Wheelchair as costume option?


Arctic_Princess

 

Posted

Im not saying that it would be easy to create the model/body types. I never said it was easy for them to create the 3 body types that are already there, you just made that assumption.

Making one body type would be equally as difficult as making another one.

As far as the difficulty with costume options. There is no need to provide all costume options for all combinations.

City of Heroes/Villains doesnt even do this at the moment.
Eg - You cant have Trenchcoat & Wings

This is because of practical reasons, I wont pretend to know the exacts behind it, but I suspect it stems from the fact that a trenchcoat wouldnt look all that good with wings sticking out through its back.

In the same way, Wheelchair doesnt necessarily need to have all the same options that are currently available.

Providing WheelChair as a lower body option, and just limiting the different clothing options would make it possible.

Note - Even if we dont want to go into wheelchair options because of the potential issues with disabled characters jumping over rails, there is no reason not to provide hover chairs then. We have longbow chaser fighter aircrafts, which would be around the same size as a hover chair, just shove a visible npc figure on it, and call it a hover chair.

Note - this approach gets closer to mounts than actual disabilitys.

However, I think that players should be able to design their mission givers, or mission npcs how they like. Mission Givers dont necessarily have to move.
However I do acknowledge that the ones in the game, with the yellow circles around their feet do have all the available animations that other characters do. (You can test it with the demo player - change your model to sister psyche and you can see that you get the yellow contact circle, but still have the animations everyone else has.

It limits our story giving ability if we cannot give them props, or real life issues.
[ QUOTE ]

If you want mobility disabilities, put them on a bench with a sit animation and have them say they needed help getting there.


[/ QUOTE ]

Can we currently do this? Or will we be able to do this?

I havent heard anything about being able to assign npc's with animations or setting them to be sitting down.

If giving them orders to sit in a chair was possible, then giving them orders to sit in a wheelchair would be equally possible, and that would be problem solved.


Azmodan - 50 - Storm/Energy Blast Defender
Baaleos - 50 - Gravity/Power Blast Dominator
Orici - 50 - Fortunata
Psi'on - 44 - Kinetics/Psionic Defender
Azazeel - 40 - Warshade
Bloody-Ice - 31 - Ice/Cold Domination Corruptor

 

Posted

First things first NPCs really don't matter all that much to be brutally honest after you've done there first few missions you probably never see them again and just call them so whats the point of doing a hole new body type for a contact you'd probably physically see maybe 2 or 3 times in the life of your character.

again whats the point for Civ NPC there basically background noise there to make the city's look alive there like extras in a TV show and of no real importance

basically its only likely to happen if its being implemented for players and as standoff mentioned the dev's have already said no to "fat" "female huge" and "monstrous" body options as there would be to much work involved in porting over costume options/power animations and that's with a monstrous skeleton already in existence and all these options are humanoid they have 2 legs and 2 arms and a head so could do power animations like foot stomp and the martial arts kicks a model which is basically legless couldn't do any of these things (just look at snakes and ghosts there very limited in the powers they use)

so in the time required to implement Vs cost effectiveness equation its a no go.

that's not to say I'm against the idea of a legless model (quite like the idea actually for a MM concept i have) but the work required would be a lot and not be worth it that is unless BaB (think it was BaB) gets his way and manages to implement some form of costume part power limitation (the hook hand and duel blades really annoys him seemingly) if that was to be implemented i could see future costume parts like missing or mutated body parts being possible as you could exclude power sets or maybe even just powers (or in a perfect world power customisation would come along and they could just exclude specific animations)

But that's more than likely a very long way of and doing it just to have a wheelchair in game so you can play as a disabled person is a really bad idea from a PR point of view.


 

Posted

[ QUOTE ]

again whats the point for Civ NPC there basically background noise there to make the city's look alive there like extras in a TV show and of no real importance


[/ QUOTE ]
This argument is flawed. Look at the game trailers for Prototype I suggest this one http://www.gametrailers.com/player/35644.html

I don't think this game could claim to be worth £40 if they deemed their npc population as 'insignificant'.

