Shields
I hate KB on my WP/Fire cause it makes holding the agro a trial and a half. Not too worried on the survivability side though cause mobs on their backs cant attack.
That odd cone on shields would make me stand aside and let them be the main tank, they screw up, they can deal with it
"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"
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One think though, there is no knockback power in Shields.
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I still call a 70% chance, 0.64 mag kb in shield charge a kb due to the direction. They taking it out? (I been too preoccupied to keep following).
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
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I think you are missing how the power could be used.
Situation 1) a group of melee types vs an AV. Since AVs are the only thing that can ever pose a real threat in this game, its only AV fight performance that matters anyway.
Situation 2) You are an extra tank, or normal tanker stratagies aren't appropiate for the current threat. You can double as an extra defender, you stay within range of the squishy (and don't taunt if your foe has aoes), they don't follow you.
What you aren't going to be doing is trying to defend all the team all the time with GC. It would be situational.
It wouldn't be for somone who is totally wedded to typical tanker playstyle, but then they can always skip the power.
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Nah, I do realize that melee characters can benefit and simply regard scrappers as non squishie. There should be no 'having to be a second tank'. That should be entirely optional. Within the set one should 'potentially' be able to get by without being too fussy about team make up, and without seeing the offense I am not sure this measures up. I think on its own it's built to be too fussy either on power picks or support.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
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One think though, there is no knockback power in Shields.
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I still call a 70% chance, 0.64 mag kb in shield charge a kb due to the direction. They taking it out? (I been too preoccupied to keep following).
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The direction? It's knockdown. It doesn't have a direction unless you slot it.
If you do slot it, it's direction is likely to be towards where you end up anyway, and its a once-per-fight agro grabbing power anyway, basically a clone of Lightning Rod.
But it doesn't work right atm, so it may well get taken out.
I really should do something about this signature.
Says here knockback.
Knock up, Knockdown and Knockback are 3 different directions. If they're small it don't matter.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
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Says here knockback.
Knock up, Knockdown and Knockback are 3 different directions. If they're small it don't matter.
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under 1.0 knockback is still knockdown no matter how you turn it.
Only 2 directions. knockup and knockback, as TRT says, knockback with a mag less than 1.0 is knockdown.
I really should do something about this signature.
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Says here knockback.
Knock up, Knockdown and Knockback are 3 different directions. If they're small it don't matter.
[/ QUOTE ]Uh. You do know that there's no seperate 'Knockdown' effect in the game, yes? What we call Knockdown is Knockback with a mag below 1.0.
How does the slotting work then? Does that increase the strength of the KB or such?
Great example of knockdown = knockback below 1 is buckshot from AR.
It has s 1.246 mag knockback, any mob that has a bit of protection will get a knockdown (its below 1)*, any mob with no protection gets a knockback (above 1).
(*excluded the lvl modifier on mag)
50)Sinergy X/(50)Mika.
(50)MaceX/(50)Encore
Sign the petition, dont let CoH go down! SIGN!
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How does the slotting work then? Does that increase the strength of the KB or such?
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with slotting you increase it above 1.0 which will make it knockback instead of knockdown
Fair enough I had been told there was directions. I just went and looked at Cleave which I knew was described as knockdown and it is KB 0.67. I never looked before as it was called knockdown and as long as it was knockdown who the hell cares what Mag it is.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
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QR
New patch on test. Grant Cover seems to have lost the no-self tag. Looks like an AoE defense buff like Maneuvers now. This would be a lot of win for shields if true. FOTM like win.
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I really should do something about this signature.
Updated details, from US:
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Deflection:
+15% Defense to Melee
+5% Resistance to Smashing and Lethal
End Cost: .21/s
Battle Agility:
+15% Defense to Ranged and AoE
+17.3% Resistance to Defense *
End Cost: .21/s
Phalanx Fighting:
+1% Defense to All for each friendly entity within 8' (Max of 7)
End Cost: Auto Power
Active Defense:
Protection to Sleep, Disorient, Fear, Immobilize, Confusion, Repel, Knockback, Hold
Resistence to Defense Debuffs (21.63% and is enhanceable) This power now correctly shows that is is mez protection rather than resistance
End Cost: 10.4
Duration: 120 seconds
Recharge: 200 seconds
Against All Odds:
Taunt
+15% Damage Buff (For each enemy within 8', max of 10)*
End Cost: .21
(This power's damage buff was changed from 25% to 15%.)
Grant Cover:
11.7% Defense to All for teammates within 15' (The "Does not include self" tag was removed)
End Cost: .19end/s
Shield Charge:
~1.3 Smashing Damage (Damage Scalar)
Activiation Time: 2.87s
Recharge: 90s
Endurance: 13.52
Attack Type: Cone-- 60ft radius, 30 degree arc. Ten targets max.
70% chacne for .64 mag knockback.
True Grit:
+140.56 HP
+5% Resistance to Fire, Cold, Energy, Negative Energy, and Toxic
End Cost: Auto Power
One With the Shield:
30% Resistance to Smashing and Lethal
15% Resistance to Fire, Cold, Energy, Negative Energy, Toxic
+30% of Recovery
Protection from Disorient, Immobilize, Hold, Knockback, Repel, and Sleep
-60 End after two minutes.
