stone brute fury problem?


Aerys

 

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Seeing as its impossible to keep aggro on more than 15 people these days

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I teamed on my corr with group with 3 stone brutes, 2 with granite and none of them had taunt and consistantly let me a stalker and maybe another guy I forgot die, over and over.

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Sadly I have seen some of those, too. They are the ones giving */Stone a bad name sometimes. They remind me of those no-aggro-tanks in CoH. These guys play Stoneys not because they want to be the fortress between the enemies and their team, but because they themselves want to be as safe as possible from harm.
Seeing that a well-played Stoney can be a valuable asset I find it disappointing to see these guys around. Somehow I feel that in a way they are leeching as they do not contribute too much to the team.




If it has
eyes, you can blind it, if it has blood, you can make it bleed, if it has a mouth, you can make it scream.

 

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Seeing as its impossible to keep aggro on more than 15 people these days

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Well spotted!


 

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You'll change your mind once you've tried a fully slotted Granite

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I really won't, you know. Believe it or not, there exist in this sick and twisted world people like me who only use level 38 powers as panic buttons, and seldom use them - 95% of the time I use Elude in PvE on my Claws/SR is because I'm running low on endurance, not because I need the def boost. Granite is a tanking device, not a Bruting device - and I'll only be using it as such.


@Synaesthetix
"Here, take some more bees with you. You may need them."
Union: FU//LoUD

"that Syn is that that" - Mothers Love

 

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You need 8 kins to overcome -jump of rooted

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So the purpose of the Brute AT is to be able to Jump, then?

You'd be well advised to make arguments that hold water. Not being able to jump hinders you not one jot with the proper movement binds - in combat, I use Teleport; out of combat a quick click of button4 to detoggle Rooted, then button4 once more to retoggle and what do you know? Unhindered movement.

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Well, I guess we could go on forever nitpicking without looking at the whole point of the discussion ever again. Let´s face it: It all comes down to one´s definition of "being a brute".
In my opinion - which, as I explained earlier, might be influenced by the German translation (Berserker) - a */Stone brute running Rooted and Granite is most unbrutish. This is not to say that Stoney is not good at what he does, but that he has to do his job significantly different than a brute with any other secondary powerset. Sure, each set has it´s strengths and weaknesses, but the only set where you have to change your whole modus operandi as a brute is /Stone.
All other things being equal a /Stone always trades a fair bit of offensive power for defense. And the mobility... Well, being forced to circumvent mobility problems with certain workarounds and power choices is a fair disadvantage. There is no need to defend */Stone as a good set as it definitely is good at what it does. Saying something is different is not the same as saying it is bad.
and arguing about this is like arguing over semantics, quite pointless.

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A Character that likes to fight and fight..........and fight........and fight. Something which /Stones excel at due to their high res, although my em/ea does well with energy drain and aid self, although its only through debt hunting that I still have her jump into the middle of some mobs, whilst I generally know my Stone/Stone will survive.


 

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And the ability to withstand so much dmg without flinching lets you face a lot more mobs than you normally could, which in turn means a lot more fury, which covers the dmg part you're concerned about.

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Aerys:-
The bar has an end to it, I spend a lot of time at that end with my brutes, and on both of them that's from the 17 guys around me. Granite can take more damage, but is still stuck to the same length fury bar. As I'm pretty much always at maximum fury I dont think playing a stone brute with Granite would give me more

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95% of the time I use Elude in PvE on my Claws/SR is because I'm running low on endurance

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Syn:-
Isn't that how everyone uses it? Other than AV fights or when the rest of the team is dead the only time I use Elude is for End.

Oh and ghosting missions.

From the sounds of things you'll actually be a usefull brute to team with for normal missions post 38, where as I found that unless you had a kin most other /stone brutes slowed the pace of the game down (and made things really frustrating for my dominator. Slow pace = no domination)


"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"

 

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Aerys:-
The bar has an end to it, I spend a lot of time at that end with my brutes, and on both of them that's from the 17 guys around me. Granite can take more damage, but is still stuck to the same length fury bar. As I'm pretty much always at maximum fury I dont think playing a stone brute with Granite would give me more

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No, what I meant by that was that since you can take on a lot more mobs, you takes more hits/misses and thus actually generate fury *faster*.

Faster fury -&gt; Faster rise in dmg output


 

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Aerys:-
The bar has an end to it, I spend a lot of time at that end with my brutes, and on both of them that's from the 17 guys around me. Granite can take more damage, but is still stuck to the same length fury bar. As I'm pretty much always at maximum fury I dont think playing a stone brute with Granite would give me more

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No, what I meant by that was that since you can take on a lot more mobs, you takes more hits/misses and thus actually generate fury *faster*.

