Happy with paid for aditions to the game?
Afaik the Valkirie costume isn't being given to beta testers, it's only for people who buy the Mac version.
Just about every published edition of CoX has come with it's own "special features".
CoX Delux: VIP badge, cape, Pretige power slide
CoV Collectors: Arachnos logo, cape
GvE edition: Jump Pack, Pocket D TP, Justice and Sinister costumes
Korean edition, and another edition, only released in the US: 30 rocket pack
GvE Mac edition: Mission TP, Valkirie costume
I really should do something about this signature.
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I would have never expected to see a travel power appearing that can replace normal travel powers. Yet we have the flight pack and soon the even more handy tp to mission.
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I'd like travel powers to be available from level 1 when you make you avatar.
@Golden Girl
City of Heroes comics and artwork
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I would have never expected to see a travel power appearing that can replace normal travel powers. Yet we have the flight pack and soon the even more handy tp to mission.
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I'd like travel powers to be available from level 1 when you make you avatar.
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No. Simply no.
For all the wrong reasons. This is the last thing I want to see happening.
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I would have never expected to see a travel power appearing that can replace normal travel powers. Yet we have the flight pack and soon the even more handy tp to mission.
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I'd like travel powers to be available from level 1 when you make you avatar.
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No. Simply no.
For all the wrong reasons. This is the last thing I want to see happening.
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I think it'd be more useful - you'd get access to the travel pools at 1, then the second pick at 6 - it'b be like you get it once you graduate from the starting zone.
@Golden Girl
City of Heroes comics and artwork
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I would have never expected to see a travel power appearing that can replace normal travel powers. Yet we have the flight pack and soon the even more handy tp to mission.
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I'd like travel powers to be available from level 1 when you make you avatar.
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No. Simply no.
For all the wrong reasons. This is the last thing I want to see happening.
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I think it'd be more useful - you'd get access to the travel pools at 1, then the second pick at 6 - it'b be like you get it once you graduate from the starting zone.
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Haha, you're lost for ideas, aren't you?
1. We'd lose a legendary concept in this game of "EARNING" it.
2. All the Hazard Zones would be out of buisness. Instantly.
3. Level 14 is a important level for your character, it's where you start to unwrap and understand your sets positives and negatives. And of course the Travel Power you worked so hard for.
It takes away a massive feeling of accomplishment of the game, getting frustrated while in Hazard Zones would be eliminated, and I'm sure there's other reasons.
I'm not so sure that frustration is such a good selling point for an entertainment product.
@Golden Girl
City of Heroes comics and artwork
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I'm not so sure that frustration is such a good selling point for an entertainment product.
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That's not my point.
For newbies its quite a push getting to level 14, and theres a fitting reward for it. Theres not too much frustration along the way.
They could give you something else at 14 then if that level is so important.
Selecting what style you want to travel in when you create you avatar is much more sensible, and user-friendly - select your origin, outfit, name, signature power pools, and travel method, then enter the game and develop your abilities.
For the same reason, I'd like a basic cape to be available from level 1 too, but with no markings or patterns or other styles - they'd be unlocked at 20.
@Golden Girl
City of Heroes comics and artwork
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And with the new travel packs you can forget about getting a travel power and concentrate on making a nastier build then ever before. This is what makes me less enthousiastic.
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I'll only comment on this, since the rest is mainly DOOM (tm).
My current main, Nitoichi, has no trval powers aside from Sprint, Hurdle, and Swift (and now CJ, but that has other aspects). I've got her planned to 50, and she's not going to have any. I don't see this as an issue.
At level 5, you can get a flight pack by doing a few missions. It'll last you easily until you get a travel power, or decide you don't need one, especially if you go on to get the Jump pack at level 10. (Ni still has time on both, they are barely ever used.) I did get the GvE pack, but at the price it was at when I bought it, the 30 days of game time pretty much paid for itself, plus goodies.
From scratch, you have Pocket D which shortcuts 4 zones. At level 25, you should be able to access a portal on a 5 minute cooldown which gives you rapid access to multiple zones. At 35, you get access to Vanguard, with a shortcut between three zones and the entrance to a forth (RWZ). And then there's teleports in SG bases.