Duration: 120 seconds
Recharge: 360 seconds
End Cost: 2.6
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I really should do something about this signature.
Phalanx Fighting still sucks, eh?
Who needs it with the rest though?
There is also word that OwtS now has +hp, witch would make it a self heal. Don't know how genuine it is though.
I really should do something about this signature.
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Updated details, from US:
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Deflection:
+15% Defense to Melee
+5% Resistance to Smashing and Lethal
End Cost: .21/s
Battle Agility:
+15% Defense to Ranged and AoE
+17.3% Resistance to Defense *
End Cost: .21/s
Phalanx Fighting:
+1% Defense to All for each friendly entity within 8' (Max of 7)
End Cost: Auto Power
Active Defense:
Protection to Sleep, Disorient, Fear, Immobilize, Confusion, Repel, Knockback, Hold
Resistence to Defense Debuffs (21.63% and is enhanceable) This power now correctly shows that is is mez protection rather than resistance
End Cost: 10.4
Duration: 120 seconds
Recharge: 200 seconds
Against All Odds:
Taunt
+15% Damage Buff (For each enemy within 8', max of 10)*
End Cost: .21
(This power's damage buff was changed from 25% to 15%.)
Grant Cover:
11.7% Defense to All for teammates within 15' (The "Does not include self" tag was removed)
End Cost: .19end/s
Shield Charge:
~1.3 Smashing Damage (Damage Scalar)
Activiation Time: 2.87s
Recharge: 90s
Endurance: 13.52
Attack Type: Cone-- 60ft radius, 30 degree arc. Ten targets max.
70% chacne for .64 mag knockback.
True Grit:
+140.56 HP
+5% Resistance to Fire, Cold, Energy, Negative Energy, and Toxic
End Cost: Auto Power
One With the Shield:
30% Resistance to Smashing and Lethal
15% Resistance to Fire, Cold, Energy, Negative Energy, Toxic
+30% of Recovery
Protection from Disorient, Immobilize, Hold, Knockback, Repel, and Sleep
-60 End after two minutes.
Duration: 120 seconds
Recharge: 360 seconds
End Cost: 2.6
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Basically looks bad then.
I ask people in game "Are they looking forward to it?" and the answer's "No". Must be the most disappointing set to ever come out. An anti climax. Who wants -60 end after 2 minutes?
It's looking like people would make one for the sake of having one. The Talsorian Shield could be a main attraction so well done Babs on a good looking powerset I say.
I am never pessimistic am I? Well atleast this shows I can be.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
Looks bad?!!! Are you mad!!!
Without Phalanx Fighting, it is still 26.7% base def, compared to Ice, which is 18% without EA, and no resistance back up.
Its about 41% slotted. Add in Combat Jumping and you are at the cap without even having to think about IOs or Weave.
And then you have the +150% damage buff.
Unfortunatly there is no way it will go live in such an overpowered state, but it ceratinly doesn't look bad at the moment.
I really should do something about this signature.
Aye once its balanced back down so that its not overpowered it looks like a fairly dull set, and I'm sure that it will be
"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"
Personally, I think it does what I would expect a Shield set to do. Provided the numbers are reasonable when this goes live I will be playing it.
I really should do something about this signature.
Heh, a soft defence capped set without needing Fighting Pool *drools*
Ah, one can only dream I guess...
I wonder if its really that overpowered.
Dispite Ice has lower defence, it has -slow, it has hibernate, endurance drainer and a HP boost. (both have the -dmg aura right?).
So its kinda like SR for tankers, no gimmicks, no heal/bonus/nothing, just lots of def and a once in a while tier9 power.
But i though the dmg aura was first mob 15% and rest lower?
50)Sinergy X/(50)Mika.
(50)MaceX/(50)Encore
Sign the petition, dont let CoH go down! SIGN!
Yes, not counting the damage bonus, I would call it about right.
However, at the moment, the real numbers apear to be showing +15% per mob damage bonus (and no debuff) which puts it well ahead of Fire, supposedly the high damage set.
I really should do something about this signature.
Well, SR has -slow and +recharge, but you need more stuff than SR to make it past the soft cap, while on shields, if they stand as they are (again, one can only dream) you'll get past defence soft cap without Boxing/Tough/Weave, hence you can easily go for Medicine Pool and save a power choice, plus you'll get damage from both your defensive and offensive set in the form of attack and Build Up(ish) and having all your foes dead before you is arguably the best damage mitigation
Heh, if it stands like it is now, DM/Shield scrappers will rule...
SR, translated to tanker defense multipliers would go well over the soft cap.
Hypothetical tanker SR would have base def of 26% without Elude, 41% slotted. Elude busts so far through the soft cap it would make the power a bit silly.
I really should do something about this signature.
I understand now, I have different preferences in my playstle I guess (am quite happy with keldians for one thing).
One think though, there is no knockback power in Shields.
I really should do something about this signature.