The Most powerful in the CoX universe...


Acenra

 

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Actually, there is VERY little real information about Kheldians in the game, which tends to give a LOT of scope for players interpretation on them.

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I was actually speaking in terms of your race not your character as the individual. There are certain things you have to agree on, or things like Raven said that would have to be common with every member of your race. SO you don't get arguements like, Kheldians cannot teleport, yes we can, no we can't, yes we can. no we can't etc...


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get carried away, largely because there's nothing except common sense and rp consensus to tell us we can't. Less malice, more freeform lunacy.


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Actually I feel compelled to try and explain every aspect about my characters logically. Two WHy Hyper Drvie is a speedster but doesn't dodge bullets, to how someone can KO him in-game when hisis indestructable.

Infact, I think I'm weird for a RPer as everything I do must be able to be explain in-game wise.Actually its how most of my powers work RP wise..come to think of it...weird?

Like why can Twilights sowrd cut almost anything? Because technically it can in game :P I guess my logic is I must be able to prove it to some degree in-game


 

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Infact, I think I'm weird for a RPer as everything I do must be able to be explain in-game wise

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I prefer it if things which interact with other players' characters have an in-game basis. Random stuff doesn't matter.

Example: I wouldn't give War Crow an attack he doesn't have, because I couldn't take someone to the Arena and use it on them.

Similarly, I'd be unlikely to accept someone using a power on my character which didn't make sense for their powersets, e.g. a Mind Controller being able to rewrite memories; not only does nothing else they have give that power, but it's a significantly more powerful power than anything in the MC set.

Doing it the other way, I like my toons abilities in-game to have some basis in roleplay. War Crow was a magician, I could justify almost anything, however, he also used to make potions and magic items for other people, giving them the benefit of Health and Stamina from the Fitness pool.


Disclaimer: The above may be humerous, or at least may be an attempt at humour. Try reading it that way.
Posts are OOC unless noted to be IC, or in an IC thread.

 

Posted

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I was actually speaking in terms of your race not your character as the individual. There are certain things you have to agree on, or things like Raven said that would have to be common with every member of your race. SO you don't get arguements like, Kheldians cannot teleport, yes we can, no we can't, yes we can. no we can't etc...


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So was I. There really IS very very little in-game regarding the backstory of the Kheldian race.

And asking 2+ different RPers, who likely don't even know each other, to agree on non-game aspects of their race/species/whatever. It's just not going to happen.

There's a sort of way around it with Kheldians though. Take their forms shifting. In game we only ever see the Nova, Dwarf or Human form; but Kheldians can take the form of ANY creature they've ever bonded with. It just so happens that the ones on earth seem to have mainly bonded with Nova or Dwarves, but they likely have other forms as well that we just don't see... These are freely open for RPers to make of what they will.

Even some of the canon information tends to get ignored by players. Afterall, PeaceBringers, in canon information, said they would NEVER bond with a superpowered individual; yet they do all the time in RP. They even did it in the comic, though Horus WAS a bit dead IIRC...


@FloatingFatMan

Do not go gentle into that good night.
Rage, rage against the dying of the light.

 

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And he was not super powered :P


 

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My main... yes I still think of her as my main despite not playing her as often...

She's a mage, rather gifted by birthright and choice. Although she did go through a learning process. Some things she learned from other characters (like conjuring objects from thin air..), other things she's learned herself through research and studies.

There are 4 things that make her one of the most powerful 'not officially god'-characters at GG.

2 are her birthright: Talent baked in to her DNA, and the family heirloom: the library.
third is her ability and willingness to learn (spells, rituals and such) both to set herself a goal and to help others
fourth is her Kheldian Peacebringer which she gained through circumstances. Namely her love being the one that carries an old friend oh her kheldian and her compassion and willingness to help... she herself didn't like the idea of having a 'parasite' in her body and mind.

Maybe my character is the second strongest magical being on the world... I wouldn't claim such, I'd just say she's strong enough. I still play it so she needs time and effort to do most power stunts, or something new. She and Azuria are professional friends and consult each other on magical subjects... actually, I think that'd be the 5th... her network of information at MAGI.


@ShadowGhost & @Ghostie
The Grav Mistress, Mistress of Gravity

If you have nothing useful to say, you have two choices: Say something useless or stay quiet.

