I am sorry, am I irritating you?


Anarchy_Overlord

 

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The rest of the team should be paying attention and thinking.

If they die cos they are chatting to "my bezzie" then i dont care if they whine about debt etc.


 

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"pulling to here behind this corner"
"inc mobs to here behind box"
"boss, charging in"


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Yes ok we can see that also, congratulations on learning how to waste time by typing.
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You dont have to type, you can use a macro or a bind and usually with the really good players you dont even have to say anything.

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You seem to think the people you are teaming with are blithering idiots who are blind thus not being able to see the screen.

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I wont really give to much of an audience to this assumption because its false and flawed in its conception but the point is you can go to lengths to try and keep "some" people from being hit and yet they still willingly or unknowingly make an effort to faceplant.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

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The rest of the team should be paying attention and thinking.

If they die cos they are chatting to "my bezzie" then i dont care if they whine about debt etc.


[/ QUOTE ]If the tank runs in to the mob, how exactly do you know whether he's going to bring them back, or stay in the middle of the mob, if he doesn't say it?


 

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you can go to lengths to try and keep "some" people from being hit and yet they still willingly or unknowingly make an effort to faceplant.

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"Stop healing me dammit, I've got Rise of the Pheonix six-slotted!"

(Yeah it might be funny, but I've a Fire/Ice/Fire Blaster that will eventually have that on a bind...)


 

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The rest of the team should be paying attention and thinking.

If they die cos they are chatting to "my bezzie" then i dont care if they whine about debt etc.


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So ... if you had your way the team Tank would be saying nothing about their intentions on how they plan to deal with a mob?

Ok. Picture this, if you will.

A team of 8, doing a portal mish set to invincible in Peregrine Island - for example the Anti-Matter AV mission.

Rooms jam packed full of +2/+3 mobs, in a crey lab setting full of blind corners, small alcoves and maybe even the dreaded 'Room of Death' to contend with.

The team Tank isn't communicating with his team.

Do you follow the Tank, when it runs around a corner towards a mob or 2?

Or ... do you wait and assume that the mobs will be brought back to some point in your general vicinity?

Without any word from the Tank, I can see a scenario like that being a recipe for a team wipe at some point in the mission as the you run after the Tank, only to meet it coming back with an angry mob after him.

With a single bind, such as "Herding to here", any confusion, uncertainty issues etc are easily dispelled.

I'm struggling to see how such an easy system is causing annoyance.


Proud member of FOXBASE ALPHA and coalition associates.

Hero 50's - 25

Villain 50's - 1

 

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Agree: Even the "Room of Death" isn't that tough if there's communication.

In that scenario the best method I've found is to Taunt the mobs on the walkway directly above us and pull them to the entrance, then taunt the mobs in the center of the platform and pull them to the entrance. Those are the two main threats... after dealing with them we can move our team up onto the platform, work our way around the top of the room and finally take the mobs on the ground floor.

I've seen it tried without any communication several times, but never without at least one faceplant. PUGs seem to just love rushing to the center where they can grab aggro from five mobs of critters all at once...

That said, after a few mobs you usually don't need to keep announcing your intentions to the team. It gets old and monotonous, like a tanker who insists on corner pulling for every single mob. Extra communication is only really needed when you encounter a difficult spawn that you'll have to treat differently... and in those cases "Pulling from the left/right/top to here" or "left/right side first" is usually sufficient.


 

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Agree: Even the "Room of Death" isn't that tough if there's communication.


[/ QUOTE ]That depends, "Let's go melee the mobs in the center" counts as communication as well


 

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Agree: Even the "Room of Death" isn't that tough if there's communication.


[/ QUOTE ]That depends, "Let's go melee the mobs in the center" counts as communication as well

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I saw that trick done during the week. A Scrapper decided not to wait and ran straight into the centre mob of the 'Room of Death'.

I have to admit, I've never seen a character die quite as quickly as that before


Proud member of FOXBASE ALPHA and coalition associates.

