Issue 10 Impact on Roleplayers


Aero_

 

Posted

I'm sure they'd be very interested in some of the technology inside the Scotbot... The very thing that makes it work to be exact.

The case for preservation, a statement from SCC:
'While the possible annihilation of the human race was, uh, would be, an unfortunate possible setback for the expansion of SCC operations in sector ZZ9 Plural Z Alpha, we have chosen to probably use the GX Series to maybe explore possible other fledgling markets. Also we can now definitively announce the possible plans for a new hyperspace expressway for the ZZ9 Plural Z Alpha sector...'



I shall watch, listen and consider before I decide exactly what to do with regard to RP.


 

Posted

I thought Paragon was pretty grim anyway, with the aftermath of the 1st war.


I really should do something about this signature.

 

Posted

[ QUOTE ]
I thought Paragon was pretty grim anyway, with the aftermath of the 1st war.

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At least it was hopeful, rebuilding... now they're going to get a second beating.


@ShadowGhost & @Ghostie
The Grav Mistress, Mistress of Gravity

If you have nothing useful to say, you have two choices: Say something useless or stay quiet.

 

Posted

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I thought Paragon was pretty grim anyway, with the aftermath of the 1st war.

[/ QUOTE ]

Nah, that's Frosty Robot's reflection...

But anyway... Though we won't see them in game as such, there are things that tend to happen in besieged cities in a war.

Martial Law, food rationing, looting, profiteering, increased petty crime, sanitation problems and associated danger of disease, hospital and air raid shelter overcrowding, orphaned kids. Heroes will be called on to repel the invaders, defend hospitals and shelters as well as important buildings, undertake pro-active missions... All SORTS of unpleasant stuff that should allow lots of extra scope for us to experiment with...


@FloatingFatMan

Do not go gentle into that good night.
Rage, rage against the dying of the light.

 

Posted

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Nah, that's Frosty Robot's reflection...

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More Purple Sprite. Frosty doesn't reflect on much other than ice cream.


I really should do something about this signature.

 

Posted

[/color]<blockquote><font class="small">Antwort auf:[/color]<hr />
Of my active characters: Spear, Yukon and Ontario would go back to Canada. Mikhail Romanov would be inclined to return to Russia. For any of those 4 to do otherwise would be against character.

The Scotbot would be withdrawn to prevent its destruction or the possibility of the technology being stolen.

It's not that I'm not necessarily open to new ways of RP, just had I wanted to be in a war game, I'd have bought a war game.

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Well, you have bought a game from a genre where alien invasions are not exactly an uncommon theme.
From the mentioned characters I see none as being totally blocked. Mikhail Romanov could go back to Russia for some time and return to defend Paragon City once the situation is under control in his homeland (which might actually be earlier than in Paragon City).
The same goes for Spear, Yukon and Ontario who could even take turns in defending Paragon City while the remaining two protect Canada from the Rikti... if there is any trust between them.
If any of those really decides to turn his back on Paragon City without even considering possibilities to help both, Paragon City and his homeland, I would be inclined to ask why they had come to Paragon City in the first place.
In my mind I can see plenty of heroes with tears in their eyes deciding against going to defend their home towns because they realize that their only hope for success is pushing back the Rikti to where they came from, united with other heroes and even with villains, while they would be overrun alone in their home towns once Paragon City would fall.
And about the Scotbot... Well, I know nothing about his creators, but they would seem to be very conservative (and mathematically challenged) if they should really withdraw the Scotbot for the stated reasons. A war against the Rikti is not any more dangerous for a given individual than walking deep into Oranbega and Crey would be equally interested in stealing the Scotbots technology. It's just that a war affects more people at once than the 'usual' heroic stuff, but other than that it's not any more or less deadly than other things heroes do on a regular basis.
I could see a longer war putting some strain on the Scotbot's components and him needing some maintenance more frequently, but this should be a small price when compared to all his previous work being for naught because of a successful Rikti invasion.
So, in my opinion it's not about what you can do RP-wise since the characters of your toons should be more complex than a single line of logic code; it's about what you want to do. If you don't want to RP in a world under Rikti attack it's your decision to make up the RP-reasons for them not being in Paragon City. However, if you want to take part in the war it shouldn't be too hard to come up with some reasons for at least some of your toons, much easier than it was for me since you actually know their stories.




If it has
eyes, you can blind it, if it has blood, you can make it bleed, if it has a mouth, you can make it scream.

 

Posted

Very well said Sitriel and i have to agree with you on all points.

It's not about going, "Issue 10 will ruined my RP/RP style" it's about looking at it an seizing the opportunities wrought from the event and beyond.

Don't get me wrong I can understand why you feel I10 will ruin a few things but I personally see it as a great opportunity to expand my character.

As for the 'war game' comment, come on, CoX will hardly be a war game. It's not about tactically choosing where and when to strike the enemy using your squad of highly trained commandos in order to stop a breakthrough in your battle line or picking out the right weapon for you to take out that tank that may have just rolled around the corner. It's not exactly Tom Clancy's advanced war fighter or even one of the Rainbow Six games.

As mentioned this is still very much about the heroics/villainy because that is what the game is about. Comics frequently echo with the sounds of war, heh, right now Marvel is running it's 'Civil War' storyline. You've had battles against alien invaders. In the early years the heroes were actively involved in World War 2 (The famous cover of Captain America punching Hitler in the face kind of makes that point fairly clear) along with Superman urging people to 'buy warbonds'. Heroes and war have gone together for a very long time, infact one could say that war CREATED the best known heroes of today.

It makes little sense to have one and not the other.


Badge Earned: Wing Clipper

A real showstopper!

 

Posted

Choas and Darkness Vs Hope and Order... As Far as most of the Original Comics i Have Read have Had those are the Central Tenants of them.

War is a Very Dark and Depressing Time for People and Generally Spawns Huge Quantitys of Choas in the Form of Raiders, Deserters and Lawlessness.

The Heros/Villians Will be All there is to Stand in the Way of this New Invasion, And As Such are Bastions of Order and Hope. Without Hope, Well.. What the Hells the Point of Doing anything?


 

Posted

I'm really looking at it as a comic book war. I am hoping it will be a lot of fun and a chance for heroes and villains to share a common goal.


 

Posted

Ok Issue #19 of the CoH comic is now up on the US site. This issue starts laying the ground work for the Rikti invasion, and pretty much says the Vanguard are expecting it. Having read this issue a while back it was something I used as the basis of a couple of my IC rumours a little while ago. Go on give it a read.

Warning the comic book is sometimes a little too close to the game. Look out for the mission reward scene.

http://www.cityofheroes.com/comic/description.html