Fire/Radiation SuperTeam starting December 10th


Anarchy_Overlord

 

Posted

Alright guys, we're starting next sunday, so I'll probably get the global channel in place sometime this week. Look for more details later.
In any case, could everybody post their global name as well? Makes it easier to keep track. Mine is 'Solar Flash'. (I've already posted some that I'm sure about)
I also got my Fire/Rad ready to go (I wanted the I8 respec :P) under the name 'Fire - Starter'. Once again, select Kalinda as your first contact, and meet us in Mercy Island at lvl 1 (or lvl 2 if you desperately want that tutorial badge :P)

I'll also put the final powerselection schedule in this thread later this week, cause there may be a slight change.

1. T0ughGuy690 - Solar Flash
2. Max Khaos - Max Powerz
3. Jummy
4. Humanoid Doom
5. Thermatron - Thermatron
6. Scorpion Assassin
7. Wooly
8. Blackbone - Blackbone
9. Artanix - Artanix
10. SamTheSeed
11. The Pidgenator - Pidgenator
12. Raiden - Raiden
13. Dr Infernum - The Infamous
14. Blind Minotaur
15. Nebula_JSE
16. Thuged_Bruiser
17. Boerewors - Boerewors
18. Deathdude
19. Nightfly
20. Capt Plasma
21. Vanquish
22. Rapscallion
23. Pain69
24. Blue Note
25. Grudge - Spectral Demon


 

Posted

@pidgenator

rolled my char with the SG costume. called Pidge.


 

Posted

hey i'll join this, havent rolled a villain in a while, @drunken hero


@Damz Find me on the global channel Union Chat. One of the best "chat channels" ingame!

 

Posted

Made a brand new fire/rad to join the caravan of carnage... Meet you at Kalindas 7 GMT this sunday!
@Blue Note


 

Posted

Global is @Nightfly, my lvl 1 Fire/Rad is named "Radient Fire", standing next to kalinda..


[b]@Nightfly[/b]

 

Posted

Global @dark pulvatizer, toon called Team FireRad. Has got the tutorial badge .


 

Posted

forgot to add global @mad mud toon will be Voodoo Demon see you all there


 

Posted

O.K he's made with aformentioned name he has diffrent shoulders to pic but rest is same apart from wings (guess wich travel power I,m going for). You've not mentioned the vets temp power for those that have it. Do we go with out or do we pick one our selves or are you going to add it into build.


Looking forward to sunday


 

Posted

I just re-read the requirements and saw that we have a team cossie. Given the restrictions on powersets and build i'd like to come up with my own cossie for this. I hope that this isn't a problem, it's just that I would like some individuality.


 

Posted

Nope, the costume is a request, not a requirement. So feel free to create your own cossie, I just thought it would look cool if we had an army of (more or less) identical villains running about. You're free to build your own costume however.

I didn't give the veteran powers any thought, and I'm just going to let people make their own decision here. It won't make or break the team. In fact, it doesn't really matter at all what power you choose, so go for whatever you prefer

Keep the globals coming!


 

Posted

[ QUOTE ]
Nope, the costume is a request, not a requirement. So feel free to create your own cossie, I just thought it would look cool if we had an army of (more or less) identical villains running about. You're free to build your own costume however.

[/ QUOTE ]

Cool. Once I get the second slot unlocked I'll create the team cossie so I can switch back and forth between them.

Globals: @Blind Minotaur and @Blind Minotaur2


 

Posted

This sounds like a great idea.

I'd like to sign up please : @dragonfish

See you Sunday.


 

Posted

Which global is your Fire/Rad on Blind?


 

Posted

[ QUOTE ]
Which global is your Fire/Rad on Blind?

[/ QUOTE ]

I haven't created it yet but probably 2 as I have more slots there.


 

Posted

[ QUOTE ]
I just re-read the requirements and saw that we have a team cossie. Given the restrictions on powersets and build i'd like to come up with my own cossie for this. I hope that this isn't a problem, it's just that I would like some individuality.

[/ QUOTE ]
Wont really be a problem cause u can have team colours and ur individuality with the halloween salvage and the witch is back (2 cossie slots at lv1).


 

Posted

Hmmm, just wondering my lazy [censored] atm. What time again we meet up this sunday?


 

Posted

[ QUOTE ]
Hmmm, just wondering my lazy [censored] atm. What time again we meet up this sunday?

[/ QUOTE ]

I believe the majority will be starting at 7 pm.


Heros
Max Powerz: Lv 50 Tanker

Villains
Max Khaos: Lv 50
Overlord of E.V.I.L.