Hero 50's - 25

Villain 50's - 1

 

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Agree: Even the "Room of Death" isn't that tough if there's communication.


[/ QUOTE ]That depends, "Let's go melee the mobs in the center" counts as communication as well

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As does the "rez plz" you get spammed in team chat afterwards...

I've survived one of those "LEEROY!" charges before, but not on a squishy AT.

It's great fun to phase shift and run in there first though. I tried that once on my Peacebringer using Quantum flight (actually intending to be useful and draw some fire away from the team) and some daft blaster decided to dive in right behind me, thinking I had solid aggro...


 

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It's great fun to phase shift and run in there first though. I tried that once on my Peacebringer using Quantum flight (actually intending to be useful and draw some fire away from the team) and some daft blaster decided to dive in right behind me, thinking I had solid aggro...

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I get the same sort of thing on my stalker i go in with hide running picking my target for AS and next thing u no all hell is let loose , u then find out after a team wipe that someone had followed me in, and the reason given is "i was just following wave"

Anyway back on topic, any good tanker will try to let the team know what hes planing to do, tankers who just wade in with no communication can offten cause team wipes as know one knows whats going on.


 

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In that scenario the best method I've found is to Taunt the mobs on the walkway directly above us and pull them to the entrance, then taunt the mobs in the center of the platform and pull them to the entrance. Those are the two main threats... after dealing with them we can move our team up onto the platform, work our way around the top of the room and finally take the mobs on the ground floor.

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I used that method earlyer today and it wroked a treat. Never seen that room cleared so easy in the whole time I've played.

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"i was just following wave"


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Haaaayyyy!!!!. Thats exactly what I said to you that one time!!!


 

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Haaaayyyy!!!!. Thats exactly what I said to you that one time!!!

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Lol well if u did i didnt notice that, i was thinking about another time on a pug team.


 

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bridger thats the first time you have ever replied to a reply,infact thats beaten my record of 2 emails i sent to you of which you didnt reply either,glad to see your hearin is without prejudice..


 

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Katinas, word of advice. Don't grief anyone in game but especially not one of the guys who actually works on the forums.

Bit of respect shown and perhaps people wouldn't react against you as much as you say they do.


 

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bridger thats the first time you have ever replied to a reply,infact thats beaten my record of 2 emails i sent to you of which you didnt reply either,glad to see your hearin is without prejudice..

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Unless you are using multiple email addresses, I have only ever received one mail from you, which I replied to.

Your mail was sent at 6.31pm on Friday 12 January. At that time, I had already left the office, and so didn't see the mail until the following week. I replied at 10.25am on Monday 15 January.

However, none of this is really of interest to anyone else. If you have a complaint or concern about me or my performance in my role as Community Coordinator, please feel free to email me.


 

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However, none of this is really of interest to anyone else.

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Not strictly true Bridger, but yes, we know what you mean.


 

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I say treat scrappers like children. Give them enough to stop them moaning but not more than they can handle, and always keep one eye on them.

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Not wanting to annoy scrappers, as there are a lot of good ones out there, but that's probably because a lot of newer and younger players seem to take scrappers - i.e. a fair number possibly are children.

I blame the manual and AT descriptions for saying that scrappers are best for solo play - so a lot of people new to CoX/MMOs possibly pick them just in case it's hard to find teams or because they want a soloable character whilst they learn the game.

Back on topic - the opening poster did nothing wrong. I'm sure the whole team would have got frustrated if there was a wipe from lack of communication. Much better to say what you're doing and possibly irritate the odd person than irritate everyone because there was no communication.

Oh - and regarding the room of death: I often prefer to clear the floor (using a pull) after the ramp. Often seen the mobs on the floor get aggro'd after spotting players near the edge of the middle platform - though it's not always immediately apparent. Result: team moves on to next group on the top balcony and the mobs on the floor attack mid-battle (after running halfway around the room to use the ramps).


