stone brute fury problem?


Aerys

 

Posted

my question is plane and simple. ahem! do stone brutes really gather fury slower than other secondary sets and if so how come? ive got ss/stone brute ive just really got in to and was shocked wen i was told how i wont be able to gather fury as fast or as good in pvp as other brutes


 

Posted

The 2 ways to build fury :
- "active mode" (to try to hit) : you don't need to hit your opponent, so all brutes do equally the job.
- "passive mode" (to be hit) : you have to be hit, so resistance-based brutes have the advantage (since the defense reduce the chances to be hit).
Thus the best brutes to build fury in a passive mode are */elec, */dark, */fire and */invul, and the worse are the defense-based */stone and */energy (I think the worse of the worse is */energy).
But don't worry : since the last patch, active mode is productive enough to get quickly a big fury at high levels. It will be a little slower than the resistance-based brutes, but it's the price to pay to have a globally better armor. And in a 1 vs 1 pvp, it's the active mode which has the biggest part of the fury's building (in a 1 vs 5 pvp, you're dead anyway).
At low levels, all brutes build it rather slowly (I've got a */stone 49, a */elec 16 and a */fire 6, so I can compare).


 

Posted

Actually, as a player of an /energy brute, I claim that the fury that's gained from "passive mode" is gained from an attempt to be hit, not from actually being hit, because when duoing with a /cold corruptor (the corr's +def shields stacking with my own), I get hit once every 20 attacks, and still manage to build up a damn good fury in couple of moments.

Stone on the other hand, builds his "active mode" fury slowly because of the -recharge they get from their high-end armors.


[b][color=blue]Coldest War /[color=red]/ Omega Patient[/b]
[url="http://www.the-cow.net/"][color=red]The CoW Network (Blog) /[/url][url="http://www.collegeofwar.com/"][color=blue]/ College of War[/url]

 

Posted

[ QUOTE ]
my question is plane and simple. ahem! do stone brutes really gather fury slower than other secondary sets and if so how come? ive got ss/stone brute ive just really got in to and was shocked wen i was told how i wont be able to gather fury as fast or as good in pvp as other brutes

[/ QUOTE ]

That is mostly wrong, or incomplete information and as Alvan has said Scoulou's post is wrong as well.

Fury builds up according to 'Attacks' not 'Hits'. This is true for both attacks that you make and attacks on you.

This means defence based armours - stone & energy are the big ones do just as well as resistance based ones, with one exception, and that is the Granite armour in the Stone Armour set.

When you use Granite you get a -Recharge debuff (-65%) which means that your attacks will recharge much more slowly and so you will build up Fury slower than usual, this won't have an impact on attacks on you though. There are ways of managing this like only going into Granite when you have generated a decent amount of Fury or just making sure you grab a lot of aggro, taking Taunt will help with this.

A Stone brute is one of the toughest you can get, just be aware of the penalties - you've got the same movement problems as with Rooted, plus the -Recharge and some -Damage.


 

Posted

[/color]<blockquote><font class="small">En réponse à:[/color]<hr />
Actually, as a player of an /energy brute, I claim that the fury that's gained from "passive mode" is gained from an attempt to be hit, not from actually being hit, because when duoing with a /cold corruptor (the corr's +def shields stacking with my own), I get hit once every 20 attacks, and still manage to build up a damn good fury in couple of moments


[/ QUOTE ]
Are you sure this fury doesn't come from your own attacks ? I will test that on a next mission
For granite, it's better to build fury before its activation. And anyway, it's better to activate this armor only when it becomes hot for your asss


 

Posted

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And anyway, it's better to activate this armor only when it becomes hot for your asss

[/ QUOTE ]

Or when teaming with a Kinetic. Which seems to be the standard procedure anyways.


[b][color=blue]Coldest War /[color=red]/ Omega Patient[/b]
[url="http://www.the-cow.net/"][color=red]The CoW Network (Blog) /[/url][url="http://www.collegeofwar.com/"][color=blue]/ College of War[/url]

 

Posted

are u suggestin i treat granite as a panic button? is that what granite really is? :S


 

Posted

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are u suggestin i treat granite as a panic button? is that what granite really is? :S

[/ QUOTE ]

Not really but it depends on the situation - you might find you can manage without it if you have enough mez powers or enough damage going on to prevent too much damage coming your way. If you're superstrength you can use handclap to stun and buy you some time, with Rage going Footstomp is going to give you a lot of AoE damage as well. I've played a stone/stone tank and Fault/Tremor is a bit better for this. You might find you can run just Rooted much of the time, but if you're in a large team with large groups of mobs you'll need to run Granite most of the time, it does make a huge difference in what you can do.


