What would you change in a Powerset


Amber_V

 

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Blaster Secondaries: /Grenades. I was having loads of fun with Stun Grenades, Tear-Gas Grenades and EMP Grenades I picked up as temp powers on my 22 AR/Ice Blaster. Used up the stun, and I miss 'em. There certainly are enough grenades to go around. The aforementioned, fragmentation, smoke, sonic, flashbang, glue grenades and so on.

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Yum /signed


@Lukas

 

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Oooh, oooh! I got one for Mastermind mercenaries....

1 - Make it so that those dumb level-one minions DON'T go "Ooooh, hey - there's a Wolf Spider with a laser cannon! Stuff gunning him down - let's go punch him to death instead!"

2 - Make it so that the 'Defensive Follow' command means that they stay near me, and NOT do the above.

3 - Make it so that when their health is low, they automatically run back to my side, so that my Twilight Grasp can actually heal them - again, instead of doing both of the above.

Grrrrr...... okay, rant over, I feel better now.


 

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Willpower, give it something to deal with alphas and a self-heal. I'd happily lose the tier 8/9 powers for those.

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Pop tier 9, you reach resist that most can dream off.

My random list:
-Hold weapon while casting 'non'attack weapon powers (traps, forcefield, sonic etc).
-Elec Static discharge, reduce casttime or increase damage.
-Make elec animation not always 'hit' the mob, even if it misses. (or just make it a projectile set).
-Make sonic buffs be casted with the hands or clearly from the mouth, it aint psi-powers as its casted from the forhead.
-Make granite in more flavors (aka different 'outfits').
-Remove the rooted animation 'woo i put my hands in my side, look at me'
-Let all secondairy or primairy be castable _WITH_ a weapon, redraw nightmare (AR/ARCH blaster/corr, scrapper/stalk/brute/tank DB, axe, etc etc - but also thorn assault, spines).
-Make passsive pets (traps FFG) follow their master more accurate (they are currently 'view' driven).
-remove the gayish walking with DB, Bow, spines.
-tone down the 'noise' on earth control.

Then my dreated merc's on MM.
-remove the redraw, completly.
-replace some DoT-powers with instant damage ones.
-FIX the animation normalisation, like AR blaster/corrupter
-remove stealth or make it usefull.
-make snipe usable in shorter range also (they only use it at 100ft or such).
-give turret to commando (it was once with him).
-make medic heal non-interuptable (even non-dmg debuffs interupt him).
-replace serum with a GOOD power, such as airstrike or napalm (its nowhere near the effects of other sets - ok except repair maybe).
Now a 'extreme one', make /TA usable for a gun. So that all the debuffs can be shot from the launch-barrel of the gun (like crabspider or the APP of heroes). redraw is a nightmare.

Even though they claim redraw has been fixed and its within their casting time, its not. I play 12 characters with 1 or more weapons, i loose stupid ammount of time redrawing while they can be easily synergised with their non-weapon seconairy/primairy (like your origen power, always castable).

So overal, make more synergy between primairy and secondairy in all ATs.


50)Sinergy X/(50)Mika.
(50)MaceX/(50)Encore

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Posted

Give us alternate models for our Henchmen. For example Necro could get Banished models (or varients thereof), Vash models and the current models. Mercs could get Council and Malta varients. Bots could have Nemises and Clockwork alternatives. Ninjas could have Tsoo and... erm, pirates or something.

Or fully editable henchies alternatively of course. That'd be cool too.


 

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tinting a hue isnt impossible, just compare vilalin elec and hero elec.


 

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tinting a hue isnt impossible, just compare vilalin elec and hero elec.

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That's was a one-off change done by the devs when transferring a copy of the powerset over to the Other Side.

The earlier post was asking for fully player-customisable power effects.

Which is allowable under the rules of the thread, but also a different (and currently utterly impossible) matter entirely.


 

Posted

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Give us alternate models for our Henchmen. For example Necro could get Banished models (or varients thereof), Vash models and the current models. Mercs could get Council and Malta varients. Bots could have Nemises and Clockwork alternatives. Ninjas could have Tsoo and... erm, pirates or something.

Or fully editable henchies alternatively of course. That'd be cool too.

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This!

And running on water while super speeding

And the ability to pick individual colours for energy attacks please!

Oh and the ability to combinie fly with super speed would also be awesome


@MrMac & @MrMac2

http://faces.cohtitan.com/profile/MrMac/

 

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This!

And running on water while super speeding

And the ability to pick individual colours for energy attacks please!

Oh and the ability to combinie fly with super speed would also be awesome

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Well, i would like to see the blur effect while traveling at super high speed.

Just like many racegames when u pres the nitro button (or just drive fast), the whole screen goes blurry. It would enhance the feeling that you actualy fly superfast, combined it matches the 'flies faster then a bullet' theme.

(afaik its just a 'layer' gimmick, some games you can even just turn it on and off).

Add TP should be faster, like a blink power


50)Sinergy X/(50)Mika.
(50)MaceX/(50)Encore

Sign the petition, dont let CoH go down! SIGN!

 

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1: Mastermind Equip and Upgrade Powers: Make them Passives so when you summon your pets the Upgrades are already there.

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I think it's intentional that resummoning lost minions and upgrading them it meant to be a pain.

I'd allow MM to summon and equip all minions with a single power invocation once after zoning (or entering an instance, etc). That would mean losing a minion in-mission was still a nuisance, but at the start of a mission you wouldn't have to stand around while MM do the summoning dance.


 

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1. Pet window for heroes

2. Customisable colour for super speed.


 

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1. Pet window for heroes

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We have them I always have it on on my warshade/controller. Theres an option to enable it in the options screen i think and also a button to tab in the team button? (click team *do not click find members* and and ontop of tab SHOULD be a pet button i think?)

Edit: But i agree it should be on by default


@Damz Find me on the global channel Union Chat. One of the best "chat channels" ingame!

 

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1. Pet window for heroes

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We have them I always have it on on my warshade/controller. Theres an option to enable it in the options screen i think and also a button to tab in the team button? (click team *do not click find members* and and ontop of tab SHOULD be a pet button i think?)

Edit: But i agree it should be on by default

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Oh! Does this apply for imps?


 

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Qr
tp is already the fastest traveling power when capped for range. Someone did some calculations and he came up with 150 mph


 

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1. Pet window for heroes

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We have them I always have it on on my warshade/controller. Theres an option to enable it in the options screen i think and also a button to tab in the team button? (click team *do not click find members* and and ontop of tab SHOULD be a pet button i think?)

Edit: But i agree it should be on by default

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Oh! Does this apply for imps?

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Aye, I can watch my imps slowly die on my Fire/TA just fine


"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"

 

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1. Pet window for heroes

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We have them I always have it on on my warshade/controller. Theres an option to enable it in the options screen i think and also a button to tab in the team button? (click team *do not click find members* and and ontop of tab SHOULD be a pet button i think?)

Edit: But i agree it should be on by default

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Oh! Does this apply for imps?

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Aye, I can watch my imps slowly die on my Fire/TA just fine

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Aha! Awesome, thanks for the info!


 

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And running on water while super speeding

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that's not half bad, gives ss a better ability.(and hopefully the NCsoft team can link the entity of water to ss, so it's solid when you use ss over it)


 

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And running on water while super speeding

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that's not half bad, gives ss a better ability.(and hopefully the NCsoft team can link the entity of water to ss, so it's solid when you use ss over it)

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Water does not have true depth in CoX. Effectively it just changes your movement animation and has graphical effects. Making it appear as if SS runs on water would not in any way change how SS moves across water.