The Perfect CoX


Alvan

 

Posted

So. After listening to lots of cheese and whine, I've decided to ask people how would they want their CoX to be if they had their say...

For me, it would be the following things. Note that this isn't a suggestion post or a post that claims that the game presented in it would be fair/likeable to anyone but the OP himself. It's a purely self-centered view on how CoH could be cool:

There would be a server base merge (EU+US) and a whole new server setup. With servers labeled with things like RP, PvP, Catgrrrls, Proper English Speaking Server, etc, so that people could better steer up with other people like them. Servers would have policies that were enforced - you'd get genericed on the catgirl server for rolling a hero without animal features etc.

There would never be a "Going Rogue" option, but the zones would be opened to both sides. You'd be traveling the other side under disguise of sorts, and could discard it for some world pvp, anywhere. Sadly, you'd be exemplared to the low end of the zone's level range when you did this, so you'd be at disadvantage to the natives. There would be missions to go to the other side's zones and do things there, and the opportunity to score some badges while doing that. While we have that in the Mayhem Missions, I would like to see some non-instanced things happening in the game.

Zone and Mission revamps for heroes. And a graphics engine update so that the new versions of the zones would be awesome.

There wouldn't be much more shared hero/villain content. The Coming Storm would arrive and all sides need to focus and work together, but until that, there wouldn't be reasons to team up and be happy together. No. Space Nazis aren't good enough reason, seriously. Each side would have their own things to do and stay apart as much as possible. If, for example, the Devs were to make the moon zone, they'd make two different moon zones - one being the redside moonzone, set in a crater maybe, and the other would be a blueside moonzone, with maybe an established moonbase as a central theme. You'd get to see the other zone when you sneak there in disguise and do some covert missioning, but you'd be still nice and separate in the actual eyes of the game. There wouldn't be villains and heroes teaming up, beatin' up space nazis.

And mentioning of the sides, City of Villains could pretty much be wrapped up by I18. It's been fun, but no more resources would need to be wasted on it. The game could be there, but more to serve as new zones for City of Heroes content than anything else. Or as an option, Villains would have been planned differently from the start, with lot less focus on the all-mighty arachnos and more on the self-sufficient villain and building your own powerbase and fighting those pesky heroes who keep trying to stop your plans.

PvP would be much more .. heavy - Fights taking a good long while instead of a couple of attacks. It would be more about your character getting thrown to a wall, getting KO'd for a moment by that and then standing up and dropping a meteorite on the other guy, who crawls from under it and grabs you by the cape than it is now. Mega-scale knockback from every attack and destructible environments. Not spiking damage and running away.

Also, instead of fighting Farming, Devs would fully embrace it. There would be a /farm channel much like the /arena, that you'd unlock on getting your first lv 50. This would enable the non-farm-interested folk to just switch off the channel and filter out a lot of the farming content.

Speaking of getting your first lv 50 - you would get some 20% of normal experience from MA until you got there once. Maybe a gradual increase of 20% for each lv 50 to the experience you got from it until you hit 100%

MA browser would be nice and usable, and the star rating ssytem would have to go, or at least be something along Amazon's searching system. Missions would be tagged by both their users and their creators for content.

Wider ability to customize powers. Not only in appearance (as everyone wants), but in effect as well. Not sure what this would actually mean. Possibly the "signature power" option to be able to "craft" a power for yourself that fits you just the way you want.

Also, I'd have the ability to punch people in the face through the game engine that was somehow approved by the international courts so that I wouldn't get in trouble for doing it. One click and an annoying player would be smashed on the face. Would help with the morons.

And Citadel TF would have more variation in it.

How would the CoX of your dream differ from the CoX we have now?


