the Base One?
If it's a "Go to Hospital" command with a 10 second interruptable cast time and 30 minute recharge that should be fairly reliable and safe
A "Kill me now" one might lead to some Rise of the Phoenix or Vengence shenanigins.
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So far thats been the only drawback i've seen from having the command in-game. However they have already a mechanism in game to stop that which can be used here.
The self destruction power makes the user not targetable when they use it. if you use that here there's no issue of exploiting. As for the using it to go to hosp if its closer to your mission... well people do that anyway. BUt perhaps say double debt if you use it? When i was stuck the PD teleport wouldn't work >.> kept interrupting so making it interruptible is self-defeating... speaking of which!
"/selfdefeat" Hows that sound? to be PC i only suggested /suicide because thats what i've seen it being used as before in the matrix online :s
Ok so:
/Selfdefeat
[*]Forces user to be defeated.[*]5 minute Cool-down timer.[*]30 second activation time (non-interrupt)[*]Defeated user cannot be targeted.[*]Perhaps "/cancel" can cancel the emote if accidently used?[*] User incurs debt x2 when used.
So far i cant see it being overly expoited other than those really lazy people >.> but even then if its a / command it wont be a power and not many people will be aware of it or made aware of it at least. (like sync,stuck etc)
Something like this would have been handy when i accidentally logged out sitting on a pool table in Pocket D.. when i logged back in again my character was stuck on the table, it refused to let go, and of course TP doesn't work in Pocket D. The /stuck command didn't work, I don't have self destuct either.. I was beginning to fear that my character would become a permanent pool table ornament. Luckily a GM came to my rescue and moved me off it.
Help Dirk Knightly the freelance detective solve a case in Arc ID:368097
Great idea, but I think it should be called /yousaidhellotomylittlefriend.
If you put a 2 minute interupt on it you could call it /inthecorner
"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"
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If you put a 2 minute interupt on it you could call it /inthecorner
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Cant be interruptible, being stuck in some places interrupts you making the point of the command useless anyway (maybe why /stuck didn't work).
Well if a Rise of the Phoenix/Vengenance would be an issue, perhaps the command would send you straight to the hospital, rather than killing you. That way it cannot be exploited in this way.
Hmm well i had considered this but was going on the impression that a) creating the command to kill you would be less hassle than creating a command to kill you and remove your body to the hospital and less important B) The option for base might be required/handy.
Or, how about this?
Make the /stuck command work.
And fill holes that people get stuck on in the first place.
/facepalm
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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or not get stuck in the first place
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Rofl, I can see who's never been stuck in MxO before! /suicide was quite useful at times be it leaving a mission area quickly or if you can't be bothered to travel all the way to the entrance/exit point or even a purely RP standpoint (/zomghekilledkenny).
Obviously there would have to be a penalty (other than XP debt) with using it, and taking a note from MxO where death causes a -15% attribute to all stats (reducing over 5 minutes) why not have a penalty which reduces the effectiveness of all Def/Dam/Acc etc.. for a period of time?
As for the suitability of the command name, the game is rated Teen, lets not mollycoddle people pls.
And /wasteofdevelopertime is a laugh.. /selfdestruct much? Creating a command which instantly (you could have a confirmation box in case of a change of heart) reduces health to zero and uses the death animation can't be too hard to cobble together in a 5 minute coffee break. No need to make it send you to the hospital either as that happens on death anyway when selected, or you can use awaken/get revived as you would normally.
The waste of developer time would come in adding the brand new "-15% attribute to all stats (reducing over 5 minutes)" functionality.
If anything I'd vote for a simple "go to hospital" command - the code to send a toon to hospital (without any stat fiddling) exists already, there'd be no scope for exploiting via suicide+Rise of the Phoenix, etc... and if you're using it because you're stuck it'd be a bit pointless to just die then have the option of being rezzed in the exact same place.
Call it /medevac
Good point but i was also looking at it from an RP point of view (having used the command in mxo several times when required. tho i wouldn't care really something to avoid waiting on Support would be suffice.
/em fires at $target.
/sucide
/em was killed by $target etc
Kor i never said it wasn't useful in mxo o.O lol i used it several times when stuck and as mentioned in RP
Well as I said, the command can have other uses other than for when you get stuck. Also a penalty would give a dev more to do, but again, as I said in the last part of my previous post simply putting together what already exists under a new command (without a penalty) shouldn't take up much in a developers spare time, even adding a suppression on abilities which could be exploited. In fact the most time would probably be taken up with the confirmation box if one were to be implemented!
Kind, I know, I was just relaying on to others who may not have thought about the other possibilities for a suicide type command.
