Wheelchair as costume option?
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havent read the full thread (sorry! i will but I wanted to say this).
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I dont blame you for not reading the full thread. Lol
Its been quite heated.
Azmodan - 50 - Storm/Energy Blast Defender
Baaleos - 50 - Gravity/Power Blast Dominator
Orici - 50 - Fortunata
Psi'on - 44 - Kinetics/Psionic Defender
Azazeel - 40 - Warshade
Bloody-Ice - 31 - Ice/Cold Domination Corruptor
Im going to take advantage of the fact that I think no one is replying due to leaving work and heading home.
Developers - GO FORTH AND FIX THE CIVILIANS. Lol
Azmodan - 50 - Storm/Energy Blast Defender
Baaleos - 50 - Gravity/Power Blast Dominator
Orici - 50 - Fortunata
Psi'on - 44 - Kinetics/Psionic Defender
Azazeel - 40 - Warshade
Bloody-Ice - 31 - Ice/Cold Domination Corruptor
Just wondering:
What has fixing the civilians anything to do with wheelchairs cossie pieces?
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Just wondering:
What has fixing the civilians anything to do with wheelchairs cossie pieces?
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The idea was orriginally for players to have wheelchairs for costume pieces.
For practical reasons, we established that powers such as martial arts would look a little too funky in a wheelchair. (although it might be entertaining to watch).
The idea then evolved into providing wheelchairs to contacts for architect contacts and possibly npcs such as civilians.
While on the topic, it also came up, how dire the civilians and ambient life in city of heroes and villains are.
One question to everyone.
Assume for a second that there is no other issues that need fixed, no pvp issues, no money issues, no time constraints, no development issues.
Would you or would you not want civilians and ambient life in the city of x universe to be made
1. Smarter - (Including pathfinding, no getting stuck in walls, and roads, also including some different speech patters other than the current system determined by the first letter of their name)
2. Model changes - Make them look more varied, maybe add in an old man model who limps, a wheelchair bound npc walking about, also making the civilians less powerful. At the moment, they can plow through you, albeit slower than, but at the same force as a truck, they seem to have super strength as a primary powerset. They are able to move you. Maybe some animations showing them stumbling, tripping, or visually showing that they bumped into something.
3. Reaction to Environment - This might be considered as part of smarter, but at the minute, the npcs walk down the road, and if Babbage, or Paladin was in the middle of the road, they would walk by not caring. Cars even plow into babbage and paladin as if he was a normal player. Wouldnt it be nice to have civilians running with arms in the air, screaming, tripping over eachother escaping the giant monster.
Ok, so - taking into consideration, the imaginary pretense that there are absolutly nothing else that needs done in city of heroes, would you want these things done or not.
Eg - You cant turn round and say "I dont want it done, because I want pvp fixed first"
its either
Yes - I would like to see that improvement at some point in time.
or
No - I like the daft civilian pathfinding, unreactive AI, and the talking clock, as well as their nasty models.
Its not for us to establish in this topic the priority that the suggestion should be given. We only need to establish, if it is something you would want, at some point in time.
If players think it would be an improvement, developers can prioritize it, whether it comes before or after PvP thats their call.
Azmodan - 50 - Storm/Energy Blast Defender
Baaleos - 50 - Gravity/Power Blast Dominator
Orici - 50 - Fortunata
Psi'on - 44 - Kinetics/Psionic Defender
Azazeel - 40 - Warshade
Bloody-Ice - 31 - Ice/Cold Domination Corruptor
Hahaha, what a weird question. Of course if there is nothing else to be done then fix that. But there is, and that stuff should be prioritised ahead of it. So us saying yes to your question in no way indicates we think the devs should prioritise it.
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So us saying yes to your question in no way indicates we think the devs should prioritise it.
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I know, but its for developers to prioritize.
The suggestion forum is just to suggest things.
If we all agree that it would be a nice addition, then who knows, they might put it on the agenda at some point in time.
I really dont mind when.
If the developers use any of the quality assurance tools that many companies use these days, they likely have fields for
impact, priority and such.
and once they are all filled in, it generates a RP number that sets the final priority.
Cosmetic issues would by default go below functionality issues.
