Whats Wrong with RV


Alvan

 

Posted

Yeah, it would be ~1.2mil as although there are 7 pillboxes the reset is triggered upon either side getting control of 6, and players of the other side are unlikely to go after captured pillboxes when there are still uncaptured ones since they won't get any inf/drops from captured ones.


 

Posted

I think the sheer bulk of this thread tells us something about the state of RV at the mo. :/

Anyone know if it's the same deal in the US? I bet there are too many PvPers there to farm inf, as well as too many proper family fire/kin farmers to make it worth the hassle, but I don't know.


@Rooks

"You should come inside the box... Then you'll know what I mean."

 

Posted

[ QUOTE ]
The situation is usually pretty much under control - RV is a model co-op zone at most times

[/ QUOTE ]

I think this sums it up, however having said that I've seen a wee bit mroe PvP recently there and hopefully as more IO sets are placed into lvl 50's mroe people will coem to the zone and have a nice little fight.

I think the full theme & layout of the zone would be great.... if more people were actively pvping there on a regualr basis!

Oo i can dream !!


 

Posted

Last visit there with my controller (Stela) on Union side, I had quite a bit of fun with some PvP versus a few villains about at the time (I admit I had gone there for a quick bout of speedboosted Heavies to collect basic recipes and ingredients towards invention badges), and I was surprised (and pleased) that Stela actually did quite well with her latest build (which wasn't designed with PvP in mind.)

US side, I think they have a much larger player base and the zone is more frequently a real - um, virtual - war between the heroes and villains.


The Intrepid's / The Institution - Union Server Hero / Villain Supergroups

 

Posted

In reply to the OP:

Warburg has it all, Recluses Victory does not.

In Warburg there are missions, a map task (the Warburg Rocket) which gets you a temp power far quicker and you can fight anyone who stands in your way, hero or villain. It's also the only PvP zone where I can still get PvE missions inside it. Siren's and Bloody Bay don't want to know my lv50

In R.V. the map task requires a certain amount of co-operation or fast and furious involvement, making sure that heroes and villains alternate their captures so you don't 'WIN' because capturing all only nets you half the points required to obtain the temp power. There's no missions at all, it's hero vs villain only and what I think kills it - it's Atlas Park, heroes have just entered the zone from Atlas and most likely travelled through it quite a bit. I would've thought Galaxy would get some love or that it would look more futuristic but it's almost exactly the same except for Wentworths going bust, since it doesn't exist in this possible future. It's just not that engaging. The dimensional shift gets old quite quickly and there's no real consequnce for winning or losing; 5 minutes later and it's back to capturing pillboxes. Even if you do manage to get a mech it's a downgraded lv50 version, one-use only, not the uber-support, lv54 Elite Boss model.

Warburg wins because it's a free-for-all, has missions available to all qualifying levels and a map task that allows you to get up to 3 far more useful temp powers. R.V. is a cross between a mission and an arena map. It would probably work better if there were more people visiting/using it. It also doesn't help that it's the highest PvP zone either.


Tyger (50), Mutation-Controller Mind/FF - oldest Mind/FF on Union
Quote:
Originally Posted by Dispari View Post
I don't know why Dink thinks she's not as sexy as Jay was. In 5 posts she's already upstaged his entire career.

 

Posted

I think Warburg seems more appealing because you can fight anyone including people on your side without having to arrange anything, free-for-all action that seems spretty intense.

Also it has nukes! This is a personal thing really, but I do like seeing the effect of me launching those temp powers and it makes me think my efforts were worth it.

As for RV you do feel after a little while nothing you do makes a difference, I mean I do like how everything changes back after a while and agree that it would be horrible if it didn't, but some people may like how quickly it changes back. I'm not sure about that though, that's just me speculating.

As for farmers in RV, *hands up* I was one of them. But I'm not the type that complained when people killed me on sight because I entered the zone knowing the risks that I'd likely be attacked by everything that showed me hostile. So I'd grab my heavy, kill a few turrets, be killed by someone else as I'm rubbish at PvP, then try again.

People who resort to /b Insult/n00b/overpowered/h4x!! when they die in PvP do really put me off a zone though


 

Posted

[ QUOTE ]
I think Warburg seems more appealing because you can fight anyone including people on your side without having to arrange anything, free-for-all action that seems spretty intense.

