A cool travel bonus for VEATs?


CactusBrawler

 

Posted

Since there is no inherent travel power for VEATs, wouldn't a cool travel bonus be: no travel speed suppression when attacking?

Can't you just feel the PVP joy (and hear the whining of the 'heroes')?


 

Posted

There's no inherent travel power for any AT other than Kheldians, so no, unless everybody gets it.


@Jay Leon Hart
Kerensky: this has nothing to do with underwear
Zwillinger: I put on my robe and wizard hat...
Synapse: I had to resist starting my last post off with "Yo dawg!"

 

Posted

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There's no inherent travel power for any AT other than Kheldians, so no, unless everybody gets it.

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No other AT is an Epic one though.


Brawling Cactus from a distant planet.

 

Posted

That's really the point. Hero epic AT have an inherent travel, VEATs don't. So why not give us a nice little bonus to compensate?


 

Posted

I could agree...
If Hero epic AT's weren't locked out of two entire power pools.
If Peacebringers got access to 'Recall Friend' and Warshades got access to 'Hover'
If ...
(Well you get the point.)


Nuff Said...
Coolio Wolfus leader of Coolio�s Crusaders on Union.
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Posted

[ QUOTE ]
I could agree...
If Hero epic AT's weren't locked out of two entire power pools.
If Peacebringers got access to 'Recall Friend' and Warshades got access to 'Hover'
If ... I only had a brain.
(Well you get the point.)

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Could NOT resist!

Anyways...
I really don't think that the VEATS should get inherant travel powers/bonus/help/whatever. Since I can't say last time I saw a npc crab spider fly.
It would make some minor sense if they had more easy access to the zones via teleport but thats about it.


 

Posted

I could see the point of giving VEATs an inherent travel power but to remove suppression would be over powered IMO.


 

Posted

VEATs don't get an inherent travel power because theya ren't locked out of any pools.

VEATs are already better than keldians anyway, it's Keldians that need buffing.


I really should do something about this signature.

 

Posted

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That's really the point. Hero epic AT have an inherent travel, VEATs don't. So why not give us a nice little bonus to compensate?

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Sure, but give Kheldians mag 4 mez protection in their first power to balance it out, as well as, say, mag 2 protection in each of their shields. While you're at it, make the shields buff your teammates, too. There we go, fair is fair.


@Jay Leon Hart
Kerensky: this has nothing to do with underwear
Zwillinger: I put on my robe and wizard hat...
Synapse: I had to resist starting my last post off with "Yo dawg!"

 

Posted

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There's no inherent travel power for any AT other than Kheldians, so no, unless everybody gets it.

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No other AT is an Epic one though.

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no other AT gets locked out of power pools, either. How about, give one CJ and SJ, and lock out the Speed pool, give the other Hasten and SS, lock out the Jump pool. Sound good?


@Jay Leon Hart
Kerensky: this has nothing to do with underwear
Zwillinger: I put on my robe and wizard hat...
Synapse: I had to resist starting my last post off with "Yo dawg!"

 

Posted

[ QUOTE ]
Since there is no inherent travel power for VEATs, wouldn't a cool travel bonus be: no travel speed suppression when attacking?

Can't you just feel the PVP joy (and hear the whining of the 'heroes')?

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yeah, but that is also why it's a no go, the suppression was brought in for PvP, s they aren't dumb enough to disable it and bring that back just for one AT.


 

Posted

Maybe VEATS could have an inherent Fitness pool powerset, it may not be much, but it gives a bonus to other travel powers and VEATS get thier own inherent powers, everybody is happy

(if you arent happy then your asking for too much)


A total of 14 of my nerves have been harmed in the making of this post...

 

Posted

They have, its called Conditioning.


I really should do something about this signature.

 

Posted

well we can agree tht VEATS could be given some nice abilities but the hero epics need buffing a little first ( and i say they need minor buffs, not mega buffs like some ppl think)


 

Posted

Unsuppressed travel powers for VEATs but nothing else would probably kill PvP balance - was this really worth wasting a suggestion post on?

Lots of NPCs get Super Jump (mainly for if they fall off a high area where the players are, so they can get back) so I had been hoping VEATs would get SJ as their inherent travel (hopefully by means of a permanent jump-pack power), but sadly it was not to be.

Or, going with the natural origin, it would have been nice if they had a "Black Helicopter" travel power - basically they could call down a black arachnos heli to take them to the central point in any Rogue Isles zone, including the one they are already in (could animate a black helicopter flying down out of the sky, but then bring up a load screen and place the player in the centre of the zone they select from a drop-down menu - it would just be a fancy teleport, in gameplay terms).

Or maybe I'm just bitter because I skipped travel powers on my Crab Spider (had too many important combat powers to take) and had to put up with 2-slotted Hurdle + CJ for 30+ levels


 

Posted

Give them a teleportation device, but make them tap co-ordinates on thier gaunlet then teleport themselves, teamates or enemies. a cool travel power just for them that still fits in with the devices they have


A total of 14 of my nerves have been harmed in the making of this post...

 

Posted

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Or maybe I'm just bitter because I skipped travel powers on my Crab Spider (had too many important combat powers to take) and had to put up with 2-slotted Hurdle + CJ for 30+ levels

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Seriously? That's hilarious. I bet you're popular on teams.

No travel supression sounds like a nice inherent, but could lack balance especially considering Conditioning. I like the idea of a long recharge 'Black Heliport' to the center of villain zones, but between the Rogue Isle Ferries and Ouroborus I don't see the need.


 

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Seriously? That's hilarious. I bet you're popular on teams.

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I'll let you know if I ever do any PuGs with him. Tbh I've duo'd all the way with a superspeeder and managed to beat him to a few mission doors (especially in GV - it's only Nerva that was a pain really) - having several hours left of flight packs plus the GvE jump pack helps a lot. Plus 2-slotted Hurdle + CJ is only a few mph slower than 2-slotted Fly anyway.

Also my plans for the Crab from now in is pretty much just TFs - and LRSF/ITF/LGTF don't involve excessive travel. I could have taken SJ, but the only power I could bear to drop is TT: Assault (though I'd rather not) and I kinda think teams would rather I had that than a travel power that is useless inside missions.

Sure, I won't be doing another character without a travel power, but Crab builds are horribly tight if you want to be an AE-specialist and have 6 Arachnobot pets, without skimping on the team-friendly stuff.