Grav/Rad?
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Will 2x AM allow perma hasten/perma AM?
[/ QUOTE ]If my maths are right, almost, but not quite (about 10-15 sec downtime on AM, 30+ secs on stamina). If you throw in some IO's that give global recharge boost, then it should be perma or very close.
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With 2x AM will I need stamina too?
[/ QUOTE ]You won't need it propably, especially if you slot the two +recov IO's in radiant aura.
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Duoing with two of these, I felt when planning the builds that the synergy was good between the two sets. However I'm not 100% sure especially for slotting and must/not have powers. Can anyone pick them out for me or link to a guide?
Key thoughts:
Will 2x AM allow perma hasten/perma AM?
With 2x AM will I need stamina too?
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Nope, won't be quite enough, and yes probably, certainly if you plan to use them separately sometimes.
Grav/Rad is a cool combo (Callista is grav/rad), it is worth taking all the rad debuffs you can get and make sure you put them up on any mobs, they make things so much easier.
I don't do hard numbers, but I have nearly 900 hours logged on a grav/rad, so if you want any advise send me a PM and I'll tell you how things worked for me.
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Will 2x AM allow perma hasten/perma AM?
[/ QUOTE ]If my maths are right, almost, but not quite (about 10-15 sec downtime on AM, 30+ secs on stamina). If you throw in some IO's that give global recharge boost, then it should be perma or very close.
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With 2x AM will I need stamina too?
[/ QUOTE ]You won't need it propably, especially if you slot the two +recov IO's in radiant aura.
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So? Issue 9 gone live in Finland then?
Even if it's true you could slot like this there's no way you can count on being able to...not instantly anyway. Wishful speculation from MaXimillion without basis in reality.
I really wouldnt suggest being /rad and not have stamina. It's entirely possible with 2 x AMs...but I would advice against it.
Quick rundown of powers:
Must haves:
Grav:[*]Gravity Distortion [*]Gravity Distortion Field[*]Wormhole[*]Singularity
Rad:[*]Radiant Aura[*]Radiation Infection[*]Accelerate Metabolism[*]Enervating Field[*]Lingering Radiation[*]EM Pulse
Useful:
Grav:[*]Crush*[*]Lift[*]Propel[*]Crushing Field
Rad:[*]Mutation[*]Choking Cloud**
Skippable:
Grav:[*]Dimension Shift
Rad:[*]Fallout
*prefer this personally to lift cos of decent dmg and it sets up containement and the fact it immobs an AV in a single hit
**[i]Wouldnt normally suggest CC but if youre 2 running it it can be very handy. You will need stamina if you take this.
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So? Issue 9 gone live in Finland then?
[/ QUOTE ]No, but if one's planning a duo now, it's logical to assume that I9 will have launched by the time that duo's at any significant level.
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Even if it's true you could slot like this there's no way you can count on being able to...not instantly anyway. Wishful speculation from MaXimillion without basis in reality.
[/ QUOTE ]I didn't say it would nbe easy to acquire the necessary IO's, merely that it would be possible.
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I really wouldnt suggest being /rad and not have stamina. It's entirely possible with 2 x AMs...but I would advice against it.
[/ QUOTE ]One AM gives a bit more recovery than stamina. Running two (nearly) perma would give quite nice boost. With just two AM's I'd still propably recommend stamina, but if you throw the unique +recov IO's into the mix, it wouldn't be all that large of a boost anymore. (I'd propably still take it personally, but that's 'cause I absolutely hate running out of end)
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Quick rundown of powers:
Must haves:
Grav:[*]Gravity Distortion [*]Gravity Distortion Field[*]Wormhole[*]Singularity
Rad:[*]Radiant Aura[*]Radiation Infection[*]Accelerate Metabolism[*]Enervating Field[*]Lingering Radiation[*]EM Pulse
Useful:
Grav:[*]Crush*[*]Lift[*]Propel[*]Crushing Field
Rad:[*]Mutation[*]Choking Cloud**
Skippable:
Grav:[*]Dimension Shift
Rad:[*]Fallout
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I agree mostly with this list, I tried lift for a bit but never stuck with it, crush is a better choice, and there is no good reason to take both, the slot could be better used elsewhere.
