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Posts
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Joined
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hey, are there any guides to thugs Masterminds yet? I am set on either making a Thugs/dark or a Necromancy/dark Mastermind but am not sure which one to go for, can anyone help clarify the strengths and weaknesses of both sets for me?
thanks very much, Pidg -
I think that anyone who was on my team will testify that Rain of Fire is more important than fire breath- with 3x RoF mobs were pretty much static and we were flying through mobs so fast that it was almost scary at times! I've never had so much fun on a mayhem mish as that, the massive AofE of rain of fire caused so much collateral damage...
i am really really really looking forward to the next super team i am on!! -
we tried to do it just by trollers, but there were quite a few people not listening who just jumped in, didnt really matter though he still dropped and thats all that counts in the end!
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@pidgenator
rolled my char with the SG costume. called Pidge. -
ahh cheers sorry
hes level 35 and wants a build that can be used primarly for teaming but can solo a little bit too.
PvE -
Doesnt AM give resist to most Mez?
plus, with so many debuffs on them they will very rarely hit anyway!!! which always helps with mez -
this build was made by a friend who is thinking of coming back to the game. He made his eng/eng blaster before ED and really hated him afterwards so is trying to make him good again
any comments?
cheers! capt plasma and pidg
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Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
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Name: min max cap plas
Level: 50
Archetype: Blaster
Primary: Energy Blast
Secondary: Energy Manipulation
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01) --> Power Blast==> Acc(1) Dmg(3) Dmg(5) Dmg(19) Rechg(34) EndRdx(43)
01) --> Power Thrust==> Acc(1)
02) --> Energy Punch==> Acc(2) Dmg(3) Dmg(5) Dmg(17) Rechg(31) EndRdx(48)
04) --> Build Up==> Rechg(4) Rechg(23) Rechg(37)
06) --> Power Bolt==> Acc(6) Dmg(7) Dmg(7) Dmg(29) Rechg(46) EndRdx(46)
08) --> Power Burst==> Acc(8) Dmg(9) Dmg(9) Dmg(19) Rechg(31) EndRdx(40)
10) --> Bone Smasher==> Acc(10) Dmg(11) Dmg(11) Dmg(17) Rechg(31) EndRdx(37)
12) --> Air Superiority==> Acc(12) Dmg(13) Dmg(13) Dmg(29) Rechg(36) EndRdx(46)
14) --> Fly==> Fly(14) Fly(15) Fly(15)
16) --> Swift==> Run(16)
18) --> Health==> Heal(18)
20) --> Stamina==> EndMod(20) EndMod(21) EndMod(21)
22) --> Aim==> Rechg(22) Rechg(23) Rechg(37)
24) --> Conserve Power==> Rechg(24) Rechg(25) Rechg(25)
26) --> Hasten==> Rechg(26) Rechg(27) Rechg(27)
28) --> Super Speed==> Run(28)
30) --> Stealth==> EndRdx(30)
32) --> Nova==> Acc(32) Rechg(33) Rechg(33) Rechg(33) Dmg(34) Dmg(34)
35) --> Boost Range==> Rechg(35) Rechg(36) Rechg(36)
38) --> Total Focus==> Acc(38) Dmg(39) Dmg(39) Dmg(39) Rechg(40) Rechg(40)
41) --> Shocking Bolt==> Heal(42) Rechg(42) Hold(42) Rechg(43) Rechg(43)
44) --> Charged Armor==> EndRdx(44) DmgRes(45) DmgRes(45) DmgRes(45)
47) --> Power Boost==> Rechg(47) Rechg(48) Rechg(48)
49) --> EMP Pulse==> Acc(49) Rechg(50) Rechg(50) Rechg(50)
---------------------------------------------
01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
01) --> Defiance==> Empty(1)
02) --> Rest==> Empty(2)
--------------------------------------------- -
this is Union server, right?
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this guys not going to have a travel power for concept reasons.... anyone got any advice/comments on the build?