 

Posted

[/color]<blockquote><font class="small">En réponse à:[/color]<hr />
are u suggestin i treat granite as a panic button? is that what granite really is? :S


[/ QUOTE ]
It depends on the opponent... Personally, in pve, I use it only before Elite, Metas, and as a panic button before others mobs. Without hasten or a kinetic, the -rech penalty is very painful :-/
In pvp, I don't even need it against a lot of at's. Your other armors are useful, don't skip them.


 

Posted

so which armours should i take with my ss/stone brute a build would be useful if any of u could take the time


 

Posted

All the armors of a brute (*/stone or whatever) are useful. Personnally I skip only the PBAE from the secondary, because of its end cost (but it's useful against stalkers in warburg or in arena).


 

Posted

I would go with something like this :

---------------------------------------------
Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
---------------------------------------------
Name: ssstonebrute
Level: 41
Archetype: Brute
Primary: Super Strength
Secondary: Stone Armor
---------------------------------------------
01) --&gt; Punch==&gt; Acc EndRdx EndRdx
01) --&gt; Rock Armor==&gt; DefBuf DefBuf DefBuf
02) --&gt; Haymaker==&gt; Acc EndRdx EndRdx Rechg
04) --&gt; Earth's Embrace==&gt; Rechg Rechg Rechg Heal Heal Heal
06) --&gt; Swift==&gt; Run
08) --&gt; Knockout Blow==&gt; Acc EndRdx EndRdx Dmg Dmg Dmg
10) --&gt; Mud Pots==&gt; EndRdx EndRdx
12) --&gt; Recall Friend==&gt; Empty
14) --&gt; Teleport==&gt; Range Range EndRdx EndRdx
16) --&gt; Rooted==&gt; Heal Heal Heal
18) --&gt; Rage==&gt; Rechg Rechg Rechg TH_Buf TH_Buf
20) --&gt; Health==&gt; Heal
22) --&gt; Stamina==&gt; EndMod EndMod EndMod
24) --&gt; Hand Clap==&gt; Acc Acc DisDur
26) --&gt; Brimstone Armor==&gt; DmgRes DmgRes DmgRes
28) --&gt; Crystal Armor==&gt; DefBuf DefBuf DefBuf
30) --&gt; Hasten==&gt; Rechg Rechg Rechg
32) --&gt; Foot Stomp==&gt; Acc Acc EndRdx EndRdx Dmg Dmg
35) --&gt; Minerals==&gt; DefBuf DefBuf DefBuf
38) --&gt; Granite Armor==&gt; DmgRes DmgRes DmgRes DefBuf DefBuf DefBuf
---------------------------------------------
01) --&gt; Sprint==&gt; Empty
01) --&gt; Brawl==&gt; Empty
01) --&gt; Fury==&gt; Empty
02) --&gt; Rest==&gt; Empty
---------------------------------------------

This is up to level 40. The slotting might be a bit funky. You will need those extra recharges in Rage after you get Granite if you want to keep it going, outside of Granite Rage will be up pretty much all the time with just one slot, although you might want more ToHit slots in there - this is why there's only 1 ACC in most attacks, you might want more. 3 ToHit slots in Rage is equivalent to 1 ACC in all attacks (I think).

Keep in mind Stone is very difficult to play in PvP, if you're interested in that, simply because of the limited mobility of Rooted and then Granite. If you don't run Rooted you have no mez resist.

Hand Clap you may or may not like. It's very funny to use and gives you some aggro control, but it does have huge knockback. Mudpots &amp; Footstomp will give you some good AoE damage in missions, and keep mobs stuck to you.


 

Posted

To clear up some of the confusion about fury gain by being attacked:
I have once read a thread about this topic on the US boards where a redname stated that it is the damage that could have been done that matters.
So, a defense based brute avoiding a blow will get the same amount of fury regardless of being hit or not. Likewise, his resistance-based colleague will not get more fury by turning off his shields, because fury is calculated on the incoming damage unmodified by resistance.
So, it is the stone brute´s self-inflicted attack and movement debuffs that are fury´s worst enemies, namely Rooted and Granite. A brute running both will be most unbrutish.




If it has
eyes, you can blind it, if it has blood, you can make it bleed, if it has a mouth, you can make it scream.

 

Posted

I too have read that Stone brutes generate fury at a slower pace than other brutes.

After levelling my own Granite, I can now say without the shadow of a doubt that it's a load of [censored], especially when running granite.

Pop granite, teleport into a nice mob, fire off an AE if you have one (Foot Stomp in my case), and watch your fury bar. Once the mobs come back on their feet and attack you, enjoy a near full fury bar.

My brute always teams with an Elec/Elec, one level higher than me, and I *always* generate Fury much much faster. Usually by the time I'm at 90% fury, she's at 50%.