[ QUOTE ]

You can give npcs maladies and illnesses just by giving them a funny skin colour, and having them mention it in dialogue.



[/ QUOTE ]
If I give an npc scaley skin, they will look like a lizard, not like they have dermatitis.
If I gave them blue/greeny skin, they will look like a troll, or Wicked witch of the west from wizard of Oz in disguise, not sick.

[ QUOTE ]

First things first NPCs really don't matter all that much to be brutally honest after you've done there first few missions you probably never see them again and just call them so whats the point of doing a hole new body type for a contact you'd probably physically see maybe 2 or 3 times in the life of your character.


[/ QUOTE ]

With this reasoning, you could argue to just have the mission giver replaced with the police radio or newspaper, if they just arent that important to begin with.


Azmodan - 50 - Storm/Energy Blast Defender
Baaleos - 50 - Gravity/Power Blast Dominator
Orici - 50 - Fortunata
Psi'on - 44 - Kinetics/Psionic Defender
Azazeel - 40 - Warshade
Bloody-Ice - 31 - Ice/Cold Domination Corruptor

 

Posted

The "problem" with a wheelchair costume piece isn't the actual costume or model. It's what comes after.
Should you be allowed to use a wheelchair being a martial artist scrapper? Probably not.
Then you have the whole matter of creating new animations for every power.
It might not be "difficult" but it's so much work it's not worth it.

Same reason they not adding a new body type.
First they have to fit all costume pieces to that body type.
Once that done they have to add animations for all powers and conditions for that new body type.

So yea, it's not gonna happen.


 

Posted

We have got away from the idea of wheelchair for players.

We are now discussing wheelchair for npcs. Not necessarily requiring any power animations.

[ QUOTE ]

Should you be allowed to use a wheelchair being a martial artist scrapper? Probably not.


[/ QUOTE ]
Some of the animations associated with MA in a wheelchair might be kinda entertaining. But again, even just having the existance of npc's in wheelchairs would be suffice.
Whether they be mission givers, mission npcs in missions, or civilians on the street.


Azmodan - 50 - Storm/Energy Blast Defender
Baaleos - 50 - Gravity/Power Blast Dominator
Orici - 50 - Fortunata
Psi'on - 44 - Kinetics/Psionic Defender
Azazeel - 40 - Warshade
Bloody-Ice - 31 - Ice/Cold Domination Corruptor

 

Posted

[ QUOTE ]
[ QUOTE ]

again whats the point for Civ NPC there basically background noise there to make the city's look alive there like extras in a TV show and of no real importance


[/ QUOTE ]
This argument is flawed. Look at the game trailers for Prototype I suggest this one http://www.gametrailers.com/player/35644.html

I don't think this game could claim to be worth £40 if they deemed their npc population as 'insignificant'.


[/ QUOTE ]

Ah prototype there's a game I'm looking forward but its a completely different game yes its set in a city yes your a super powered individual but its not CoH the civilians that wander the street in that game are fodder there there for you to use and are part of the game play in short there far more than window dressing in CoH this is not the case.

[ QUOTE ]

[ QUOTE ]

First things first NPCs really don't matter all that much to be brutally honest after you've done there first few missions you probably never see them again and just call them so whats the point of doing a hole new body type for a contact you'd probably physically see maybe 2 or 3 times in the life of your character.


[/ QUOTE ]

With this reasoning, you could argue to just have the mission giver replaced with the police radio or newspaper, if they just aren't that important to begin with.

[/ QUOTE ]

U could and probably quite successfully there are very few NPC within the game that you need to visit more than 2 or 3 time but currently to create a new NPC to give out a mission it takes very little work and they all ready done it once so may as well keep doing. and a single NPC in a wheelchair probably could be implemented when and if the devs have a need for it but there not just gonna stick one in on a whim


 

Posted

I agree with my fellow posters that it is highly unlikely that we see wheelchairs as costume option. And I agree 100% with that not happening for reasons listed above.

