The guids to fire/kins
Cheers for the info in your guide, might respec Blazo.
No problemo hope you agree with whats written up there
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No problemo hope you agree with whats written up there
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Yeah.. couldn't have put it any better myself.
Ah, almost forgot to post up the current build i'm using for pvp/farming
Here goes, i went for AS MUCH recharge possible without even using sets, i dont understand why people spend billions when they can just do this :
Hero Plan by Mids' Hero Designer 1.4006
http://www.cohplanner.com/
Level 50 Magic Controller
Primary Power Set: Fire Control
Secondary Power Set: Kinetics
Power Pool: Concealment
Power Pool: Teleportation
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Primal Forces Mastery
Hero Profile:
Level 1: Ring of Fire <ul type="square">[*] (A) Damage Increase IO: Level 50[*] (3) Damage Increase IO: Level 50[*] (3) Damage Increase IO: Level 50[/list]Level 1: Transfusion <ul type="square">[*] (A) Healing IO: Level 50[/list]Level 2: Char <ul type="square">[*] (A) Damage Increase IO: Level 50[/list]Level 4: Repel <ul type="square">[*] (A) Endurance Reduction IO: Level 50[*] (5) Endurance Reduction IO: Level 50[*] (5) Recharge Reduction IO: Level 50[*] (50) Recharge Reduction IO: Level 50[*] (50) Recharge Reduction IO: Level 50[*] (50) Recharge Reduction IO: Level 50[/list]Level 6: Smoke <ul type="square">[*] (A) Recharge Reduction IO: Level 50[*] (7) Recharge Reduction IO: Level 50[*] (7) Recharge Reduction IO: Level 50[*] (48) Recharge Reduction IO: Level 50[*] (48) Recharge Reduction IO: Level 50[*] (48) Recharge Reduction IO: Level 50[/list]Level 8: Stealth <ul type="square">[*] (A) Recharge Reduction IO: Level 50[*] (9) Recharge Reduction IO: Level 50[*] (9) Recharge Reduction IO: Level 50[*] (46) Recharge Reduction IO: Level 50[*] (46) Recharge Reduction IO: Level 50[*] (46) Recharge Reduction IO: Level 50[/list]Level 10: Teleport Foe <ul type="square">[*] (A) Recharge Reduction IO: Level 50[*] (11) Recharge Reduction IO: Level 50[*] (11) Recharge Reduction IO: Level 50[*] (45) Recharge Reduction IO: Level 50[*] (45) Recharge Reduction IO: Level 50[*] (45) Recharge Reduction IO: Level 50[/list]Level 12: Grant Invisibility <ul type="square">[*] (A) Recharge Reduction IO: Level 50[*] (13) Recharge Reduction IO: Level 50[*] (13) Recharge Reduction IO: Level 50[*] (40) Recharge Reduction IO: Level 50[*] (40) Recharge Reduction IO: Level 50[*] (43) Recharge Reduction IO: Level 50[/list]Level 14: Teleport <ul type="square">[*] (A) Endurance Reduction IO: Level 50[*] (15) Endurance Reduction IO: Level 50[*] (15) Endurance Reduction IO: Level 50[*] (39) Endurance Reduction IO: Level 50[*] (39) Endurance Reduction IO: Level 50[*] (40) Endurance Reduction IO: Level 50[/list]Level 16: Flurry <ul type="square">[*] (A) Recharge Reduction IO: Level 50[*] (17) Recharge Reduction IO: Level 50[*] (17) Recharge Reduction IO: Level 50[*] (23) Recharge Reduction IO: Level 50[*] (25) Recharge Reduction IO: Level 50[*] (25) Recharge Reduction IO: Level 50[/list]Level 18: Boxing <ul type="square">[*] (A) Recharge Reduction IO: Level 50[*] (19) Recharge Reduction IO: Level 50[*] (19) Recharge Reduction IO: Level 50[*] (21) Recharge Reduction IO: Level 50[*] (21) Recharge Reduction IO: Level 50[*] (23) Recharge Reduction IO: Level 50[/list]Level 20: Kick <ul type="square">[*] (A) Recharge Reduction IO: Level 50[*] (36) Recharge Reduction IO: Level 50[*] (37) Recharge Reduction IO: Level 50[*] (37) Recharge Reduction IO: Level 50[*] (37) Recharge Reduction IO: Level 50[*] (39) Recharge Reduction IO: Level 50[/list]Level 22: Speed Boost <ul type="square">[*] (A) Endurance