Shields
Ice doesn't have a nice recovery power before SOs. Pre SO's Ice is costly to run, SO's make it nicer, EA makes it godlike.
Shields should be fine after SOs for end, doesn't have a good recovery power to pick up later but has a lower end cost to start with
"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"
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Who the heck you are not going to use a +damage toggle and taunt aura ??
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Taunt aura solo? Who else are the mobs going to attack? What are you smoking?!!!!
How many mobs do you fight solo? 4 at most. Even if you take AAO at face value (I gather it is actually a lot less than that), thats only 40%. Not much, especially on a brute, since it is 40% of base damage, and damage output on a tank isn't critical.
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Pardon you taking all those toggles at what level ?
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That is 3 toggles. S/L defense, Mez protection, and E/N protection. You will have, and be running them from level 18.
I would go through the rest, but you appear to completly miss the point. They are all more expensive to run thier basic defenses than shields. Sure, some have better hp and end recovery powers, but this is where you need to learn to play. You see, there are these things called inspirations. They can give you endurance, or hp, or even increase your defense.
I still really can't see why you think Shields is a high end cost set.
Defensively a bit weak, yes. You would expect that with it's damage and team buff.
I can certainly see that someone who prefers to solo wouldn't like it, so if you had been complaining about that, I would have understood. but high end cost?!!! The very idea is so utterly insane I really can't understand it.
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if you were ICE in I2 you were dung of hp when we were fighting +6
There wasn´t no artificial DEF calculations
There was no DEF resistance debuff .
So i wonder what the heck you are saying ..
Glacial didn´t even had that nice -10% damage .
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Given that I was quite low level at the time, I didn't fight many +6 mobs when I first started. I was fighing +1s, where Ice was fine. Nor do I fight +6 mobs now, given that there are no level 56 mobs. Not that it matters, since level difference has no effect on the effectiveness of def sets now.
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Is it so hard to remember what you said a couple one sentence back ...
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Based on you comments, I can certainly see why you would have that problem. I'm sorry, but I don't think it's possible to explain using only words of one syllable.
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Oh i read it too , so guess what you have a different interpertation then mean so let keep to that different opnions.
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Well, given that you are incapable of understanding my post, I guess it's understandable that you find comments like:
"It is not the intention that all content in the game be soloable"
and
"EBs are not designed to be solo content"
Difficult to comprehend.
I really should do something about this signature.
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I take no further tweaks done to Shields after the ones mentioned in this post?
Haven't found anything in US forums, but my search-fu is from quite poor to awful
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In the current build the PvE values for Phalanx Fighting aren't displaying properly, but the +hp in OWTS are displayed correctly, other than that there doesn't appear to be any changes.
I really should do something about this signature.
You look at unstoppable, 100% end rec boost for 180 secs, One with the shield 30% end rec boost for 120 secs.
Unstoppable does 33 end drain for every min of 100% end rec boost.
OWTS does 30 end drain for every min of 30% end rec boost.
Is that even remotely fair?
It should be roughly 10 end drain for every min of 30% end rec boost. In short we should lose 20 end and forget about it. Superstrength people wouldn't worry then. Hell I don't think the buff warrants end loss in this set.
Slotting the build:
23.772 Def All. +3.14% with CJ +7.92 with weave to roughly feel like a saturated invuln...discount phalanx a mo because +def from that can mean less dam from the aura.
With Phalanx + CJ + Weave to get to elude; you need 3 mates up your butt BUT then in doing so your 8ft pbaoe damage aura is likely to only have 5 enemies and so you've got 50% damage buff..I still think something needs to be 10ft AoE.
+ 30% HP (slotted) all the time. (I like that as its needed)
Potentially approx 1/3rd off of a fight duration if solo by buffing 100% in 10..Whoopee do, with people up your butt, 8ft pbaoe, 8 characters in it, 3 of them friends 5*10% then, will it be 1/6th of a fight duration? Isn't that equal to being forted which is pretty unnoticeable?
In total 43.6495 Res to SL 1/3 of the time.
20.6264 Res to All (except Psi, S and L) 1/3 of the time.
Max health 1/3rd of time.
Add 23.8 res to S and L by getting Tough and feel uber like a basic Invuln for 1/3 of the time if just using all shields or discounting phalanx and using cj and weave.
So roughly, at its uberest it maybe like playing my Shannon sans unstoppable except its 50% - 80% more damaging PVE, 10% more damaging in a dual PvP? Will it last in PvP?.
I have been up alnight at work and so I could be mistaken.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
Doesn't unstoppable also drain 90% hp? That's quite a difference to overlook.