[b][color=blue]Coldest War /[color=red]/ Omega Patient[/b]
[url="http://www.the-cow.net/"][color=red]The CoW Network (Blog) /[/url][url="http://www.collegeofwar.com/"][color=blue]/ College of War[/url]

 

Posted

To be frank I'm quite happy with how it is, about the only thing I'd love would be a powerful base editor that allowed layers, odd pathing, percentage rotation in all planes, size readjustment.....etc

I'd also love the much requested map editor for MA.....apart from that I'm fine with it as it is


I don't wanna save my soul now,
I just wanna lose control,
And even if it takes a lifetime, to learn:
I'll learn!

 

Posted

I think his perfect vision of cov sounds nice. I'd certainly enjoy it!


 

Posted

[ QUOTE ]

And Citadel TF would have more variation in it.

[/ QUOTE ]

It was all perfectly viable till that last one


@Rooks

"You should come inside the box... Then you'll know what I mean."

 

Posted

[*] A small casino type zone implemented, however to keep it non farmable there would possibly be a limit on how much you could bet and the outcome of the result would be totally random. The monkey cage fight as an example would be an awesome way to do this, select who you think would win and your then taken into the arena (like an observer) and if your monkey wins, you get the influence. Simple really.
[*] Having a zone in which is available for villains/heroes to team and interact throughout their entire career. Would play villains a LOT more if i was able to interact with my heroic friends more easier.
[*] Weather. This would help build on the realistic feel of the game greatly. Fighting in a thunderstorm with lightning in the background is imo, the signature feel of an epic fight.
[*] An arena mode in which you [or teamed] enter and [terra volta style] enemies ambush you. Each ambush gradually gets harder with the prize being greater the longer you survive.
[*] A light and dark powerset. Kind of the ultimate power of good and the ultimate power of evil. We kind of have these in the form of PBs/WSs however i'ld like if it was more diversified.
[*] Traps in missions. Having certain missions have traps located throughout the map would be perfect and help keep teams on edge. Clicking on a certain glowie/opening a certain door teleports you to another part of the map/ambush/damage taken as an example.
[*] Chargeable powers. The longer you keep your finger down on a power the more powerfull the buff to it is. Making it interuptable would possibly be the best/fairest option here.
[*] Tsunamis. Enough said about that.
[*] Elemental weapons. Though just adding them in as custom weapons would be enough for me.

Im sure i can think of more soon


@Damz Find me on the global channel Union Chat. One of the best "chat channels" ingame!

 

Posted

[ QUOTE ][*] Having a zone in which is available for villains/heroes to team and interact throughout their entire career. Would play villains a LOT more if i was able to interact with my heroic friends more easier.

[/ QUOTE ]

A mercenary theme could achieve this, considering the ridiculous number of merc villains and the surprising number of 'heroic' mercenaries in comic books it would fit with the genre. All parties are payed in cash as a reason for working together to achieve the same goals... as they work 'better' as a team they get payed more for less work. YAY MONEY


@Rooks

"You should come inside the box... Then you'll know what I mean."

 

Posted

What I'd really like to see is CoH as it is today, but tighter, shinier and more solid. Less focus on the next shiny, big thing and more work into improving and expanding on what's already there.

More low-level mission, get rid of or upgrade some of dustier missions and storylines, improved and better-looking King's Row, Steel Canyon, Skyway. New and more varied newspape and radio missions. Reduce the spawn rate of great monsters, and make them more spectacular. Add a few new ones. More Mayhem and Safeguard missions. New enemy groups in low and mid-level ranges. More craftable temporary powers and costume pieces. Supergroup tasks. More plaques. Better MA infrastructure. Better PvP infrastructure. Overhauled hazard zones.


 

Posted

This is working on the assumption that I get me a new Gaming Rig

Techbot ALPHA's CityOfRevamp

World Overhauls

Down come the walls. The warwall's purpose has long failed. The villains are everywhere anyway, and the Rikti can bypass their own tech. Instead they are limiting the City's Heroes, so down they come.

Zones would still exist, per se, but a bit more like the districts in the City at present. Atlas Park and Galaxy City remain the starting zones, with plenty of land in between zones.

