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Posts
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Joined
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Agree with Lemur_Lad. I've no problem with the pricing. There's not a single MMORPG on the market that you can't get cheaper now than when released, or that you can't get cheaper as a package with the expansions (besides, clearly the cost of the game itself pales in comparison to the cost of the subscription over several years, yet that money is necessary for their extra development costs).
My only issue is with the lack of prepurchase of the complete package. If I'm going to get the new powersets, I want to start them in the new content. My main interest is to cross them over (desperately want a dp blaster in Rogue Isles, an MM in Paragon city...). So I have absolutely no interest in having early access to the powersets if I can't use the new content. -
I'm honestly not sure how I feel about these sets. I do wonder if you've factored in the different power leveling between primary and secondary set?
The Leader
a secondary pet set will mean getting new pets at levels 2 (tier 1), 20 (tier 2) and 35 (tier 3) --> your strongest pet won't come for 9 levels after an MM
additional pets would then be at levels: 10 (2nd tier 1), 24 (3rd tier 1), 32 (2nd tier 2)
upgrades would be at levels: 10 (1st upgrade), 38 (2nd upgrade)
The other issue would be that your Leader would draw the most aggro for the entire group since his damage would necessarily have to be the largest (just to survive until he gets pets). His defensive toggles would arrive at levels: 1, 4, 16 with the heal at 28. The real issue I see here is trying to balance the amount of def/res with other ATs. Scrapper level protection would far uber-power the AT, especially in the late game (a scrapper with pets! sure personal damage output would be less, but that's made up for by the pets) yet in the early game it would be necessary to keep him alive since he's basically a dominator with no domination and no holds (therefore, mostly moderate damage, long animation powers).
So I would suggest this means one or more of:
- pets would have to be weaker or fewer than MM pets
- no bodyguard mode
- healing power at level 16
- protection much less than scrapper (especially if it is PBAoE for pets also, as suggested)
I do, however, like the general idea of the Charisma inherent
Oppressor
My first impression upon reading this was 'here's a person who plays as a hero most of the time'. The Leader is a potentially uber build for heroes (quasi-scrapper with pets) and the Oppressor (a melee defender!), well, to me it looks like an uber squishy villain.
Apart from...the inherent. A very cool idea, possibly too uber to implement (in teams) but almost useless solo (which is more common on the villain side).
Again, the leveling issue comes into play.
(an aside: it seems to me, you are focusing more on team play, while, obviously, my comments more reflect solo play)
The Oppressor would have to wait a long time to get a decent attack chain going. While they would have a lot of buffs, forcing them to go melee for any damage dealing (esp. with cor level def mods) is suicide except with large groups of enemies (for the inherent to kick in).
For such a melee character, it might be more interesting to build a new set of almost exclusively PBAoE buffs to complement the melee style. But that almost begins to feel like a form of leadership!
Anyway, as mentioned by Sigium, when Going Rogue hits, and the cross-overs start happening, the devs will have little if any incentive to spend time building ATs that are, in general, quite similar to ones that already exist.
One other small point. As Kheldians are an AT unto themselves, you could not have a Kheldian Leader or Kheldian Oppressor -
While every MM dreams of the day they can customise their pet costumes, to hold us over until that wonderful day, why not allow an MM to customise their primary by change the 'pet set'. i.e. MMs could customise their primary by changing the pets that go with the power (imagine pistol toting zombies! or your ninjas suddenly pull out machine guns!).
Honestly, not sure how difficult this would be as I have no idea how the animations are coded, but would be cool. -
Hi all,
I'm interested in doing a large series of self-consistent arcs spanning multiple dimensions and timelines (and character levels/skills/alignments) all relating to a single villain AfterMind who has sinister (obviously) plans for restructuring reality. I'm looking for people interested in collaborating on this project. Several character groups are already created for the project that can be used/tweaked/ignored as needed.
Anyone interested please post here with your global handle and a mission or arc you've done that highlights your skills.
As per my own cv (global @Crossfire Cyclone), you can check the story arc Paragon X: Portents of Doom (ID: 3038) to judge my work if you'd like. -
I really like the idea of using existing NPCs as Patrons. Not only could it open up the possibility of new Patron powers, but it's an excellent way to add in new story arcs. Even better now that there is a Patron power respec coming.
I could envisage Patron powers from some of the mystics like Taraxis or even Demons from Nerva. Some of the 30+ unlockable contacts might be cool for Patron arcs also (thinking of the merc/bounty hunter in Nerva).
Another similar use for such characters could be for adding in short-use special powers, instead of entire Patron power sets, that could be granted upon completion of a special arc. (hmmm, I wonder if this will be possible to do with the I14 architect?) -
Just wondering if I'm the only one who finds it strange that the Halloween event hasn't reached Monster Island. Seems that would be a perfect place to have an almost perpetual zombie attack.
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That's really the point. Hero epic AT have an inherent travel, VEATs don't. So why not give us a nice little bonus to compensate?
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Since there is no inherent travel power for VEATs, wouldn't a cool travel bonus be: no travel speed suppression when attacking?