It's arguable, certainly, but there is limited need for travel powers, and the most useful time to have them (the early levels) is covered by in-game available temp powers.
Disclaimer: The above may be humerous, or at least may be an attempt at humour. Try reading it that way.
Posts are OOC unless noted to be IC, or in an IC thread.
I've created 10 or so characters this year. 2 of them have had travel powers. The rest have not had any (this has been the year of the "natural" character for me and being able to fly, run, jump or teleport just didn't fit into the concept).
In fact, the two flight characters I created, have rocket boots too, so there's a reason for them flying.
Travel powers aren't necessary at all. So having a way to avoid them isn't going to be gamebreaking - there are a lot of characters out there who don't have any at the moment. (Okay, well there's my 8, but using forum logic, that means everyone is doing it.)
"Idealism is such a wonderful thing. All you really need is someone rational to put it to proper use." - Kerr Avon
Myopic Aardvark on Twitter
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I'll only comment on this, since the rest is mainly DOOM (tm).
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I see it more as expressing my little concerns and checking if those concerns are shared by others in the community.
The answer to my question seems to be. No, we are not concerned in the least. Then I became curious if people are not concerned because they either don't see a thing like that happeneing or don't mind paying for things like that.
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It's arguable, certainly, but there is limited need for travel powers, and the most useful time to have them (the early levels) is covered by in-game available temp powers.
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When you do red side you can earn 3 flight packs. Which can last a long long time. For that matter I am trying to level a veat up to 50 without travel powers. Also because I can't find powers I dont want to have gotta try em all. But for me that is a challenge. A challenge I choose to accept.
Some people like the challenge to never level up and hit level 50 without slotting any more powers then level 1. Some like the challenge to guild the most evilly wicked build they can. Paying billions of influence for very rare recipes to tweak out even better numbers. Others try to get every badge available in the game. The game is full of challenges that way. But most people will choose not to do so. They will take their travel power at level 14 and 'waste' their two build slots on something they only use to travel from mission to the shops and trainers and vica versa. I am sure there are enough people willing to pay extra Euros for the privelege of paying for powers to do just that.
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They could give you something else at 14 then if that level is so important.
Selecting what style you want to travel in when you create you avatar is much more sensible, and user-friendly - select your origin, outfit, name, signature power pools, and travel method, then enter the game and develop your abilities.
For the same reason, I'd like a basic cape to be available from level 1 too, but with no markings or patterns or other styles - they'd be unlocked at 20.
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I happen to think that rewarding people for acheived milestones is a good thing. In fact the whole game is based on it. For example the VEAT HEAT thing. I have spoken to quite a few people who had to work hard to hit 50 (or were attempting that) just to get acces to these. Sure it would be nice to have all the good things happen to you at level 1 but what is my motivation then to try to earn them?
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The devs know that anything that unbalanced the game in such a way would loose them subscribers. Therefore, as I said, you question is "What would happen if the devs all simultaniously went insane?"
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What you call insane some call good economics. A lot of things happen that I consider insane still they do happen.
The things I am worried about here are not that insane by comparison.
After all they DID create stuff that you only have acces to if you pay extra money. My concern is not that they make a power that is enormously unbalaced. My concern is that they keep creating things that give you an edge over people that don't use them. They ALLREADY did that with the Jetpack. Sure you have to pay for it every month but it will give you an edge over the rest of us who happen to need a travel power at 14 (except for the die hards out there).
There are quite a few powers out there that are needed by most. Like the travel powers or stamina. I bet I am not the only one who would like to safe 5 power slots for good powers instead of 'neccesary' powers.
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After all they DID create stuff that you only have acces to if you pay extra money. My concern is not that they make a power that is enormously unbalaced. My concern is that they keep creating things that give you an edge over people that don't use them. They ALLREADY did that with the Jetpack. Sure you have to pay for it every month but it will give you an edge over the rest of us who happen to need a travel power at 14 (except for the die hards out there).
