Could CoH expand into other genres outside an MMO?


Arctic Man

 

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A FPS. You're a Vanguard soldier and you fight Rikti in the game. Such a cliché, ya?

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a while back abou the time villians came out i came up with the idea of a fps ersion of the game you choose longbow or archonos and take it from there even if it was [censored] i think i owuld probibly still buy and play it lol

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These two ideas would rock especially if they did it in a style to the star wars republic commander control system.

Id buy it.


 

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A FPS. You're a Vanguard soldier and you fight Rikti in the game. Such a cliché, ya?

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a while back abou the time villians came out i came up with the idea of a fps ersion of the game you choose longbow or archonos and take it from there even if it was [censored] i think i owuld probibly still buy and play it lol

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These two ideas would rock especially if they did it in a style to the star wars republic commander control system.

Id buy it.

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Or jump onto the idea of RC itself, a Longbow/Arachnos/Vanguard/Rikti squadron leader? That would be pure awesomeness.


 

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Streets of Rage style CoH

Streets Of Heroes!

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That would actually be fun. Not too different from playing a melee character at the moment, but still fun


"Idealism is such a wonderful thing. All you really need is someone rational to put it to proper use." - Kerr Avon

Myopic Aardvark on Twitter

 

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How about a digital version of the CoH card game? Another company in the MMO business has been making card game after card game based on either their MMOs, or licence from TV series etc, and the latest one (launched in late August) seems to have quite a following.

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HHmmmmm...

*checks ToDo list*

hhmmmmmm


 

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A turn based stratagy game where you play as Lord Nemesis.


I really should do something about this signature.

 

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Or you could always do classics.

Bananas. Can your blaster demolish the opponents before they do the same to you?

Donkey Kong. Jump those barrels jump boy!

Pacman. Toggle the superspeed on and eat those enhancements before the troops from Arachnos close up on you!


 

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A fighting game a la Mortal Kombat/Tekken/Street Fighter.


 

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I have an idea, but some explanation could do.

World of Warcraft. Love it or hate it, it's huge. Plainly, a successful game. Where did the Warcraft franchise start? Why, Warcraft itself, the RTS. They managed the transition from Warcraft III, one of the most successful RTS games ever, to World of Warcraft.

Why not go backwards? From City of Heroes to, say... Conquest of Heroes? The ideas presented to emphasize signature characters are solid, and this is where Warcraft III innovated, with a well-designed part-RPG system. In my opinion, the basic combat mechanics can be ported over to an RTS as-is, with the same ToHit checks and whatnot as CoH has. All RTS games already use an identical diceroll system. This means a mob of Longbow would be equally effective in the strategy game, solving balance while remaining faithful. It even opens up the door for some form of signature character import feature... load up a costume from City Of, pick an archetype and two sets, and you're off. Dealing with Enhancements is far too in-depth, and so is power choices, so powerset choice would be as deep as it got. But your character could earn various buffs, unlock the high-tier powers over time, and use temporary powers. If you tied the games in enough, you could have your character earn badges that translate over to City Of.

The problem is the setting. One possibility is to have Longbow and Arachnos fighting it out over various settings. The main battlefield might be various islands on the Rogue Isles archipelago, islands never seen before, but that's nowhere near big enough for a whole game. To fill out a singleplayer campaign, you would need to take areas from all of City Of.

Luckily, I can think of a fair few areas. The Shadow Shard is a goldmine, perfectly suited to a base-building RTS. Build up your forces, planting down Firebases as you explore uncharted areas of the SS. Base building shouldn't be TOO involved, as you may fall into the trap of a Dawn of War situation where you win by micromanaging upgrades and construction. Besides, City Of has always been about the combat.

There are also other dimensions to consider. Notably you'd have the Rikti home planet, although getting a whole army there probably defiles the lore a bit. But that got me thinking... what about certain singleplayer missions where you only control a handful of units? Warcraft III itself used this to great effect, and I hear Red Alert 3 does it too. Imagine leading Ms Liberty and four Longbow troops through the Rikti home planet, causing havok and freeing prisoners as you go.

Chuck in a skirmish mode, perhaps co-op, online multiplayer, get a developer who can make good RTS missions... and you're gravy. What about an overall plot for this? Beats me. Ask Hero One, he writes it.

If NCNC did want to go this route, and I severely doubt it, they'd probably contract someone else to do it. Here's a question. Who would YOU have make Conquest of Heroes?



EDIT: Oh heck. I... I... I think I just outlined Warcraft 4.


Necrobond - 50 BS/Inv Scrapper made in I1
Rickar - 50 Bots/FF Mastermind
Anti-Muon - 42 Warshade
Ivory Sicarius - 45 Crab Spider

Aber ja, nat�rlich Hans nass ist, er steht unter einem Wasserfall.

 

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hmm, I came up with something similar with my brother a while back, IIRC it involved Excaliber going missing and appearing in a random place like the One Ring in the Battle for Middle Earth series, I think the four factions we decided on were Arachnos, Longbow and Hero Corps, Vanguard and the Rikti, I'll try to find the notes we made on it.


 

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Evil Genius: Arachnos Edition.
Managing your own secret Arachnos base. Recruiting henchmen and villains from the Rogue Isles for your nefarious deeds.
Defend your base from snooping PPD, Longbow and Wyvern and signature heroes while building your doomsday big spider thingy.


It's not running away. It's advancing in reverse!

 

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top trumps


 

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Synapse in the Sonic series


 

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Evil Genius: Arachnos Edition.
Managing your own secret Arachnos base. Recruiting henchmen and villains from the Rogue Isles for your nefarious deeds.
Defend your base from snooping PPD, Longbow and Wyvern and signature heroes while building your doomsday big spider thingy.

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Sounds like Evil Genius.


 

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Sounds like Evil Genius.

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Evil Genius: Arachnos Edition.

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My MA IDs:
Fiend Space: 211464

 

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Well at least someone spotted the cunning subtle clue to where I got the idea from in the title.


It's not running away. It's advancing in reverse!

 

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I'd buy it. my copy of evil genius is borked :O(


My MA IDs:
Fiend Space: 211464

 

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Evil Genius: Arachnos Edition.
Managing your own secret Arachnos base. Recruiting henchmen and villains from the Rogue Isles for your nefarious deeds.
Defend your base from snooping PPD, Longbow and Wyvern and signature heroes while building your doomsday big spider thingy.

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Sounds like Evil Genius.

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You LIE! >_>


Necrobond - 50 BS/Inv Scrapper made in I1
Rickar - 50 Bots/FF Mastermind
Anti-Muon - 42 Warshade
Ivory Sicarius - 45 Crab Spider

Aber ja, nat�rlich Hans nass ist, er steht unter einem Wasserfall.

 

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I'd often thought that the CoH lore would fit an engine similar to that of Deus Ex - which was pretty much a FPS/RPG combo anyway, and one of my all time top games.

You'd essentially still be doing the RPG type stuff you currently do online, only with the FPS element and story led mechanics of Deus Ex.

Perhaps it's a bit too similar to what we currently have, but when I rolled my first flying blaster, I couldn't help but think how I'd use the alt in some of the classic Deus Ex acts.

You could retain the character creation elements of the current game, perhaps even having the option to port an alt over from the online game.

I really should do something more worthwhile with my time...


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