Then there is the idea that people like to play their flawed selves. Is that truly so? I sincerely doubt it. There is a reason that a lot of the characters out there have better then real proportions. A game is about NOT being yourself, to escape to a reality where you can be somebody better. To walk, run, shoot lasers from your eyes to fly and even to kick these awkward crutches away. To be a hero and survive the experience, even survive death.

If you want to play a disabled person who cant walk. Build yourself an exoskeleton, get some cybernetics or use your powers to hover/fly instead of walking. I don't need a wheelchair for that.

So for those parts. Unsigned

As for wheelchairs for NPC's. That wouldn't be much different from the illusionist or MU striker mode of movement. It could be done for a fraction of the cost of a PC version.

I'll sign for that one.


 

Posted

[ QUOTE ]
However, I think that players should be able to design their mission givers, or mission npcs how they like.

[/ QUOTE ]
And you can, within the convines of the game.

The game doesn't have a big 8 eyed spider head you can stick on an NPC. The game doesn't have quad robot legs. The game doesn't have everything. Should everything be added? Of course not.


Overall, it's not a bad suggestion. It's probably in the 'would be nice but probably never going to happen' category.
I wouldn't mind if Wheelchaired NPCs are made possible for mission givers.
But at the end of the day, it's up to NCNC along with NC Soft West to decide whether it's a good idea to spend time (and time is money) on such a feature.


@ShadowGhost & @Ghostie
The Grav Mistress, Mistress of Gravity

If you have nothing useful to say, you have two choices: Say something useless or stay quiet.

 

Posted

[ QUOTE ]

and a single NPC in a wheelchair probably could be implemented when and if the devs have a need for it but there not just gonna stick one in on a whim


[/ QUOTE ]
The thing that you and I both agree on is that a mission giving npc is not really needed. However, they are providing costume editing options for these npcs, not because they need to, but because it was an idea, or more specifically, because of a whim of someone.
Wheelchair for npcs/quest givers isnt such a big stretch, its a perfectly reasonable idea.
I can imagine many quest giving costume ideas for villains involving some sort of hovering chair, with the mission giver either in a jar, or with their head exposing their brain.

[ QUOTE ]

Ah prototype there's a game I'm looking forward but its a completely different game yes its set in a city yes your a super powered individual but its not CoH the civilians that wander the street in that game are fodder there there for you to use and are part of the game play in short there far more than window dressing in CoH this is not the case.


[/ QUOTE ]
I agree that the game play is totally different, after all, the civilians in prototype are more food and fodder to slaughter than anything else. But you have to admit that the lack of interaction between your hero/villain in City of X is kinda dissappointing.
The Civilians have the same force behind them as cars and trucks.
Stand infront of a truck, it will push you.
Stand infront of a civilian, they will push you if you are collided with at the right angle.

In my own opinion, the civilians were done in a very cheap manner, and dont make the environment seem city like as it could be. Ideally, I would like interaction between heroes/villains and civilians. I know this wont happen anytime soon, but some more detail on the civilians in the mean time would go along way.

At the moment, you talk to a civilian who has a name begining with the right letter, and they spout of the current time of day. Some Developer made a decision to turn the civilians into walking Programs that spout the time, and thought that it was a 'smart' idea.

How many people have you walked up to on the street, and they repeat the time over and over again, based of the first character of their name.
Im sorry, but its actually quite disturbing that some developer thought this was a good idea to impliment.

Im not saying that I want wheelchairs now, but you have to admit, civilians on the streets need fixed seriously, and while they are doing some improvements, they can also provide some more realistic humanized models, showing humans both walking and wheeling themselves around.
Preferably without the talking clock programming.


Azmodan - 50 - Storm/Energy Blast Defender
Baaleos - 50 - Gravity/Power Blast Dominator
Orici - 50 - Fortunata
Psi'on - 44 - Kinetics/Psionic Defender
Azazeel - 40 - Warshade
Bloody-Ice - 31 - Ice/Cold Domination Corruptor

 

Posted

[ QUOTE ]

In my own opinion, the civilians were done in a very cheap manner, and dont make the environment seem city like as it could be.


