In the cage!!!
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A dominator can stack over .... 3 clear mind in around 12 seconds.
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How long will it take a blaster to kill a dom in a handful of shots? The catch 22 situation seems pretty obvious.
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sum1 buy this man a crate of beer
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Seems he's had more than enough to drink already.
My MA IDs:
Fiend Space: 211464
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Seems he's had more than enough to drink already.
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If you're gonna argue, keep it ideological guys . . .
@Rooks
"You should come inside the box... Then you'll know what I mean."
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A dominator can stack over .... 3 clear mind in around 12 seconds.
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How long will it take a blaster to kill a dom in a handful of shots? The catch 22 situation seems pretty obvious.
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sum1 buy this man a crate of beer
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Seems he's had more than enough to drink already.
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Hahah that's funny
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Seems he's had more than enough to drink already.
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Maybe we should all keep drinking until you start making sense.
@Synaesthetix
"Here, take some more bees with you. You may need them."
Union: FU//LoUD
"that Syn is that that" - Mothers Love
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Oh GOD STOP COMPLAINING ABOUT CLEAR MIND.
I can count the Empath's that can keep 3 CM's on an 8man team on one hand.
A lone empath at the [censored] hospital doing nothing but buffing people going out shouldn't be any god damn problem for competent players even if they are playing outside the Hero base.
Jesus.
Edit: This was mostly aimed at MarquandDance and others that are crying for a CM nerf.
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Okay, time to take a deep breath and step away from the keyboard, I think.
And time for everyone else to bring this thread back on-topic, stop the discussion of beer drinking, and focus on the ideas being discussed rather than the people discussing them (or their individual competence/lack thereof in PvP).
Hm only a partial solution, the cage still needs counters. I suggest atleast nerfing its acc in PvP. But I would love a true counter.
50s
controllers: Ill rad , grav rad, fire kin, ice kin
blaster: ice em
scrapper: spines sr
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If you want to let an empath stack 20 cm on someone, I will say it again, you deserve to lose.
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What about two empaths on a 8 man team? should it be hard to keep 5 cm on the rest perma?
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A dominator can stack over tank unyielding in 4 seconds, 3 clear mind in around 12 seconds. CM in no way negates their inherent. You also seem to think that AS is a stalkers inherent, which it isnt. They can still quite comfortably get a guranteed crit from hide no matter how many CM are around.
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Both cases on afk peeps i take? what is the opposite team supposed to be doing while the domi keeps on spamming holds on and on? specially when they can 2shot it. About stalkers, AS is really rare in team pvp, not for CMs but for the movement. On monday nights i use it only on peeps that are close to me and use TF without kiting, which happens once every 4 games. You say I seem to think AS is the stalkers inherent, nevertheless you seem to think stalkers' inherent is invis/stealth+hide which is not.
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And I totally agree with Extremus, if you're finding 1 empath not moving from the hero hospital that much of a problem you need to ask yourself whether it's really the empath that is the problem.
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Dunno if that was aimed to me or it was just to save time and not start a new thread, as I rarely go to sirens and never said a thing about empaths there
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Hm only a partial solution, the cage still needs counters. I suggest atleast nerfing its acc in PvP. But I would love a true counter.
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Now on that we agree. Cages were overpowered as they were for pvp, it's fine they nerf them. Thing is, there are more powers that are overpowered too. I also think that a counter would be better than simply reducing it's time tho. Giving caging/phase resist to some power in a not common build, to have it revamped, would be much better imo
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Hm only a partial solution, the cage still needs counters. I suggest atleast nerfing its acc in PvP. But I would love a true counter.
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Now on that we agree. Cages were overpowered as they were for pvp, it's fine they nerf them. Thing is, there are more powers that are overpowered too. I also think that a counter would be better than simply reducing it's time tho. Giving caging/phase resist to some power in a not common build, to have it revamped, would be much better imo
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I've always thought if you use phase shift you should be able to escape dimensional shift and interact with non phased players again. Likewise, 2 phased players would be able to slug it out, but couldnt interact with non phased players in any way. The idea being that you can be in phase or out, and can interact with anyone who's phase status is the same as yours. Bit of a stretch to apply that "logic" to pff and sonic cage though, plus I'm just thinking out loud anyway :O)
My MA IDs:
Fiend Space: 211464
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Hm only a partial solution, the cage still needs counters. I suggest atleast nerfing its acc in PvP. But I would love a true counter.
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I think o2 boost from the storm set would be a nice counter. Storm was hit hard with nerfs over the last while and needs a bit of lovin imo. That would be a nice buff without affecting its daul chances.
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Both cases on afk peeps i take? what is the opposite team supposed to be doing while the domi keeps on spamming holds on and on? specially when they can 2shot it.
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Obviously this would happen if the dom were solo, which is probably from which some people get their negative opinions of Dominators from. With a proper team, brutes, thermals, et all, a buffed dom should be able to pull off the number of required holds without getting ganked, and if he cannot, it is because the hero team is much better than the villain team, not because dominators need rewiring.
@Rooks
"You should come inside the box... Then you'll know what I mean."
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If you want to let an empath stack 20 cm on someone, I will say it again, you deserve to lose.
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What about two empaths on a 8 man team? should it be hard to keep 5 cm on the rest perma?