But the idea is that if we at least agree that it would be a nice addition, it would be at least on their radar, and might end up getting done eventually, rather than never. Can we all see the logic in that?
Azmodan - 50 - Storm/Energy Blast Defender
Baaleos - 50 - Gravity/Power Blast Dominator
Orici - 50 - Fortunata
Psi'on - 44 - Kinetics/Psionic Defender
Azazeel - 40 - Warshade
Bloody-Ice - 31 - Ice/Cold Domination Corruptor
Yeah, I skipped aobut ten pages...
Has ANYONE seen Oracle? Wheelchair bound, manages Martial art whoopass perfectly fine.
"Oh lookit the little cripple...holy sweer-CRUNCH- arghargh my arm!"
And, if the Paragon health service is so miraculous, Vahzilok would not exist. Empaths and the like can heal scars and cuts and the like, but they cannot, w/e people BS about, cure things like cancer or spinal damage. Otherwise a lot of the Vahzilok arcs would be outte the window, Kara the Scorpion would still be robbing people rather than giving bank heist missions (States cracked her spine, FYI) and such.
If time was found for it, /Signed
I doubt it, unfortunately. I like options, but the Devs seem to be the law.
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Just wondering:
What has fixing the civilians anything to do with wheelchairs cossie pieces?
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The idea was orriginally for players to have wheelchairs for costume pieces.
For practical reasons, we established that powers such as martial arts would look a little too funky in a wheelchair. (although it might be entertaining to watch).
The idea then evolved into providing wheelchairs to contacts for architect contacts and possibly npcs such as civilians.
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Ok so that topic is closed then right?
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Yes - I would like to see that improvement at some point in time.
or
No - I like the daft civilian pathfinding, unreactive AI, and the talking clock, as well as their nasty models.
Its not for us to establish in this topic the priority that the suggestion should be given. We only need to establish, if it is something you would want, at some point in time.
If players think it would be an improvement, developers can prioritize it, whether it comes before or after PvP thats their call.
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In that case. Sure it would be nice.
However, there are other things that I would rather have. The suggestion forums are full with many many good ideas. For example, I have high hopes of this MA thing. Even if it means that the Dev's now have a tool to make faster and better missions.
And if that means that I will have goofy NPC's rumbling around so be it.
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So us saying yes to your question in no way indicates we think the devs should prioritise it.
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I know, but its for developers to prioritize.
The suggestion forum is just to suggest things.
If we all agree that it would be a nice addition, then who knows, they might put it on the agenda at some point in time.
I really dont mind when.
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I can't really see the point of this suggestion. Also I can't see the point of flinging around words and phrases such as 'your limited viewpoint' (I think that was a paraphrase).
Unspoken Rule One of the Suggestions board is, from memory, that no-one has to agree or disagree with you. Subsequently it means that you don't have to vehemently battle back because there's no pressure either way to agree/disagree.
In my experience (non-development of games, btw) claiming that the people responsible for providing a certain service are 'not doing things because they're too hard' doesn't shoot a suggestion up the flagpole to the 'Oh look, let's see what this one is all about' bit.
And yes, I am being a mite patronising. I apologise for this in advance.
Personally I'd like to see Mr Floaty in Atlas Park come down from his invisible, ceiling walkway near MAGI - unless this is a bit of game lore I have missed...
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Personally I'd like to see Mr Floaty in Atlas Park come down from his invisible, ceiling walkway near MAGI - unless this is a bit of game lore I have missed...
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I've just decided that he's a ghost that haunts the place and now ignore him.
Back to the wheelchair issue:
/signed - however, it needs to be restricted to power choices - i.e. Controllers, etc.
No point in having a shield/mace weilding tank that can't whack opponents because the front portion of his hovering mobiliser gets in the way
[B][COLOR="DeepSkyBlue"]@Winter Flare[/COLOR] - [url="http://sites.google.com/site/thenewguardians"] The New Guardians[/url] - [url="http://www.badge-hunter.com/index.php?/page/view_player.php?id=339"] 1211 Badges [/url][/B]
tho if you think about the powers a sheild/mace would work nbetter than a stone/* troller as stone has that foot stomp looking animation wheile sheild has no feet useing animations.
of course if they really wanted to do it they could create new animations for the powers that interfered with the costume part or they could have the game blank out powers that cant be used with specific costume pieces but that's a lot of work for one costume piece.
