The Most powerful in the CoX universe...
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He can also create, fix or disassemble almost any technical device in existance.
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Define 'create'.
And if he has control over all forms of energy he is effectively invulnerable. What powersets does he have?
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Posts are OOC unless noted to be IC, or in an IC thread.
energy/devices blaster, and by create he can make things to do whatever he wants them to, but only if he sees it as nessasary. So he wont be making a 'god mod bot' any time soon
I am the Blaster, I have filled the role of Tank, Controller and Defender
Sometimes all at once.
Union EU player! Pip pip, tally ho, top hats and tea etc etc
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See, I'm not sure how that can work.. Beet, IIRC, is a robot yes? How can a machine be able to manipulate mystical energy? Never come across a machine that can handle magic.
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My character US Angel has a theory concerning magic that might just fit. US Angel is a tech heroine who has taken an active interest in trying to understand magic to possibly harness with her Powersuit for use against the demonic villain "American Nightmare" (Long story!). Her theory is magic is uncategorised energies operating on various frequencies. She believes if she can get her instruments to both register and analyze so called magic energy, she can adapt her own technology to control it. Its just a matter of finding the correct frequency for a given energy source. Of course because most magic doesnt follow the normal rules of physics so she hasnt broke that code yet. Saying that though what is perceived to be fact sometimes does change, (the Earth is Flat, discvery of DNA etc) so there is nothing to say some techie might rationalise magic(well certain frequencies!), and harness it
(As a side note popped down to the statue first time last night. Was quiet but id like to thank those i did see, and especially Alfred for keeping an eye on me!)
I guess you picked up a bit of Resistance from an Ancilliary Pool, so you have (perhaps) some right to the energy manipulation thing at this level.
'Make' and 'Create' are two different things. Make implies building from parts or scratch. Create implies "summoning out of thin air." Making can take time, require the right parts, and can be easily handled in normal roleplay. Creating things can break any plot where the GM hasn't sealed it down with Statesman-grade Duct Tape.
Disclaimer: The above may be humerous, or at least may be an attempt at humour. Try reading it that way.
Posts are OOC unless noted to be IC, or in an IC thread.
Ah, sorry for not paying attention in english class then
I am the Blaster, I have filled the role of Tank, Controller and Defender
Sometimes all at once.
Union EU player! Pip pip, tally ho, top hats and tea etc etc
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Her theory is magic is uncategorised energies operating on various frequencies. She believes if she can get her instruments to both register and analyze so called magic energy, she can adapt her own technology to control it. Its just a matter of finding the correct frequency for a given energy source.
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Unlikely. You don't have a science background I take it?
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Of course because most magic doesnt follow the normal rules of physics so she hasnt broke that code yet.
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If science ever does classify some component of magic, then it isn't magic anymore, it's science. By definition, magic is something science can't classify, quantify, or detect.
Disclaimer: The above may be humerous, or at least may be an attempt at humour. Try reading it that way.
Posts are OOC unless noted to be IC, or in an IC thread.
As i stated its her theory! Magic can also be a label to classify anything we dont under stand.
Case point: Colonial troops firing on spear wielding natives. "arrrgh they have magic boom sticks!". Reality guns are merely a technology alien to them.
As for US Angel her abilities are tied to technology so she is trying to rationalise something she doesnt understand into somethiing she does. She does have a nice little ward inscribed on her armour by someone else but she just doesnt understand the mechanics of how it works(temp power given in game). Please dont think that US Angels opinion on magic is correct as she will openly admit that she doesnt have all the facts, however that will not stop her looking into it further.
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Unlikely. You don't have a science background I take it?
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Nope you are right I dont, but then im not a real superhero, not female, not American(though I did grow up around them), or a multitude of other things I pretend I am or do in game. I do try to play my characters in such away that I feel can be rationalised but obviously my own knowledge of a given subject will shape how I play or think about something.
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Please dont think that US Angels opinion on magic is correct as she will openly admit that she doesnt have all the facts
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That's the other delightful thing about a consensual roleplay environment (that usually results in friction ), no one's theory is right or wrong.
Here's the 'War Crow' theory of magic, just for the hell of it: Magic is the unacknowledged ability of some entities to manipulate reality with their mind. This neatly covers magicians, magical creatures, mad scientists, mutants, and anything else that does things they shouldn't.
For a while (about half of a mili-second), War Crow became the ultimate expression of this, able to see, feel, and understand all of reality. And that was right before he got told he couldn't be allowed to have that kind of power.
Now he's an accomplished magician and swordsman, who also happens to run an international courier company specialising in using super-powered couriers so you know your package is always going to get there.
