The_Telepath

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  1. I think we have to be very careful that this doesn't turn into a religion-bashing/atheist-bashing flame war... keep it civil, I hope, even if it's alright for the moment?
  2. Well, the black flag is the symbol of anarchy* - which is what I thought of, and that doesn't offend me...

    *At least, it was of the anarchist faction in the Spanish Civil War...
  3. To be honest, I think this discussion is a little silly. It's a superhero universe. We don't need to know HOW it works. It just does, and then we get on with the story.
  4. More pedantry - the ancient Celts had no writing!
  5. Well, Alfred has the Jacket of Spontaneous Confectionery... which I fully admit has no explanation and makes no sense at all.

    Not that the women seem to mind.
  6. Alfred's farewell party has been postponed to the same time and place on Tuesday the 13th February, due to the Brighton meet, among other things.
  7. (This message is recieved, both by email and post, to pretty much anyone whom Alfred has had contact with during his time in Paragon. This information seems to come from the Freedom Corps registry in the cases of people Alfred does not know so well.)

    Dear [name],

    You are cordially invited to attend the farewell gathering of Professor Alfred Bester, this Friday the 9th of February, at Psyche House ('The Tower') in Steel Canyon. Professor Bester is returning to London during this month and wishes to say goodbye to his friends and acquaintances in an informal and enjoyable way.

    However, this shall be a festive occasion. Food and drink will be provided free of charge, as well as entertainment. A wide variety of alcohol will be availiable, but bringing one's own is not discouraged. The recommended dress code shall be fancy dress, or a costume party as better known in the United States. However, this is not required.

    The building's doors will unlock at 8.30pm, with the official start of the event at 9pm. The party will continue until everyone has either left or passed out.

    Alfred hopes to see you all there.

    L. Engels, Secretary to Professor Bester
    (Physical letters are also personally signed by Alfred himself.)


    (As the letter says, this is from 8.30-9pm on Friday until whenever everyone goes away. Everyone is invited if they wish to be, and influence can be gifted to people if they need it for costume changes. It will take place in a specifically created SG base for the occasion - if you are in a SG and wish to come, contact @LukeGUK or Telepath for a coalition arrangement, and if you are not in an SG, a temporary membership of the entirely OOC 'The Tower' supergroup is availiable.)
  8. The_Telepath

    RP powers list

    'Energy/Devices Blaster'

    Physically, Alfred Bester is pretty much completely normal. He is not particularly strong, nor especially fit, nor resistant to damage. Whilst he shows a remarkable inability to become ill, this has not been medically, scientifically, or clinically confirmed. Therefore, he relies heavily upon his powers, technology, and gadgets for his survival in combat - though he can throw a reasonable punch, to be fair.

    His mind, however, is a different matter, and displays extensive differences from the norm - although all of his abilities would be appear to be simply latent in many humans, and not yet activated. His abilities consist of the following:

    [u]Telekinesis[u]
    Represented in-game with energy blasts (for the knockbacks), his primary heroic ability comes from his telekinetic powers. It varies in precision and strength, from the tiny movements of sub-atomic particles to create a 'teleporting' effect (see below) to his flinging around of villains to flinging large groups of opponents around - and even, at one point, managing to lift a Kronos Titan, albeit with much help. When his abilities are used to such a raw level, 'psychic residue' is created, leaving blue-white trails which have no physical substance but are interpreted visually by the minds of observers. Therefore, what appears to be 'energy blasts', like the glow of his eyes and head, do not show up on camera or to robots.

    His telekinetic abilities have other uses, too. He is able to levitate objects, including himself and others, enabling him to, for all intents and purposes, fly. He is able to create invisible, one-way telekinetic barriers and shields against matter, though spreading force out over even a marginally larger area weakens it exponentially compared to his attacks. In combat, this ability is used more like a directional shield than a bubble, though with effort 'bubbles' and other shapes can have barriers created in their image. This has the OOC purpose of partially explaining why he can survive being shot, stabbed, smashed, and zapped so much without dying.

    Molecular Dissassemblement: Alfred is able to, by sub-atomic telekinetic manipulation, disassemble and re-assemble objects and people on the molecular level, holding them safe for re-assembly with mental willpower. The primary function of this is to effectively 'teleport' others, though he is also able to do it to himself - for example, to get through a normal locked door without damaging it. However, objects and people cannot be held indefinitely disassembled, and must be reassambled within a few seconds to avoid a dissipation.


    [u]Telepathy[u]
    Alfred is primary an involuntary receptive telepath. For the most part (of course with exceptions, as some have different circumstances which either conceal or remove their surface thoughts), he hears the surface thoughts of those around him. Whilst this is of theoretically infinite range, in reality, this ends up being about normal speech-audible radius to be able to hear anything 'loudly' enough to understand it.