OWTS also has a much shorter base recharge than Unstoppable.
It would be quite suprising if the set didn't undergo further changes during beta anyway, pretty much every new powerset does.
I really should do something about this signature.
Unstoppable is worth 2 One with the Shields. The loss of hp is a price and not a far different one as when One with the Shield drops you lose the Max Health.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
Big difference between 20% and 90%!
And unstoppable also drops your toggles (ok, not 100%). OWTS won't if you keep you eye on your end bar.
I really should do something about this signature.
Currently Rage crash + OWTS crash + Use of KoB = No endurance.
It won't happen easy as the durations of Rage and OWTS are the exact same and easily offset, unless -Rechg conditions are involved. They may as well drop the end crash.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
Wasn't considering using Shields with SS. Would seem to be an anti-synagistic combo. Shields/Dark for me.
I really should do something about this signature.
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Who the heck you are not going to use a +damage toggle and taunt aura ??
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Taunt aura solo? Who else are the mobs going to attack? What are you smoking?!!!!
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What the heck can´t you read nope its - damage thus equel to resistance ALL , and a + damage higher then a assualt.
cheaper too , you want to say you dont want to use it ?
nope narrow minded of you to bash it on a taunt aura .
So you never use invincibility , never use any lightning field (even higher endurance cost) or use any of the other taunt aura solo ... so what are you smoking.
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How many mobs do you fight solo? 4 at most. Even if you take AAO at face value (I gather it is actually a lot less than that), thats only 40%. Not much, especially on a brute, since it is 40% of base damage, and damage output on a tank isn't critical.
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How many mobs do you fight solo ?? wow you would be suprised its definetly higher then 4 .. especially once you get your endurance fixed .. you are not going to waste on the 3 minion stuff .. and COX definetly takes account with that , on higher levels with mobs spawns very close to eachother .
But guess something you dont know about cause its not documented often .
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Pardon you taking all those toggles at what level ?
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That is 3 toggles. S/L defense, Mez protection, and E/N protection. You will have, and be running them from level 18.
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So you seriously take S/L defense without having quickrecovery before 18 ? on a tanker who has a basic rubbishe attack forced on them ?
Do you even played a WP tanker before the quick recovery level ? ah i guess that explains why you love shield skip the lower level content without playing it , get straight to it will work stuff .
Tip here WP is so good cause of the none toggles lower level on , in a team you dont even need S/L cause of the greater HP BONUS and REGEN that healers shouldn´t even have problems keeping you up .
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I would go through the rest, but you appear to completly miss the point. They are all more expensive to run thier basic defenses than shields. Sure, some have better hp and end recovery powers, but this is where you need to learn to play. You see, there are these things called inspirations. They can give you endurance, or hp, or even increase your defense.
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Well yes thats why i skipped quoting cause we can´t have a serious agrument or convincing if we keep bashing on petty trivals things .. can we .
Now i cannot see your point cause you cannot see mine.
Now want to see why SHIELDS is a bad set , cause DEFENSE VALUE EARLY ON ARE TOO LOW and END COST TOO HIGH without a PANIC button like DULLPAIN .
You cannot slot 6 slots into a power early on to say thats acceptable , 15 def is simply too low value for a scrapper.
Now even if its 18% value its def that early on will be overcome , by higher level mobs . you dont tank green or blue mobs , when they invite you into pug , you tanking usually red mobs .
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I still really can't see why you think Shields is a high end cost set.
Defensively a bit weak, yes. You would expect that with it's damage and team buff.
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Finally we are getting into a diccusion that i wanted to delete all the damn quote BS game thats totally senseless.
The problem is the weak DEF value , coupled with no panic button , the need to 5-6 slot it to be acceptable .
Making it early on impossible to solo (other then broadsword who will make it hit softcap anyway) the shields will eat up slots , thus lowering your damage output thus lowering your time to kill mobs before they get there lucky streaks of hits in .
When you cant even solo reasonable 5+ mobs what makes you think in team you can tank ? especially if team has no healer ...
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I can certainly see that someone who prefers to solo wouldn't like it, so if you had been complaining about that, I would have understood. but high end cost?!!! The very idea is so utterly insane I really can't understand it.
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Ok let me simply put make it clear a solo tank who can take the challenges to the max will do well in teams.
A team tank who cant even tank 7+ mobs just hide there or buckles over when stuff gets a bit too tough .
There is a huge difference in tanks , if you cannot even take on 5+ mob , who else can ?