Disclaimer: The above may be humerous, or at least may be an attempt at humour. Try reading it that way.
Posts are OOC unless noted to be IC, or in an IC thread.
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and anything else that does things they shouldn't.
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...Does that include robots, or tech heroes who figure out how to manipulate mystical energy?
Should US Angel actually figure out a way of harnessing magic via her powersuit she will argue that she has merely managed to classify a previously unclassified energy frequency. Of course the reality would very well be "that girl in the powersuit just summmoned the purple binds of Sniffit!"
This is getting totally off-topic. Shifting to another thread. You should be able to spot it.
Obviously, if anyone else wants to stuff their oar in, feel free.
Disclaimer: The above may be humerous, or at least may be an attempt at humour. Try reading it that way.
Posts are OOC unless noted to be IC, or in an IC thread.
Sorry for the earlier slight derailment of thread. However going back to the original question...
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So I was just wondering, what characters do you hold that benefit from the non define universe?
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Because of the influence system(which we are constantly being told is not cash!) and not being told we have X amount of dollars in our account my main Britanic can be a wealthy Architect and construction tycoon in his civilian identity.
Because of sketchy details and lack of rostas on some of the games background hero groups my hero Knightwatchman(III) can be a former member of the Midnight Squad who's disembodied spirit now occupies the body of murdered Knightwatchman II.
And there is other stuff. Not exactly ground breaking, but in a very defined universe someone would probably say that X cant happen or Y does not make sense because of Z, etc.
Hmmm...
Well I have the Scotbots... Theoretically capable of providing your request for anything by wringing the universe through the IID. However the Scotbot is limited by so many eccentricities, illogical rules, attitude, indifference, incompetence, misunderstanding and general stubborness.
I have no qualms with the fact that this may be seen as "godlike" playing. Try and get something that isn't food, drink or fundamentally useless out of a Scotbot and I'll drag it into a comedy routine, which is the purpose of the Scotbot. Light relief from the never-ending rain of low-grade angst at GG.
None of my other characters are in anyway uber...
Well, Alfred has the Jacket of Spontaneous Confectionery... which I fully admit has no explanation and makes no sense at all.
Not that the women seem to mind.
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Well, Alfred has the Jacket of Spontaneous Confectionery... which I fully admit has no explanation and makes no sense at all.
Not that the women seem to mind.
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Not that men get a chance to mind
@ShadowGhost & @Ghostie
The Grav Mistress, Mistress of Gravity
If you have nothing useful to say, you have two choices: Say something useless or stay quiet.
from a in game prospective I'd have to say the most powerful would currently be Hami, you can tell me to shut up now
Volt Master has a pretty big god-mod in his bio.
I've set him up as one of the fastest beings on Earth [He brags that he once orbited the world in 23 seconds, but we all know he's a lieing bint]. However, I've made sure he doesn't run too fast in public zones [true, he did used to make sonic booms in the middle of towns to see how much of a window bill he could rack up, but that's far behind him].
He can run fast enough to run on water IC, but of course there isn't a script in the game which allows that.
I'm coming up with ways to limit his speed in the near future though, as I've begun to realize that perhaps there is such a thing as 'too fast'.
My most powerful character (IC) is Mileena Lim, though I made it so she had a lot of restraints on her powers to abide by the rules. I do have Garrick Lim, Milly's father, who pretty much a demi god, and because of which he takes no place in game at all, and is more a referance.
My main toon, Yoko/Tigergirl, has really fast healing, probably faster than the game mechanics work, but to counter this she requires a lot of energy, causing her to sleep more and eat more. Her healing also makes her a lot stronger, but the main flaw is that if she doesn't exercise extensively then her healing will start to add mass to her, healing stuff that isn't there, which can cause strain on her heart if it builds up.
Tigergirl/Yoko Hatori - Full time hero
Kiyarii Kade - Model and part time hero
Mileena Lim - Alien Demon Bat Sorceress or rather Hotel property owner
Starborn/Klair Elwin - Full time hero and Journalist
Hmmm it seem that many people have a different opinion of alot of things, but I'm glad, now I know what i'm up against.
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So, if I were plotting something for GG which might have a magical bent, I need an overpowered enemy from the get-go.
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Funny you should say this! This is the whole reason I created TRACOR-005! He is Juggernaut, Doomsday, Magneto, Doctor Doom etc.
A being so powerful that it takes an extreme cicumstance to defeat him let alone destroy him. Nothing can true "harm" him, he withstands mulitple nulcear strikes, he is near immune to magical assaults, he can't feel pain, his strength out does anyone I've met. He can be defeated as the militia figured out, but he nearly killed three or four of them, including my own character Hyper Drive.
