a small bonus for hover
No, it's good as is. Want it faster, slot it or slot swift with a Fly IO.
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I would love to see hovers base flight speed increased as it dose look a tad ridiculus when used at low lvls or unslotted.
I say bring it up to at least the same speed at normal movement pace that at least brings it more in line with combat jumping. and would make it less of a disappointment I've lost track of the number of first time hoverer's who have activated the power and discovered just how slow it is and then felt it was a waist of a power.
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or just slot it
100% fly speed and it's pretty quick with swift and a flight io in swift.
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3 flight SO's in hover and 1 in Swift gives you normal sprint speed.. well, not normal, it gives you base swift+base sprint speed but in flight.
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I must say it is useless power. If u are so keen of flight take air superiority not hover. Otherwise if u like to have it just for 2.5% def bonus use combat jumping instead. At least it gives u immobilize protection.
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I must say it is useless power. If u are so keen of flight take air superiority not hover. Otherwise if u like to have it just for 2.5% def bonus use combat jumping instead. At least it gives u immobilize protection.
[/ QUOTE ]Combat Jumping does not let you stay out of melee range indefinitely with little hassle. Fly does, but for a HORRIBLE endurance cost. Hover lets you stay out of melee range, and gives you some defense to stack with any other ranged defenses you might have. Which is why Hover is popular for Crab Spiders, for example.
Also, I like hover slotted up as it gives me aireal manouverability in combat. I can't say the same thing about fly, because the flight suppression brings you down to unslotted Hover speed, or slower.
That's why most of my ranged characters have hover, while my melee characters tend to get air superiority instead
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Hover is a pretty handy power for blasters. It keeps them out of melee range and you can pick mobs of one by one while they wave their sharp implements pointlessly beneath you. The small defense bonus is nice to have especially as blasters don't have many defensive options available.
Hover is also a very cheap knockback protection power if you can't afford the IOs, or the end hog of acrobatics. I tend to run 2 flight SOs in Swift, Hover and Fly and that's usually enough to keep me up with the runnersm and still give me a good enough travel speed.
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It's worth mentioning that like CJ, the def bonus in hover depends on your AT. It gives the biggest bonus to tankers and VEATs, with blasters and dominators next.
It's also worth mentioning that slotted hover is significantly faster than supressed fly, so it is much better for arial combat, which is what it was designed for.
And it can be used to hold Def, Universal Travel and Fly IOs.
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I must say it is useless power.
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My Rad/Rad Defender says that this is 100% false.
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and uhmmm....what about the speed?
i see no speed in hover, it's even slower then running without sprint on....
i already said that the speed is limited higher in the sky, so the first 2 meters is as fast as run + sprint(and maybe even so fast that haste works with it) but higher up you have a small speed penalty.
Hover on its own is very slow (and so not exactly useful if you're a melee-focused character), but then, there are many powers that become much, much better when you augment them with another power. Hover + Swift slotted with Flight Speed IOs gets you a quite acceptable combat speed, which is what Hover is meant for: combat flight. (Combat Flight is also the name of the inherent Hover power Peacebringers receive at level 10.)
If you want to fly "at speed", use Fly.
It also gives you pretty much total immunity to being flung hither and yon by knockback effects, although they still cause you some disruption.
In short, Hover does not need a buff, and it certainly doesn't need the buff you're asking for.
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and uhmmm....what about the speed?
i see no speed in hover, it's even slower then running without sprint on....
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It's slower cause you havn't slotted it. On my brute who uses hover everytime she fights, i gotten her hover speed to just under 30mph. Thats same speed as Sprint+swift with a 50 runspeed IO in both.
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I must say it is useless power. If u are so keen of flight take air superiority not hover. Otherwise if u like to have it just for 2.5% def bonus use combat jumping instead. At least it gives u immobilize protection.
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Deffo not a useless power, if you think it's useless you don't know how to slot it and where to use it.
Also make a bing to toggle between hover and fly if you need the speed at a moments notice. "/bind button4 "powexec_name Fly$$powexec_name Hover"
works well. Or use two buttons if you prefer, like button4 for fly, button5 for hover.
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Deffo not a useless power, if you think it's useless you don't know how to slot it and where to use it.
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Absolutely. I love hover on my squishies - keeps them out of range of enemies and gives excellent manouverability once slotted.
The fact of the matter is, there are some powers in the game that are great right out of the box. However there are others that require slotting to become awesome. Hover is one of them. Once you've got 3 Flight IOs in it, it becomes very fast at higher levels, my 50 overtakes people sprinting. If people want to complain about it being useless unslotted then I might as well complain about things like Consume, Flash, Cloak of Fear etc.