Slot your attacks to counter balance granite's -rchg, slot hasten and love it, play in ruthless instead of relentless to get more mobs, get taunt to have even more mobs on you and watch the big orange numbers fill your screen

Before rolling a granite, everything I had read about it led me to believe I would be a playing a giant slow boulder unable to die but unable to kill much. Turns out that if you slot properly and have the right primary (got to love rage, the -dmg on granite is totally countered), Granite is an unkillable Killing Machine.


 

Posted

Well spoken, Aerys, although my kinetic corruptor would strongly object to the "unkillable" part.
I have to agree that a combination of Rage, Hasten and Teleport works best to counter a stoney´s disadvantages. Primary sets other than SS might feel very different, though, depending on if and which secondary sets you have played before.
In general a stoney in Granite will rely more or less heavily (depending on his primary set) on "passive" fury generation and, if played well, will be quite good at it. This way a "low aggro"-primary like dark melee could prove problematic (if not soloing) while aoe-heavier sets have a better chance to keep the aggro of more mobs and thus generate fury more easily.




If it has
eyes, you can blind it, if it has blood, you can make it bleed, if it has a mouth, you can make it scream.

 

Posted

[ QUOTE ]
The 2 ways to build fury :
- "active mode" (to try to hit) : you don't need to hit your opponent, so all brutes do equally the job.
- "passive mode" (to be hit) : you have to be hit, so resistance-based brutes have the advantage (since the defense reduce the chances to be hit).

[/ QUOTE ]
I stopped reading there, really this is a load of mis-information (politely put).

Even if u are missed u still build fury, so in that respect to build fury passively u just need to be a brute and aggro something; which secondary set is irrelevant.

"active mode", you must make certain that you can string together a non-stop attack chain of faster activation attacks, i.e. dont use shadow maul/ total focus ect. if u want to build fury asap. Granite has a negative recharge rate effect, but if this impacts your fury building chain you can easily slot more speed where u need it; or bring a /kin or /rad corruptor along.

Far more important is your primary and the attacks and slotting. To get a non-stop attack chain on my super strength with punch, brawl and haymaker as the fury building attack chain I found I needed to 2 or 3 slot haymaker. So I respec'ed into jab, brawl, punch as my basic attack chain; and left haymaker as a slower charging but damage slotted attack.

It also depends how many low level attacks u have (have u got boxing for example), then you can more easily keep attacking without having to slot recharge reduction heavily.


 

Posted

Then you stopped reading too early.
This has already been sorted out.




If it has
eyes, you can blind it, if it has blood, you can make it bleed, if it has a mouth, you can make it scream.

 

Posted

[ QUOTE ]

- "passive mode" (to be hit) : you have to be hit, so resistance-based brutes have the advantage (since the defense reduce the chances to be hit).

[/ QUOTE ]

WRONG - doesn't matter if you hit or miss or if you are hit or not, just ANY attacks either way builds fury

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in a 1 vs 5 pvp, you're dead anyway)

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NOT always, depends what you facing sets/at/players wise etc, hammerfall can testify to this one with one of my brutes in sc and other times i can face plant VERY fast against them odds lol

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At low levels, all brutes build it rather slowly

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only cause you have less attacks avail and gen so do most of the pve enermies your facing.

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you've got the same movement problems as with Rooted, plus the -Recharge and some -Damage.

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you got WORSE movement with granite active then just rooted, both combined means you are gonna take 1H just to cover approx 300yards without using tp :P there's also the -acc as well. the -damage is a problem for tanks less so for brutes due to fury, your using granite then agro grabbings the best way lol

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Personnally I skip only the PBAE from the secondary, because of its end cost (but it's useful against stalkers in warburg or in arena)

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personaly i wouldn't, its all extra damage as well, and the slow from it's useful as well, pve its good for getting and keeping agro ontop of taunt (personaly i didn't get mudpots till lvl 44, took it as primary agro grabber for RSF, 47 taking taunt on top of, for keeping agro on me.

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A brute running both will be most unbrutish

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not really, high def and res, mez protection going and also boosted HP regen, using mudpots and taunt to keep things on you and it's not so much an issue, pvp wise, kins, rads and psi are your worst enermies lol


 

Posted

[ QUOTE ]

- "passive mode" (to be hit) : you have to be hit, so resistance-based brutes have the advantage (since the defense reduce the chances to be hit).

[/ QUOTE ]

WRONG - doesn't matter if you hit or miss or if you are hit or not, just ANY attacks either way builds fury

[ QUOTE ]
in a 1 vs 5 pvp, you're dead anyway)

[/ QUOTE ]
NOT always, depends what you facing sets/at/players wise etc, hammerfall can testify to this one with one of my brutes in sc and other times i can face plant VERY fast against them odds lol

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At low levels, all brutes build it rather slowly

[/ QUOTE ]

only cause you have less attacks avail and gen so do most of the pve enermies your facing.