By my mohawk shall ye know me!
my toons
Funny: Ee-Ai-Ee-Ai-Oh! #3662 * The foul-mouthed Handyman! #1076 * City of Norms #132944
Serious: To Save A Single World (#83744) * Marketing Opportunity (#83747)

 

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Scrappers in general are feral, antisocial creatures. When hunting in packs they can swiftly become irritated by the very fact that other animals are nearby. If the only comment the scrapper came up with in that scenario was "Shut up I don't need told what to do" then your team must have been going very smoothly indeed.

Scrappers have been known to become annoyed at:
+ Anyone drawing their weapon before the Scrapper does
+ Tanking successfully for long periods (an insinuation that they couldn't take the mobs alone)
+ Any other toon generating bigger orange numbers than them - including another scrapper.
+ Being healed, buffed or helped out in any way. This includes others attacking the scrapper's target.
+ The fact that the team is moving too slowly. (Dammit there's more over here!)
+ The fact that the team is moving too quickly. (We missed some, I'm not done here yet!)
+ Them being the only scrapper on the team
+ Them NOT being the only scrapper on the team
+ Being bored, hungry, or simply wanting to attack something else.
+ The rest of the team not pulling their weight (That controller/blaster/defender is doing nothing!)
+ The rest of the team outperforming them (See "helping in any way" for buffers)
+ The "poofy colours" of the defender's costume.
+ Not dying every few minutes (these guys are no challenge!)
+ The enemy/blaster/tree "looking at them funny" (usually an invitation to be attacked)
+ Being told off for attacking a random mob/AV/tree for "looking at them funny" after the puller says "inc".
+ Being surrounded by people who are obviously completely incompetent (otherwise they'd be scrappers!)



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as a scrapper i take great offense atooh whats that *runs off to attack something* as i was saying, us scrappers get a horrible stereotype as psychos when in all honesty we A Toaster! *sounds of claws extending*


 

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Hi community, long time reader first-time poster.

@OP. You did absolutely nothing wrong, in fact you did MORE to help your team than most PUG tankers I see. The Scrapper was most likely... um... an idiot? Not really sure but the list of what annoys scrappers seams solid. (In truth in my 2 years of play I have never gotten beyond Level 12 with my Scrappers, mainly because I turned into a complete jerk.)

Sometimes, just sometimes Tankers can get a 'God Complex', especially Stones with Granite Armour (guilty as charged ) and order the team down to the last miniscule detail. I have not however demanded that I be buffed before everyone else... eventually after a few team wipes people learn to do it on there own

So

OP: Don't feel bad, and try to keep your head small enough to fit through doors, ok?

Scrappers: I think we all need to lighten up and just play... or is that me talking crazy talk?

(My first post. Be gentle )


 

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You could say that about any AT though.

If a blaster dies you get "whyz didnt you take da aggro!?1


 

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Yup, as soon as a feceplant happens the finger-pointing starts


 

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I also hate it when im duoing with a defender and like an EB or a difficult boss(s) like 2 night widows come up and the defender says

"I hate these bosses"

so i reply with

"Doesnt matter for you, im the one that has to fight it"


 

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Yup, as soon as a feceplant happens the finger-pointing starts

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I feel an ewwwwww! coming on here...


 

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oops, I can't speel to svae my lfie can I?


 

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I also hate it when im duoing with a defender and like an EB or a difficult boss(s) like 2 night widows come up and the defender says

"I hate these bosses"

so i reply with

"Doesnt matter for you, im the one that has to fight it"


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I'm hoping that was meant to be sarcastic, it's a perfect example of the 'God Complex' in action.

Night Widows tend to spam smoke grenade. This is a very long duration, very nasty -accuracy and -perception debuff. It's also a wide radius AoE, so any toons nearby the tanker will be hit with it.

You seriously think it doesn't matter for support toons not to be able to target or hit an enemy?