Faster fury -&gt; Faster rise in dmg output

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Well, that´s only half the truth. What you describe is exactly the shift from active fury generation to passive fury generation we have been talking about.
A good stoney will have an advantage in passive fury generation over a different brute unless this brute is running his ultimate armour or has really good support. The price for this advantage is that he can not generate active fury as fast as his colleague.
So, if we compare a good stone brute and a good non-stone-brute there will be situations in which one of both will generate fury faster than the other. I am quite convinced that average fury generation will be quite neutral or - if we are looking at small teams and teams with good support - even slightly in favour of the non-stone-brute.
So, the point about the same length of the fury bar is valid, especially since brutes should not spend too much time generating fury anyway but rather keeping it at maximum for the next five minutes of killing (or whenever the mission ends or someone has to call for a break) which is the same for any brute.
However, the stone brute will have better survivability and thus significantly better passive fury generation in teams with bad support or no support at all. So, if you spend a lot of time in teams like that (I certainly don´t as it unnerves me) the stoney will have faster fury (and keep it because of not dying that often) which might offset his damage disadvantage somewhat.
In all other cases the stone brute will noticeably lag behind dps-wise.




If it has
eyes, you can blind it, if it has blood, you can make it bleed, if it has a mouth, you can make it scream.

 

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A good stoney will have an advantage in passive fury generation over a different brute unless this brute is running his ultimate armour or has really good support. The price for this advantage is that he can not generate active fury as fast as his colleague.
So, if we compare a good stone brute and a good non-stone-brute there will be situations in which one of both will generate fury faster than the other


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It's rather logical ; it's why that a really good stoney don't activate his granite before a high level of active/passive fury or a low level of life (which implies a high level of passive fury anyway)


 

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A good stoney will have an advantage in passive fury generation over a different brute unless this brute is running his ultimate armour or has really good support. The price for this advantage is that he can not generate active fury as fast as his colleague.
So, if we compare a good stone brute and a good non-stone-brute there will be situations in which one of both will generate fury faster than the other


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It's rather logical ; it's why that a really good stoney don't activate his granite before a high level of active/passive fury or a low level of life (which implies a high level of passive fury anyway)

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That´s logical indeed. I think this is a very good tactic to adapt to different situations. In this case a stoney would generate and keep fury very similar to a non-stoney who just triggers his ultimate armor when caught in a tight spot. Plus the stoney will have dps as high as possible most of the time. And it´s as close as a stoney can get to what I call "brutish". I like it.




If it has
eyes, you can blind it, if it has blood, you can make it bleed, if it has a mouth, you can make it scream.

 

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Aerys:-
The bar has an end to it, I spend a lot of time at that end with my brutes, and on both of them that's from the 17 guys around me. Granite can take more damage, but is still stuck to the same length fury bar. As I'm pretty much always at maximum fury I dont think playing a stone brute with Granite would give me more

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No, what I meant by that was that since you can take on a lot more mobs, you takes more hits/misses and thus actually generate fury *faster*.

Faster fury -&gt; Faster rise in dmg output

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And you're gaining the extra mobs how? The response from one AoE from my brute will max our my fury, I can take the agro from the 17 that I can hold (silly cap, but dev decision not mine) and survive with relative ease. I dont need more survivability to deal with the amount of mobs the devs will let attack me at once.

Faving AVs and GMs /stone brutes clearly have a big advantage, but I dont think any of the brute secondries is weak enough to be squished byt the agro cap. I haven't played them all but my DA can handle 17 mobs, being slower moving would not help me build fury

If I did have a /stone I would use it much the way Syn plans to. Granite would be my AV fighting panic button, no need to impede yourself when survivability isn't an issue with 95% of the game


"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"

 

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Awww, well, I wouldn´t go for the 17 mob cap against certain kinds of enemies with my elec brute. (Huge chunks of toxic damager are not funny. )
Then again, as elec brute with Power Sink I am more focused on active fury generation anyway.
Best fun I have at lvl 50 with passive fury generation is against hordes of PPD peacebringers trying to Inascendent Strike me. It looks so damn impressive, but all they get is a "22". Each time I see one tic of my Lightning Field doing more than that to them I almost feel pity... and then I press Lightning Rod.




If it has
eyes, you can blind it, if it has blood, you can make it bleed, if it has a mouth, you can make it scream.

 

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Isn't that how everyone uses it? Other than AV fights or when the rest of the team is dead the only time I use Elude is for End.

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I'd have thought so, but I've seen people use it: a) as soon as they take any damage; b) at the start of a mission; c) when in the middle of a corridor for no particular reason. O_o

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From the sounds of things you'll actually be a usefull brute to team with for normal missions post 38, where as I found that unless you had a kin most other /stone brutes slowed the pace of the game down (and made things really frustrating for my dominator. Slow pace = no domination)

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I've had similar experiences in both CoH and CoV, but it's far more frustrating in CoV where I find you get used to a much faster pace.


@Synaesthetix
"Here, take some more bees with you. You may need them."
Union: FU//LoUD

"that Syn is that that" - Mothers Love