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from a in game prospective I'd have to say the most powerful would currently be Hami, you can tell me to shut up now
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I too believe this. But i think I'm one of the few people that sticks to the canon very stirctly, (Other than TRACOR-005 to certain degrees)
In my mind if i create a magical character, he cannot be more powerful than Mirror Spirit, my kheldian is not bonded with a super powered being, etc
I think of it as we are living in someone elses world therefore we should stick to their rules.
Other thatn that I (try :P) to think to logically. Hyper Drive is a speedster, but his power sets is */invulnerable. Why? Because he need to resist the destroying his body while running at super sonic speeds. If moving at mach 3 melts titianium, then what would it do to a humans skin? OUCH.
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I've set him up as one of the fastest beings on Earth [He brags that he once orbited the world in 23 seconds, but we all know he's a lieing bint].
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Did you think what that would do to the ozone layer and the atmosphere? and your body? if you can bee killed by bullets unless you have some special aura like the flash you would kill yourself moving that fast!
See, I can't help it I know it inhibits my creativity, but i must find at least some small bit that makes sense realisiticly!
So I made these rules for myself
Tech: my tech can only be slightly more advance that the current technology in the game, if I am from earth!
Magic: I cannot be more powerful than the in game main mage. Humans are not as powerful as demon gods or godlike beings. Demon or godlike magic will always override mine.
Mutant: the more powerful I am the large the flaw most be!
Science: I cannot become all powerful from earthly scienctific experiements, and the advances in the in game world, which prohibits god modding altogether I think
And my all time restrictor, I always am human, and male :P Unless its a villain
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from a in game prospective I'd have to say the most powerful would currently be Hami, you can tell me to shut up now
[/ QUOTE ] I too believe this. But i think I'm one of the few people that sticks to the canon very stirctly, (Other than TRACOR-005 to certain degrees)
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Hamidon and TRACOR are good examples of bad gaming practice. "I don't know how to cope with powerful heroes, so I'm going to make a villain that's impossible to harm, hands out buckets of damage, but has some flaw which can be exploited." (Supposedly, Hamidon can be defeated in some clever way that the players have never figured out.)
The reason Hamidon is there is because it was the best they could come up with on short notice to provide "post-50 content" and I think everyone, including Cryptic, know that Hamidon sucks. We can't wait for him to be replaced with a TF against Lord Recluse, the way the villains get to take on Statesman. It may, or may not, be easier, but it's sure a lot more fun than taking on a big glob of jelly that can one-shot more or less anyone it feels like with a thought.
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I've set him up as one of the fastest beings on Earth [He brags that he once orbited the world in 23 seconds, but we all know he's a lieing bint].
[/ QUOTE ] Did you think what that would do to the ozone layer and the atmosphere?
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Probably not a lot. It's only about 10000 miles per hour, say around 3 miles per second
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and your body?
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Now that's a different matter, but superheroes traditionally have some method of protecting themselves (and their costume) from the effects of their own power.
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See, I can't help it I know it inhibits my creativity, but i must find at least some small bit that makes sense realisiticly!
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First of all 'it' isn't restricting your creativity, you are. Making things 'realistic' doesn't limit creativity. The problem here is that you seem to be all wound up over power, so you can't see that there's other ways of dealing with things than sheer force.
Seond, what the hell has realism got to do with anything?! This is comic-book reality. The Flash dodges bullets. If he got hit with one, he'd be dead. However, travelling at the speed of sound does not result in him being killed by a passing fly hitting him in the forehead. He is protected from the side-effects of his own powers.
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So I made these rules for myself
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That's fine, you use them if it makes you feel better, just don't ask anyone else to.
You seem to be very concerned with codifying and classifying and making rules. If the people you play with use some common sense and don't try to be the absolute best, better than everyone else, at everything, then you don't need that.
And in an environment like GG or Pocket D, if the other players won't use common sense, then rules won't help anyway.
Disclaimer: The above may be humerous, or at least may be an attempt at humour. Try reading it that way.
Posts are OOC unless noted to be IC, or in an IC thread.
I would never apply my own rules to other peoples, raven. I only stated them because to other RPers it might be weird why my characters act a certain way, or why i get frustrated with them.
I tried to make a fantastical character.. i didn't like him after awhile. I seem to need some level of realisim.
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First of all 'it' isn't restricting your creativity, you are. Making things 'realistic' doesn't limit creativity. The problem here is that you seem to be all wound up over power, so you can't see that there's other ways of dealing with things than sheer force.