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this pretty much sums up my feelings about it. i had misgivings when the wedding pack came out, with it offering items to people who could pay more. in an egalatarian (up to that point) game, if you had more money, your character would be different. at that point, it was only in a few costume items and a pointless emote, but a precident was set.
with the new packs, you are able to get an advantage using real-world cash. it's only a small advantage at the moment i admit, but in my opinion, that's a steep slope they're on.
the impact of real-world money on the game world will create a class system within Paragon. you will have advantages now, not based upon your play-style or your character's experience, but rather upon your ability to pay for it. we aren't there yet, but with each new pack we get closer.
i could buy these packs. i get paid well, and in the overall scheme of things, such an outlay is negligable, but i won't. in paragon, the city of supers, we're ironically created equal at the moment. with the addition of paid for extras that will change.
@Doctor Destiny
...from the Ryman League of posters
http://drdestiny.deviantart.com/
blog-thing
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When you do red side you can earn 3 flight packs. Which can last a long long time.
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Redside you can earn an infinite number of jet packs, which can last you forever.
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My concern is that they keep creating things that give you an edge over people that don't use them. They ALLREADY did that with the Jetpack.
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NO. They didn't. The free jetpack makes that completly invalid. Ouroborus even more so. You don't need to be a die hard player to use a free jetpack.
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What you call insane some call good economics.
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No, it's very bad economics. that is what makes it insane.
I really should do something about this signature.
Dont mind all the add on packs but iv never bought one. The only one i was tempted to buy was the cyborg pack and that was purely for the cossie items.
Personally i think the mission tper is a bit too much since if its timer is like the base tper (30 mins iirc?) then that character will have zero need for a travel power. Most missions i find (especially in teams) take roughly 30 mins or so, and the ones that dont you always got those handy travel temps from safeguards.
@Damz Find me on the global channel Union Chat. One of the best "chat channels" ingame!
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this pretty much sums up my feelings about it. i had misgivings when the wedding pack came out, with it offering items to people who could pay more. in an egalatarian (up to that point) game, if you had more money, your character would be different. at that point, it was only in a few costume items and a pointless emote, but a precident was set.
with the new packs, you are able to get an advantage using real-world cash. it's only a small advantage at the moment i admit, but in my opinion, that's a steep slope they're on.
the impact of real-world money on the game world will create a class system within Paragon. you will have advantages now, not based upon your play-style or your character's experience, but rather upon your ability to pay for it. we aren't there yet, but with each new pack we get closer.
i could buy these packs. i get paid well, and in the overall scheme of things, such an outlay is negligable, but i won't. in paragon, the city of supers, we're ironically created equal at the moment. with the addition of paid for extras that will change.
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Good to see I am not the only one then who has migivings about this. BTW the pay for goodie system exists from even before the wedding pack but they keep adding more and more things you can buy. Like name change, server transfer and extra character slots. The trend is set. I wonder how far they will go.
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When you do red side you can earn 3 flight packs. Which can last a long long time.
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Redside you can earn an infinite number of jet packs, which can last you forever.
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Infinite? Using the ourobouros system I presume? THanks for the tip
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My concern is that they keep creating things that give you an edge over people that don't use them. They ALLREADY did that with the Jetpack.
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NO. They didn't. The free jetpack makes that completly invalid. Ouroborus even more so. You don't need to be a die hard player to use a free jetpack.
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The raptor only last for 2 hours blue side. And travel is more then go from zone to zone. It is the inzone travel you want the travel powers for. Ouros, pocket D, Vanguard and even SG TP's dont let you do that. Some zones like Fault, shadow shards, Boomtown and IP are a nightmare to do without travel power.
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What you call insane some call good economics.
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No, it's very bad economics. that is what makes it insane.
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Economics is a thing where some people say thats insane while others see an opportunity.
I don't understand why you see this as insane though? So far people seem to be willing to pay for the additions. So why not take it a step further?
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Then I became curious if people are not concerned because they either don't see a thing like that happeneing or don't mind paying for things like that.
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Personally, I don't see it being likely that NCW will add paid for, significant powers to the game. It's fairly close to the Asian model where special items and the like are bought using micro-payments, and it's not a scheme which has curried much favour outside Asia.
