No more toys!


Arctic_Princess

 

Posted

For I15 I would prefer if we didn't get more toys. I would rather see a revamp of some old zones. For example remake the valley of lag in ITF to something playable, see if you could let the villains into Shadow Shards and so on and so forth.

I don't want a space station (now, I want everything just as much as the next guy), or a submarine or the map editor to MA or the expanded costume design kit. I want the stuff I already have to work properly.

I see people objecting to this "That's only patches", and while most of the stuff I would like could be done in patches if the developers need to concentrate on making new toys for each issue there will be no time for them to iron out old bugs, handle QoL issues and so on.


Black Light, Electricity/Devices Blaster at Union
White Knight, Illusion/Radiation Controller at Union
Obscurum est absentis lux lucis. Ego sum lux lucis!

 

Posted

I would rather have both.
Well, whats the point of more staff/devs if we cannot have awesomesauce?


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GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Agreed - both would be handy.

Even better would be if the QoL stuff got done between issues.

But if Issue 15 is just QoL stuff, then there will be a lot of people seriously considering their subscriptions (My latest one will be up around June and I'm already considering shifting it from 6 monthly to monthly, just in case one of the other MMOs grabs my attention).


"Idealism is such a wonderful thing. All you really need is someone rational to put it to proper use." - Kerr Avon

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Posted

/signed.

This is a common occurrance in MMOs, where devs keep barfing out mad concepts instead of updating/mending the old/broken stuff.

Do I think they'll stop it with the barfing? No. They have to try and make their game more modern (they're well aware of the competition coming for their customers).


Please fight My Brute: http://2hero.mybrute.com

Mission Architect 54161 - Michael Mundano, Megan Malloney and the Secret Senate.
Mission Architect 91838 - Constantinople Jones' Family Secret. A One Mission Story arc.

 

Posted

[ QUOTE ]
Agreed - both would be handy.

Even better would be if the QoL stuff got done between issues.

But if Issue 15 is just QoL stuff, then there will be a lot of people seriously considering their subscriptions (My latest one will be up around June and I'm already considering shifting it from 6 monthly to monthly, just in case one of the other MMOs grabs my attention).

[/ QUOTE ]

Agreed.

As it stands right now, with the utter disappointment of i14, I'm 90% certain to leave this game and go to CO when it comes out.

It will take a monumental i15, that is full of features, content, new powers, new zones, GFX upgrade etc to even bring that percentage back to 50%.

In fact I'm even resigned to the fact that if the CO release is pushed back, or it turns out to be poor, I'll just take my leave of CoX anyway - if i15 turns out to be anything less than I've described above.

I've played this game exclusively for three and a half years - with great enjoyment - so I'm not saying that lightly.


Proud member of FOXBASE ALPHA and coalition associates.

Hero 50's - 25

Villain 50's - 1

 

Posted

Not too bad, one out of four understood what I meant. For all others, let me further explain myself.

I assume that the developers are a limited resource, that is you have a certain amount of developer hours at your disposal until your next release. If you don't believe that, you might as well switch to the next thread because this will not make any sense.

Since we have a limited amount of resources there will have to be priorities. For simplicity's sake I will represent the way I feel they should be allocated as a straight list. You probably work on four or five at any given time, so it's not a perfect model. Some of these can be dealt with in a patch and some will have to wait for a new issue.

  1. The prepend letters into chat bug. (This really annoys me)
  2. The valley of lag in ITF
  3. Reduce the amount of lag which I feel has risen overall over the last few issues.
  4. Some random quality of life issues
  5. Do an overhaul of a villain zone.
  6. Do an overhaul of a hero zone.
  7. Do something to make the PvPers to come back (like admit you were wrong, return to the way it was before and give those that left a free month)
  8. A new cool zone, like a space station
  9. New powers
  10. Convert all the personal non-tradable salvage into one.
  11. Allow me to send stuff between toons on the same account.

and what I put in the list is not as important as to understand that as long as you have limited resources you will have to have a list. This of course is as long as you understand my original point. I would rather that the toys I have works properly than get one more set of toys that is slightly broken and that never will get fixed.