Also it has nukes! This is a personal thing really, but I do like seeing the effect of me launching those temp powers and it makes me think my efforts were worth it.

As for RV you do feel after a little while nothing you do makes a difference, I mean I do like how everything changes back after a while and agree that it would be horrible if it didn't, but some people may like how quickly it changes back. I'm not sure about that though, that's just me speculating.

As for farmers in RV, *hands up* I was one of them. But I'm not the type that complained when people killed me on sight because I entered the zone knowing the risks that I'd likely be attacked by everything that showed me hostile. So I'd grab my heavy, kill a few turrets, be killed by someone else as I'm rubbish at PvP, then try again.

People who resort to /b Insult/n00b/overpowered/h4x!! when they die in PvP do really put me off a zone though

[/ QUOTE ]Glad to see you agree with me on those points. And foul comments also tend to put me off as well (Siren's for example).

I've been guilty of farming myself but if I get attacked I either run of fight. Usually it's run but the first time I decided 'not this time' after being irradiated by a corruptor in R.V. I regrouped, flew back at him and smashed him into the ground. This was with a controller though so I had a pretty big hold advantage. I even managed to tackle a brute, almost. Nearly killed him three times before he double-teamed me with another villain. Mind you, I needed the heavy to inflict enough damage on him and it was still only just enough to beat his regen/defenses.

I think another defining problem is the epics/patrons powers. Each one designed to balance out your ATs inherent flaws or boost you in a different way. My controller has self-ra in the form of Conserve power and a damage resist in the form of temp invulnerability. Most people are pretty much balanced out as soon as they get their first ancillary power. Warburg has all the moves less the ancillaries which means your AT is at its peak.


Tyger (50), Mutation-Controller Mind/FF - oldest Mind/FF on Union
Quote:
Originally Posted by Dispari View Post
I don't know why Dink thinks she's not as sexy as Jay was. In 5 posts she's already upstaged his entire career.

 

Posted

Noes, your AT is at its peak at lv50, not at 38, the fact that PPP's are worse than APP's doesn't change that. All in all I don't agree on villains being so underpowered in comparison to heroes, unless it is on really big compensated teams.


 

Posted

[ QUOTE ]
Noes, your AT is at its peak at lv50, not at 38, the fact that PPP's are worse than APP's doesn't change that. All in all I don't agree on villains being so underpowered in comparison to heroes, unless it is on really big compensated teams.

[/ QUOTE ]

spoken as a man with very little experience on villains, try playing some more and repeat that.

Villains are underpowered in terms of heroes by a huge margin due to epics

def and trollers epic res sheilds - 47 % sl res

Villain squishies - 30%

heroes get hibernate, force of nature, web grenade, focused accuracy, a once again permanant mez protection for controllers, powerboost on the same timer as a villain secondary, psi sheilds, snowstorm, fireball, fire blast, total focus, thunderstrike, PFF, a massive self heal and HP boost, TK, ice storm, etc etc etc

ALL top notch powers, go and see the [censored] the villains get, factor in the much lower modifiers that villaisn get (even in primary V primary like controllers V dominators) and then come back with Villains are not underpowered.

If its a villain is giving you a problem its because they are a good player and can work around the deficiencies they have not because they got a pick up and are uber AT


**Acceptable "support" responses**

Its your fault
Its your computers fault
Its your ISPs fault

 

Posted

Some more like how many? I got 2 lv50s, a 48, a 37 and a 28 atm. How much experience do I need so that not only your point is valid?

Besides I did say APP's are better than PPP's, but I can hardly find stalkers or MM's underpowered for pvp, mainly in the zones. Big compensated team arena, as I said, is a completely different thing


 

Posted

[ QUOTE ]
Some more like how many? I got 2 lv50s, a 48, a 37 and a 28 atm. How much experience do I need so that not only your point is valid?

Besides I did say APP's are better than PPP's, but I can hardly find stalkers or MM's underpowered for pvp, mainly in the zones. Big compensated team arena, as I said, is a completely different thing

[/ QUOTE ]

when you illustrate an understanding of how villains work and dont just go for easy street, let me guess, you play a EM/Regen stalker?

tell you what seeing as you dont see villains being weaker, pop a challange in the forums, your villain in arena v their heroes, Im certain plenty of pvp heroes will be happy to oblige.