[/ QUOTE ]

The pathing rules for civilians in a lot of zones are just stupid. Basically a long stream of models walking from A to B and back again. It looks chronically bad.

Founders Falls example


 

Posted

[ QUOTE ]
In my own opinion, the civilians were done in a very cheap manner

[/ QUOTE ]

they whole game was made in a very cheep manner, by a small, underfunded, inexperienced development team.

On the whole I think they did a pretty good job, but it's not suprising that they had to cut corners in places.


I really should do something about this signature.

 

Posted

Oh agreed the city could do with a real over hall when it comes to the civs and i would love to see the city with the amount of life in it as prototype or the GTAs. it would be great to over above a crowed of civilians as they flee in terror from some GM but can you imagine what kind of performance hit things would take the Devs seem to be making a conscious effort to not upgrade the game so much that it kills lower spec machines (something that is both a good and bad idea IMO)


 

Posted

Civilians are just badly done.
No other game has civilians that are as bad as this.

SpiderMan Web of Shadows, which I personally hated as far as games goes - At least you can see Civilians reacting, they run from monsters, they fall down, they get injured, they have realistic AI.

Why City of Heroes doesnt have this level of 'smartness' for Civilians.
Could be Processing power?
Could be lag issues?
Could be inability to do it for lack of technology knowledge.

Im not calling the developers retards, far from it, but I know that in an R&D department, eventually development teams do hit brick walls because they simply put, do not know how to impliment something. Its at these points in time where new hands need to be hired on, or outside contractors need to be hired to help. Almost all companies do this, and it improves the over-all quality of the end product.

Either the devs are working on outdated machines resulting in bad product being produced.

or

The devs have a skill gap, that they need to fill.


Look at the amount of detail in Prototype - £40
Look at the amount of detail in City of Heroes £6.99 per month.

How many months have you paid for? I dunno about you, but I've paid way more than what I will be paying for Prototype, and im failing to see anything approaching the level of detail or technical excelence I would expect to get for my money.

The Devs are producing some really nice facilities and functions, however, they are skipping some of the smaller things like npc behavior, npc appearances, npcs in general.

I know alot of you are getting annoyed with this post, its like a tennis match, I say something, you say something, and there are somethings we both agree on, and something we dont.

But at the minute, Im prepared to agree on the fact that the civilian population of Paragon City and Rogue Isles is just generally bad, and needs to be fixed, and while it is being fixed, they can add some additional models and appearances which would be classed as future improvements. Once they are added to civilians, it might even be possible for them to be easilly added to costume options for mission givers.


Azmodan - 50 - Storm/Energy Blast Defender
Baaleos - 50 - Gravity/Power Blast Dominator
Orici - 50 - Fortunata
Psi'on - 44 - Kinetics/Psionic Defender
Azazeel - 40 - Warshade
Bloody-Ice - 31 - Ice/Cold Domination Corruptor

 

Posted

[ QUOTE ]
Why City of Heroes doesnt have this level of 'smartness' for Civilians.
Could be Processing power?
Could be lag issues?
Could be inability to do it for lack of technology knowledge.


[/ QUOTE ]

Or it could be that they didn't have anyone to do the work, couldn't afford to hire additional personel, and so they focused the minimal resources they had available on core gameplay.


I really should do something about this signature.

 

Posted

Oh- btw - I cant wait for Prototype to come out.

I FELL IN LOVE WITH IT AFTER SEEING A TRAILER FOR IT 2 DAYS AGO. OMG - ITS BEAUTIFUL.

I think City of heroes and villains could learn alot from it.
Having power, and being able to abuse it.
Surely thats what city of Villains should have - Yet we can only use our powers on hostile opponents, and civilians seem to have some god given power making them immortal to our powers.


