GG!! Its true!


3dent

 

Posted

Aion has animated hair!!

(now if anyone can give me a speedcourse korean, i would be very happy)


50)Sinergy X/(50)Mika.
(50)MaceX/(50)Encore

Sign the petition, dont let CoH go down! SIGN!

 

Posted

Uhhhh, that's been known for ages...


 

Posted

What ?


 

Posted

SO if a rumour about updating engines to the Aion engine for the next incarnation of COH is true.. Could those lovely locks finally sway in the wind?


 

Posted

Yesterdays news today!
Only on CoX channel. The news for you! *points finger at you the one reading this*


 

Posted

[ QUOTE ]
SO if a rumour about updating engines to the Aion engine for the next incarnation of COH is true.. Could those lovely locks finally sway in the wind?

[/ QUOTE ]

It would be nice, yes


@Golden Girl

City of Heroes comics and artwork

 

Posted

[ QUOTE ]
[ QUOTE ]
SO if a rumour about updating engines to the Aion engine for the next incarnation of COH is true.. Could those lovely locks finally sway in the wind?

[/ QUOTE ]

It would be nice, yes

[/ QUOTE ]

While I can see that hair that moves could be cool I don't think its a good idea for CoH. I cant really any MMO that has animated hair I think that it would make it harder for older PCs to play the game.


 

Posted

Depends. Actually, NWN 1 of all things, had animated hair, and quite good ones (about the same level as CoX cloth) So, it doesn't need to be that big a performance hit as it might seem if done properly. Of course, IF they use physics engine to do that, things are different...


 

Posted

[ QUOTE ]
Depends. Actually, NWN 1 of all things, had animated hair, and quite good ones (about the same level as CoX cloth) So, it doesn't need to be that big a performance hit as it might seem if done properly. Of course, IF they use physics engine to do that, things are different...

[/ QUOTE ]

NWN 1 was a single player game CoX cloaks not every one has them in fact only certain PCs. Now you make every one have animated hair which is going to affect more PCs and NPCs then your going to see a major effect on game performance.


 

Posted

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NWN 1 was a single player game

[/ QUOTE ]


Erm, wrong, I DM'd a NWN1 server. And he's right it had animated hair, like the cloaks.


 

Posted

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NWN 1 was a single player game

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Erm, wrong, I DM'd a NWN1 server. And he's right it had animated hair, like the cloaks.

[/ QUOTE ]

OK did your NWN1 server hold over 4,000 players that could all be on line all at once.


 

Posted

Sorry that does kinda come off as a bit of an arsey comment. What I'm trying to say is your server was probably very different to a MMO server.

As I'm sure that's it not that hard to make t possible to have every toon in every MMO have animated hair but Im also sure that it would cause extra stress on the players system and that of the servers as well. So why not just not have animated hair as it would be easier.

But that's not to say that I don't want to see animated hair in MMO games.


 

Posted

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not many CoH/V servers have 4000 plus on line at once

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Animated hair are purely cosmetic thingie, so I bet they're calculated mostly clientside. CoX is 90% bassed on instances, so, unless we're talking about Hamidon or RWZ, we need to animate 8 haircuts top. Of course, there might be problems with say, biggier cossie competitions and such, but well, no one expects ANY engine work well on older hardwartre in situations like that.

And, well, NWN servers are usually run like mini-MMOs, persistence, dozens of simultaneous players (up to 64 IIRC), GMs, etc. In fact, again, IIRC, you could clusterize/federate servers to make it even more like MMO.


 

Posted

[ QUOTE ]
[ QUOTE ]
not many CoH/V servers have 4000 plus on line at once

[/ QUOTE ]
Animated hair are purely cosmetic thingie, so I bet they're calculated mostly clientside. CoX is 90% bassed on instances, so, unless we're talking about Hamidon or RWZ, we need to animate 8 haircuts top. Of course, there might be problems with say, biggier cossie competitions and such, but well, no one expects ANY engine work well on older hardwartre in situations like that.

And, well, NWN servers are usually run like mini-MMOs, persistence, dozens of simultaneous players (up to 64 IIRC), GMs, etc. In fact, again, IIRC, you could clusterize/federate servers to make it even more like MMO.

[/ QUOTE ] Thank you, couldn't have said it better myself


 

Posted

Guild Wars


And no CoX won't upgrade to the Aion engine. The CoX engine is home grown by the Devs... Aion runs on the Crysis engine, so to use that for CoX would involve major rewrite.

There may be a the merest hint of the possibility of an infinitesimal chance that NCSoft may decide to spontaneously develop CoX2 using the Crysis engine, but should that event occur it won't be tomorow.



"You got to dig it to dig it, you dig?"
Thelonious Monk

 

Posted

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There may be a the merest hint of the possibility of an infinitesimal chance that NCSoft may decide to spontaneously develop CoX2 using the Crysis engine, but should that event occur it won't be tomorow.

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Of course it won't be tomorrow - I let the devs have weekends off!

I'll even let them have Monday morning off if any of them support teams in Superbowl - heck, I'm too generous to them, really I am.


By my mohawk shall ye know me!
my toons
Funny: Ee-Ai-Ee-Ai-Oh! #3662 * The foul-mouthed Handyman! #1076 * City of Norms #132944
Serious: To Save A Single World (#83744) * Marketing Opportunity (#83747)

 

Posted

[ QUOTE ]

As I'm sure that's it not that hard to make t possible to have every toon in every MMO have animated hair but Im also sure that it would cause extra stress on the players system and that of the servers as well. So why not just not have animated hair as it would be easier.


[/ QUOTE ]

I wouldn't expect it to have any effect on the servers just the clients - as its purely cosmetic I'd expect it would be implemented client side as with the rag doll animations.


Mind of Gaia lvl 50 Defiant's first Mind/Storm 'troller.
Deadly Doc 50 Dark/Dark Corr
and lots more on Pinnacle,Union and Defiant

 

Posted

Well braided hair is animated in EQ2, I've not tried any other hair model yet


"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"

 

Posted

The thing about NWN is the module creator will quite happily let you put in enough graphical carp to explode a supercomputer. It was up to the module desigener to create content that would actually run on the players' computers.


I really should do something about this signature.

 

Posted

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[ QUOTE ]
not many CoH/V servers have 4000 plus on line at once

[/ QUOTE ]
Animated hair are purely cosmetic thingie, so I bet they're calculated mostly clientside. CoX is 90% bassed on instances, so, unless we're talking about Hamidon or RWZ, we need to animate 8 haircuts top. Of course, there might be problems with say, biggier cossie competitions and such, but well, no one expects ANY engine work well on older hardwartre in situations like that.

And, well, NWN servers are usually run like mini-MMOs, persistence, dozens of simultaneous players (up to 64 IIRC), GMs, etc. In fact, again, IIRC, you could clusterize/federate servers to make it even more like MMO.

[/ QUOTE ]

Would you deny the lovely carnies a good hair blow? Ok, no point keeping my storm alt then!


 

Posted

But but.. but still Aion is great

(actualy the first game i serious consider leaving CoX for)


50)Sinergy X/(50)Mika.
(50)MaceX/(50)Encore

Sign the petition, dont let CoH go down! SIGN!

 

Posted

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Would you deny the lovely carnies a good hair blow? Ok, no point keeping my storm alt then!

[/ QUOTE ]

To EBs and higher, - probably no. To the rank and file, - it depends on what exactly is "older hardware"

/me wonders whether Fusionette would look better with animated hair...


 

Posted

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/me wonders whether Fusionette would look better with animated hair...

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On someone that spends majority of her time laying dead on the floor animated hair would not make a difference.