Farming - 6 Months on


Alphane

 

Posted

Farming in general keeps supply up and costs at the market down.

Ebil marketeers on the other hand are the people to point fingers at for expenisve prices at the AH/BM.

Things such as DXP caused some prices of salvage/recipes to to soar, some of these have still not stabalised. Recent nerf/buffs to powers and salvage drops have also caused prices to fluctuate also the introduction of the CIM TF caused a drop in arcane prices, and possibly as a knock on the rise in tech.

I dont really know what im rambling about, I suppose really its more that to me at least, Farming when in relation to the market is something to rejoiced and all benefit. If people dont like the prices of AH/BM they need to start moaning about the AH and the way bidding is handled, and how much of a certain thing a toon can hold.


 

Posted

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I do wonder one thing... Is EU short for what?
English United?(subtle hint... It's not)
Perhaps some parts of this "EU" does not have english as the main language... Now what could this mean.
Hmm... Oh right. Perhaps that english is my second language and sometimes I mess up where words are supposed to be(I can't see the difference between to and too).

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awww did I hurt your feelings - soz mate didnt mean to. to and too? theres a difference - I get mixed up between to, too and tsoo. And thx for clarification.

And yeah - agree with antibiotical with regard to price variation and the things that do it.

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Farming in general keeps supply up and costs at the market down.

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not sure abt this - as certainly as there will always be people farming, there will also always be marketeers - something will always be found to profiteer (soz no link for defination)from.

HOwever, as far as IOs, BM/WW, prices are concerned - if I cant afford em, I dont buy em. The game used to run just fine with slotting DOs and SOs - and amazingly - it still can!!

fun for all - including the farmers.

Once again - not saying farming is good or bad. some people do it - thats fine. Wot I am sure is the BM/WW prices is certainly not a good way to judge if farming has a good or bad influence on the game as a whole


 

Posted

I still think that saying "Farming puts more salvage in circulation, therefore this brings prices down, therefore 'yay for famers'" is a little one sided. Not only does it put more items in circulation, it also puts more INF into circulation as well. One could argue that this view in isolation could lead to the conclusion, "More inf means more people have the means to have something NOW with price being no object which drives prices UP; 'booo farmers'"

I don't think any one element or component of the game affects the market prices on it's own; it's a combination of things, and therefore using market prices as a means to justify why you farm, or bash those that do is a little short sighted.

I don't really have a problem with farming per se, but there are a few related things that I don't think do the game any favours. Namely:

1 - Low level players joining farm teams to get to higher levels quickly and then end up with no clue about simple things like agro range later on. I can understand PVP players that would want to do this however, and to an extent I can sympathise with veterans that do this too; the first 20 or so levels on both sides are dull as dishwater when you've done them a couple of dozen times.

2 - Unsolicited fill / bridge requests; although this has drastically reduced in my experience.

Personally, I think farming takes away the "game" side of things and just makes it a dull and repetitive grind fest; I'm not saying it's wrong on that basis, just wrong for me.

(Incidentally for those that don't know the difference between "to" and "too", it's really quite easy.

"I am going TO France. My friend is coming TOO"

Use "too" when the meaning implies "aswell" or "also". Use "to" for everything else unless you're talking about the number between 1 and 3)


@SteelRat; @SteelRat2
"Angelina my love, I'm a genius!"
"Of course you are darling, that's why I married you. Physically, you're rather unattractive"
http://faces.cohtitan.com/profile/SteelRat

 

Posted

Not sure myself I can still add to and too and get five, but hey thats just me


 

Posted

ZOMG! Steel rat!!! Thats makes thigns Tsoo much clearer - thank you

and on a more serious note - ok ok; I have to agree with Ratty's point (1). we've all played with players like that. On the flip side though is the argument that poo players will still be poo players whether they are PL'd or proper levelled.

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using market prices as a means to justify why you farm, or bash those that do is a little short sighted

[/ QUOTE ] - totally agree; and I refer the honourable gentleman to the answer I gave before.

furthermore - "I'm not saying it's wrong on that basis, just wrong for me."

can respect that - which I think probably condenses wot I feel regarding this whole farm or not to farm debate - its fine to have views pro- or against; but to try to impose those views on others is plain wrong.

Farminng is gonna be part of any MMORPGs with an internal market. You have to modify your own behaviour with it - whether pro or con; I certainly do.


 

Posted

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I have to agree with Ratty's point (1). we've all played with players like that. On the flip side though is the argument that poo players will still be poo players whether they are PL'd or proper levelled.