    This is due to what Alfred has dubbed as the 'spheres of concern', after investigating it with the help of the Psinet organisation. In short, this means that people closer to him - both physically and emotionally - are more of his concern, and that the mind naturally becomes more receptive to the thoughts of these people. This reduces the thoughts of the city at large to a distant chatter, and those of the planet as an almost inaudible murmur. In crowds, however, this can become a problem, as the 'sphere of concern' radius around him encompasses many more minds.

    This also has the effect that those he particularly cares about - and is therefore more receptive to - can be heard (and located) from long distances away. In extreme cases, this has even been shown to still 'work' over different universes - although only with certain people. This receptiveness can fade if Alfred's 'concern' about the person fades. Alfred is of no use locating a specific person that he does not know or particularly care about, however - whilst he is able to sense minds in a general sense (and thus locate groups of criminals and such whilst on missions), he is useless for a 'kidnapped or missing person' search.

    Whilst Alfred is able to 'listen to' or actively 'read' minds, he does not except with permission or in special circumstances (such as trying to find important information from a villain). Not only is it uncomfortable for him, as he has to 'share his head', but he considers it wrong.

    Alfred is also able to project thoughts and mental images to the surface thoughts of others. Whilst this is mostly used for telepathic conversation (and mental hugs, cheek-kisses, and such), this can also be used for entertainment or defensive purposes - as any article regarding Samantha (Luminescence) can cover, the infamous 'Maggie' being the prime example.

    Mental Manipulation: Alfred is theoretically able to manipulate minds in nearly any way he wishes - such as creating illusions or 'mind control' commands. However, he has not developed such powers, instead rarely using his alteration abilities for anything except 'mind surgery' and benevolent or harmless effects. The physical is perhaps the easiest to alter, and he is able to send people to sleep or trigger the pleasure (or pain) nodes at will. Unlike his deceased clone, however, he has severe reservations about using this aspect of his abilities in combat. He is also able to (with permission) alter emotions, creating comforting feelings or happiness in those who need them. It is presumably theoretically possible to do the reverse, but such a capability has not been tested.

    Primarily, however, this ability will be used for 'mind surgery' - restoring lost memories, removing mental blocks, and repairing outside damage or influence. This is done co-operatively with the 'patient'. Often this will involve both 'surgeon' and 'patient' entering an internal dreamlike or hallucinatory state, with various mental aspects and features incarnated in myriad ways. During the restoration of Kata's memory, for example, her mind consisted of a long corridor with a series of locked doors - each with an important memory behind it.

    Of course, such interaction is not always for healing purposes. Alfred is able to initiate 'mental duels', which are sheer, internal battles of willpower between two minds. This is rarely used, and primarily takes place only in battles with other psychics. His mental ability in this area is reasonably untested due to the rarity of these occasions, though he has known to have defeated at least one Nictus in the past.

    Precognition: Alfred has shown to have some, very minor, precognitive abilities - though how much of this is from sensing thoughts and intents is debatable. This only seems to work for actions, not words, only seems effective for a period of about three seconds beforehand. Whilst this is enough to avoid attacks and other violent dangers, it does not always work - and as such it is unreliable at best.

    [u]Technology[u]
    Whilst not strictly his 'powers', Alfred has access (via the Cambridge University Technology Department) to many advanced technologies and gadgets. Whilst many are useless (such as the 'sticky grenades' debacle), the majority of these are useful, albeit limited. Such things include the cloaking device which comes in the form of a belt, and the 'auto-hacker' devices which can crack locks and computer passcodes. However, his technology is all experimental, and can do nothing like as good a job as someone with the requisite 'superpower' could do.

    Perhaps the most visible of his technology is the bullet-proof fabric that makes up his suit. Nearly invulnerable, it does not burn and cannot be penetrated, except by very fine points such as hypodermic needles, which can go between the strands. However, the suit cannot prevent the kinetic impact of an attack, nor block heat - meaning that even if you can't riddle Alfred with bullets, shooting him will still give him bruises and broken bones. Again, this is to explain how he can get shot and stabbed so much without dying.

    Those interested in technology would note the reticule he wears over his right eye - this holographic display provides him communications, targeting, and other functions, with similar ability to a desktop computer. This can be fed information by his targeting drone, which provides different modes of vision (such as ultraviolet) in order to help in combat. This drone is also able to fire tranquilliser darts - though as its magazine capacity is small, Alfred often carries a few around with him to reload it.