More city life, busses, schools, shops and the like. Randomly generated World Missions, such as hold ups, shoplifting, bank robberies and suchnot would crop up, and players have a police radio to let them know when and where such events are occuring. Bigger content comes from the main contacts, but with a much more freeform style to the game.

In the Rogue Isles, starting Zones become Upper Mercy and The Slums. Start off rising out of the trash, or slink your way into the big time.

The Islands would now be connected by Ferries and Black choppers. All of them. Or you could now of course fly/swim/teleport your way across. You might run into a shark or two, but hey, thats life!

In the Rogue Isles, theres always stuff going on. Gang wars, blackmailings, bribery and corruption galore. Fortunes are made and lost, so keep an eye on all the rumours and pick which ones you want to follow up.

Options, more options!

Powers, costume choices, colours and tints and tones. The more the merrier, seeing as this is something CoX does exceedingly well, so don't let that die, come on!

The Fight Between Good and Evil

It's a war out there kid, and you better believe it. Certain parts of the City aren't as safe as you'd like, while bits of the Isles are more than just hotspots. Areas like Kings Row, Dark Astoria, Boomtown, Nerva, Crey's Folly and Warburg are all flashpoints for Heroic and Criminal activities. If it's something your not sure you can handle, the PPD will be on hand to assist, and you can bet your bottom dollar that Arachnos won't be idle with Heroes on their turf. But, what right minded Hero or Villain can resist a chance to take on the oposition? Keep a wary eye out for the sneaky ones, or those wily enough to bring a whole mess of backup.

War: On many Fronts

The Rikti menace, but how evil are they? The tech comes in handy, and some of them want to make peace. Of course, some want to bust heads as much as you might do, so it's a double edge blade. Sometimes, you need to go with the flow.
Rikti initiation: Complete. Action: Begin.


Technobabble

That's just a few things. Rikti playable, maybe? Being able to sneak into the hotter zones of Paragon, or go in all guns blazing with a mob at your back, and vice versa. No war walls? One can dream


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

I preferred the game pre-ED. To be fair though, that's probably at least partly because it was shiny and new to me back then. It was hard to get around and everything was a challenge until you got to higher levels. Now, even without the MA, it's so easy to gain those levels. Every toon can travel from about level 5 with the sort of speed and safety that we had to wait for level 14 to be able to do before. Hollows has been 'made safe' and the advent of the IO system and auction house has turned a simple 'bash the villian and sell' game into a simple farming game.

So, I guess it would be back to the basics for me. Get rid of some of the glitz and glamour. I don't like the system of having to upgrade performance items every few levels. In my book, once a power has been gained it should level up with the player so I'd dump the entire system of enhancements and revert back to a more 'normal' system for an MMO.

It shouldn't be so easy to ge around at lower levels. There has to be a challenge and although speeding or flying around is nice to do, it means you have a gane where the only challenge is the mission itself. Getting to and from the mission has become a short time wasting experience.

At the end of the day, this game lacks the depth of some other MMO's which may not be a bad thing for the more casual player but the devs seem to be trying to add that depth by giving us more of the same.

Having said all that, I don't know what the answer is. CoX is a good game, for me at least, over four years testifies to that but it gets old pretty fast because apart from a few different mobs, you're doing exactly the same at level 50 as you were doing at level 1.