If you really want to save slots on your travel powers, take the Leaping pool, neither CJ or Superjump require slots to be great.
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and uhmmm....what about the speed?
i see no speed in hover, it's even slower then running without sprint on....
i already said that the speed is limited higher in the sky, so the first 2 meters is as fast as run + sprint(and maybe even so fast that haste works with it) but higher up you have a small speed penalty.
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Hover.
The clue is in the name: It's not "aerial manoeuvers." If you need speed from it there are many suggestions within for improving the speed if you want it, but frankly the only improvement I'd make is give it a tad more defence, if that.
Edit to add:
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Also make a bing to toggle between hover and fly if you need the speed at a moments notice. "/bind button4 "powexec_name Fly$$powexec_name Hover"
works well. Or use two buttons if you prefer, like button4 for fly, button5 for hover.
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Thanks this is really useful
Thelonious Monk
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and uhmmm....what about the speed?
i see no speed in hover, it's even slower then running without sprint on....
i already said that the speed is limited higher in the sky, so the first 2 meters is as fast as run + sprint(and maybe even so fast that haste works with it) but higher up you have a small speed penalty.
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Hover.
The clue is in the name: It's not "aerial manoeuvers." If you need speed from it there are many suggestions within for improving the speed if you want it, but frankly the only improvement I'd make is give it a tad more defence, if that.
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hover, as in flying fast from the ground, not in the air.
you are saying it your self, it's in the name, and according to you hover, as the name is saying, should not be a fly power, but rather a hover power.
hey, what is this, it's is just saying what i said, fast movements, HOVERING above the ground, fancy that.
From the dictionary:
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Hover: to stay in one place in the air
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English isn't your first language Sorudo, don't try to tell those who do have English as thier first language what English words mean.
I really should do something about this signature.
Helicopters fly. When they stop going forward, they are hovering. They may adjust their location a bit while hovering (jinking left or right, adjusting slightly to pick up hostages or fuel barrels, if I remember my Desert Strike), but they're still mostly static. Moving fast through the air is flying. Stopping without falling is hovering. Pushing a vacuum cleaner around the floor is hoovering. And so forth. I forget what I was saying. But, yeah.
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if you are close or at max 2 meters from the ground, you should have a small speed bonus.
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Why? What possible mechanic would explain this?
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but i barely use it so i don't know much about it.
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Perhaps wise not to make suggestions about it then.
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Would agree with those saying Hover has a very definite use on account of keeping you indefinitely out of melee at a far lesser end-cost than Fly, which is the most end-heavy travel toggle.
Once slotted it is also more than adequately fast, and any further +Defense is good for anything defense-based.
And also, because I'm somewhat prone to pedantics, in regards to PRAF saying the defense bonus is relative to AT and Tankers/VEATs get it highest: Defenders also get the same amount from it, 2.5%.
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if you are close or at max 2 meters from the ground, you should have a small speed bonus.
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Why? What possible mechanic would explain this?
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In regards to 'Why?', I think it was just born of the misconception sorudo possessed that the word 'Hover' merely means moving fast close to (but not on) the ground.
A perfectly understandable mistake, I think. A common usage of the word hover in modern media is in such things as hover-cars, or hover-craft, which DO move fast close to the ground. However they're only truly hovering, in the true sense of the word, when they're not in motion.
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From the dictionary:
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Hover: to stay in one place in the air
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English isn't your first language Sorudo, don't try to tell those who do have English as thier first language what English words mean.
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^ Be Told.
I have hover on my lvl 50 MM. Got swift with single fly slot in it, and three slotted hover itself with Freebird. I may, depending how it works out, simply switch a fly IO back in.
Hover = good for squishies and for added def + KB res on others
Fly = Travel power
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From the dictionary:
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Hover: to stay in one place in the air
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English isn't your first language Sorudo, don't try to tell those who do have English as thier first language what English words mean.
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^ Be Told.
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I don't think that's a particularly good attitude to have universally. I've known plenty of people who don't have English as their first language speak it, and know it, far better than a huge amount who do.
before i begin, no i don't say hover is useless, i just think a small bonus is needed.
i think that, if you are close or at max 2 meters from the ground, you should have a small speed bonus.
the animation is the same as always, but all it does is within the 2 meter limit, you can hover as fast as running.(and with sprint, plus that speed)
maybe something has to be tweaked, like a small reducing of defense power, but i barely use it so i don't know much about it.
if someone is so kind to suggest something to reduce the unbalance part of it, i will be very happy