    [u]Chocolate/Confectionery[u]
    Nobody's quite sure, really. You'll have to ask Alfred for the story sometime. In short, the left jacket pocket on Alfred's clothing seems to semi-spontaneously generate confectionery upon request. Nobody has any idea where it comes from, or any explanation for the fact that it can generate things that don't exist. In general, if it's sweet, not a liquid, hot or chilled, and will fit in the pocket, it can be summoned upon request. Despite much research, nobody has any idea how this happens, but since it hasn't done anything harmful, it is advised not to look a gift horse in the mouth.
  9. Very good indeed. I still haven't got much done for it though - though that's being corrected as we speak.
  10. Excerpt from a BBC News radio interview with Professor Alfred Bester:

    [ QUOTE ]

    "This 'disagreement' which has been claimed by the vampire Akkarin was, in fact, over the superweapons concerned - I resigned in protest over his refusal to dismantle this weapon of mass destruction. So far, no legitimate and positive reason for possession of weaponry powerful enough to level cities has been presented, and I severely doubt that it ever will be. For what we see here, rather than any laudable effort to protect, is simply an attempt to gain further 'prestige' and seem powerful - if not an actual plan, in future, to make threats. As the membership - nor even the higher echelons - of the Fletched Alliance were not informed of the project until its completion, there was no chance to stop it until it had already been completed.

    I ask Akkarin this, and encourage others to ask the same question: If the Fletched Alliance does not condone the use of mass-murder weapons, why have they built one and intended to keep hold of it?

    All we have to go on are 'reassurances', with absolutely no concrete proof, that this device will not be used for any... nefarious purpose. Other than Akkarin's already-questionable word (with refusal to submit to scans), there is no evidence whatsoever to suggest that there are any law-abiding and reasonable motives for this weapon. For is it not the case that arming yourself for safety is like having sex to preserve virginity? One does not build a weapon for the purpose of [u]not[u] using it."


    [/ QUOTE ]
  11. I don't know. I'm waiting to see if I can get people coming first.
  12. Right, well. I finally got the mission to get this badge, and it's all nice and queued in my mission options right now. But in the interests of sharing the love (since it's apparently a rather rare badge...), I want people to come along with me. Preferably seven other people, actually.

    Anyone interested? Mission level range is 35-39, so there'll of course be limits based on how many people can be sidekicked or exemplared to that level. And, of course, I'm offering it to those who read this forum first, since I actually _know_ you lot. Hence the off-topicness. If at all possible, we'll do the mission IC.
  13. The following headlines appear - first in the New York Times and the Guardian, but soon spreading to other news sources and non-print media...

    [ QUOTE ]

    New York Times:'Fletched Alliance' Acquires Superweapon
    The Guardian: 'Hero group' gains possession of Weapons of Mass Destruction
    The Sun: 'Hero' Fletched Alliance in world domination plan shocker!
    Financial Times: Stock market boom for producers of laser weaponry
    Chinese People's Daily: American Heroes Make Grab for Power
    Rodong Sinmun (North Korean National Newspaper: WESTERN DOGS THREATEN ALMIGHTY JUCHE AND ETERNAL PRESIDENT OF THE WORLD KIM IL-SUNG!
    BBC News: It has emerged today that the superhero group 'The Fletched Alliance' have acquired destructive superweapons with dubious intent, and that plans may be in effect to acquire more. It is speculated that the intent may be to...


    [/ QUOTE ]

    It seems that the fire of the free press has been fuelled...
  14. If I have a PC at that point, and it isn't during the (probable, but not cemented) time when Alfred is off in New York, I'll bring him along...
  15. I'm surprised nobody mentioned the entire Requiem War yet...
  16. Well, I managed to bring out both the oily, (somewhat) charming, and utterly evil Dorien du Vers and the flirtatious fascist Katarin-Marie... the latter of which, it seems, went off home with Psychonova.
  17. If we're doing this IC, Alfred is likely to be able to pop along... if Kata asks him, anyway.
  18. Alfred is too 'cool' to have wings.

    "Hah, puny people having to manipulate airflow with physical appendages." *levitates and shows off*
  19. Well, I'll see who I might bring... I have two options, one of which is rather dependent on Arctic Princess above me there. *grins*
  20. Congratulations! You've achieved something I never, ever can! ^^

    And thanks for the thanks, as it were! It's no problem at all.
  21. I've a Spelunker free, as you know, and the PP badge is fairly easy with one of the Portal Corp missions, if I recall.
  22. Insps - It depends on my character. For Alfred, I primarily either treat them as OOC or sheer force of willpower - stronger telekinetic attacks because it is necessary or he is angered, ignoring injuries and pain for the greater good, and so on. For other characters, such as Jazen, the insps are chemical boosts given to him by his suit.

    Enhancements - Apart from my technology heres, for whom these represent upgrades, I treat these as OOC and simply just an increase in the character's skill or power.
  23. The_Telepath

    Comic Photoshoot

    So, currently, we have:

    Coile
    Dipstar
    Kingwill
    Skills2k6
    Battleguard
    Cufftzer
    Esswhyell
    Arctic Princess

    Preferably need two more - any takers?
  24. 10.50am is sleepy-time for me on Saturdays, especially now that 6th Form started...