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Indeed we have - the thing that worries me is that there appears to be far more of them than there used to be. I'm not suggesting for a minute that farming is the reason for that, and maybe I've been unlucky with the PuGs I've been getting recently, but I've given up teaming outside of my SG over the last couple of weeks because I always seem to end up on a team full of clueless retards. I remember a time when the clueless txt speaking retard was the odd one out that the other team members used to lightly take the mickey out of until he quit. Now it seems to be the other way around.

Forza Motorport 2 has my gaming attention at the moment!


@SteelRat; @SteelRat2
"Angelina my love, I'm a genius!"
"Of course you are darling, that's why I married you. Physically, you're rather unattractive"
http://faces.cohtitan.com/profile/SteelRat

 

Posted

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ow level players joining farm teams to get to higher levels quickly and then end up with no clue about simple things like agro range later on. I can understand PVP players that would want to do this however, and to an extent I can sympathise with veterans that do this too; the first 20 or so levels on both sides are dull as dishwater when you've done them a couple of dozen times.

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I have to disagree here, it's part of the Veteran badge system I love, I've seen 30+ month vets who suck so hard it's phenomenal. Then I've seen a player that says he's been at it for only a week and they are good and solid team mates. I really do not think there is a real effect here.


Shadowplay - Scrapper DM/DA SL 50
Doctor Storm- Brute SS/Elec SL 50
"speed boosts someone in the face" - Cognito

 

Posted

I don't bother with IOs much, they are mostly too expensive for me to be bothered with. On the occasion when I get a lucrative recipe I'll sell it and get a few minor sets on an alt or two but even then I can rarely sell them at the going rate because the cost to list at the going rate is usually too much, so I have to sell them for less. I don't really mind though, I'm just not inf/ubberiness motivated in MMOs.

As I've said before I do think that allowing farming to reap all the rewards better than all other activities is poor game design. I also think that if a team leaves a mission, whether voluntarily or by a team wipe, the mission should fail. CoX needs more consequences IMO, and I've thought that since day one.


 

Posted

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As I've said before I do think that allowing farming to reap all the rewards better than all other activities is poor game design.

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Hammer. Nail. Head.


 

Posted

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I also think that if a team leaves a mission, whether voluntarily or by a team wipe, the mission should fail.

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Maybe for some mission types, depending on the story - but I'd like to see a mission timer on every single mission, that would be activated only when you entered the door, not when you accepted the mission.


@Golden Girl

City of Heroes comics and artwork

 

Posted

I wouldn't. There are quite legitimate reasons for having to exit a mish and restart it later. Sometimes people have to go AFK and stuff, you know.


@FloatingFatMan

Do not go gentle into that good night.
Rage, rage against the dying of the light.

 

Posted

The day they put timers on all missions is the day I actually construct a prankster like boxing glove on a spring,package it up, put a nice bow on the box and send it to the Devs.


Brawling Cactus from a distant planet.

 

Posted

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The day they put timers on all missions is the day I actually construct a prankster like boxing glove on a spring,package it up, put a nice bow on the box and send it to the Devs.

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The day they put timers on all missions is the day I actually construct a prankster like boxing glove on a spring,package it up, put a nice bow on the box and send it to the Devs.

[/ QUOTE ]

But the timers are usually 90 minutes or an hour - and missions can be done way fatser than that - the idea is just to add a little more sense of urgency to things.


@Golden Girl

City of Heroes comics and artwork

 

Posted

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[ QUOTE ]
ow level players joining farm teams to get to higher levels quickly and then end up with no clue about simple things like agro range later on. I can understand PVP players that would want to do this however, and to an extent I can sympathise with veterans that do this too; the first 20 or so levels on both sides are dull as dishwater when you've done them a couple of dozen times.

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I have to disagree here, it's part of the Veteran badge system I love, I've seen 30+ month vets who suck so hard it's phenomenal. Then I've seen a player that says he's been at it for only a week and they are good and solid team mates. I really do not think there is a real effect here.

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Could you explain which bit you disagree with?

I realise that number of vet badges is not directly proportional to player skill, and also that whether you want a player in your team largely depends on that players attitude and demeanour rather than how long they've been playing, however in my experience, on the whole, from what I've seen the players that are the ones sitting in PI at lvl 5 asking to join farm teams are the LAST ones that really should be, because they'd be better off learning game mechanics in Steel Canyon or the Hollows.

Perhaps I'm using bad examples, or not choosing my wording very well. I just feel that farming in those circumstances promotes a "cheat mode" or "instant gratification", when really to get the best out of an MMO takes time. Levelling a character to 50 in this way cheapens the experience (imo at least), and may even lead to "MOAR HI LVL CONTENT PLX!!!" demands. A player who's done the same farmed mission from 1 to 50, has his shiney level 50 character expecting to experience all the high level "stuff", only to find if he'd done all the content from 1-50 in the first place, maybe he wouldn't have that problem?