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if you were ICE in I2 you were dung of hp when we were fighting +6
There wasn´t no artificial DEF calculations
There was no DEF resistance debuff .
So i wonder what the heck you are saying ..
Glacial didn´t even had that nice -10% damage .
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Given that I was quite low level at the time, I didn't fight many +6 mobs when I first started. I was fighing +1s, where Ice was fine. Nor do I fight +6 mobs now, given that there are no level 56 mobs. Not that it matters, since level difference has no effect on the effectiveness of def sets now.
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Well then you were not there when people hitted purple Frostfires missions , lol infact most stuff were purple .
Till ED sets the limit on +3 people were always fighting +3 or higher cause of mix teaming , something that rarely happens , but still sometimes does with old COX players .
See experience differs doesn´t mean i am right definetly doesn´t mean you are right .
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Is it so hard to remember what you said a couple one sentence back ...
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Based on you comments, I can certainly see why you would have that problem. I'm sorry, but I don't think it's possible to explain using only words of one syllable.
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Oh i read it too , so guess what you have a different interpertation then mean so let keep to that different opnions.
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Well, given that you are incapable of understanding my post, I guess it's understandable that you find comments like:
"It is not the intention that all content in the game be soloable"
and
"EBs are not designed to be solo content"
Difficult to comprehend.
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Well basing on your lack of understanding , I FIND THE GAME BORING AS TEAMING there is no challenge . just rush jobs for me , mission after mission the same amd when finally the challenge is right , and wipes happens and teamwork failurs show , people run off to do the same boring stuff again XP a HOUR .
Atleast while soloing i can find different situation and soloing AV and EB is challenging for me .
Why atleast i have a chance to faceplant i dont mind running back 18 times till i get it right or admit defeat.
Now a whole different attitude or play style .
Thus i see glancing flaws so obvious in shields that for solo and team work its rubbishe .
That needs specialise defender corrupters to make it even workable . or broadsword parry .
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So you seriously take S/L defense without having quickrecovery before 18 ? on a tanker who has a basic rubbishe attack forced on them ?
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Er, yes. I don't know any tanker who doesn't. You may have notcied Ice doesn't get Quick Recovery, ony WP gets that. No other tanker set gets end recovery so early, and guess what, people have been playing them for years without crying. And if they skipped thier S/L defence or resistance they would certainly be crying, or thier team would. You really seriously do need to learn to play.
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wow you would be suprised its definetly higher then 4
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Thta's funny, because 4 is the highest number of mobs you can get in a solo spawn.
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Making it early on impossible to solo
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If you are fighting +6 mobs and trying to solo AVs and EBs, and other such thing the devs don't intend you to do, then this might be true, but it is quite sufficient to complete a normal mission.
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I FIND THE GAME BORING AS TEAMING
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I suggeste you go play a single player game then.
What you are trying to do is play the game in a way that it was never intended to be played, and then, when that doesn't work, you are saying that the game is broken.
I really should do something about this signature.
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its - damage thus equel to resistance ALL
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That's the rub though, the real numbers don't actually show any damage debuff, and I have yet to see any comments to suggest the real numbers are wrong.
It would have to be pretty substantial debuff to make it a "keep on at all times" power anyway. It would have to be -30% damage to offer as much equivelent protection as Deflection, and at that level, it would blow any argument that Shields is defensively weak out of the water.
I really should do something about this signature.
What are people complaining about Phalanx Fighting for? Slotted it's an autopower that can provide p to 10% defence for free - that's nice.
But what everyone seems to have missed is that it says "Each friendly entity", not each player. There's no way that my Plant/Storm controller is going to be that close to a tank (a Blapper or fire/kin might). But between the tornado (which doesn't cause knockback through the rootspam), Audrey, the Carrion Creeper generator, and half a dozen Carrion Creeper Vines my plant/storm is likely to be providing seven entities at close range (for the full defence bonus) on his own. I'm assuming here that the tank will be right in the thick of things - at which point the creeper vines show up near them. And with a little positioning by the tank then there will be a 10% defence bonus. As an autopower. (And then there's the entity known as Freezing Rain, and a few others)
Off the top of my head, Fire/Kins only manage four - themselves (running Hot Feet) and three fire imps. Sometimes the power will be worthless - but it only takes a couple of the right sort of controller (or sometimes other types) and the defence will really spike at times. For that matter, it'll be really useful in AV/GM fights (i.e. the most important sort) - all the scrappers, tankers, and melee pets are going to circle round the AV.
Situational, and dependent on the right team. But certainly worth a slot. Especially on a def-heavy set.