Modification IO: Level 50[/list]Level 24: Team Teleport <ul type="square">[*] (A) Recharge Reduction IO: Level 50[/list]Level 26: Bonfire <ul type="square">[*] (A) Recharge Reduction IO: Level 50[*] (27) Recharge Reduction IO: Level 50[*] (27) Recharge Reduction IO: Level 50[*] (29) Recharge Reduction IO: Level 50[*] (29) Recharge Reduction IO: Level 50[*] (36) Recharge Reduction IO: Level 50[/list]Level 28: Inertial Reduction <ul type="square">[*] (A) Recharge Reduction IO: Level 50[/list]Level 30: Invisibility <ul type="square">[*] (A) Recharge Reduction IO: Level 50[*] (31) Recharge Reduction IO: Level 50[*] (31) Recharge Reduction IO: Level 50[*] (31) Recharge Reduction IO: Level 50[*] (34) Recharge Reduction IO: Level 50[*] (36) Recharge Reduction IO: Level 50[/list]Level 32: Phase Shift <ul type="square">[*] (A) Recharge Reduction IO: Level 50[*] (33) Recharge Reduction IO: Level 50[*] (33) Recharge Reduction IO: Level 50[*] (33) Recharge Reduction IO: Level 50[*] (34) Recharge Reduction IO: Level 50[*] (34) Recharge Reduction IO: Level 50[/list]Level 35: Weave <ul type="square">[*] (A) Recharge Reduction IO: Level 50[/list]Level 38: Super Speed <ul type="square">[*] (A) Run Speed IO: Level 50[/list]Level 41: Whirlwind <ul type="square">[*] (A) Recharge Reduction IO: Level 50[*] (42) Recharge Reduction IO: Level 50[*] (42) Recharge Reduction IO: Level 50[*] (42) Recharge Reduction IO: Level 50[*] (43) Recharge Reduction IO: Level 50[*] (43) Recharge Reduction IO: Level 50[/list]Level 44: Power Blast <ul type="square">[*] (A) Recharge Reduction IO: Level 50[/list]Level 47: Temp Invulnerability <ul type="square">[*] (A) Resist Damage IO: Level 50[/list]Level 49: Power Boost <ul type="square">[*] (A) Recharge Reduction IO: Level 50[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Empty[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Containment
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[u]Set Bonus Totals:[u]
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data into Mids' Hero Designer to view the build |
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|MTK:$:B*00HCZUDP&SHSPY.:G,_/[H[<6%>:P<&:B!7SIR+J4GG<"<?"GU7"@? .>^4K|
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|-------------------------------------------------------------------|</pre><hr />
One question on the build. Shouldn't you slot an endurance in power boost instead of recharge? I mean, to have more endurance.
[b][color=blue]Coldest War /[color=red]/ Omega Patient[/b]
[url="http://www.the-cow.net/"][color=red]The CoW Network (Blog) /[/url][url="http://www.collegeofwar.com/"][color=blue]/ College of War[/url]
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One question on the build. Shouldn't you slot an endurance in power boost instead of recharge? I mean, to have more endurance.
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Fool! Slot Smoke with 3 End Mods and your endurance problems are things of the past!
No slots in brawl?
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No slots in brawl?
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Well thats your top power wasted right there!
Nice guide, should have put it in general for more exposure
Hope you all like the guide! and try it out maybe for some fun in PvP, i meen theres no way you're gonna find another fire/kin running around in CoH
I would have put it in general, but theres some low life people on these forums without a sence of humor and would just kill the mood of this thread
I'm so glad you agree :P
Personally, I think you have left Whirlwind far too late in the build. Other than that, an excellent guide, and one I am sure will do much to increase the pitifully small number of Fire/Kins in game.