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But most people will choose not to do so. They will take their travel power at level 14 and 'waste' their two build slots on something they only use to travel from mission to the shops and trainers and vica versa. I am sure there are enough people willing to pay extra Euros for the privelege of paying for powers to do just that.
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Yes... most people take travel powers. Yes, I suspect that a lot of people would like the utility of having a temp power that ported them to mission doors. The two are entirely unrelated.
Really, we don't know much about this 'Teleport to Mission' power, and it's a bit early to judge how 'unbalancing' it is, however it probably has a 30 minute timeout, so we aren't exactly talking game breaking. If you think that's going to replace travel powers in most people's eyes, then I'd suggest reassessing. Aside from anything else, it's only to mission doors, what about all the other places you need to go?
And beyond that, the rest of your post was worst case scenario speculation with the suggestion that it was inevitable. Exactly what we come to expect at the weekend, really.
Disclaimer: The above may be humerous, or at least may be an attempt at humour. Try reading it that way.
Posts are OOC unless noted to be IC, or in an IC thread.
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The raptor only last for 2 hours blue side.
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That's two hours of actual usage. My level 44 Scrapper with no travel powers still has 10 minutes on that and 11 on the jump pack.
Now, if you spend your time hovering a lot, or leave the pack turned on when you're not actually moving, sure, 2 hours isn't much, but in practice, if you're a little conservative, it's ages of time.
Disclaimer: The above may be humerous, or at least may be an attempt at humour. Try reading it that way.
Posts are OOC unless noted to be IC, or in an IC thread.
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CoX Delux: VIP badge, cape, Pretige power slide
CoV Collectors: Arachnos logo, cape
GvE edition: Jump Pack, Pocket D TP, Justice and Sinister costumes
Korean edition, and another edition, only released in the US: 30 rocket pack
GvE Mac edition: Mission TP, Valkirie costume
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<nitpick>
The first entry should read CoH deluxe (rather than CoX).
</nitpick>
Can't remember where the sprint variations originally came from - wasn't it US CoH pre-order or US CoH beta?
By my mohawk shall ye know me!
my toons
Funny: Ee-Ai-Ee-Ai-Oh! #3662 * The foul-mouthed Handyman! #1076 * City of Norms #132944
Serious: To Save A Single World (#83744) * Marketing Opportunity (#83747)
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The raptor only last for 2 hours blue side.
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That's two hours of actual usage. My level 44 Scrapper with no travel powers still has 10 minutes on that and 11 on the jump pack.
Now, if you spend your time hovering a lot, or leave the pack turned on when you're not actually moving, sure, 2 hours isn't much, but in practice, if you're a little conservative, it's ages of time.
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Used sparingly it is ages - I reckon it's just enough to last until 5min into any of the SSTFs and then I'm back to cursing both superspeed and CoV having renewable temp travel powers.
By my mohawk shall ye know me!
my toons
Funny: Ee-Ai-Ee-Ai-Oh! #3662 * The foul-mouthed Handyman! #1076 * City of Norms #132944
Serious: To Save A Single World (#83744) * Marketing Opportunity (#83747)
It may help that I rarely do TFs. It may also help that most hero teams have someone on them that can teleport their friends...
Disclaimer: The above may be humerous, or at least may be an attempt at humour. Try reading it that way.
Posts are OOC unless noted to be IC, or in an IC thread.
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Economics is a thing where some people say thats insane while others see an opportunity.
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Yes, all those bankers who lent money to people who couldn't pay it back saw opportunity. I happen to think our devs are wiser than that.
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I don't understand why you see this as insane though? So far people seem to be willing to pay for the additions. So why not take it a step further?
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For the same reason EATs are not more powerful than base ATs. Balance is good for subscriptions, inbalance is bad for subscriptions. Therefore deliberately breaking balance, wether its down to money or having a level 50, will loose subscriptions.
Subscritions are way way more important to revenue than one any one off sales. You pay around £9 per month subs. A supebooster pack could only be produced about every other month, only brings in £5, and not all players will buy it.
I really should do something about this signature.
The valk packs being given to beta testers for free isnt unfair simply because they're going to be working for it (atleast thats what its purpose is and they should, otherwise they shouldnt be entering mac beta test)