Good secondaries for Ill?


3dent

 

Posted

Rad is the obvious one, but is there anything else? Storm seems popular too, but I don't quite see how they're supposed to work together...


 

Posted

I found Ill/TA very effective.


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Posted

I can recommend Illusion/Kinetics as a nice build to play. Illusion has some long recharges and Siphon Speed can slash them dramatically. IIRC, I've got Phantom Army down to about 20 seconds downtime. It's manic, as most things are with Kins but it's good fun from an early level.

The only thing you have to be aware of is that Phantasm does Knockback and that can be detrimental to the Kinetics playstyle.


@Dante EU - Union Roleplayer and Altisis Victim
The Militia: Union RP Supergroup - www.themilitia.org.uk

 

Posted

ill/emp is a very powerfull combo too. When played right you become almost two players rolled into one on a team.

Edit: Its also a very good build for people that like to keep active high levels.


@Damz Find me on the global channel Union Chat. One of the best "chat channels" ingame!

 

Posted

Thanks all! Going to think about those too... Ill/kin sounds especially interesting, although I see how Ill/emp ahnd Ill/TA are good choices too...


 

Posted

Ive had some fun on my lvl 44 Ill/FF. Now, its hell solo, but otherwise good fun.

The combination of invisibility, PA, forcefeild, and teleport mean you can stealth most (non-kill all) missions. And yes, I include rescue / escorts. Rescue the innocent (confuse will weedle down any group), pop PFF, and run through all the mobs to the exit laughing whilst the innocent follows you.

Its worth remembering that forcefeild, with just three powers, gives the team 60% damage mitigation (30% def to all but psi) and status resistance. IMO thats pretty good.

The nature of FF means it frees up a lot of time to use your primary, you dont get mezzed either, and dont forget to use the devastation that is force bolt.

The downside. You need to get into the "bubbler mindset" of repeatedly buffing the team. If you cant cope with it, dont touch force feilds (or, indeed, sonic, cold, or thermal sets!)


 

Posted

Well, I thought of Ill/FF but I don't like bubbling (not for the above reason, tho... After all, Kins do need to constantly buff too, and emps need to watch that team window even more...)

And tried Ill/Kin. Ok, how did you say, manic? It is. And I even haven't got to all the really cool powers yet. It's even tougher than Thugs/Pain MM in fact... (Very similar dynamic, BTW. As long as you have blue insps, you're nearly indestructible and can two-shot a white mob and easily deal with 2 or 3 red Lts. But you really need to watch your END.)


 

Posted

Yes the endurance is a killer.

You will need Stamina but it will get better once you do. PA particularly is a hefty summon. At least at 35, you can pick up Transference which should cure those problems. Just remember that the only pet that's puffable is the Phantasm and you many not want to do that for the reasons I mentioned above. Otherwise enjoy, it's a wild ride.


@Dante EU - Union Roleplayer and Altisis Victim
The Militia: Union RP Supergroup - www.themilitia.org.uk

 

Posted

Storm, storm, storm, storm... Who need synergy when things are that much fun?

Although PAs & Freezing Rain were made for each other. Other than that it's mostly a case of dumping a load of pets and pseudo-pets on and around a spawn (or two) and just standing there laughing at the mess you've just made (or Confusing or Holding choice targets)


 

Posted

A couple of comments, with regard to solo performance:

/Kin: PA is unbuffable, and the phant tends to hang back and miss out of some of the kin buffs. It doesn't matter if you are teamed of course, but for this reason debuff sets will perform better solo with Ill.

/FF: This is a very effective "tanker" combo, but damage is awful, and so is very team orientated.


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Posted

By the way, I'm sure it's already written up somewhere, but I can't find.. How slotting PA works? What affects the summon itself and what affects pets? When procs are fired and on whom? (I know how it works with MMs but not sure about PA because of that "unbuffable" thing.)


 

Posted

[ QUOTE ]
By the way, I'm sure it's already written up somewhere, but I can't find.. How slotting PA works? What affects the summon itself and what affects pets? When procs are fired and on whom? (I know how it works with MMs but not sure about PA because of that "unbuffable" thing.)

[/ QUOTE ]

PA's can't take PROCs as far as I'm aware. Slot for Recharge (via the new Intensive Recharge Pets sets, although these might be currently bugged from what I've read elsewhere, or just Recharge IOs/SOs) this will reduce the time between casts, and 2-3 damage and 0-1 acc and that should be that.


 

Posted

They can take the proc in the Purple pet set. It just has no effect on them. Same for the global buffs. Although you could slot those inn PA to have the buff affect the Phant. It's not recomended though, as you will want to use all available slots for the PA.

You will want to slot for recharge firstly, so you can have them out as much as possible, then damage and accuracy. Frankenslotting or HOs are recomended.


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Posted

[ QUOTE ]
/Kin: PA is unbuffable, and the phant tends to hang back and miss out of some of the kin buffs. It doesn't matter if you are teamed of course, but for this reason debuff sets will perform better solo with Ill.


[/ QUOTE ]

IMO this isn't entirely true.

Kin will allow you to have the PA out more often, also the play style is differant to Rad and Storm.

Kin benefits from a more agressive Scraptroller type play than the other 2; SS and SP means that you can deal a decent amount of damage up close and Transfuaion allows for a good heal back as required.
Phantasm can be slotted with a "Force Feedback chance for recharge" - when this fire's he goes into melee, so is buffable with FS and can be healed with Transfusion.

Late game with the Earth Epic my Ill/Kin can play in melee with perma PA and a buffable Phantasm, transfusion healing me for over 400hp every few seconds while I deal damage using FS'd Fissure and Siesmic Smash.

I can clear 8 man invicible and unyielding spawns in good time this way.