 

Posted

Sarah has some over-the-top strengths; but then, "with great power comes great responsibility". And weaknesses.

She can literally lift most buildings and is impervious to most types of physical harm. But lifting anything heavier than a few tons puts a great strain on her arms, so she can only do it in emergencies. And because she is impervious to physical damage, bar a few exceptions, she is extremely vulnerable to mental attacks (And that has nothing to do with her hair colour!)

She's also got a few personality flaws; she far too trusting and honest, and one could probably befriend her and learn her major weaknesses. She's also very vulnerable to flattery or anything to do with the subject of *ahem* you-know-what *ahem*, as Nightschild and Roselin will testify.

So, there. Strong, but with quite a few weaknesses!


Sometimes, even heroes need saving.

"For truth, justice and apple pies!"

 

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like conjuring objects from thin air

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This talent makes her one of the worst God Mod characters at GG. I'm not sure you ever considered the ramifications of it.

The one thing I always pushed with War Crow was that he could do almost anything with magic, but it might take a long time. It's a balance. Even then, the character became unable to interact with plots without messing them about.

In reality, you should have the same problem. Maybe you don't think it through, or don't care, but at the level of magic she has, almost nothing is beyond her and she's a bane to anyone trying to run any plot that doesn't involve sheer force.

Of course, last time I looked, very few plots revolved around anything other than pure force because there were way too many characters around with too many resources, able to bust a plot wide open with barely a thought.


Disclaimer: The above may be humerous, or at least may be an attempt at humour. Try reading it that way.
Posts are OOC unless noted to be IC, or in an IC thread.

 

Posted

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like conjuring objects from thin air

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This talent makes her one of the worst God Mod characters at GG. I'm not sure you ever considered the ramifications of it.


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In a way, that's actually my fault as it's an old character of mine that showed her how to do it. However when I did that, my character carefully explained that only reasonably simple objects could be conjured, and only things you know very very well.

In fact, my character only used it for food and drink... I'm not sure, but I don't think Grav has never used it for very complex items, and they have a tendancy to fade back to nothing after a day or two... More complex things like spellbooks she teleports from her study...

Ooh! Great! The ultimate in low calorie food! No WONDER Miss Ellie is so skinny!


@FloatingFatMan

Do not go gentle into that good night.
Rage, rage against the dying of the light.

 

Posted

With Max, I used a mini-poem someone had written on a board I read a few years previously (obviously recall isn't brilliant, but the spirit of it is there):

Red tape,
it's great,
solves your god-modding problems,
on a plate,
after you fill in all the necessary acquisiton directorates, and counter-sign form 11-B and acquire approval from your regional director.

Basically, I think the best way to avoid god-modding in CoH, is to take your basic powersets, and look at every single power, thinking 'How could that p*ss off other players, and what could be a restriction on that?'

The important thing to realise, is that if you take your powers too far, you *are* going to thoroughly annoy people on an OOC level, or get wrapped in a never-ending schoolyard fight with someone who also hasn't curtailed their powers in an "I'm better than you" contest, which is just profoundly boring for anyone in the area.

Of course, I learnt some things things the hard way.


 

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In fact, my character only used it for food and drink... I'm not sure, but I don't think Grav has never used it for very complex items, and they have a tendancy to fade back to nothing after a day or two... More complex things like spellbooks she teleports from her study...

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"Hell's teeth, I really wish I'd brought my bazooka..."
"A couple of pounds of plastique would be really useful just now..."
"If we stay locked in this room, we'll starve..."
"We could call for help and have the Freedom Phalanx raid the place if only we had a cell phone..."

If I were writing a plot involving her, I'd need to begin by effectively neutralising her. She's too powerful to have around. I'd have to kill her, put her in hospital (in reality, in Paragon City, that isn't an option), or lock her up in somekind of prison she couldn't escape from.

So, if I were plotting something for GG which might have a magical bent, I need an overpowered enemy from the get-go.

That's why, when I did run a GG plot, it was heavily technological. I had a good excuse to have my own character (Crow) take a total back seat. Unfortunately, I allowed certain God Modding technology-based characters to become involved and there was a great deal of acrymony because of it. Soon after that, I quit, though that wasn't the only reason.