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An interesting, character judgement of me there raven :P
I can think of other ways other than sheer force to over come things and have. TRACOR-005 was an example of a idea i had for a doomsday type character.
Many of my characters can be outwitted, and overcome with things other than force.
Em-pulse is easily defeated, make him doubt himself, he loses power.
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Seond, what the hell has realism got to do with anything?! This is comic-book reality. The Flash dodges bullets. If he got hit with one, he'd be dead. However, travelling at the speed of sound does not result in him being killed by a passing fly hitting him in the forehead. He is protected from the side-effects of his own powers.
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Thats good for the flash, I stated before that I didn't want Hyper Drive to have a fictional aura. I could have, in fact I have an idea for someone who does, but for Hyper I wanted an Organic Speedster, because of his plot. Which involves genetic engineering, etc..
just because he was engineered to be able to run as very high speed, makes no odds to the fanaticalness of it, plus, no one run faster than, your forgetting that what you are creating is impossible in the first place.
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An interesting, character judgement of me there raven
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I'm psychoanalysing, it's a bad habit.
However, you have set these limits on your own use of the game. You say that it limits your creativity. As far as I can see, your rules aren't very limiting at all, it's your interpretation of those rules which may limt you.
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TRACOR-005 was an example of a idea i had for a doomsday type character.
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Doomsday characters should be banned. Doomsday scenarios do not work in any way in games like this. What happens if you fail to abort the Apocalypse exactly?
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but for Hyper I wanted an Organic Speedster, because of his plot. Which involves genetic engineering
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Okay, so first off you've genetically engineered a speedster character... well, that's unrealistic.
Superspeed tops out at about 95 miles per hour anyway, so unless you're going to exceed the game-imposed limitations, you don't need any clever way of stopping him 'burning up' or whatever.
And if he can exceed 95 miles per hour, then I think you can safely assume that realism has absolutely nothing to do with this character. No land creature on earth can even go that fast (unless it happens to have been recently hit by a sports car) and humans are very badly designed for high-speed running.
I have a toon with the Natural Origin. She's a kat/SR Scrapper. Dodging bullets isn't realistic for a normal human in the real world, but it is for a highly trained human in a comic. Her travel power is Superjump, because I can rationalise it as a swingline system. I could have picked Superspeed, but only OC. She has this huge Harley she drives around on and I could rationalise long distance travel as riding the Harley.
I understand your general idea of providing a rational for your powers, but you're ignoring a load of stuff so that one concept fits while justifying another part of the design by saying it's realistic. There are more or less no realistic characters in this game.
Edit: Okay, so Hoppy did it faster and with less verbiage.
Disclaimer: The above may be humerous, or at least may be an attempt at humour. Try reading it that way.
Posts are OOC unless noted to be IC, or in an IC thread.
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Apart from the food, none of those items are things Grav can create.
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But she can wormhole them out of her lab. If I were her, I'd have a carefully stocked warehouse by now. Like I said, you never thought through the implications of your powers.
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And besides.. the explosives would be sub standard compared to her spells
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"Hell, I sure wish I had that 500 gigaton fusion bomb I left back at the lab..."
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This is probably why I don't like plots... I'm not allowed to have Grav be as powerful as I often think she is
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Comic book universes tend not to work if you think hard about them, but if you mix in characters with the kind of power Grav is supposed to have, you might as well write off the continuity and just say that Grav and Doc have fixed the universe. Between them, they probably could.
Grav's powers, as indicated by yourself, should be enough to finish off anything that could possibly come near her. At that point, she isn't worth playing, you just haven't figured it out yet. The only way the character works is if it never does anything and just talks to other characters who aslo ignore the fact that the being they are talking to is capable of rewriting the world. All that's doing is ignoring reality. It isn't roleplaying, it's socialising as a different person.
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I just realised that my two other characters I play more at the moment are well to do (not insanely wealthy, but still...) and/or have access to lots of resources.
That is a form of Godmoding too...
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Yes, it is. My character Jason Caine was richer than just about anyone. He was 8000 years old, and figured out what 'investment' was pretty early on. Compound Interest is fabulous for money growth.
However, fabulous wealth is easier to control than uber-power. Unless you have the technical skills to back it all up, all you can do is hire people and buy things. All these things take time.
The problem Wordmaker and Zortel have/had/whatever, is that they created organisations with resources to underpin their wealth. Zortel had a satellite teleport network available, Nevermore could get more or less anything instantly...
I don't know how your characters are set up. About all the vast wealth meant to Jason was that he never had to worry about paying the rent.
Disclaimer: The above may be humerous, or at least may be an attempt at humour. Try reading it that way.
Posts are OOC unless noted to be IC, or in an IC thread.