However, it turned out that Smith was not a time-travelling Terminator
Think you forgot to add run speed enh in speed boost, cant have ppl not being at speed cap :<
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Awesome build!
I can see now why there are so many Fire/kins around... the sheer brute force of that build is mindblowing!
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For now. Guess who has a big "nerf me" target painted on their forehead?
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Awesome build!
I can see now why there are so many Fire/kins around... the sheer brute force of that build is mindblowing!
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For now. Guess who has a big "nerf me" target painted on their forehead?
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Believe me they tried before, it aint gonna happen its impossible to nerf it as a combo.
Fire Imps and Hot Feet unbuffable by damage buffs - oh look
It's not impossible, it's not even remotely hard.
Also, nice guide
@Jay Leon Hart
Kerensky: this has nothing to do with underwear
Zwillinger: I put on my robe and wizard hat...
Synapse: I had to resist starting my last post off with "Yo dawg!"
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Fire Imps and Hot Feet unbuffable by damage buffs - oh look
It's not impossible, it's not even remotely hard.
Also, nice guide
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I like to pretend its imposssibe, it makes me feel better alright? :P and yeh i spent for evah on making this guide.
I have now seen the error of my ways.
I'm ditching cinders, flashfire and fulctrum shift ... imps don't need any of the above once I've dropped a smoke on them. After all, if the mobs can't see the imps, they can't hit them, right?
Would get rid of imps too and just ring of fire the lt's and bosses whilst I whirlwind'ed ... but the imps are just too cute to ignore! Besides. Don't want to lose any PVP potential with my fire/kin ( I understand that imps are immune to damage from masterminds created before 1st april? ).
Well worth the respec IMHO. Great guide!
Fahie
The lack of group fly worries me, but I guess a platoon of parachuting imps would make the build too overpowered.
I thank you all :P
Woah, I laughed HARD whilst reading that and alot of the replys! Excellent
Hey, throughout this very factual and persice guide, i will be explaining the rather unsual and underestimated, unused power set of FIRE/KINS. Not many have heard of them, and hardly any are running around in CoH. So were do we begin.
The KB on it is rather helpful, especially for farming, a must have in my eyes

Why Fire/Kins? Simply cas of its sheer class in PvP, I Have to say not a single AT can match to the Fire/Kins class.
Why else? Its rare, unique and something not everyone has or even seen.
So lets begin :
Ring of Fire : Possibly the best power in the set, after bonfire. You put a ring around your enemy to dance in, Damage isn't significant, but will be the only power you will probably spam in PvP. the recharge is incredibly fast. a must in my eyes.(SEts up containment whatever that is)
Rating : 5/5
Char : Not as good, its a hold. but meh, besides for the king of pvp powerset like this, i wouldn't see the point, and the recharge is 1500 seconds
Rating : 1/5
Fire Cages : Pretty nice power, its mainly for other enemies not to get jelous of the one in its ring of fire dancing, so you put rings around all the foes. Not so good if you lose your mind and decide to become an unheard of farming fire/kin recharge is quite quick
Smoke : My favourite power, most amount of damage in this set, and THE power of pvp, can solo AV's with this power alone
Recharge : 2 seconds
Rating : 10/5
Hot feet : This power is useless, especially once you get FS its damage output is pethatic, and again if u go crazy and decide to become a rare farmer its a useless power, supposably it brings down flying peeps in PvP, BUT I DONT believe it.
Recharge : stupid
Rating : 1/5
Flashfire : First AoE stun, useless for farming, useless for PvP, useless power all around
Recharge : slow (apparantly)
Cinders : Pethatic power, recharge is longer then the pets you get in the villains patron powers no damage either, its a AoE hold :S
Recharge : Too Long
Rating : -5/5
Bonfire : Without a doubt THE best power in the set, arguably the game. Amazing damage, enhanced can match the damage output of a blasters nova
Recharge : 15 seconds
Rating : 10/5
Fire Imps : Summons 3 fire monkeys to assist you, useless power and useless damage, fire monkeys also have only 5 HP and aggro the entire map. With FS it reduces there damage, but increases there HP
Thats fire for you, and i think i got my message accross with RoF - its essential.