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Of course, I learnt some things things the hard way.

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HAven't we all.


Disclaimer: The above may be humerous, or at least may be an attempt at humour. Try reading it that way.
Posts are OOC unless noted to be IC, or in an IC thread.

 

Posted

That's kinda the problem really... For magic plots, Grav CAN break them in seconds. For tech plots, Doc CAN do the same. However, generally the players are responsible enough that they just don't...

EDIT: I can't type for toffee...


@FloatingFatMan

Do not go gentle into that good night.
Rage, rage against the dying of the light.

 

Posted

And that's why I won't run plots anywhere near this place anymore. If someone could break a plot and is simply chosing not to out of the goodness of their heart, that's kind of demeaning really, isn't it?

Uber-Crow stopped going near GG, and I lost my main RP character because he could break pretty much any magical plot, and most other plots, he came across. Since GG was where plots happened, he couldn't be there.

Ghost and Doc made choices for their characters. They decided to make them the way they were and give them powers beyond anything expressible in game. They then are benificent enough to not mess with plots which are just about poking them in the ribs? That's nice. I'll just take my poor, insignificant characters and go sweep the streets.

Frankly, both Doc and Grav are very famous, IC. Why would anyone bother trying to work something out when it's easier to just go find the appropriate one and ask?

(I can't type today either. )


Disclaimer: The above may be humerous, or at least may be an attempt at humour. Try reading it that way.
Posts are OOC unless noted to be IC, or in an IC thread.

 

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Frankly, both Doc and Grav are very famous, IC. Why would anyone bother trying to work something out when it's easier to just go find the appropriate one and ask?


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I know what you're saying. It's for not dissimilar reasons that I retired Ellie from heroing. IC wise, she's quit heroing because quite simply, she can't take the constant stress and worry! She dabbles a little bit now and then still, but only really concerns herself with simple street muggings (and the occaisional spot of revenge! ). I keep her away from other peoples plots and these days she's pretty much only a social RP character.


@FloatingFatMan

Do not go gentle into that good night.
Rage, rage against the dying of the light.

 

Posted

Looking at him following a few RPed things involving his powers, I begin to suspect that my main character Nightschild might be too powerful- in the mental picture I have of him anyway. I GM a lot of pen-and-paper games and have this instinctive aversion to overpowered characters, but it's dawning on me that I may need to tone down how much raw power he has- despite the fact that he's got not idea how to access it, which makes it an easy retrofit RP-wise. With him hardly having touched it so far, most people won't notice IC or OOC anyway.

I blame the fact that I've not read many comic books but watch a lot of anime. Superpowered god-characters are the rule not the exception there, and I may need to move the power level of what I consider a "reasonable" character down a bit.


 

Posted

hmmm, this is a problem isn't is, anyone who has encountered the idea of a Mind (from the culture novels) would spot prom a mile off, but then she's not well known and i do not really involve her in plot except in a minor way (she will send an avatar with certain skills (power sets) to help out if some one needs a blaster or what ever, but other than that she's just for fluff.
,
it's time for me, i think, to start a charter and be a bit more careful with the back ground. and consider the choices i make for them more carefully.


 

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I must admit... I've considered speccing future characters up using the M&M rulesets, and then doing a best fit in CoH; just so that I have hard limits when RPing.


@FloatingFatMan

Do not go gentle into that good night.
Rage, rage against the dying of the light.

 

Posted

When i say Arc has weaknesses,i mean he doesnt have a certain item,attack etc that can harm him,just that he is like a human,infact the only thing that kills humans that wont kill him (unless in very large doses) is fire (Being he is /fire!).

He could get shot,for example,and like most times,it WILL hurt alot,unless it hits a vital organ,in that case of course,he might die (knock on wood). He isnt as weak as a bunny kind of thing,just not as super powered as the rest of his friends is all.


 

Posted

It's a good idea not to include that kind of physical weakness since it's not supported at all by the game. It could have been, but that was rejected since you would have to pick weaknesses from the start without knowing which creatures might do which damage. (People go on about 'dumbing down' CoX, little do they realise it was dumbed down about as far as it could get from day one.)