Pretty much all animations in the game would have to have a different animation fo wheelchair use.
for example Waving a placard sitting down is a completly different animation to waving a placard standing up.
I really should do something about this signature.
Wouldn't robotic legs do, instead?
Please fight My Brute: http://2hero.mybrute.com
Mission Architect 54161 - Michael Mundano, Megan Malloney and the Secret Senate.
Mission Architect 91838 - Constantinople Jones' Family Secret. A One Mission Story arc.
Great Idea!, but sadly unworkable for a vast swathe of the gameplay re: animations/emotes etc as mentioned.
I would welcome some disabled NPCs and contacts in wheelchairs to add a sense of realism into the gameworld.
It would be quite easy to put an imobile contact in a wheelchair.
They could make them a [censored] blind black woman for total PC tokenism.
I really should do something about this signature.
Mother's Love is right - disabled NPCs wouldn't be hard at all. They could then have a 'really powerful psychic in a wheelchair' giving out missions to 'bands of heroes' - ok, perhaps something less copyright infringe-y, but still, NPCs is a good way to go!
[B][COLOR="DeepSkyBlue"]@Winter Flare[/COLOR] - [url="http://sites.google.com/site/thenewguardians"] The New Guardians[/url] - [url="http://www.badge-hunter.com/index.php?/page/view_player.php?id=339"] 1211 Badges [/url][/B]
i haven't read all the updates on this thread since last time i posted here, so apologies if i'm repeating, but here's something i meant to say last time and forgot. i dont think anybody would expect to be able to take a wheelchair as a costume option and expect to represent a martial arts character. i dont think peoples expectations are that high, mine certainly aren't. so, on that understanding, i dont think wheelchairs are that problematic, if players expectations of how its implemented are realistic.
one other thing, and maybe i should start another thread for this. i would like to see Robotic, Skeletal legs to match the arms you can choose, i think its the chest options, with skeletal, right, left or both arms). i think the current robotic (from the monstrous options) are just too chunky and bulky. the robotic skeletal arms are much sleeker in style. it would be good if there was a leg option to match.
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i dont think anybody would expect to be able to take a wheelchair as a costume option and expect to represent a martial arts character.
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The thing is though, it wouldn't be technically any harder to do MA in a wheelchair than any other powerset. Yes, MA would need a whole new set animations, but so would all other powersets. Shooting energy beams from your eyes whilst standing requires a different animation to shooting energy beams from your eyes sitting in a wheelchair.
I really should do something about this signature.
ok, fair point PRAF68, i hadn't thought of that. ah well, no-one said making a good game was going to be easy. if your point has merit, then it does serve as a "sanity-check" to the whole idea granted, but its still an idea with merit of its own.
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i dont think anybody would expect to be able to take a wheelchair as a costume option and expect to represent a martial arts character.
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The thing is though, it wouldn't be technically any harder to do MA in a wheelchair than any other powerset. Yes, MA would need a whole new set animations, but so would all other powersets. Shooting energy beams from your eyes whilst standing requires a different animation to shooting energy beams from your eyes sitting in a wheelchair.
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Barbara Gordon, Oracle, uses Martial Arts. Nuff said
And true about the animations.
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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I like the idea of having wheelchairs/disabled people in the game however the trick is finding the correct way to implement it.
One way could be to(rarely) give civilians wheelchairs. They don't use powers or jump.
An added feature would be that (just like the hollows mission curing the Lost) you can use any heal power on a disabled civilian(either walking stick/bandages/wheelchair) and they would then walk normally and perhaps thank the player. help 100 civilians and get a badge
havent read the full thread (sorry! i will but I wanted to say this).
regarding the paragon health service, why do we have one ? surely all thats needed is a room with a emp defender spamming heals all day. walk in with a broken arm, 75% burns and a missing foot... wooooom... walk out 10 seconds later ready to take on Babbage again.
they could have a conveyor belt that trundles past a series of alcoves with emp defenders spamming their heal auras, RAs etc. 20 ft long belt, 5 cubicles to a side, guaranteed to be at better than full fighting fitness by the time you reach the end.