Azmodan - 50 - Storm/Energy Blast Defender
Baaleos - 50 - Gravity/Power Blast Dominator
Orici - 50 - Fortunata
Psi'on - 44 - Kinetics/Psionic Defender
Azazeel - 40 - Warshade
Bloody-Ice - 31 - Ice/Cold Domination Corruptor

 

Posted

[ QUOTE ]

Or it could be that they didn't have anyone to do the work, couldn't afford to hire additional personel, and so they focused the minimal resources they had available on core gameplay


[/ QUOTE ]

Thats a valid point, and quite possibly correct. However, it is still inexcusable from an ethics point of view.
(My work makes us do these online courses about work place ethics and [censored]... its still in my head)

Cutting corners, to save a buck, might work well for the company, but it works out bad for the customer, and thats ethically bad.
To be totally honest: SHAME ON YOU NC SOFT.
I should save some of my companys ethics courses to pdf, and send them in to nc soft.

Big companys like NC soft, typically have your upper managers, and directors, who give themselves big chunky bonuses and such.
This is credit crunch time, my own company has froze bonuses, and even introduced furlough periods (unpaid enforced holidays) to everyone including directors - I would like to know what nc soft is doing to ensure good quality for their customers during this economic climate.


Azmodan - 50 - Storm/Energy Blast Defender
Baaleos - 50 - Gravity/Power Blast Dominator
Orici - 50 - Fortunata
Psi'on - 44 - Kinetics/Psionic Defender
Azazeel - 40 - Warshade
Bloody-Ice - 31 - Ice/Cold Domination Corruptor

 

Posted

[ QUOTE ]
[ QUOTE ]

Or it could be that they didn't have anyone to do the work, couldn't afford to hire additional personel, and so they focused the minimal resources they had available on core gameplay


[/ QUOTE ]

Thats a valid point, and quite possibly correct. However, it is still inexcusable from an ethics point of view.
(My work makes us do these online courses about work place ethics and [censored]... its still in my head)

Cutting corners, to save a buck, might work well for the company, but it works out bad for the customer, and thats ethically bad.
To be totally honest: SHAME ON YOU NC SOFT.
I should save some of my companys ethics courses to pdf, and send them in to nc soft.

[/ QUOTE ]
If you regard ropey pedestrian behaviour in a game (and I wouldn't argue that it is ropey) as a major [u]ethical[u] flaw, to the extent that you'll shout "SHAME ON YOU" in public, I think there's something very unusual about your sense of ethics. And probably priorities.


 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]

Or it could be that they didn't have anyone to do the work, couldn't afford to hire additional personel, and so they focused the minimal resources they had available on core gameplay


[/ QUOTE ]

Thats a valid point, and quite possibly correct. However, it is still inexcusable from an ethics point of view.
(My work makes us do these online courses about work place ethics and [censored]... its still in my head)

Cutting corners, to save a buck, might work well for the company, but it works out bad for the customer, and thats ethically bad.
To be totally honest: SHAME ON YOU NC SOFT.
I should save some of my companys ethics courses to pdf, and send them in to nc soft.

[/ QUOTE ]
If you regard ropey pedestrian behaviour in a game (and I wouldn't argue that it is ropey) as a major [u]ethical[u] flaw, to the extent that you'll shout "SHAME ON YOU" in public, I think there's something very unusual about your sense of ethics. And probably priorities.

[/ QUOTE ]

I agree. There's nothing unethical about using a simple pathing routine to make your models move.

It just looks a bit rubbish really. It doesn't even hurt the customer particularly, it's just backround fluff. It'd be nice if it worked better (along with things like having some weather and more interaction by mobs with their surroundings and each other, something which has been used in newer zones)


 

Posted

well to be fair you cant really blame NC Soft at the time things like Civ AI was implemented the game was developed by cryptic its also important to remember that were playing a game that's 5 years old (probably closer to 6 maybe 7 when considering development time but lets say 5) so when you sit CoH next to the likes of Prototype there's gonna be a massive difference in quality even before you start to consider things like MMO Vs single player.

a better comparison would be CoH to something like WAR or Conan and while these games are still technically better than CoH (better graphics etc etc) there's far less of a gap so CoH is weathering pretty well