My Brute - http://maxy-khaos.mybrute.com/

LF SG! Arc ID# 193083

 

Posted

[ QUOTE ]
Hmmm, just wondering my lazy [censored] atm. What time again we meet up this sunday?

[/ QUOTE ]

I believe the majority our meeting up at 7 pm.


Heros
Max Powerz: Lv 50 Tanker

Villains
Max Khaos: Lv 50
Overlord of E.V.I.L.

My Brute - http://maxy-khaos.mybrute.com/

LF SG! Arc ID# 193083

 

Posted

Okay thnx Max. Got you the first time though ;P


 

Posted

Im pretty much a newbie straight out of the box, but I would like to try a superteam like this, so if you can stomache a newbie, then please count me in.
Global chat handle = Nether_mime
Character name = Fewl.


 

Posted

Alright, the global channel is in place, the name is 'Superteam' (without the 's ofcourse). I've invited a few people I saw online already, but since I don't know the typed command to invite people to a global channel (perhaps somebody can help me out?) I couldnt invite too many. No worries, it is an open channel at the moment, so just click right mouse button on your chat screen, select join channel and type Superteam in the prompt. Also make sure your chat window displays chat from this channel (right mouse button the chat tab again, select edit tab and add the Superteam channel to your displayed channels)
Try joining it next time you log in, saves me time inviting people on sunday

Also, I'd like to stress the point that it's very important to keep an eye on this thread, because this will be the main way of communicating with eachother. I'll post the final build sometime before sunday evening, I still need to take a quick look at it.

1. T0ughGuy690 - @Solar Flash
2. Max Khaos - @Max Powerz
3. Jummy
4. Humanoid Doom
5. Thermatron - @Thermatron
6. Scorpion Assassin - @Scorpion Assassin
7. Wooly
8. Blackbone - @Blackbone
9. Artanix - @Artanix
10. SamTheSeed
11. The Pidgenator - @Pidgenator
12. Raiden - @Raiden
13. Dr Infernum - @The Infamous
14. Blind Minotaur - @Blind Minotaur / @Blind Minotaur2
15. Nebula_JSE
16. Thuged_Bruiser
17. Boerewors - @Boerewors
18. Deathdude
19. Nightfly - @Nightfly
20. Capt Plasma
21. Vanquish
22. Rapscallion
23. Pain69
24. Blue Note - @Blue Note
25. Grudge - @Spectral Demon
26. 1damz - @drunken hero
27. Beyondtrial - @Dark Pulvatizer
28. Mad_Mud - @Mad Mud
29. Dragonfish - @Dragonfish
30. Nether_Mime - @Nether_Mime

Still missing a few globals, I hope I can hear from these people soon


 

Posted

See signature for global.....


 

Posted

ok done have joined channel


 

Posted

This is the final list of powers. The only change is at lvl 6, but please look through the rest again as well, just so you're fully informed as to what path we're taking.
A little sidenote on lvl 16: I think that by this lvl the thing we'll need most is defense, so all of us that aren't picking up Mutation, should probably pick up Maneuvers instead of Assault, but I'm leaving it open until we hit that lvl.
Keep in mind some slight changes could be made in the future, but they will always be posted here.

Lvl 1: Required: Radiant Aura (obviously) and Fire Blast. Flares is regarded as one of the poorest powers in the game, so really, this should be an obvious choice.

Lvl 2: Required: Fire Ball. We want AoE damage, because we'll be fighting large numbers. This power gives it to us. 8 Fireballs launched into the middle of a fully debuffed spawn will end fights very very quickly.

Lvl 4: Required: Accelerate Metabolism. This buff will be one of the best things we've got. Accelerate metabolism boosts damage, recharge, endurance recovery, and mez resistance. Stack this 8 times, and powers like hasten and stamina become luxuries instead of necessities. By lvl 12, when we get recharge DOs slotted into the power, this buff should be perma. (stacked 8 times) That means we permanently have a tremendous buff to our damage, recharge, recovery and mez resistance. Good stuff

Lvl 6: Required: Radiation Infection: This AoE toggle will seriously debuff accuracy and defense of every mob in a spawn. If you stack this 8 times, it means you'll hit almost every attack, whilst not getting hit at ALL yourself.

Lvl 8: Required: Fire Breath/Rain of Fire. I am not entirely sure which option is better. Until we get Lingering Radiation, Rain of Fire will not be that great. But with LR, mobs will be slowed so much, that Rain will do great damage. On the other hand, Fire Breath does it's damage in a smaller amount of time. Then again, the range of fire breath is somewhat poor, and it's a fairly narrow cone. Therefore, we'll spread the risk, and let people decide for themselves what they want right now. Just get either AoE. Eventually, we'll pick up both powers anyways, but the one you dont take right now wont be picked up before lvl 22. Keep that in mind!