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you've got the same movement problems as with Rooted, plus the -Recharge and some -Damage.

[/ QUOTE ]

you got WORSE movement with granite active then just rooted, both combined means you are gonna take 1H just to cover approx 300yards without using tp :P there's also the -acc as well. the -damage is a problem for tanks less so for brutes due to fury, your using granite then agro grabbings the best way lol

[ QUOTE ]
Personnally I skip only the PBAE from the secondary, because of its end cost (but it's useful against stalkers in warburg or in arena)

[/ QUOTE ]
personaly i wouldn't, its all extra damage as well, and the slow from it's useful as well, pve its good for getting and keeping agro ontop of taunt (personaly i didn't get mudpots till lvl 44, took it as primary agro grabber for RSF, 47 taking taunt on top of, for keeping agro on me.

[ QUOTE ]
A brute running both will be most unbrutish

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not really, high def and res, mez protection going and also boosted HP regen, using mudpots and taunt to keep things on you and it's not so much an issue, pvp wise, kins, rads and psi are your worst enermies lol

sorry i've taken parts from diff posts here lol, just answering things that caught my atten on things lol


 

Posted

[/color]<blockquote><font class="small">En réponse à:[/color]<hr />
NOT always, depends what you facing sets/at/players wise etc, hammerfall can testify to this one with one of my brutes in sc and other times i can face plant VERY fast against them odds lol


[/ QUOTE ]
There's a sort of rule I observed in pvp : when you're facing more than 1 hero, there's at least 1 controller among them. And */stone isn't the ideal pool to beat 1 contro and some blasters/scrappers

[/color]<blockquote><font class="small">En réponse à:[/color]<hr />
only cause you have less attacks avail and gen so do most of the pve enermies your facing.


[/ QUOTE ]
And since last patch, fury grows slower when you (try to) hit low level mobs.

[/color]<blockquote><font class="small">En réponse à:[/color]<hr />
there's also the -acc as well. the -damage is a problem for tanks less so for brutes due to fury, your using granite then agro grabbings the best way lol


[/ QUOTE ]
There's no -acc with granite.


 

Posted

[/color]<blockquote><font class="small">Antwort auf:[/color]<hr />
[/color]<blockquote><font class="small">Antwort auf:[/color]<hr />
A brute running both will be most unbrutish

[/ QUOTE ]
not really, high def and res, mez protection going and also boosted HP regen, using mudpots and taunt to keep things on you and it's not so much an issue, pvp wise, kins, rads and psi are your worst enermies lol

[/ QUOTE ]
Sorry, I should have made my point clearer. What I meant is a noticeable shift from "active" fury generation to "passive" fury generation which is exactly that what you describe. Somehow I associate with the word "brute" someone who is more in the offense, but that may just be in my mind because the german name for the brute AT is Berserker.
However, I have to agree with your comment about kins being a stoney´s worst enemies. I have got a kinetic defender and a kinetic corruptor and I just love cracking those stoney hulls open.




If it has
eyes, you can blind it, if it has blood, you can make it bleed, if it has a mouth, you can make it scream.

 

Posted

[ QUOTE ]


[ QUOTE ]
only cause you have less attacks avail and gen so do most of the pve enermies your facing.


[/ QUOTE ]
And since last patch, fury grows slower when you (try to) hit low level mobs.

[/ QUOTE ]Is that stated officially, or just your perspection?


 

Posted

[ QUOTE ]

[ QUOTE ]
A brute running both will be most unbrutish

[/ QUOTE ]
not really, high def and res, mez protection going and also boosted HP regen, using mudpots and taunt to keep things on you and it's not so much an issue, pvp wise, kins, rads and psi are your worst enermies lol

[/ QUOTE ]High survivability isn't the point of being a brute, it's constant movememnt and attacking. Which is why /stone isn't a true brute set.


 

Posted

[/color]<blockquote><font class="small">En réponse à:[/color]<hr />
Is that stated officially, or just your perspection?


[/ QUOTE ]
It's official, I think, but I awkwardly put it in word : the growing of fury against low level mobs is not slower than before, it's slower than the growing of it against high level mobs or players.
To sum up, it's the fury against players and high level mobs which has been improved in the patch.


 

Posted

"Then you stopped reading too early."
Whatever...

[ QUOTE ]
This way a "low aggro"-primary like dark melee could prove problematic (if not soloing) while aoe-heavier sets have a better chance to keep the aggro of more mobs and thus generate fury more easily.

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DM has soul drain, dark consumption to name but 2 AoE "dark melee" attacks; shadow maul is cone effect. Plz know what you are talking about before commenting on my posts; and Ill let it pass when u say something really stupid like in the quote above.