Stalkers are not remotely a problem for anyone with half a brain, as soon as they are visable a decent player will put them down in 2 hits, scrappers can outdamage AS with their inherant. MMs are useless the minute someone with TP foe or confuse comes along.

Claiming that villains are not underpowered at lvl 50 pvp shows a lack of understanding of villains functionality, modifiers and the fact that they dont work as intended, this is why villains are getting buff after buff after buff. Come to think of it I cant even thing of a single nerf villains have got outside of beta (nerf not bug) that alone illustrates the point.


**Acceptable "support" responses**

Its your fault
Its your computers fault
Its your ISPs fault

 

Posted

I'll duel you anytime on wither my MM or stalker see if it's my lack of understanding or otherwise then. As soon as stalkers become visible? All stalkers are now on stealth cap, they only become visible when they hit, unless u r sr with tactics and FA, in which case u'll see them when they are in AS range.

And besides, PvP is not only arena


 

Posted

[ QUOTE ]
I'll duel you anytime on wither my MM or stalker see if it's my lack of understanding or otherwise then. As soon as stalkers become visible? All stalkers are now on stealth cap, they only become visible when they hit, unless u r sr with tactics and FA, in which case u'll see them when they are in AS range.

And besides, PvP is not only arena

[/ QUOTE ]

Fine, Knight Stalker and Gutts couldnt take down my scrapper on their stalkers in an insanely long FFA and I rate them both very highly, It took them a very long time to put me down when they teamed up to take me out, then it was a case of catching me when i was desperate to go the toilet. (Stryka, BS/SR/Body) We can run around for several hours while you run off healing hoping that headsplitter doesnt crit. Im assuming from your swagger you must be running an oh so rare em/regen

And heres some news for you, if you are managing to AS people thats a reflection on them as opposed to you, PvP build stalkers shouldnt even have it unless you are DM as the prospect of finding a real PvPer standing still is infantesimal, unless of course you are having to team.

and let me guess on your MM, poison by any chance?

Wow way to explore villains.....Look at your own point for gods sake, stalkers are at stealth cap, the stealth IOs were thrown in to allow stalkers to redress the perception wars and get back to the shadows (my own opinion) why do you think the devs allowed such a thing to occur? They have it because they NEED it and if they NEED it then clearly the AT isnt all that.

oh and as for "as soon as they become visible" you become visible when you attack...... or let me guess, you float around in tier 3 stealth waiting for someone to reply to a tell before you will even consider attacking, wow thems l33t sk1lZ u g0t.

and besides, villains isnt just stalkers and MMs.....


**Acceptable "support" responses**

Its your fault
Its your computers fault
Its your ISPs fault

 

Posted

MM is /ff, not poison.Stalker, the lv50 is an EM/regen, aye, as you can have seen on the guides section, u know my spines/sr,although it's built as a stalker hunter in wb (well, was build, as now I can't see them although I got tactics), and the third one is an em/nin.
In arena my stalker vs ur scrapper is likely to end 0-0, as you expect the stalker attack, but that doesn't always apply to the zones. I can't think of a build that can take down a proper stalker on a duel actually. And I also don't agree on stalkers better skipping AS, but that's just me


 

Posted

[ QUOTE ]
MM is /ff, not poison.Stalker, the lv50 is an EM/regen, aye, as you can have seen on the guides section, u know my spines/sr,although it's built as a stalker hunter in wb (well, was build, as now I can't see them although I got tactics), and the third one is an em/nin.
In arena my stalker vs ur scrapper is likely to end 0-0, as you expect the stalker attack, but that doesn't always apply to the zones. I can't think of a build that can take down a proper stalker on a duel actually. And I also don't agree on stalkers better skipping AS, but that's just me

[/ QUOTE ]

Its pretty late here and my less than diplomatic demenour has degraded to rudeness Im sure so I apologise for that but for heavens sake, EM/regen and a FF MM is your basis for "villains are not underpowered" I mean really, you couldnt have less credibility if you tried.....

And for your information a INV/SS will chew your MM up all day long laughing while they do it.

And of course stalker v scrapper will probably be 0-0 seeing as all you are going to do is try to AS and run. And heres some more news, most may not be able to see stalkers but you can hear them and feel them, my fire/dev/cold does more than adequately (runs 2 tier stealth) against stalkers.