Now moving on to kinetics, why kinetics? for the fun of running around really fast, leeching all the xp in missions and what else other then REPEL!
right were to start
Transfusion - A pretty useless Heal power, and - regen for the Enemie, its nothing big, usless in PvP & farming, i like the colours though!
Recharge : Slow
Rating : 2/5
Siphon power : Slightly better then fulcrum Shift and single targeted siphon thingy bobby magiggy gives you like damage or whatever, the noise is the best part though.
recharge : slow
rating : 4/5
Repel : Power of CoX universe, Its indeniable thats this power cannot be matched by anything else in CoH. Its pretty, and has awesome noises and looks. You repel away every single enemie in your way and lose endurance for it too, how cool
Recharge : slowish kinda thing
Rating : 10/5
Siphon Speed : You siphon the speed of a foe, so you like ruin his movement speed and recharge speed and give extra to yourself, great for speeding round in missions, letting everyone else do the job while you get xp.
Recharge : Long
Rating : 4/5
increase density : You just like acrobat the peeps. ye
Recharge : too long
Rating : 1/5
Speed Boost : Really not team friendly power, you get to [censored] everyone off, giving them extra speed +rech +rec, you know, its a REALY fun power, and the reaction of teamates is priceless.
Recharge : fast
Rating : 5/5
inertial Reduction : If you dont feel like annoying your teammates with SB you can make them jump incredibley, unrealistic distances. a must have, and this is what farming is about IR.
Recharge : Long
Rating : 10/5
Transference : almost as useless as transfusion, you like take the mobs end away, usless for pvp and for farming and the recharge is pethatic, besides its a selfish power, you wanna have nothing to do with this.
Recharge : slow
Rating : 1/5
Fulcrum Shift : a really really poor power for the last one in the set, in my opinion. you have to go RIGHT into melee range to actually get any of the buff, and its really just suicidal, who needs this when u have siphon power?
And theres no significant change anyway to the damage. If your selfish and suicidal, and not a fan of farming then take this, otherwise dont.
Recharge : Slower then FFM
Rating : -5/5
So to sum it up, kinetics is a rather selfish set, and as a combo however, a really non-end sucking combo and GREAT for PvP'ng, if you want to become a farmer, i'd stick to more rad/rad defenders, or ice/sonic Controllers, Fire/Kins arn't built for that.
Now for the pool powers:
Fighting : Boxing and kick, would be a definite for this, as you're pvp'ng remember? tough is weak, weave is incredible. but if you're farming, then you have nothing to do with this, beleive me.
Fitness : well theres nothing much to say, fire/kin is a realy not bad with the end, so stamina is pointless besides, you have transference (if you bother picking it) to your aid
Flight : the power for PvP, Fly fantastico, hover and air superiority is poor. Group fly is a must, in my eyes.
Concealment : nah phase shift and invis is no use for PvP Like i mentioned, but for farming, can be a treat
Leadership : you wanna have nothing to do with this, believe me.
Leaping : most pointless travel power in the game, very annoying to use, however for farming its pretty useful to have jump kick, the animation is quick and amazing and the damage, is quite significant.
presence : You wanna PvP, get this get challenge, awesome power, will be spamming it with RoF.
Medicine : no point.
Speed : Flurry, flurry flurry and flurry, along with jump kick, you can make a non laughable farming fire/kin, and pvp especially, dont bother wasting your time with hasten or SS, however its a shame hasten and SS are so bad, as whirlwind would be what they lead up to, and with repel you're untouchable.
Teleportation : not very team friendly, but fun to RF your team mates into mobs and get them killed, stacking debt repeatedly, and TP foe is one of the best powers to get for a farming fire/kin.
Well theres my knoweldge of fire/kins shared with you!
<Readers, please keep inmind that this post was obviously a joke between me and a few mates, have a sence of humor!>