I guess one person's waste of time is another persons worthwhile. If it can be made without opening itself to exploiting, I'd say the small development time would be worthwhile for it's use in rp, being stuck etc..
Frankly I'm surprised a command of that type isn't already available or even a /death emote (I dont recall seeing one)
(Lol i was thinking to my self MY GAWD HES QUICK lol)
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/OMGWTFBBQHAX as a suggestion?
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^This
translation for this thread responce.
/famebat
is anyone here even having an IQ higher then 20, or is this a game where most players are morons and disrespectful?
it's a good suggestion with some tweaks, and you guy's just make fun of it.
this is a game 16+, not 6+.
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It would be nice but easily exploitable.
Example.
Oh noes! dis sux imma needin to get 2 the other side of teh map cuz dis stupid newspaper gave me a mish dee other side o teh map....what will i do?!?!?!?!
/e suicide
HA! i is now in dah hospipal and dah mish is only 200m away!!!!!
YAY!!!!
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Got to admit, in terms of mega-haxx this uber "avoid a 1 minute run" exploit's not really sending shivers down my spine...
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Yet MA was released with bugs and issues a lot worse
/signed from me because the stuck command doesnt work if you fall through the floor or something, self destruct is ok but if your on a long cooldown its not much good.
A few other games already have this feature, and yes as its exploitable in CoX, it would be better with debt included and/or the usage logged in the form of a bug report at very least, so the devs know when and where the error occured and if there was no error, action can be taken.
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Or, how about this?
Make the /stuck command work.
And fill holes that people get stuck on in the first place.
/facepalm
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While were at it why dont we make the game perfect? end farming and get more players too?
Point being elimating things like getting stuck is a lot harder when you havent got a list of places people have got stuck.
Yes this would be a rehashed /stuck command but if its serious enough to use this one instead of the regular stuck at least the devs know its worth looking at.
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Ok so:
/Selfdefeat
# Forces user to be defeated.
# 5 minute Cool-down timer.
# 30 second activation time (non-interrupt)
# Defeated user cannot be targeted.
# Perhaps "/cancel" can cancel the emote if accidently used?
# User incurs debt x2 when used.
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Just to add to this, long activation time, but you can still take damage in this time period just so theres no way of exploiting it, for instance, a tank about to die, uses the command and gets 30 secs hibernate style time
If it would help, it could be done like a logout box with a timer, and you can press a key to cancel or you will die at time up and auto teleport to hospital.
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Ok so:
/Selfdefeat
# Forces user to be defeated.
# 5 minute Cool-down timer.
# 30 second activation time (non-interrupt)
# Defeated user cannot be targeted.
# Perhaps "/cancel" can cancel the emote if accidently used?
# User incurs debt x2 when used.
[/ QUOTE ]
Just to add to this, long activation time, but you can still take damage in this time period just so theres no way of exploiting it, for instance, a tank about to die, uses the command and gets 30 secs hibernate style time
If it would help, it could be done like a logout box with a timer, and you can press a key to cancel or you will die at time up and auto teleport to hospital.
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this^
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Ok so:
/Selfdefeat
# Forces user to be defeated.
# 5 minute Cool-down timer.
# 30 second activation time (non-interrupt)
# Defeated user cannot be targeted.
# Perhaps "/cancel" can cancel the emote if accidently used?
# User incurs debt x2 when used.
[/ QUOTE ]
Just to add to this, long activation time, but you can still take damage in this time period just so theres no way of exploiting it, for instance, a tank about to die, uses the command and gets 30 secs hibernate style time
If it would help, it could be done like a logout box with a timer, and you can press a key to cancel or you will die at time up and auto teleport to hospital.
[/ QUOTE ]
this^
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Well it wouldn't mater, the point of using the command to get out of being defeated is kinda pointless. You are killing yourself with a penalty (more debt) so why use it to.. stop yourself Thats like doing yourself in so you don't die of old age o.O
A 30 second activation time (which is twice what the Pocket D VIP power is) is long enough to kill anyone between entering a mob, realizing your going to die, and activating the command anyway.
So far the only exploitable difference in being able to kill your own character is for powers that feed off dead allies (vengeance and self rez) but by removing the targetable feature of the character ones /selfdefeat has executed would resolve this. Again though to keep it open for RP use i don't think forcing the user to go to the hospital (and creating more issues when creating the command) should be implemented with it. Being able to use an awaken like Self Destruct does would be suffice, for Role play anyway.
Haven't you got the Pocket D TP or the Base One?
If it's a "Go to Hospital" command with a 10 second interruptable cast time and 30 minute recharge that should be fairly reliable and safe
A "Kill me now" one might lead to some Rise of the Phoenix or Vengence shenanigins.