**Acceptable "support" responses**

Its your fault
Its your computers fault
Its your ISPs fault

 

Posted

No rudeness in debating, you got your PoW I got mine, tho I doubt much an Inv/SS could get a kill on my MM tbh, lacking the dmg to overcome aid self me thinks, you had one, we could try tho, and also the fire/dev vs my stalker if you wish


 

Posted

[ QUOTE ]

And heres some news for you, if you are managing to AS people thats a reflection on them as opposed to you, PvP build stalkers shouldnt even have it unless you are DM as the prospect of finding a real PvPer standing still is infantesimal, unless of course you are having to team.


[/ QUOTE ]

Tried playing claws stalkers lately? Also, dont go underestimating MMs anymore.. Ive taken the dive against several in arena duels lately, including one traps who said it was her first arena match..


 

Posted

[ QUOTE ]
Also, dont go underestimating MMs anymore.. Ive taken the dive against several in arena duels lately, including one traps who said it was her first arena match..

[/ QUOTE ]

i think, or hope stalk was only underestimating ff mm's. which is fair enough really no way a invul/ss wud beat a good /traps, /poison or /dark mm


 

Posted

[ QUOTE ]
[ QUOTE ]
Also, dont go underestimating MMs anymore.. Ive taken the dive against several in arena duels lately, including one traps who said it was her first arena match..

[/ QUOTE ]

i think, or hope stalk was only underestimating ff mm's. which is fair enough really no way a invul/ss wud beat a good /traps, /poison or /dark mm

[/ QUOTE ]

My thoughts exactly.


 

Posted

[ QUOTE ]
[ QUOTE ]
Also, dont go underestimating MMs anymore.. Ive taken the dive against several in arena duels lately, including one traps who said it was her first arena match..

[/ QUOTE ]

i think, or hope stalk was only underestimating ff mm's. which is fair enough really no way a invul/ss wud beat a good /traps, /poison or /dark mm

[/ QUOTE ]

Unless its an arena match and theres no where for the mastermind to hide while setting up, then things can go downhill fast for a mastermind sadly. As for force fields masterminds i wouldn't count them out theres always detention field and PFF to hide behind, although that would make for a very boring duel


 

Posted

Detention field is useful to get some extra time for ur pets to get ready. An invul/ss tank doesnt do enough dmg to pose a threat alone, mainly after epic armor


 

Posted

[ QUOTE ]
[ QUOTE ]

And heres some news for you, if you are managing to AS people thats a reflection on them as opposed to you, PvP build stalkers shouldnt even have it unless you are DM as the prospect of finding a real PvPer standing still is infantesimal, unless of course you are having to team.


[/ QUOTE ]

Tried playing claws stalkers lately? Also, dont go underestimating MMs anymore.. Ive taken the dive against several in arena duels lately, including one traps who said it was her first arena match..

[/ QUOTE ]

Erm I know MMs quite well and god modes screw up traps and poison at 50 due to the fact that you will not be able to damage them significantly during this time even when they are in the vomiting animation. /dark would do just fine against inv as you can keep your pets going otherwise rapid fire footstomping will turn the pets to mush. My BS/SR hasnt lost against a MM in a 1 v 1 in RV simply because I pop elude and kill the pets via bodyguard, nothing clever, nothing skillful, just damages them far more than I get damaged.

Its not a case of underestimating, its a case of knowing their weaknesses, MMs generally are gods in the zones, right up untill a blaster with TP foe comes in and continues to 2 shot them before they can do anything relegating them to uselessness. They are also a hugely undynamic entity and very easy to avoid. These drawbacks are intentional (now) to create holes in the AT.

And claws stalkers do need rebalancing, hero side they have access to a perma and even double build up, if they didnt need it they wouldnt have it.


**Acceptable "support" responses**

Its your fault
Its your computers fault
Its your ISPs fault

 

Posted

[ QUOTE ]
MMs generally are gods in the zones, right up untill a blaster with TP foe comes in and continues to 2 shot them before they can do anything relegating them to uselessness.

[/ QUOTE ]

But since people play for fun and not to enhance there member they wouldnt switch to a toon with tp foe anyway


My MA IDs:
Fiend Space: 211464