Is a Tanker a Tanker if he/she doesn't have Taunt?


Braddack

 

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I wouldn't kick someone for being a poor tanker either. I would for being the cause of mass faceplantage.

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Where a tanks positioned about an AV can be the cause of a mass team wipe.

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Or the lack of knowledge that quite alot AV's do a nuke at 5%

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Thats tells me you lack knowledge


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

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I wouldn't kick someone for being a poor tanker either. I would for being the cause of mass faceplantage.

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Where a tanks positioned about an AV can be the cause of a mass team wipe.

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Or the lack of knowledge that quite alot AV's do a nuke at 5%

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It's at 25%


 

Posted

A tanker is a tanker if they are good at tanking. If they need taunt to do that, or simply find it makes it easier to achieve, then so be it. I wouldn't hold it against somebody if they didn't have taunt on their tanker, as long as they're capable of tanking without it.

That said, you have to remember that a lot of people don't know how to tank at all - they play their tanker as a more resilliant, less damaging scrapper - and in those cases whether or not they have taunt is pretty much a moot point.


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Posted

Taunt in many eyes is a 'must have' power for the AT that is designed to be a barrier between the mobs and the squishies the power choices of some new tanks can be questionable at times but i've noticed they learn the hard way some don't make it past lvl 16 and mabye it's for the best but those that do often go on to be future team aggro magnets and i salute them


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Or the lack of knowledge that quite alot AV's do a nuke at 5%

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It's at 25%

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See, not many know that


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Posted

Only reading the first post, I can only conform to the origional topic of this thread, namely the title, so I apologise if this thread has moved on slightly and the post makes little sense.

I have always had taunt on Rooks. In fact right now I have two taunts (second taunt because I dropped Stalagmites + couldn't think of anything better).

Sometimes mobs spread out. Sometimes mobs leave your aura (which I don't have, and have no problems tanking without it, but that is for another time). Sometimes its someone on your team's fault, sometimes it isn't. But these situations do occur, believe it or not, and just because someone has done something they shouldn't, if that, I'm not going to let a squishy get ganked just because I want Tough or Weave or Aid Self (granted AS is necessary for Ice tanks though, probably Tough too, but you get my meaning), so I will taunt the said spread mobs, and all those not hit by the first will be hit by the second or gauntleted by my ranged powers (Stone Prison, Fossilise, etc), before I continue punchvoking everyone around me, as it helps keep everyone alive and happy. Just because I thought a power could help me a little bit if I drop Taunt, I wouldn't because, though tanking spread mobs is possible with travel (even for a TPing Stoney, which I tried for a bit and still do when mobs are out of taunt range, which is a rarity), that I should have to stop the rest of the team letting rip with any or all of the powers they choose.

Anyone can tank in a team where everyone helps the tank to take and keep agro, the more challenging tanking (and more fun I think) is where everyone just does their thing and its the tank's fault if they die (which I enjoy when playing Rooks, and partly agree with, if I'm honest ).

Hope this post helps, and I'm not implying mine is the only way, but it is how I get the most fun out of tanking, and the team gets the best tanking out of me.


@Rooks

"You should come inside the box... Then you'll know what I mean."

 

Posted

Build the tank to your style of play , i dont have taunt on my fire/ice tank as blazing aura does a better job in the style i play which is herding mobs. Build a toon how you want and enjoy playin it


 

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Taunt is definately a very useful power as it CAN save lives but it is not an absolute to being a tanker. Because a tanker doesnt have taunt doesnt automatically make them a DDT and a bad player. I take taunt on all my tankers because i find it useful in keeping the enemies attention when herding extra large mobs. However i have teamed with a few tanks who dont have taunt (being a big tank lover i always look at other tankers builds out of interest) and they have done a fine job without it. IMO its the tankers who have neither taunt OR a taunt aura, or those who turn it off when the heat turns up that you should be more worried about. Like any AT they have a role that is EXPECTED and if your toon does not fulfill that expected role you should inform any team who invites you as a matter of common courtesy so they can adjust their tactics accordingly. A lot of teams will complain if you join knowing they were looking for an aggro taker and all you do is scrank.

But to answer the Original question, Like all ATs it depends on the player AND the Build as to whether the tanker is a tanker without taunt.


 

Posted

I say, Yes, an Tanker "can" be an Tanker, even without Taunt.

No Question, Taunt is an extreme powerfull Tool when it come to protect your Group, but even without this Power you can help alot and make the Sun Shine.