Edit: Fixed some spelling errors


Black Light, Electricity/Devices Blaster at Union
White Knight, Illusion/Radiation Controller at Union
Obscurum est absentis lux lucis. Ego sum lux lucis!

 

Posted

Hmm, explained properly, yes, /Signed
They SHOULD use patches as more than just 'make it better' bandaids. They should use them to properly fix things. Like that blooming chat bug, the dissapearing capes, the sticking Protector Bots(Which are STILL there from around I12!) and things like that.


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

boomtown updated and faultline more finished would make my day.
/signed


 

Posted

/signed
I'd like a bit of both. I agree with Aardvark that QoL should be done inbetween issues.


 

Posted

I agree BL, however i wonder if they are now into the habit of attempting to push new toys in order to allow players to forget about the broken content.

The sad thing is, if they fixed everything that is currently in-game and revamped the stuff which most players see as an irrelevance (think shards, boomtown, DA) then the game has more than enough content to compete in the current and future market.

I hope they do some major overhauls for i15, otherwise they are going to be in big trouble because far too many 3 year+ players are beginning to lose hope, and its those players, not the 'im bored of WoW so i'll play this until my next fix comes along' who they should be aiming to retain as a priority.


 

Posted

[ QUOTE ]
I hope they do some major overhauls for i15, otherwise they are going to be in big trouble because far too many 3 year+ players are beginning to lose hope, and its those players, not the 'im bored of WoW so i'll play this until my next fix comes along' who they should be aiming to retain as a priority.

[/ QUOTE ]

Adding more toys doesn't do that, either.


Please fight My Brute: http://2hero.mybrute.com

Mission Architect 54161 - Michael Mundano, Megan Malloney and the Secret Senate.
Mission Architect 91838 - Constantinople Jones' Family Secret. A One Mission Story arc.

 

Posted

I do agree with a lot of what you've said.

Personally, if we're only going to get 3 issues per year (and not even regularly), then I want a new zone or a zone revamp in every single issue (with at least 4 new contacts with arcs, plus a TF/SF, GM and/or raid/event) and I want the game's overall story to move forward with it. I also want either 1-2 new powersets OR powerset proliferation in every issue too. And the main trademark/asset this game has is the costume creator, so we should be getting costume pieces in every issue too and not only by buying boosters. I want new invention sets every issue too ("Targeted AE" is crying out for more sets).

It would also be nice if they could find the time to revamp the dull blueside TFs (Task Force Commander ones and Shards) and add some redside SFs to fill in all the level range gaps they have with no SF/TF/Trial when compared to blueside. And also revamp the blueside contact system completely so that contacts have more personality and are more memorable like they are on redside, and with less running to other zones and less hunts. And add more content to existing zones and contacts to freshen them up without needing a full revamp.

The bugs are really bugging me too - they take too long to fix them (lag hill in ITF, as you mention) and introduce far too many new ones in systems seemingly unrelated to newly added stuff (chat bug, SG base banners losing textures, etc). CoH/V seemed far more stable back in I6-I9 than it has been lately - less maintenance, less bugs, less stability issues, etc - the game used to feel really polished and while it has more features now, it all just feels more clunky and less reliable than it used to and runs noticeably less well as the months go by (every other triple-A MMO I've ever played has run more smoothly as time passed, with only new expansions running less well or needing a beefier PC).

As much as I love inventions, the crafting and inventory/market management take away a lot of time I used to spend doing missions. It's odd, because I level so much faster these days than I used to, and yet the game feels slower-paced with more of a grindy feel (because of the reward systems I guess) and more of the "back to town" hassles that other MMOs have but this one didn't.

I really wish the Devs would add story/powerset/costume content first in each issue, then only add new systems IF they have time to do so after fulfilling that mandate, and then only if the new systems complement core gameplay, rather than totally changing the gameplay dynamic or having effects that the devs haven't fully assessed.


 

Posted

With a sudden influx of new 50s, thanks to the joys of the MA system (!) it's about time they bothered with the zones that have been broken since i2 - namely the Shadow Shards! I cannot remember who posted something (a red name, I believe - but this was a considerable time ago) saying that until there were a sufficient number of 50s then the SS would stay as is.

i15 is going to have to deliver. There's been no announcement of closed/open beta yet so I'm guessing it will just be a switched on 'invasion' of 5th Column. And a badge and a respec and a costume token. Oh and probably a costume expansion set.