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unless the other team is very bad theres no way 2 empaths are gonna perma stack 5 cm on the rest of the team and they shudnt ever want to either
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You say I seem to think AS is the stalkers inherent, nevertheless you seem to think stalkers' inherent is invis/stealth+hide which is not.
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its not and neither is stamina to any toon, you'd just be plain stupid to not want to take it to make ur toon a great deal better
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I've always thought if you use phase shift you should be able to escape dimensional shift and interact with non phased players again. Likewise, 2 phased players would be able to slug it out, but couldnt interact with non phased players in any way. The idea being that you can be in phase or out, and can interact with anyone who's phase status is the same as yours. Bit of a stretch to apply that "logic" to pff and sonic cage though, plus I'm just thinking out loud anyway :O)
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now thats an idea i like
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I've always thought if you use phase shift you should be able to escape dimensional shift and interact with non phased players again. Likewise, 2 phased players would be able to slug it out, but couldnt interact with non phased players in any way. The idea being that you can be in phase or out, and can interact with anyone who's phase status is the same as yours. Bit of a stretch to apply that "logic" to pff and sonic cage though, plus I'm just thinking out loud anyway :O)
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now thats an idea i like
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I don't! Imagine Phasing to escape from some nasty Ice/EM blasters only for them to Phase also and carry on mushing you
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Both cases on afk peeps i take? what is the opposite team supposed to be doing while the domi keeps on spamming holds on and on? specially when they can 2shot it.
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Obviously this would happen if the dom were solo, which is probably from which some people get their negative opinions of Dominators from. With a proper team, brutes, thermals, et all, a buffed dom should be able to pull off the number of required holds without getting ganked, and if he cannot, it is because the hero team is much better than the villain team, not because dominators need rewiring.
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True words. Domi's CAN be really good.
I've been on a few teams with a domi on monday pvp night against other good teams where the buffers did an excellent job on me i got many kills- in fact i got shitloads and outdoing the ice/em and whatsoever (there was no cager in my team!! )- and I really made a difference!
Mezzing even with domination on isn't really what it's all about when CM/Thaw is flying around plenty and really hard to get that really going. No matter what ppl say about it, against teams with 2 or more emps/thermals/kins imo stacking holds many times shouldn't be your primary focus and can be considered a waste of end, time and mobility... For the biggest part it was the sheer power of my dominated and buffed (fire) secondary that really laid down the hurt. Ofcourse my team won.
On the other hand i really felt the difference when i wasn't properly supported when in another team and i was the primary ganked target and dying LOTS. Ofcourse my team lost
I think in general it's just ppl underestimate dom's and hence they are thought of as 5th wheel on the wagon first to be sacrifised...
But oh if a good dom is supported well he can play like a proper blaster (so not a blapper) with more ranged attacks and added control and in this state can really wreck up the opposing team
I must agree alot of the time its much easier to attack when they are CMed but I was making a point for all those blunt doms who do no damage in Sirens, like /psi or /nrg
@Rooks
"You should come inside the box... Then you'll know what I mean."
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I must agree alot of the time its much easier to attack when they are CMed but I was making a point for all those blunt doms who do no damage in Sirens, like /psi or /nrg
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/nrg? --> TF
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I must agree alot of the time its much easier to attack when they are CMed but I was making a point for all those blunt doms who do no damage in Sirens, like /psi or /nrg
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/nrg? --> TF
Oh I thought TF was at 35 lol
Sniper Blast, what the hell is that doing at 35 lol.
Bit of a one-trick-horse though, /energy, and TF leaves you vulnerable. No aim or BU or any dmg buff save for domination either.
/ice is a bit poor in sirens too, adding to my list.
@Rooks
"You should come inside the box... Then you'll know what I mean."
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/ice is a bit poor in sirens too, adding to my list.
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...
I'd love to know which Dominator secondary you think is actually good in Sirens. Are you speaking from personal experience here, or just from looking at the sets on paper?
@Synaesthetix
"Here, take some more bees with you. You may need them."
Union: FU//LoUD
"that Syn is that that" - Mothers Love
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/ice is a bit poor in sirens too, adding to my list.
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...
I'd love to know which Dominator secondary you think is actually good in Sirens. Are you speaking from personal experience here, or just from looking at the sets on paper?
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im 99.9% sure hes joking ...at least i hope he is lol
Yeah if I wasn't so tired I probably would have gone on to say Fire (even though its probably the best lol), Thorn and its Aim ftw
@Rooks
"You should come inside the box... Then you'll know what I mean."
/rad is the best PvP domi secondary without a doubt. It makes you hit a lot more with your AoE holds And it does -regen/resis/accu/dam too!
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Oh GOD STOP COMPLAINING ABOUT CLEAR MIND.
I can count the Empath's that can keep 3 CM's on an 8man team on one hand.
A lone empath at the [censored] hospital doing nothing but buffing people going out shouldn't be any god damn problem for competent players even if they are playing outside the Hero base.
Jesus.
Edit: This was mostly aimed at MarquandDance and others that are crying for a CM nerf.
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sum1 buy this man a crate of beer
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5 or 6? You should try and pvp with some other people than the same old good faces. If you think it's hard to play an empath in team pvp, go try a non empath troller
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i dont think its hard to play an empath in team pvp at all, i think its hard to play any AT well in team pvp. Play a non empath troller? I have 1 thx and imo keeping 7 ppl alive is a lot more challenging and fun