Haven't you missed something? Phalanx and AAO share the same AoE size. Meaning to get maximum defense you would lose on offense. As it is with my current testing, the offense buff of AAO only gets to be around 60% maximum average and when you add friendly entities then you maybe talking 30%. Phalanx was 1% per entity and that mean't it wasn't worth the power pick. I didn't consider pets as friendly entities/allies that can cause a buff in defense I will have to try it if I get a chance.
The usefulness in AV fights is 'highly' questionable. There is so much more to it than ones own build.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
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So you seriously take S/L defense without having quickrecovery before 18 ? on a tanker who has a basic rubbishe attack forced on them ?
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Er, yes. I don't know any tanker who doesn't. You may have notcied Ice doesn't get Quick Recovery, ony WP gets that. No other tanker set gets end recovery so early, and guess what, people have been playing them for years without crying. And if they skipped thier S/L defence or resistance they would certainly be crying, or thier team would. You really seriously do need to learn to play.
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wow you would be suprised its definetly higher then 4
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Thta's funny, because 4 is the highest number of mobs you can get in a solo spawn.
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Making it early on impossible to solo
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If you are fighting +6 mobs and trying to solo AVs and EBs, and other such thing the devs don't intend you to do, then this might be true, but it is quite sufficient to complete a normal mission.
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I FIND THE GAME BORING AS TEAMING
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I suggeste you go play a single player game then.
What you are trying to do is play the game in a way that it was never intended to be played, and then, when that doesn't work, you are saying that the game is broken.
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waste of time even reading can you go read your own post .
Or do you just cut part of somebody post without even knowing what you said before guess memory is failing you ?
S/L goes into ice and ice has quickrecovery ??
Good thing i quoted your post .. gues you can´t even rememebr what goes where ..
Now praf all good and well i am done discussing with a brick wall . who has a memory problems other then provoking.
I suggest you do not offer me suggestions, thank you very much .
unless you want to pay for my 2 account
Done deal no hard feelings everything done.
So recap for the DEV cause of all the endless pointless derailing of topic .
Shields is too low def value , needs too many slots.
And no selfhealing panic button .
Phalanx i dont even mind cause its skippable or people can take it is there choice .
One with the shields should be tier 1 to make it workable .
Atleast it makes tanks able to tank on raw hp bag together with the low defense value , should be enough till later on.
thats my conclusion .
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S/L goes into ice and ice has quickrecovery ??
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I'm begining to think you can't read. You are the one who implied it was impossible to run shields without QR. Clearly Ice armour does not get an end recovery power until level 26. At which point you will be running your S/L Shield (0.26 end/sec), Wet Ice (0.26), And, situationally, Chilling Embrace (0.26) and Glacial Armor (0.26). I can assure you it is quite playable without end recovery.
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So recap for the DEV cause of all the endless pointless derailing of topic .
Shields is too low def value , needs too many slots.
And no selfhealing panic button .
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Yes. Quite true. But that is not what you said. You said:
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1 Endurance at lower levels , means soloing is going to be a hell . and 0.21 endurance toggles doesn´t leave much attack options endurance till very late .(since 2 slotting for endurance is a must already , so let alone def slotting)
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i can´t imagine to be able to take down EB solo with shields on anything above heroics till 20 . no endurance for a good enough attack chain ,
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The 0.61 endurance is simply suicidal cause eating up 9 slots just for endurance slotting early on .
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only starts to rock when powerleveled .
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Which is all balderdash, because:
1) The end cost is low compared to other defense sets.
2) the game is not balanced around being able to solo EBs at level 20.
3) As thinks stand, Shields doesn't rock at any level, it is weak at low level and weak at high level.
I really should do something about this signature.
God how sad a quote and reply game who doesn´t even scroll back to where it quote and reply , but makes up things
Go back to where the quote and reply is valid to what powerset .
Or you can´t even remember what that reply entitles to what quote . here let me help you its WP quote not ICE quote.
2nd cuting out parts to make you look good only makes you lose foolish , especially if you can´t remember what part it entitles too .
When a text is taken out of context it loses a lot of meaning . especially if you can´t even bother to scroll back to read your own damn quote.
Guess what you taken a lot of text out of context made your own version .
So offcourse you wont ever understand , cause you dont want to understand .
Now lets have the popcorn and watch the show . we can all scroll back and see all the edits and all the junk .
Lonelyshade no edits .. praf gee how many edits.
but good here without quoting
1 the set is not balanced compared to other def set alone.
Aside from kinetic shields god knows how much that one still needs help .