 

Posted

OK... here we goes:

1. "Open World" servers
Blatantly stolen from WAR, but definitely one of the better ideas in that game....<ul type="square"> [*]Specific servers only.[*]Heroes and Villains can travel to ANY zone, and underground Safe Houses have basic stores available.[*]A siren is sounded when an "enemy" player arrives in zone.[*]The Bounty system from Siren's is installed in all zones.[*]Being hospitalised in an enemy zone results in jail.[*]Attacking a "home zone" player significantly lower than your own level results in jail drones and/or massively overpowered AVs being released on the map. Repeated violations earn a temp game ban and/or permanent debuff.[/list]
2. Shades Of Grey <ul type="square">[*] Alternatively to the above: Heroes and Villains start as normal, but have a "Light Side / Dark Side" meter. [*] This does not measure exactly how "good" or "evil" you are, but what the public thinks of you.[*] So, many public rescues by UltraShinyMan may hide the darkness inside - whereas a hero who gets on the wrong side of a well-funded, PR-handy org like Crey may find themselves in deep trouble.[*] Contacts only unlock to you at certain levels of reputation. Westin Phipps, for example, only works with the lowest of the low, but at that level even Vanguard might think twice about you.[*] Failing missions has a serious impact on your public's opinion of you.[*] This may also have side effects on teams - for example, a Villain entering a police mission on a team may suddenly get jumped by a bunch of PPD, and the rest of the team can't assist or risk a rep penalty.[/list]3. Vehicles (with fins).<ul type="square">[*] Yes, we have all kinds of handy dandy travel powers, but summonable vehicles add a whole other dimension to the game.[*] Vehicle Licences are awarded by completing a special Task Force mission from the City Representative at Level 40. You must also have achieved a certain quota of content badges. [*] Each vehicle component requires a recipe.[*] Components: Frame, Engine, Armour, Weapon.[*] A driver can only use their vehicle's weapon while in motion.[*] Larger Frames can carry multiple heroes, who cede nav control to the driving player, but can use other powers.[*] If a vehicle is destroyed, it can be resummoned as normal (hey, good workshops!) However, all toons inside will suffer an Extreme explosion and should remember to bail when things get too hot.[*] A vehicle's colours and styles are reasonably customisable - the basic Frame doesn't change, but details like wing parts, decals, and fins (especially the fins!) can be changed. [*]Hero and Villain vehicles would have different visual styling (shiny fins for Heroes, Spikes Of Evil for villains, skulls for everybody.)[/list]


Is it time for the dance of joy yet?

 

Posted

As has been said, bring down the War Walls - Atlas merges with The Hollows, Galaxy and Perez are one.

Crey's Folly is opened up as the Zig is rebuilt to imprison even more villains.

Dark Astoria seems to be trying to revert itself back to normal and it needs a helping hand! But those pesky villains are doing their best to sabotage the heroes every step of the way! Bring on the zonal PvP!

5, 4, 3, 2, 1 - Boomtown, we have a problem...

Recluse is laying claim to a new archipelago, mysteriously surfaced after centuries underwater... (Yes I nicked that specifically from Jingo by Terry Pratchett ) - what's Lusca doing here? And are those...Atlanteans?! Is Lusca, in fact, a remnant of an ancient civilisation?! Gadzooks!

And no more 'new loot' please


 

Posted

[ QUOTE ]
Recluse is laying claim to a new archipelago, mysteriously surfaced after centuries underwater... (Yes I nicked that specifically from Jingo by Terry Pratchett ) - what's Lusca doing here? And are those...Atlanteans?! Is Lusca, in fact, a remnant of an ancient civilisation?! Gadzooks!

[/ QUOTE ]

His questing finger moved slowly down the page, and stopped. Good old International Maritime Codes. They'd been devised eighty years before, but the men in those days had really thought hard about the kind of perils that might possibly be encountered on the deep. He picked up his pen and wrote down:

"XXXV QVVX." Translated, it meant: "Have just found Lost Continent of Atlantis. High Priest has just won quoits contest."


Blueside Union: Starblayde (Blaster), Pax Imperia (Tanker), Pax Britannia (Defender)
Redside Union: Natasha Redshade (Stalker)

 

Posted

[ QUOTE ]
Recluse is laying claim to a new archipelago, mysteriously surfaced after centuries underwater... (Yes I nicked that specifically from Jingo by Terry Pratchett ) - what's Lusca doing here? And are those...Atlanteans?! Is Lusca, in fact, a remnant of an ancient civilisation?! Gadzooks!