Maybe I'm wrong *shrug*


@SteelRat; @SteelRat2
"Angelina my love, I'm a genius!"
"Of course you are darling, that's why I married you. Physically, you're rather unattractive"
http://faces.cohtitan.com/profile/SteelRat

 

Posted

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The day they put timers on all missions is the day I actually construct a prankster like boxing glove on a spring,package it up, put a nice bow on the box and send it to the Devs.

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But the timers are usually 90 minutes or an hour - and missions can be done way fatser than that - the idea is just to add a little more sense of urgency to things.

[/ QUOTE ]Unless you have to suddenly log off. Or want to pick several missions at once, or a dozen of other equally valid reasons.


 

Posted

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The day they put timers on all missions is the day I actually construct a prankster like boxing glove on a spring,package it up, put a nice bow on the box and send it to the Devs.

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But the timers are usually 90 minutes or an hour - and missions can be done way fatser than that - the idea is just to add a little more sense of urgency to things.

[/ QUOTE ]Unless you have to suddenly log off. Or want to pick several missions at once, or a dozen of other equally valid reasons.

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Well, the timer would only start when you entered the mission, so you coud still pick several at once.
And maybe there could be a one time "freeze" allowed of the timer for like 24 hours to allow for someone ahving to log off unexpectedly.


@Golden Girl

City of Heroes comics and artwork

 

Posted

2 days time limit - not 48 hours realtime, but 48 hours game time - plenty of time to farm a mission and plenty of time to finish one. Not that I want a time limit on all missions, but if it had to be done, I'd want something like this.


@Jay Leon Hart
Kerensky: this has nothing to do with underwear
Zwillinger: I put on my robe and wizard hat...
Synapse: I had to resist starting my last post off with "Yo dawg!"

 

Posted

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2 days time limit - not 48 hours realtime, but 48 hours game time - plenty of time to farm a mission and plenty of time to finish one. Not that I want a time limit on all missions, but if it had to be done, I'd want something like this.

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Thats what I was thinking. More like a week though.

There really isnt any legitimate reason for having a mission up for more than a week unless its for farming.


 

Posted

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2 days time limit - not 48 hours realtime, but 48 hours game time - plenty of time to farm a mission and plenty of time to finish one. Not that I want a time limit on all missions, but if it had to be done, I'd want something like this.

[/ QUOTE ]And when you have several alts you only play once every few months?


 

Posted

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2 days time limit - not 48 hours realtime, but 48 hours game time - plenty of time to farm a mission and plenty of time to finish one. Not that I want a time limit on all missions, but if it had to be done, I'd want something like this.

[/ QUOTE ]And when you have several alts you only play once every few months?

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But the timer would only start when you go in the door, not when you accept the mission.


@Golden Girl

City of Heroes comics and artwork

 

Posted

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2 days time limit - not 48 hours realtime, but 48 hours game time - plenty of time to farm a mission and plenty of time to finish one. Not that I want a time limit on all missions, but if it had to be done, I'd want something like this.

[/ QUOTE ]And when you have several alts you only play once every few months?

[/ QUOTE ]

But the timer would only start when you go in the door, not when you accept the mission.

[/ QUOTE ]So you're not going to start any missions unless you know you have the time to finish them.

Also, it'd allow griefing by entering a teammate's mission.


 

Posted

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2 days time limit - not 48 hours realtime, but 48 hours game time - plenty of time to farm a mission and plenty of time to finish one. Not that I want a time limit on all missions, but if it had to be done, I'd want something like this.

[/ QUOTE ]And when you have several alts you only play once every few months?

[/ QUOTE ]

But the timer would only start when you go in the door, not when you accept the mission.

[/ QUOTE ]So you're not going to start any missions unless you know you have the time to finish them.

Also, it'd allow griefing by entering a teammate's mission.

[/ QUOTE ]

Timer would only start when the mission owner entered


@Golden Girl

City of Heroes comics and artwork

 

Posted

You see GG... sometimes just clarifying what you are saying it makes it a bit easier to understand... i have to admit i thought the same thing as Max


 

Posted

Dam im 72 post late do i still have time to sell my pumpkins for halloween???????


 

Posted

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2 days time limit - not 48 hours realtime, but 48 hours game time - plenty of time to farm a mission and plenty of time to finish one. Not that I want a time limit on all missions, but if it had to be done, I'd want something like this.

[/ QUOTE ]And when you have several alts you only play once every few months?

[/ QUOTE ]

Then every few months you would fail a mission. If you decided to pick a mission just before you log off. Which would be odd, but hardly game breaking.