Always keep in Mind youre 1. an Hero and 2. an Hero who can resist more Damage as others.

You will have hard Times without Taunt, but youre still an Tanker, able to take agro.
Slot Taunt in other Powers you have so you can hold agro for longer Times shoud help alot.

Braddack


 

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Jees this still going on!!!
There is no reason for a tank not to take taunt, excuses like my builds to tight just dont wash, taunt is more important than an attack unless your going to solo PvP.
You can still tank without taunt but why bother? theres times when your aura and gauntlet (for what its worth sometimes) will still let an enemy slip through and start pounding on a squishie.
A good tank can hold agro without taunt, ive seen proberly no more than 15 "good" tanks in over a year of playing and to be honest all of then had taunt.

i apolgise for the rant 3rd day of non smoking.


 

Posted

The endless debate is whithout end...

OK. Handsup. Who checks out a tanks build when the join a team and looks if they have the taunt power or not.

And, own up, do you get the heeby jeebies when they dont!

(I confess to both)


 

Posted

Nope and nope.

I have taunt on all 3 of my tanks but, on a good team, rarely need to use it.

It's a good power but not essential.


Octavian Vanguard
@ohmsEU and @ohms 2

Badging character: Bimble on the Union server, Badgehunter.com and City Info Tracker.

 

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The endless debate is whithout end...

OK. Handsup. Who checks out a tanks build when the join a team and looks if they have the taunt power or not.

And, own up, do you get the heeby jeebies when they dont!

(I confess to both)

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mmmmkay.... i check tank's builds when they join a team. if it's a stoney or invuln tank without taunt... i worry. to be honest, if it's a perma-GA tank full stop i worry... i've had too many bad experiances in the past with GA tanks who wouldnt know what aggro control was if it clubbed them to death with a 2x4

if it's a fire or ice tank without taunt i'm not really that arsed. tauntelss fire/ice require a different style of tanking, i.e. herd tanking.. but if the team takes that into account and lets them operate properly, they will be a more effective team tank than any perma-GA with two taunts could ever be.


 

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mmmmkay.... i check tank's builds when they join a team. if it's a stoney or invuln tank without taunt... i worry. to be honest, if it's a perma-GA tank full stop i worry... i've had too many bad experiances in the past with GA tanks who wouldnt know what aggro control was if it clubbed them to death with a 2x4

if it's a fire or ice tank without taunt i'm not really that arsed. tauntelss fire/ice require a different style of tanking, i.e. herd tanking.. but if the team takes that into account and lets them operate properly, they will be a more effective team tank than any perma-GA with two taunts could ever be.

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I'm confused... Inv tanks need to herd more than any other tank, without a nice group of minions to protect them they are toast against non S/L damage. Ice tanks gain a little too.


@Unthing ... Mostly on Union.

 

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mmmmkay.... i check tank's builds when they join a team. if it's a stoney or invuln tank without taunt... i worry. to be honest, if it's a perma-GA tank full stop i worry... i've had too many bad experiances in the past with GA tanks who wouldnt know what aggro control was if it clubbed them to death with a 2x4

if it's a fire or ice tank without taunt i'm not really that arsed. tauntelss fire/ice require a different style of tanking, i.e. herd tanking.. but if the team takes that into account and lets them operate properly, they will be a more effective team tank than any perma-GA with two taunts could ever be.

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I'm confused... Inv tanks need to herd more than any other tank, without a nice group of minions to protect them they are toast against non S/L damage. Ice tanks gain a little too.

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fair point. invs do need to herd for def, i was just charging down the aggro management route and ignoring everything else really lol. the point i was trying to make is that invuln tanks taunt aura is the weakest in the game, so they are quite taunt-reliant for keeping aggro...


 

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mmmmkay.... i check tank's builds when they join a team. if it's a stoney or invuln tank without taunt... i worry. to be honest, if it's a perma-GA tank full stop i worry... i've had too many bad experiances in the past with GA tanks who wouldnt know what aggro control was if it clubbed them to death with a 2x4

if it's a fire or ice tank without taunt i'm not really that arsed. tauntelss fire/ice require a different style of tanking, i.e. herd tanking.. but if the team takes that into account and lets them operate properly, they will be a more effective team tank than any perma-GA with two taunts could ever be.

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I'm confused... Inv tanks need to herd more than any other tank, without a nice group of minions to protect them they are toast against non S/L damage. Ice tanks gain a little too.