[/ QUOTE ]

I think that lusca is a most Curious Squid indeed.

*recieves boot to the head*


 

Posted

[ QUOTE ]
[ QUOTE ]
Recluse is laying claim to a new archipelago, mysteriously surfaced after centuries underwater... (Yes I nicked that specifically from Jingo by Terry Pratchett ) - what's Lusca doing here? And are those...Atlanteans?! Is Lusca, in fact, a remnant of an ancient civilisation?! Gadzooks!

[/ QUOTE ]

I think that lusca is a most Curious Squid indeed.

*recieves boot to the head*

[/ QUOTE ]
That's no doubt a pop culture reference that I missed (never got into Pratchett) but I must point out that Lusca is an octopus, not a squid...

I hate it that so many people seem to call her a squid or mention calamari when she's out. It's no wonder that she attacks IP - it's just striking out against people who so blatantly misidentify her.


By my mohawk shall ye know me!
my toons
Funny: Ee-Ai-Ee-Ai-Oh! #3662 * The foul-mouthed Handyman! #1076 * City of Norms #132944
Serious: To Save A Single World (#83744) * Marketing Opportunity (#83747)

 

Posted

<ul type="square">[*]Shard-less single server - everyone plays on the same world server, but have multiple instances of each zone you can select from when zoning. Permanently open instances of every zone could be tagged "EU-English", "EU-French", "EU-German", "US East", "US West", "Rest of the World" etc. if desired, but you could move freely between those instances. There would always be a "PvP" tagged instance of every outdoor zone that allows open PvP, for those that prefer that. I'm not sure how character naming would be handled - maybe the CO way of appending your global name to your character name when sending /tells.
[*]Combine zones into larger and less zones. Port Oakes and Cap au Diable combined into a single island (with the central dividing mountain added as a playable area within it), perhaps with Mercy on same map. Atlas/Perez/Galaxy/Steel/Sirens combined into "Paragon City North", Skyway/KR/Faultline/Brickstown/Hollows combined into "Paragon City South", Peregrine/Talos/DA/FF/Eden/Hive combined into "Paragon City East", IP/Creys/RWZ/TV combined into "Paragon City West", wilderness north of Paragon is expanded and encompasses Croatoa and Boomtown.
[*]KotoR-style good/evil ratings for missions and in-game choices - here it might be Freedom Corp and Arachnos as the factions representing the extremes - and you can choose which side to improve your standing with. This would also mean opening up all zones to all characters and beginning as a neutral "super", who could walk down the hero or villain paths but also stay neutral as a freelance merc if they wished. Heroes can go to villain-orientated zones at their own risk, and vice-versa, so heroes in an Arachnos area get constantly ambushed by Arachnos and same for villains getting ambushed by PPD and Longbow in Paragon City.
[*]Merge the markets.
[*]Revamp all hazard zone areas RWZ-style with a TF and a raid plus 4 contact arcs.
[*]Revamp all of the pre-I3 blueside missions and TFs to have less hunts. Also make it so that only one contact offers each blueside arc, so that the mission text can be rewritten to give personality quirks to the contact (like with CoV have).
[*]More missions happening in the game world instead of in instances - NPCs in each zone that give out repeatable hunt missions, for those who wish to street-sweep. Bank robberies you can stop (or initiate) actually in the zones. If player villains start to rob a bank then they get flagged so that any hero can PvP against them to stop them.
[*]Power customisation.
[*]Proliferate all powersets to every archetype that can use that powerset (i.e. all melee archetypes would be able to choose from every melee set and every armour set, defenders/corruptors/blasters could pick any ranged set, etc.).
[*]Dev commitment to adding one new powerset every single issue.
[*]A Dev-adjustable cap on how much xp/inf you can earn per hour, to prevent abuses of the system without having to remove/change content that affects the entire playerbase.
[*]Better MA browser, with tagging system so you can tag your arcs "in-canon story", "non-canon story", "farm", "badge", "humour", etc.
[*]Expand base editor with new textures and room shapes/sizes, and let us use it to make custom tilesets and custom maps for the MA.
[*]More Dev-created tilesets, both new ones and variants on existing ones, and integrate these into old arcs.
[*]Show on MA maps where the "front", "middle" and "back" spawn spots are located, or (even better) let us pick from all spawn spots on a map exactly where we want each detail placed.
[*]Allow mayhem/safeguard mission contacts you've outlevelled to still offer you that mission, and auto-exemp you for it - either that or make them available through Ouroboros - so players who want the explore badges from them don't feel bound to have to do the mayhem/safeguard every 5 levels.
[*]Release Dev tools for making costume pieces to the public. Have forum voting on which player-made costume pieces are best and the Dev can add ten of the highest rated to the game every month.
[*]Add moonbases, dinosaurs (with lasers on their foreheads!), the undersea city of the Coralax (with a TF against Merulina), a huge airport zone with instanced missions around the world, an arctic zone with an evil supervillain's base there with booby traps, etc.
[*]Server upgrades and more optimisation, so the game runs better as time goes on like every other MMO out there, instead of worse.[/list]Just for starters, anyway