Can't you just feel the PVP joy (and hear the whining of the 'heroes')? -
wouldn't it be cool to have customized placate animations? Imagine vampire characters vanishing in a swarm of bats, ninja in a puff of smoke, mages and techno characters in their own particular way.
ok, yes this is a request for power customization but...wouldn't it be cool? -
To any of the founders of The Dark Symmetry SG, I inherited your SG in August. I intentionally stayed offline so the leadership would revert but, since no one logged on in 4 months, it didn't. Since it's been almost 5 months now and I haven't heard from anyone, I would like to start running the group properly myself.
However, if any of you still want to run the group, I will hand it back if you send me an in-game e-mail to Neverland Blues from your SG character by January 31. If I don't hear from you by then, I will assume you don't wish the group back and will act accordingly. -
Just wondering if negative prestige has any adverse functional feedback. eg) if I have a Tiny Plot (free rent) and a small SG with low prestige. Then I kick someone and drop into negative prestige--does it affect base functionality?
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Just a few quick comments on an incredibly vast and detailed post.
Many great ideas, and some not so great or unworkable.
Vehicles: in general, you already know the deal. not going to happen. and we already have jetpacks now (3 dif ones for villains). however, I absolutely love the bus stop idea for CoH. That might just make the entire powerset IMO
Desolate plains: a cool idea. i just can't see having the heroes stuck, locked to a building, however. Perhaps, in addition to all the villains, there are also longbow and wyvern - however, it starts to sound like a modified Siren's Call... Still a cool idea with the nuclear facility in the middle.
Suicide missions: harsh! unfortunately, you know within a week the web would have a detailed post on how to do them and within a month super-uber heroes would be everywhere. Still, in someway this could tie into other post suggestions of high end SG-oriented mishs (safeguard or mayhem-like)
extra special abilities: interesting, but in great need of balancing. a blaster will hit his 1000 dmg dealing point very quickly at decent levels (likewise for the scrapper and tanker) but the defender and controller will require considerably longer.
Just a few quick comments (not possible to post on everything!) Some nice thinking :-) -
A serial I'm working on for fun (4 entries to date and several more in progress). It incorporates many of the alts that my sister and I have made and even some that have been unmade.
NOTE: RATED 18+ (recommended for Adults readers only - nothing amazingly graphic, but a justified rating).
Do Supergirls Dream of Blue Spandex?
http://www.writing.com/main/books/item_id/1160645 -
I have a Thug/FF MM (lvl 41). Normally I would agree that FF is the boring set, but my view for this MM was very 'in your face'. So I took the full Thug set, its quite fun blasting away with all the different pistol powers, especially until the mid-20s (empty clips is great on early Mayhem mishs).
To avoid the constant bubbling syndrome, and to give me enough powers for the fitness pool (which I need with my play style) I took only 4 bubble powers - Force bolt (required and an incredibly useful boss control power), personal forcefield (for when times get tough), dispersion bubble (for protecting my boys - not amazing, but enough to notice a difference and not have to keep bubbling), and force bubble (useful for controlling minions or holding ambushes at bay, especially around corners). This set doesn't provide uber defense, but it will keep your game interesting, keep you on your toes and not bubbling all the time (I also have 2 medicine powers for helping out, although didn't take them until late). -
Just wondering if anyone can help. Sometimes in Gladiator matches (playing 1v1 with any number of glads) me or my opponent will spawn mobs equal to our own selection, but with purple name tags (and hostile and not controllable). Anyone know what this is about? Sometimes happens a lot and the person spawning them can be half dead before the real battle even starts.
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For the testing power-type implementation, there could be a gladiator "dangerroom" setting where, instead of your gladiators fighting for you, they fight against you and it could be used in solo or team mode. For some people it could be a way to practice, debt-free. Could be particularly useful for testing different powers and strategies on different enemies (thinking PvE not PvP of course).
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First off, I gotta hand it to the devs. Usually I don't like playing melee characters much, and find tanks boring, but MAN, fury is so perfect. It just makes the AT. Watchin the fury meter just makes you rush from fight to fight and smash, smash, smash. Perfect.
On that note, I had a few small questions regarding building fury:
- Is it based only on the number of attacks you attempt?
- Is there any factor on the "size" of the attack (ie: will a bonesmasher build more fury than barrage?)
- Is there any factor considering the color of your target?
- If it is only on number of attacks, would powers such as flurry (many rapid, weak attacks) be useful for building fury rapidly?
Thanks for any help. -
Haven't seen much discussion on SR and I was hoping for some info or a point to where I can find some.
Specifically:
- does focused fighting stack with dodge? (likewise focused senses with agile)
- does anyone know what percentage of defense are provided for each. Are the toggle powers better than the auto powers, etc.?
- I have a level 11 stalker and I don't see any difference when I use focused fighting (sometimes he even gets hit more!). Has anyone else noticed this (or do I just have to 6-slot it first?)?
- slotting suggestions are highly welcomed.
- is it true that SR will get a defence boost with I7 ?
Thanks for any help.
BTW is there so little discussion on SR stalkers just because so few people are using them?