But don't give up hope a lot of us are guessing that CoH has something big in its future it go's without saying that this year CoH faces its first true competition (yes other MMOs were competition but not like DC and champions) and only a fool would ignore the fact that other super hero MMOs are coming at the very least NC Soft are going to want to maintain brand awareness if they intend to release more CoH related games and if there intending some EVE like major graphical and game play over hall (effectively a CoH2) there definitely gonna want to keep the current player base onside and gagging for more CoH goodness


 

Posted

The Ethics issue does not exist because of what they do,
it only exists if they do what they do, to save money or trouble, at expense to their customers.

In context, I am not saying that there is an ethical issue with them providing bad civilian behavior.

I am saying that there could be an ethical issue, if they are providing bad quality for civilians and bad city quality, as a cost cutting measure, or not improving it, because of cost cutting.

They should not be compromising their end product to their customers in any way while still charging them the same price.

If they want to save money, they should do so from within.
Stop giving bonuses, freeze merit increases.


We as customers, makes them obligated to deliver good quality. There is no denying that, and they ethically cannot compromize their obligation to their customers just because they are short of man power or money.

Imagine I ran a company, and told my clients that because of economic climate, I cant deliver a good quality product for the time being, but I expect you to still pay us.

I would loose my customers, to be frank, the only reason people keep paying, is to keep getting veterans rewards. The occasional monthly log in, and voila, dont have to immerse myself in bad quality game for another month.

New issues coming out are exciting, and do promote playing for a few weeks because its brand new, but in the end everyone slows down, and realises the game hasnt changed that much since last month.

Not everyone realises it, but your paying alot of money for a game, that is trashy in quality compared to other games out there.

Prototype - £40
City of Heroes - £6.99

In 6 months of paid time, you have more a less paid more than what you would for Prototype, and the game quality is no where near as good.


Azmodan - 50 - Storm/Energy Blast Defender
Baaleos - 50 - Gravity/Power Blast Dominator
Orici - 50 - Fortunata
Psi'on - 44 - Kinetics/Psionic Defender
Azazeel - 40 - Warshade
Bloody-Ice - 31 - Ice/Cold Domination Corruptor

 

Posted

There are many of us, who have paid, and played, long enough to have used the money on buying a new console.

Also, in reference to eve and Wow, I think the major attraction to them, is that they can cram more people into the same server.

Their own servers are 10 times more stable, less laggy, and generally better than city of heroes.

You cant get more than 30 people in Sirens Call without Disconnects, Lag and such.

Its just a technological barrier, that nc soft are unprepaired to resolve.


Azmodan - 50 - Storm/Energy Blast Defender
Baaleos - 50 - Gravity/Power Blast Dominator
Orici - 50 - Fortunata
Psi'on - 44 - Kinetics/Psionic Defender
Azazeel - 40 - Warshade
Bloody-Ice - 31 - Ice/Cold Domination Corruptor

 

Posted

[ QUOTE ]
I would loose my customers, to be frank, the only reason people keep paying, is to keep getting veterans rewards. The occasional monthly log in, and voila, dont have to immerse myself in bad quality game for another month.


[/ QUOTE ]
Yes. The only reason I subscribe to the game is for Vet Rewards. Of course it is

If this is seriously your only reason to play the game I've gotta ask why! If you're only logging in once a month (why would you even need to? Vet Rewards don't require you to be on once a month) then how do you actually use the Vet Rewards you've been diligently subscribing for so much?

If you find a game trashy then why on earth bother with it at all? Are you some form of masocist who enjoys inflicting suffering on himself? If and when I find a game dull it gets unsubscribed (as WoW did once more during the week) and wiped from the HD to make room for another shiney.

Your post went from "Request for niche feature" all the way to "Weird rant about unethical games developers ripping us off" in 3 posts. That's pretty impressive.


 

Posted

[ QUOTE ]
If they want to save money, they should do so from within.
Stop giving bonuses, freeze merit increases.