 

Posted



I like this thread ... a lot

There are some excellent ideas here, but a lot of them will require an upgrade to the game engine.

Whilst I will be playing CO on release, it would be fantastic if the PS devs came back with a response that will be able to rival CO - and I mean soon ... not 'soon'.


Proud member of FOXBASE ALPHA and coalition associates.

Hero 50's - 25

Villain 50's - 1

 

Posted

After having played SWG first, I got to WoW and marvelled at the graphics (SWG was, totally, [censored]) and upon walking from the starting zone of Elwynn Forest to neighbouring Westfall over a rather picturesque bridge into its autumnal fields, it was a revelation.

It was almost like I'd expected the world to end and come crashing down around my ears with a 'Loading Westfall' screen, but nothing happened. I just carried on walking, it was great. SWG was different in that each planet required loading, but the planet zones themselves were fairly massive.

But CoH - War Walls?

Enormous, graphics hogging, game slowing-down, zone-buffering, loading screen WALLS? Oh dear god. Get rid of them. Make me download a half-gig update file, I don't care, just find some way to get rid of them.


Blueside Union: Starblayde (Blaster), Pax Imperia (Tanker), Pax Britannia (Defender)
Redside Union: Natasha Redshade (Stalker)

 

Posted

[ QUOTE ]
There are some excellent ideas here, but a lot of them will require an upgrade to the game engine.

[/ QUOTE ]
Yeah I appreciate that - and I am hoping that the Devs are working on a new engine for the game, or even a sequel - which would explain why their vastly increased Dev team is producing less content for us than 15 people on a lower budget did (but then a completely new MMO or other game could explain that too, either set in the CoH universe or not - hey that's an idea, maybe they're making an offline single-player game set in the CoH universe as an additional revenue stream and a way to bring more people to the MMO).

[ QUOTE ]
Whilst I will be playing CO on release, it would be fantastic if the PS devs came back with a response that will be able to rival CO - and I mean soon ... not 'soon'.

[/ QUOTE ]
I had little interest in CO until recently as I didn't like the graphics or the lack of playable villains, but in light of recent events in CoH/V and Positron's announcement I think I will at least try CO on release.


 

Posted

[ QUOTE ]
Allow mayhem/safeguard mission contacts you've outlevelled to still offer you that mission, and auto-exemp you for it - either that or make them available through Ouroboros - so players who want the explore badges from them don't feel bound to have to do the mayhem/safeguard every 5 levels.