I think it's getting past the point of 'if I'm negative and expect less then I will be surprised and overjoyed'. But there's still a little part of me that wants to be amazed by the next issue. More importantly, however, is that the pitfalls of the past two issues at least be filled and covered - a la the OPs post.

More could be done to flesh out the story there (story arcs, as opposed to stamina-testing TFs, for instance).
Some villain arcs do actually address the Shadow Shards. Giving the reds access to it could, imho, improve things further. And not as a co-op zone!


 

Posted

I completely agree. We need things new arcs, contacts, fixed zones and the more important bugs fixed. Seriously, I'm tired of getting a new toy every issue along with a respec and costume token. I don't need anymore costume tokens! I have I think about 27 on just one character!
The 5th Column invasion will be fun but it's going to end up like the Rikti Invasion. People will love it, it will start to lose it's novelty, the invasions grind to a halt and then get reinstituted when the Devs want to keep us busy while we wait on the next issue.


 

Posted

All bugs shouldn't of existed with past issues. Using up an issue to fix issues is a loss of an issue. We pay subscriptions for new issues and customer care. Clearing up old bugs is just customer care besides the development of I15 is already started.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

[ QUOTE ]
besides the development of I15 is already started.


[/ QUOTE ]

Im confident in saying that it started roughly a year ago due to i14 being pushed back.


@Damz Find me on the global channel Union Chat. One of the best "chat channels" ingame!

 

Posted

[ QUOTE ]
All bugs shouldn't of existed with past issues. Using up an issue to fix issues is a loss of an issue. We pay subscriptions for new issues and customer care. Clearing up old bugs is just customer care besides the development of I15 is already started.

[/ QUOTE ]
Somehow the sentence "All bugs shouldn't of existed with past issues" feels to me like a "What if", what if there had been no bugs to be fixed. Great! All new content, a new set of toys in the bargain. Life is good! Problem is, the bugs are there and we all know of them. So do you want them to use up the man-hours that fixing them will take even if it would mean less new content, or would you rather live with them and get more shiney toys that will almost work?


Black Light, Electricity/Devices Blaster at Union
White Knight, Illusion/Radiation Controller at Union
Obscurum est absentis lux lucis. Ego sum lux lucis!

 

Posted

I expect people to come up with new content and fix bugs. If there is a problem with fitting in both then there is a problem with what is most likely, staffing levels. Some things however could be our end or that the servers are in the bermuda triangle of the internets run on hamster energy.

Every issue comes with content that doesn't do enough to satisfy someone and usually its about the issue say having more for heroes than villains or something, there is only so long some people can wait before they feel that there is something new that means more fun for them.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

[ QUOTE ]
I expect people to come up with new content and fix bugs. If there is a problem with fitting in both then there is a problem with what is most likely, staffing levels. Some things however could be our end or that the servers are in the bermuda triangle of the internets run on hamster energy.

[/ QUOTE ]Given what have seen so far, there ain't enough resources to do both, or don't you agree? Which is sort of the whole point with this thread and as I see it they have prioritized making new toys over fixing the old ones for too long. I think it's time to do it the other way around for a change.


Black Light, Electricity/Devices Blaster at Union
White Knight, Illusion/Radiation Controller at Union
Obscurum est absentis lux lucis. Ego sum lux lucis!

 

Posted

No thanks i would much rather have new stuff to do than see a issue of bug fixes.

the general player base just wouldn't appreciate a bug fix issue people want new shinnies stuff new power sets, task forces,zone revamps, and story progression are important without them things would quickly become stale for many players.

Also you don't honestly expect them to be able to fix all the bugs do you i would lay money on the fact that they don't know what cosies some of the long term bugs to appear some bugs juts happen at random with no apparent cause.

Look at the robots for masterminds they can all run across the same area and then one will get stuck on something the others don't even tho there all using pretty much the same AI how do you even start working out what causes that?