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fair point. invs do need to herd for def, i was just charging down the aggro management route and ignoring everything else really lol. the point i was trying to make is that invuln tanks taunt aura is the weakest in the game, so they are quite taunt-reliant for keeping aggro...

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Nope, Invincibility has the same taunt magnitude and duration as all other taunt auras. It was fixed some time ago. Patch notes are here.

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Invincibility was looking at the wrong table for its inherent taunt ability. It now looks at the correct table, which will bring its taunt functionality more in line with other Taunt Auras. Additionally, the Magnitude of the Taunt was increased so that it matches the other Taunt Aura power

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If you are getting your info from NoFuture then much of that has not been updated since issue 7 when it was originally compiled.


Octavian Vanguard
@ohmsEU and @ohms 2

Badging character: Bimble on the Union server, Badgehunter.com and City Info Tracker.

 

Posted

personally i want taunt to be able to affect more people as atm it's pathetic and an increase the cap of number of enemies affected by taunt auras /end rant


Heroes: Phobos-, Protector-Bot, Shadow of Ra, Bionic Eye, Entropic Chaos, Strike-Freedom.

Villains: Necron Phobos, Khorne-Berzerker, Full Metal Panic, Smasher Devourer, Degrees Kelvin.

Co-Leader of The Echelon
Visit us at http://www.theechelon.eu

 

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If you are getting your info from NoFuture then much of that has not been updated since issue 7 when it was originally compiled.

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Arg. What do we look for reference now?


 

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Perhaps I was being overly critical when I said much of it hadn't been updated. It's a very useful reference still but there are a few omissions/errors.


Octavian Vanguard
@ohmsEU and @ohms 2

Badging character: Bimble on the Union server, Badgehunter.com and City Info Tracker.

 

Posted

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personally i want taunt to be able to affect more people as atm it's pathetic and an increase the cap of number of enemies affected by taunt auras /end rant

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The taunt cap is in place to stop herding. A good thing if you ask me.


 

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It doesn't work that well tho, the rest of the herd runs in once you start killing the 17 you have with you

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It works well enough to make herding a risky business. I was in a team a few weeks ago with a 7 or 8 man team... tank jumped around "herding" three groups at once...

Can you guess what happened next?


 

Posted

I've always taken taunt on my tanks, but the best bit of advice a very experienced SG tank gave me was get you defences sorted and then get taunt and the big attacks.

You see a lot of scrankers out there who just have the passives, heals and attacks. IMH they are not what I would call a "TANK". If they can't gather and hold the agro from 8+ mobs (and not die) they are not a proper tank.

I once got complimented on my tanking by another 24mth vet in an atta team because I held the agro and mobs until I died to let the squishies run for it. He remaked that it was like the good old days. He and I agreed that it was WoW's fault

To me Tanking is about being first in and the last to run. Your there to keep stuff occupied while the dmg dealers take it out. It can be very very dull tanking like this. But then there was always something really fun about a couple of good fire/ice tanks hearding most of the external freak maps and then ice patch, burn, rinse, repeat.

On the other hand, having an INV/NRG with hasten rip though mobs is also fun.

You'll never resolve this one, it's all a matter of personal pref and taste. If you don't like the tank, kick him and find another one.


 

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ahhhhhhh noooooooooooo dont get me started on the ridiculous aggro limit... if i put as many expletives in one post as i would about that i dont think they'd let me back on the forums for a long while...


 

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I have 2 highish lvl tanks.. one fire / axe, the other inv /ss. The Inv (for me at least) needed Taunt, where as the fire can do without it. I tend to jump in and use Consume to grab agro, and BA with 2 ACC, 2 Taunt and 2 End Rdx is enough to hold it. Additionally, Fireball from the epic set is a great ranged agro-grabber (after all Fire blasters use it all the time in the Hollows, and at least as a tank I'm better equipped do deal with the agro it generates )

With my inv tank I did try and use a similar tactic, but I found that the taunt aura just isn't strong enough.

I'm glad that there are people who have the "So long as the tanker takes the alpha, and most of the agro and I don't die I'm happy" attitude. One of my pet hates are the people who look at your build and decide they don't want to team with you because you don't fit into their preconceived idea. Imo the mark of a good player is someone who can play well and adapt to any team irrespective of the builds (within reason), rather than blame their own ineptitude on a tank that hasn't taken taunt.


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