Lvl 10: Required: Enervating Field. Same idea as Radiation Infection, only now it debuffs resistance and damage. So all your attacks that were hitting already anyways, now completely ignore the target's resistances. On top of this, if your enemy somehow manages to hit you despite of the accuracy debuff, the damage debuffs will cause his flamethrower to feel like a warm summer breeze.

Lvl 12: Travel power pre-requisite. Because travelling is truly a matter of personal preference, we've decided to leave this open. I myself will go for leaping, eventually picking up Acrobatics later on for the knockback resistance. I highly recommend others to do the same, but to each his/her own.

Lvl 14: Travel power. See previous lvl

Lvl 16: Required: Mutation/Assault/Maneuvers. Basically we don't intend to die a lot, but having a few people around with a rez never hurt anybody. No need for everybody taking this, so other teammembers may opt to pick up either Assault or Maneuvers. These give fairly small buffs to damage and defense respectively, but the final goal is for all teammembers to have these two powers (and tactics as well). If you stack these buffs 8 times, they certainly can't be ignored anymore. Whether Assault or Maneuvers is picked up should be decided by this lvl, depending on what the team needs more.

Lvl 18: Required: Blaze. Our highest damage single target attack. Imagine a fully debuffed (remember our toggles?) AV getting hit by 8 fully buffed (remember perma-AM?) Blaze attacks. Every 4 seconds. It will be like Purple Triangles of Doom never even existed. We NEED this power

Lvl 20: Required: Lingering Radiation. Another lovely debuff. Our enemies were already without defenses, resistance, accuracy and damage capacity. We don't stop there, this power (not a toggle this time) takes away their recharge and their movement speed. Stacked 8 times this power is pretty much identical to an AoE hold, because as soon as our enemies launch an attack, it probably won't recharge before they're dead.

Lvl 22 and further: Because I personally don't know for sure just how this team will play at this point, I believe it's best to leave it open for improvisation. Perhaps finishing off the leadership pool first has a high priority. Or maybe we really do need Acrobatics on our characters. Undoubtedly our specific desires will be very clear by lvl 20 giving us enough time to decide.


 

Posted

Heres how I would do it, pretty similar as you cant really go too far wrong with either sets (unless u pick flares )

Rain of fire is a better choice than fire breath, the 30 degree cone is horribly narrow and you will miss large amounts of 8 man spawns. Rain of fire is normally a stay away from power but in a combined environment it would be insane 4 RoFs per mob and you wont need to do much else, much higher damage, much better mob coverage. 4 do one mob, 4 do next and just keep alternating.

Leadership is great if everyone takes it and this is where my own team started to fall down as should they want to do any soloing to catch up with the group (if they missed a session) its a huge end drain and the benefits are outweighed by other powers. That said with 8AMs and all the debuffs by the time you have planned on leadership its largely moot, maneuvers would be the better choice over assault as damage wont be a problem and will help survive any odd alpha attacks. Base def of manuevers is 3.5% which alone kinda sucks, with 8 thats 28% to EVERYTHING which makes you SR corrupters, slotted with 3 SOs you get 5.5% def from each and a massive defence of 44% that tanks can only dream of.

I would recommend leaving travel till mid to late 20s as they are not needed with the mayhem mission temp travel rewards which gives you 4 hours of travel time thats more than enough I have some alts in the 30s without travel yet

I heartedly recommend running on minimum gfx specifications, avoiding arachnos lab missions like the plague and enjoy the fireball orgy

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Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
---------------------------------------------
Name:
Level: 50
Archetype: Corruptor
Primary: Fire Blast
Secondary: Radiation Emission
---------------------------------------------
01) --> Fire Blast==> Empty(1)
01) --> Radiant Aura==> Empty(1)
02) --> Fire Ball==> Empty(2)
04) --> Accelerate Metabolism==> Empty(4)
06) --> Rain Of Fire==>
08) --> Radiation Infection==> Empty(8)
10) --> Maneuvers==> Empty(10)
12) --> Enervating Field==> Empty(12)
14) --> Aim==> Empty(14)
16) --> Hurdle==> Empty(16)
18) --> Blaze==> Empty(18)
20) --> Lingering Radiation==> Empty(20)
22) --> Health==> Empty(22)
24) --> Stamina==> Empty(24)
---------------------------------------------
01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
02) --> Rest==> Empty(2)
01) --> Scourge==> Empty(1)
---------------------------------------------


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