2 the game according to you and your own opnion
Cause even now on easiest setting there is still the EB at the end of the arc . nope its no longer a easy LT or Boss.
Guess you haven´t been finishing arcs a lot alone .
3 oh finally something logical i agree the whole nit picking of the damn set ..
But i offered a solution to fix the set .
One with the shields hp buff into tier 1
Thats based on whats needed for lower levels
As for higherlevels , well get some IO its fixed .
Sorry sure DEV can say they dont balance around IO
but thats a double moral they know it .
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wow you would be suprised its definetly higher then 4
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Thta's funny, because 4 is the highest number of mobs you can get in a solo spawn.
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Which is why most will grab the aggro off multiple mobs and technically the max in a single mob can be higher also.
You'll get 4 normally at 2nd or 4th difficulty levels + any that those can spawn + a possibility of a Void, Quant or Cyst if you have teamed with a Kheldian earlier.
And ambushes outside the mish can be a *LOT* bigger - My def has seen 12 hitting her as solo on Heroic.
Mind of Gaia lvl 50 Defiant's first Mind/Storm 'troller.
Deadly Doc 50 Dark/Dark Corr
and lots more on Pinnacle,Union and Defiant
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Cause even now on easiest setting there is still the EB at the end of the arc .
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Have you ever played this game?
You do not get an EB at the end of an arc
You get whatever the mission specifies. If it is a boss, it is downgraded to an Lt on heroic. It it was an AV (and you get very very few of those at low level) it is downgraded to an EB. A very very small number of missions have a natural EB in them. When the do crop up it is not always at the end of an arc.
So, I have been quoting you out of context have I?
Can you tell me in what context "The 0.61 endurance is simply suicidal" is true, unless it is in the context of having the word "not" placed between simply and suicidal?
I have edited you posts to show the posts that are blatently untrue - regardless of context. I edit the post to show which points I am responding to - to put what I say into context.
But to make your pssition clear, simply answer these simple questions:
1) Are Shields more expensive to run than any other defense sets? If so, which ones?
2) Does Ice Armour have an S/L toggle?
3) Is CoX a single player game or a multi player game?
I really should do something about this signature.
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1) Are Shields more expensive to run than any other defense sets? If so, which ones?
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1. except for Inv, it is equal yet stronger overal. Granite is cheap (kinda a exception), ice, fire and afaik dark have +end powers, WP has passive end recovery, did i forgot a set?
So, i will be try shields tonight, i expect the worse so it always comes out better then expected
50)Sinergy X/(50)Mika.
(50)MaceX/(50)Encore
Sign the petition, dont let CoH go down! SIGN!
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1. except for Inv, it is equal yet stronger overal. Granite is cheap (kinda a exception), ice, fire and afaik dark have +end powers, WP has passive end recovery, did i forgot a set?
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Wasn't asking you, I know you know what you are talking about!
I've tried soloing a Shield/Mace tanker at low level now. No problem soloing 5 even con minions and lts. No problem with 2 +3 minions. Had trouble with a +3 lt. Haven't tried a boss yet. No end problems to report.
I really should do something about this signature.
No greater than normal end issues me thinks but its dependent on what powers you take and the trials you face.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
I want to try shields... but not enough patience to DL the test server!
- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom
My Katana/Inv Guide
Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein
Soloing on tenacious without difficulty at the moment. Can defeat even con bosses without problem.
I would describe as playable, but unimpressive and rather dull. I have never felt invincible, but then I have havn't come across any mob types that really do you over either, like you do with some defense sets at low levels.
I really should do something about this signature.
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Changes to Shields in latest patch:
Deflection: No change for all ATs
Battle Agility: No change for all ATs
Phalanx Fighting: Target cap now 3, now provides scale 0.3 defense(3% tanker, 2.25% scrapper/brute) still 8'
Active Defense: No change for all ATs
Against All Odds: No changes that I can see - it's still listing anambiguous 10% damage buff for tankers/brutes, 12.5% for scrappers,no indication if that's the first enemy or not, no indication of debuff.
Grant Cover: No changes for scrapper/brute, now provides scale 1.73defense (ranged buff def modifier - 11.25%) for tanks.
Shield Charge: Now does scale 3.4 + scale 1.4 ranged smashing damage(94.54+38.93 at level 50 for all ATs), now has an 80% chance forknockdown, effect area listing is now 'Location' instead of cone.
True Grit: No change for all ATs
One With The Shield: No change for all ATs
Credit to Muon_Neutrino
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I take no further tweaks done to Shields after the ones mentioned in this post?
Haven't found anything in US forums, but my search-fu is from quite poor to awful