EMP is a good 'oops' power, I try not to use it too much, it has a long recharge and the loss of end can be a major blow. But in a team it can save the day if you bit off more than you can chew.
I never really got on with choking cloud either, mainly because of the end issue already mentioned. I thought it would be a good stalker revealer for PvP but it's rubbish for that.
Singularity is a great pet, I use mine to take the alpha strike when I solo, they are invaluable.
Propel is also a good attack, the animation is hugely long and uninteruptable, which can be a big pain if you fire it off just in time for someone else to pop in and kill the mob. The damage is good however and the knockback can be quite useful. Also great for comedy value, especially when teamed with someone who has never seen it used before.
Crushing field is probably my second most used power, since GDF takes so long to recharge it is the only group power you have left, I recommend taking it.
Mutation is handy, but if you want to skip it you can take a try of wakeys instead.
Fallout I tried, but the range on it sucks, the damage is mediocre and you need someone to have died on your team to use it. It's worth it to upset them by making use of their corpse, but to be honest it was a passing novelty.
Dimension shift is a dark horse. I used it, I think it is a good power, but I took it out of my build. Too many people don't like it and will actively complain if you use it, or fail to understand what is going on. I set up a bind to fire off the power that told people I had used it. If however you always team with the same group, then take it, as long as everyone knows what is happening it can take 50% of the enemies out of the fight whilst you deal with their friends, which is very useful.
Thanks for the tips all, this will be an i9 build mainly as one player Duos tend, in my experience, to take longer to level than solo or playing with friends. This will be 2nd real duo the first got stuck at 16 ish but one half is still playing
Choking Cloud i'm not sure on since your pet comes with an automatic repel, although once Singy starts attacking someone he doesn't move about much. I've found Grav is a great ranged controller so you mightn't find CC as useful as a Fire would.
Wormhole & Lingering Rad combo probably means you don't really need Crushing Field too much, slowed stunned minions won't get very far (I use Wormhole > Glue Arrow in the same way and am planning to drop CF because of them). Crushing Field can get you unwanted aggro too.
I love Propel but am semi-debating if Lift would be slightly more flexible with the quicker animation time. Wondering what the DPS difference would be.
Always use Wormhole from cover as it doesn't need LOS for either the targetting mob or the destination. Wornmhole into a corner followed by AOE immob or slow and the Rad toggles. Playing "Its Raining Men" with mobs outside is always fun too by Wormholing em straight up above you.
Singy is probably my favourite troller pet (I've imps and Phanty on other toons). Lead him to a doorway to block, stay at the side and Wornhole mobs from the next room nice and close. Any you miss will try and get you but meet Singy enroute and be repelled and attacked. He can't be healed but he'll like AM a lot (who doesn't)
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EMP is a good 'oops' power, I try not to use it too much, it has a long recharge and the loss of end can be a major blow. But in a team it can save the day if you bit off more than you can chew.
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Huh?? I use it everytime it comes up, as an opener. EM means a mob for free!!
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EMP is a good 'oops' power, I try not to use it too much, it has a long recharge and the loss of end can be a major blow. But in a team it can save the day if you bit off more than you can chew.
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Huh?? I use it everytime it comes up, as an opener. EM means a mob for free!!
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There is a debate in my mind about many slow recharging powers (and this includes domination)...
If you use it as soon as it comes up it does mean "mob for free", BUT it means it probably wont be available when the S hits the F - and therefore it can mean a "team wipe for free".
Personally, I tend to use these when the odds start turning against the team. The team should be playing against an enemy that it can overcome reasonably often without needing recurse to these powers - for the simple reason that these powers will not always be available.
EMP is THE AoE hold in the game, the others are just EMP wannabe's.
The Grav AoE is probably enough of a Holy Dogs Mess power, EMP is a much nicer opener
"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"
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Will 2x AM allow perma hasten/perma AM?