Debuff sets would be better for AV's etc but for normal misions I'd bet on an Ill/Kin clearing a mission and street sweeping quicker than either of the other 2.

In my opinion it's more about playstyle, if you want to stay back and drop the pets while you increase their damage through debuffs go /Rad or /Storm if you prefer to do the damage yourself (Scraptroller) while the pets supplement your damage and keep you safe go /Kin.

All are effective and all good fun in their own way.


L50s: Tanks: Cryofission - Ice/EM - Dr Celsius - Fire/Ice - Saint George - SD/SS | Controllers: Psichosis - Ill/Kin - Major Chaos - Ill/Stm | Scrappers - Neutron Crusader - DM/SR

Currently Levelling: Angelic Blade - BS/WP Scrapper | Seeds of Destruction - Plant/Kin Controller

 

Posted

[ QUOTE ]
They can take the proc in the Purple pet set. It just has no effect on them. Same for the global buffs. Although you could slot those inn PA to have the buff affect the Phant. It's not recomended though, as you will want to use all available slots for the PA.

You will want to slot for recharge firstly, so you can have them out as much as possible, then damage and accuracy. Frankenslotting or HOs are recomended.

[/ QUOTE ]

Are you sure that this is the case, I've got it in my PA although I've not checked the numbers - just assumed that it works.

Tal'N ran a test of it in PA and monitored the numbers a while ago as shown, has something changed since then?

PA with PROC

I'll check tonight if I go on.


L50s: Tanks: Cryofission - Ice/EM - Dr Celsius - Fire/Ice - Saint George - SD/SS | Controllers: Psichosis - Ill/Kin - Major Chaos - Ill/Stm | Scrappers - Neutron Crusader - DM/SR

Currently Levelling: Angelic Blade - BS/WP Scrapper | Seeds of Destruction - Plant/Kin Controller

 

Posted

Nope, I'm not certain.


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Posted

The build up proc works in pa. Has worked for me and is demonstrated by tal_n here

Also Ill/Storm is one of the most fun toons i have played. Only comes out when monsters need to be slayed and on high level tf´s now but its a blast.

EDIT: oops didnt see that psiphon already posted the link


 

Posted

Thanks everybody!


 

Posted

Gotta put my vote for Ill/Kin.

I think they work well together because in teams you chuck out PA and Phantasm then can concentrate on the /kin side of things (Unless you feel the need to chuck out a Spectral Terror or two). You can use the confuse too but its best saved for mobs that have healers etc.

Solo you chuck out the pets but mix in the confuse, sleep and spectral wounds amid all the /kin powers too.

With /kin too once you pick up Fulcrum Shift the whole world becomes so much squishier as your damage potential rockets and you laugh like a maniac!


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Posted

[ QUOTE ]
Gotta put my vote for Ill/Kin.

I think they work well together because in teams you chuck out PA and Phantasm then can concentrate on the /kin side of things (Unless you feel the need to chuck out a Spectral Terror or two). You can use the confuse too but its best saved for mobs that have healers etc.

Solo you chuck out the pets but mix in the confuse, sleep and spectral wounds amid all the /kin powers too.

With /kin too once you pick up Fulcrum Shift the whole world becomes so much squishier as your damage potential rockets and you laugh like a maniac!

[/ QUOTE ]

Does Illusion has a sleep power??? As far as i know its power tree is; Single Target Attack, Hold, Confuse, AoE Hold, Invisibility, Team Invisibility, Pets, Fear, Pet.

If you mean sleep compenent in Blind... well i like to hear if there is a way to success on that. Not very accostumed with Illusion, only have one successfull attempt but sleep helps in solo a lot i guess which i find hard with my ill/thermal.


 

Posted

[ QUOTE ]
Does Illusion has a sleep power??? As far as i know its power tree is; Single Target Attack, Hold, Confuse, AoE Hold, Invisibility, Team Invisibility, Pets, Fear, Pet.

[/ QUOTE ]

Nope no sleep in Illusion apart from the small component part in Blind.

[ QUOTE ]
Unless you feel the need to chuck out a Spectral Terror or two

[/ QUOTE ]

You can only have one Spooky out at a time, dropping a second removes the first.


L50s: Tanks: Cryofission - Ice/EM - Dr Celsius - Fire/Ice - Saint George - SD/SS | Controllers: Psichosis - Ill/Kin - Major Chaos - Ill/Stm | Scrappers - Neutron Crusader - DM/SR

Currently Levelling: Angelic Blade - BS/WP Scrapper | Seeds of Destruction - Plant/Kin Controller

 

Posted

[ QUOTE ]
Quote:
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Does Illusion has a sleep power??? As far as i know its power tree is; Single Target Attack, Hold, Confuse, AoE Hold, Invisibility, Team Invisibility, Pets, Fear, Pet.


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Nope no sleep in Illusion apart from the small component part in Blind.

[/ QUOTE ]

But it can still take sleep IOs and procs in it as a bit of info.


@Damz Find me on the global channel Union Chat. One of the best "chat channels" ingame!

 

Posted

Well, another question, - Flash. From numbers alone it looks fairly unimpressive (short duration, long recharge, low accuracy) but there's simply nothing else at earlier levels that can help with crowd control... Is it worth taking, after all?


 

Posted

No.

You named all the reasons why Flash is just a weak excuse for a control power. You can get more bang for the buck from almost any power. Even at early levels teammates do not fall on their knees to worship you just because you can make some enemies stand still at the same time every four minutes... especially not when they see you Blinding and Confusing enemies left and right all the time.




If it has
eyes, you can blind it, if it has blood, you can make it bleed, if it has a mouth, you can make it scream.

 

Posted

Only reason i would be picking up flash would be as set mule for 4 basilisks gaze.
Its [censored]. Cant use it as a panic button either since it takes an half hour to animate.