Disclaimer: The above may be humerous, or at least may be an attempt at humour. Try reading it that way.
Posts are OOC unless noted to be IC, or in an IC thread.

 

Posted

Well.. From the original topic;

Beet has the power to manipulate most forms of energy however he wants. Be it electrical, mystical or raw in origin, he has some control over it. He can also create, fix or disassemble almost any technical device in existance. His weaknesses however, are that if someone challenges him to a duel, he has to accept whatever the outcome may be, he is also weak against hand to hand combat.

Efranof though, can control fear and can use most melee weaponry. Along with this, he cannot die, at all, ever. His weaknesses are that he isn't indestructable, he's still flesh and bones, so he can be knocked out or have limbs cut off ect. He's also very old, so can be slow at times, physically and mentally..


Edited because of FFM's brain


I am the Blaster, I have filled the role of Tank, Controller and Defender
Sometimes all at once.
Union EU player! Pip pip, tally ho, top hats and tea etc etc

 

Posted

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In fact, my character only used it for food and drink... I'm not sure, but I don't think Grav has never used it for very complex items, and they have a tendancy to fade back to nothing after a day or two... More complex things like spellbooks she teleports from her study...

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"Hell's teeth, I really wish I'd brought my bazooka..."
"A couple of pounds of plastique would be really useful just now..."
"If we stay locked in this room, we'll starve..."
"We could call for help and have the Freedom Phalanx raid the place if only we had a cell phone..."

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Apart from the food, none of those items are things Grav can create.
And besides.. the explosives would be sub standard compared to her spells

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If I were writing a plot involving her, I'd need to begin by effectively neutralising her. She's too powerful to have around. I'd have to kill her, put her in hospital (in reality, in Paragon City, that isn't an option), or lock her up in somekind of prison she couldn't escape from.
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So, if I were plotting something for GG which might have a magical bent, I need an overpowered enemy from the get-go.

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This is probably why I don't like plots... I'm not allowed to have Grav be as powerful as I often think she is (and then there's interaction and I realise she really isn't)


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Of course, I learnt some things things the hard way.

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Haven't we all.

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I think I've learned from this in making my other character less powerful on the epic scale.
Sure, they're good enough at what they do, but nothing overly extraordinary.

... I just realised that my two other characters I play more at the moment are well to do (not insanely wealthy, but still...) and/or have access to lots of resources.
That is a form of Godmoding too...


@ShadowGhost & @Ghostie
The Grav Mistress, Mistress of Gravity

If you have nothing useful to say, you have two choices: Say something useless or stay quiet.

 

Posted

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Beet has the power to manipulate most forms of energy however he wants. Be it electrical, mystical or kinetic in origin, he has some control over it. He can also create, fix or disassemble almost any technical device in existance. His weaknesses however, are that if someone challenges him in some way, he has to accept whatever the outcome may be, he is also weak against hand to hand combat.


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See, I'm not sure how that can work.. Beet, IIRC, is a robot yes? How can a machine be able to manipulate mystical energy? Never come across a machine that can handle magic.

Plus, you say he can handle kinetic energy. Physical combat works by using kinetic energy; so if he could control kinetic energy, he shouldn't be susceptible to ANY form of physical harm.


@FloatingFatMan

Do not go gentle into that good night.
Rage, rage against the dying of the light.

 

Posted

Damn FFM and your plothole sights!


 

Posted

Sorry, that was me being an idiot and not thinking

I'll edit it..

Edit: Magic is usually used as an energy form so he should be able to have some minor control over it.


I am the Blaster, I have filled the role of Tank, Controller and Defender
Sometimes all at once.
Union EU player! Pip pip, tally ho, top hats and tea etc etc

 

Posted

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Sorry, that was me being an idiot and not thinking

I'll edit it..

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Sorry! Just had another thought too... What if someone challenged him to do something that would destroy him? Or to commit a crime? A challenge is a challenge, and if he must accept ANY challenge, you've got problems!


@FloatingFatMan

Do not go gentle into that good night.
Rage, rage against the dying of the light.

 

Posted

I meant to a duel


I am the Blaster, I have filled the role of Tank, Controller and Defender
Sometimes all at once.
Union EU player! Pip pip, tally ho, top hats and tea etc etc