[/ QUOTE ]
This!

and don't tell me Soon™


 

Posted

[ QUOTE ][*]KotoR-style good/evil ratings for missions and in-game choices - here it might be Freedom Corp and Arachnos as the factions representing the extremes - and you can choose which side to improve your standing with. This would also mean opening up all zones to all characters and beginning as a neutral "super", who could walk down the hero or villain paths but also stay neutral as a freelance merc if they wished. Heroes can go to villain-orientated zones at their own risk, and vice-versa, so heroes in an Arachnos area get constantly ambushed by Arachnos and same for villains getting ambushed by PPD and Longbow in Paragon City.

[/ QUOTE ]

This is great. I'd do something similar, but with the factions functioning in a more sophisticated manner.

I would have each of the factions have a known set HQ (which could be moved due to in-game plot-driven events). I would have it so that players can work their way up the ranks within any particular organisation by participating in faction missions (which become progressively more difficult, involve named-AVs at higher amounts of faction points).

I would also have faction arc missions, where each faction is working on a plot and the characters can complete missions in order to acheive the goals of the plot, and it succeeds or fails based upon the workings of the players.

When a faction's goals succeed, their presence in the city grows, with more mini-bases, patrols a more prominent HQ (it may have begun as a plain building with no guards, and be moved into a towering skyscraper with huge banners, flying patrolmen etc.).

It follows that as their plans are foiled, their HQ decreases in size, they lose mini-bases etc.

This way the players can influence the look and feel of their city by taking mass actions.

I'm not sure that I would have direct player intervention as a factor in this system because they may be encouraged to participate in PvP instead, and I'd be inclined to keep that as a separate entity. Perhaps if the PvP battles put points into the balance of the system as they occur in the PvP zones it might be preferable, but then we're getting into Warhammer Online territory.


Please fight My Brute: http://2hero.mybrute.com

Mission Architect 54161 - Michael Mundano, Megan Malloney and the Secret Senate.
Mission Architect 91838 - Constantinople Jones' Family Secret. A One Mission Story arc.

 

Posted

RE: Safeguard missions.

I'd make these so if you "fail", they spill into normal city zones, the villain's getaway van drives around the streets for a while and you have to chase it trying to knock down it's HPs while a sniper on top pings away at you trying to knock you back and slow you down. Something like that. Perhaps add flavour depending on the villain faction.

When the van gets to a designated spot or X distance away then you fail.


Please fight My Brute: http://2hero.mybrute.com

Mission Architect 54161 - Michael Mundano, Megan Malloney and the Secret Senate.
Mission Architect 91838 - Constantinople Jones' Family Secret. A One Mission Story arc.

 

Posted

It is a great little thread with some brilliant suggestions. The only downside is that I now have the thread title running around my head to the tune of "The perfect drug" by NIN...which is quite disturbing...and it wont go away.

As we're going for absolute infinite possiblities here I'd have to go with the destruction of the War Walls. Make it one big persistent city, let me superjump the tram lines from Steel to Talos with no loading screen that would provide a lot of delight.


I don't wanna save my soul now,
I just wanna lose control,
And even if it takes a lifetime, to learn:
I'll learn!

 

Posted

[ QUOTE ]
It is a great little thread with some brilliant suggestions. The only downside is that I now have the thread title running around my head to the tune of "The perfect drug" by NIN...which is quite disturbing...and it wont go away.

[/ QUOTE ]
Hehe yeah I had the same thought - fortunately I'm a NIN fan so I just put The Perfect Drug on the hifi and it soon cured me of that thought


 

Posted

The title to this thread is just so wrong!

Soft and vanilla. Like ice cream, only not!



"You got to dig it to dig it, you dig?"
Thelonious Monk

 

Posted

[ QUOTE ]
The title to this thread is just so wrong!

[/ QUOTE ]

Thank you


[b][color=blue]Coldest War /[color=red]/ Omega Patient[/b]
[url="http://www.the-cow.net/"][color=red]The CoW Network (Blog) /[/url][url="http://www.collegeofwar.com/"][color=blue]/ College of War[/url]