[/ QUOTE ]If my maths are right, almost, but not quite (about 10-15 sec downtime on AM, 30+ secs on stamina). If you throw in some IO's that give global recharge boost, then it should be perma or very close.
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I did the math some time ago and remember it to be longer, can you show me your math with even lvl 3 SOs?
50s
controllers: Ill rad , grav rad, fire kin, ice kin
blaster: ice em
scrapper: spines sr
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Will 2x AM allow perma hasten/perma AM?
[/ QUOTE ]If my maths are right, almost, but not quite (about 10-15 sec downtime on AM, 30+ secs on stamina). If you throw in some IO's that give global recharge boost, then it should be perma or very close.
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I did the math some time ago and remember it to be longer, can you show me your math with even lvl 3 SOs?
[/ QUOTE ]AM duration: 120 seconds.
AM recharge: 422 seconds.
Total recharge buffs: 95% + 70% + 60% = 225% (3 SO's (approximate value), hasten, 2*AM)
Recharge: 422 / (1 + 2.25) = 130 seconds.
However, it'll be bit longer than 130 seconds, since both AM's and hasten drop at 120 secs.
Oh, and in that quote, I meant to say 30+ on hasten, not on stamina >_>
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Will 2x AM allow perma hasten/perma AM?
[/ QUOTE ]If my maths are right, almost, but not quite (about 10-15 sec downtime on AM, 30+ secs on stamina). If you throw in some IO's that give global recharge boost, then it should be perma or very close.
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I did the math some time ago and remember it to be longer, can you show me your math with even lvl 3 SOs?
[/ QUOTE ]AM duration: 120 seconds.
AM recharge: 422 seconds.
Total recharge buffs: 95% + 70% + 60% = 225% (3 SO's (approximate value), hasten, 2*AM)
Recharge: 422 / (1 + 2.25) = 130 seconds.
However, it'll be bit longer than 130 seconds, since both AM's and hasten drop at 120 secs.
Oh, and in that quote, I meant to say 30+ on hasten, not on stamina >_>
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I think that only works on the first cycle though. AM and Hasten don't sync up, so every cycle of AM, the gap will increase, making the downtime longer, until the two powers start synching up again.
Oh well gave up on these two, don't like Rad much remade as Grav/Kin and now I'll make a pair of fire/kin corruptors instead
Bah. Grav/Kin are a dime a dozen.
Real men go Grav/Trick Arrow
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Real men go Grav/Sonic
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There, fixed that for you Carni .
CoX 50s: <ill/rad> <ice/ice> <fire/kin> <grav/sonic> <ice/storm> <earth/kin> <kin/elec> <cold/psy> <thugs/dark> <fire/dark> <dark/elec> <night widow> <EM/ninj> <mind/icy>
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Lunatics go Grav/Sonic
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There, fixed that for you Carni .
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Fixed the fix
As for Grav/Kin do you really want to spend your being the Speed Boost munkie?
Although with ID & Speed Boost your Singy would be a great tank, plus you've got SS & Haste to bring him back if he does die.
But you miss out on the beauty of Wormhole > Oil slick arrow > Taser > Disruption Arrow if you don't go Grav/TA (I throw an Acid and a glue arrow in here too just to make sure no-one gets out).
I'm playing a duo...
Yes I want to be a SB monkey, in fact I'll have two. Thus allowing lack of fitness. SB and Stamina both at 20 AM in /Rad is very good and I like it but I'm not a fan of the other debuffs, nor of the fact within the way I manage to play two characters at once I am unable to easily debuff a whole group. I get one target double debuffed, which isn't ideal. If I were just playing with another person then I might hang on but the idea of the character is that they are easy to play with another identical character...
Equally I won't be teaming normally, as most people don't understand how the system works and I find buffing a team extremely annoying. The characters are designed to buff each other not other people.
Duoing with two of these, I felt when planning the builds that the synergy was good between the two sets. However I'm not 100% sure especially for slotting and must/not have powers. Can anyone pick them out for me or link to a guide?
Key thoughts:
Will 2x AM allow perma hasten/perma AM?
With 2x AM will I need stamina too?