[/ QUOTE ]

Bonuses? Merit increases?? You think anyone at NCSoft gets anything like that!!! I would put some LOLs if it wheren't so sad.

The devs work long hours for peanuts, and the only bonus they get is not being sacked by the end of the month.

You want unethical? Look at WoW. they have something like 1000 times as many subscribers, and make a 1000 times as much profit, but they only have about 5-10 times as many developers, and you have to pay for the expansion packs!


I really should do something about this signature.

 

Posted

[ QUOTE ]
The Ethics issue does not exist because of what they do,
it only exists if they do what they do, to save money or trouble, at expense to their customers.

In context, I am not saying that there is an ethical issue with them providing bad civilian behavior.

I am saying that there could be an ethical issue, if they are providing bad quality for civilians and bad city quality, as a cost cutting measure, or not improving it, because of cost cutting.

They should not be compromising their end product to their customers in any way while still charging them the same price.

If they want to save money, they should do so from within.
Stop giving bonuses, freeze merit increases.


We as customers, makes them obligated to deliver good quality. There is no denying that, and they ethically cannot compromize their obligation to their customers just because they are short of man power or money.

Imagine I ran a company, and told my clients that because of economic climate, I cant deliver a good quality product for the time being, but I expect you to still pay us.

I would loose my customers, to be frank, the only reason people keep paying, is to keep getting veterans rewards. The occasional monthly log in, and voila, dont have to immerse myself in bad quality game for another month.

New issues coming out are exciting, and do promote playing for a few weeks because its brand new, but in the end everyone slows down, and realises the game hasnt changed that much since last month.

Not everyone realises it, but your paying alot of money for a game, that is trashy in quality compared to other games out there.

Prototype - £40
City of Heroes - £6.99

In 6 months of paid time, you have more a less paid more than what you would for Prototype, and the game quality is no where near as good.

[/ QUOTE ]

this argument only really holds water if the've decreased somthing to save money if anything so far the've put money in NC soft spent a lot of cash to get all the rights to CoH and probably spent another chunk of cash getting the developers to move with the IP they then spent even more cash setting up NCWest so theyre sertinly splashing the cash they have a lot invested in CoH and its in there best intrests to inprove and keep it going.

as to

[ QUOTE ]

Prototype - £40
City of Heroes - £6.99

In 6 months of paid time, you have more a less paid more than what you would for Prototype, and the game quality is no where near as good.


[/ QUOTE ]

see my last post but ill add it depends how you look at it as i look at it

Prototype - £40 = a week of constant play (being generous i have games that lasted a hour tops before i got board) then a few hours here and there with maybe a re surge in interest 3 or 4 months down the line possibly more if it has some add on content

(Following figures are ruff guesses)

City of Heroes - £25 for box + £6.99 a month for 48 months £335 (ish) + CoV box + wedding pack + cyborg pack + GvE + lots of extra slots + bargain CoV collectors edition (must get code added) = lots of cash paid out over the last 4 years

on top of that there's a second account with pretty much all the same stuff so lets say Ive spent 600 quid over the last 4 years on CoH

for that £600 I've had 10 issues of new content with a 11th on the way and each one of those issues is like a new game to me so 10 x £40 (average Ps3 game price) = 400

So that would be 400 quid for probably 10 weeks worth of play while for 600 quid I've had 4 years of play and probably more play than the PS3 games.

I spend probably some where between 20 and 30 hours a week on CoH (bloody hell that's a lot) and that's just a normal non new issue, non DXP, non event, week on one of these weeks i easily spend more time (i lost 3 and half days to the first DXP weekend)

So personally i feel I'm getting far better value from CoH than i do from my console and even other PC games

But of course your mileage may vary.

(p.s thanks for making me realise that the other half id right i spend far to much time on CoH)


 

Posted

I apologise if this has been said, but Paragon City is teeming with Empaths and Technical Genius', they can revive the dead and have an extensive medical system, i imagine they could repair the spinal cord and an injured nervous system with little trouble.