cheers
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Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
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Name:
Level: 50
Archetype: Scrapper
Primary: Katana
Secondary: Super Reflexes
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01) --> Sting of the Wasp==> Acc(1) Dmg(3) Dmg(11) Dmg(15) Rechg(45) Rechg(46)
01) --> Focused Fighting==> EndRdx(1) DefBuf(5) DefBuf(13) DefBuf(19)
02) --> Flashing Steel==> Acc(2) Dmg(3) Dmg(11) Dmg(15) Rechg(46) Rechg(48)
04) --> Focused Senses==> EndRdx(4) DefBuf(5) DefBuf(13) DefBuf(19)
06) --> Build Up==> Rechg(6) Rechg(7) Rechg(7)
08) --> Divine Avalanche==> Acc(8) DefBuf(9) DefBuf(9) DefBuf(23) Dmg(23) Dmg(43)
10) --> Swift==> Run(10)
12) --> Combat Jumping==> Jump(12) Jump(17)
14) --> Aid Other==> Heal(14)
16) --> Practiced Brawler==> Rechg(16) Rechg(17)
18) --> Hurdle==> Jump(18) Jump(50)
20) --> Stamina==> EndMod(20) EndMod(21) EndMod(21)
22) --> Quickness==> Run(22)
24) --> The Lotus Drops==> Acc(24) Dmg(25) Dmg(25) Dmg(29) EndRdx(43) Rechg(43)
26) --> Soaring Dragon==> Acc(26) Dmg(27) Dmg(27) Dmg(29) Rechg(34) Rechg(34)
28) --> Aid Self==> IntRdx(28) IntRdx(31) Heal(31) Heal(31) Heal(36) IntRdx(46)
30) --> Agile==> DefBuf(30) DefBuf(37) DefBuf(40)
32) --> Golden Dragonfly==> Acc(32) Dmg(33) Dmg(33) Dmg(33) Rechg(34) Rechg(36)
35) --> Evasion==> EndRdx(35) DefBuf(36) DefBuf(37) DefBuf(37)
38) --> Elude==> Rechg(38) Rechg(39) Rechg(39) DefBuf(39) DefBuf(40) DefBuf(40)
41) --> Focused Accuracy==> EndRdx(41) TH_Buf(42) TH_Buf(42) TH_Buf(42)
44) --> Lucky==> DefBuf(44) DefBuf(45) DefBuf(45)
47) --> Dodge==> DefBuf(47) DefBuf(48) DefBuf(48)
49) --> Health==> Heal(49) Heal(50) Heal(50)
---------------------------------------------
01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
01) --> Critical Hit==> Empty(1)
02) --> Rest==> Empty(2)
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i entirely agree! a tank that can stay alive and dish some damage to boot is far more beneficial to a team than a tank who stands there and auto taunts! also a tank that can attack is far more flexible than a taunt-bot for any situation that a team may encounter
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hey!! do you think it is worth taking tough and weave on an ice tank to try to eek out a little bit more defense?? or do u think it is better to take Hibernate, stimulant and aid self instead of those 3?
thanks -
Having played my ice/fire tank up to level 28 at first i felt very squishie. However with energy absorbtion and SOs i now feel like a proper tank and have decided to make this my next level 50. I want to perfect my build, however, and here is the one i am using at the moment. Any comments will be appreciated. Now i understand that the buff from slotting Combat Jumping with def enhances is very slight, however, i think that that it is more worth it than slotting Super Jump with another jump, as the 1% or whatever it is from each SO might just one time save me from dying. A quick question aswell... does slotting Hibernate with heal SOs increase the heal rate by a decent amount? cos i hear that you loose your aggro when you use hibernate, so i thought it would be best to get back into the action as soon as possible.
Thanks, pidg
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Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
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Name: Frosty Flame
Level: 50
Archetype: Tanker
Primary: Ice Armor
Secondary: Fiery Melee
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01) --> Frozen Armor==> DefBuf(1) DefBuf(3) DefBuf(5) EndRdx(15)
01) --> Scorch==> Acc(1)
02) --> Hoarfrost==> Heal(2) Rechg(3) Rechg(5) Heal(7) Rechg(7) Heal(9)
04) --> Combustion==> Acc(4) Acc(9) Dmg(11) Dmg(11) Rechg(13) Rechg(13)
06) --> Chilling Embrace==> EndRdx(6) Slow(46)
08) --> Wet Ice==> EndRdx(8)
10) --> Swift==> Run(10)
12) --> Combat Jumping==> DefBuf(12) DefBuf(15) DefBuf(37)
14) --> Super Jump==> Jump(14)
16) --> Health==> Heal(16) Heal(17) Heal(17)
18) --> Glacial Armor==> DefBuf(18) DefBuf(19) DefBuf(19) EndRdx(36)
20) --> Stamina==> EndMod(20) EndMod(21) EndMod(21)
22) --> Icicles==> Acc(22) Acc(23) EndRdx(23) EndRdx(25) Dmg(25) Dmg(34)
24) --> Taunt==> Rechg(24) Taunt(37) Rechg(37) Taunt(42) Taunt(43)
26) --> Energy Absorbtion==> DefBuf(26) Rechg(27) DefBuf(27) DefBuf(29) Rechg(31) Rechg(33)
28) --> Fire Sword Circle==> Acc(28) Acc(29) Dmg(31) Dmg(31) Rechg(33) Rechg(33)
30) --> Hasten==> Rechg(30) Rechg(34) Rechg(34)
32) --> Hibernate==> Rechg(32) Rechg(40) Rechg(42) Heal(42) Heal(43) Heal(43)
35) --> Build Up==> Rechg(35) Rechg(36) Rechg(36)
38) --> Incinerate==> Acc(38) Acc(39) Dmg(39) Dmg(39) Dmg(40) Rechg(40)
41) --> Stone Prison==> Acc(41)
44) --> Fossilize==> Acc(44) Acc(45) Hold(45) Hold(45) Rechg(46) Rechg(46)
47) --> Stalagmites==> Acc(47) Acc(48) DisDur(48) Rechg(48) Rechg(50) Rechg(50)
49) --> Breath of Fire==> Acc(49) Dmg(50)
---------------------------------------------
01) --> Sprint==> Run(1)
01) --> Brawl==> Acc(1)
01) --> Gauntlet==> Empty(1)
02) --> Rest==> Rechg(2)
--------------------------------------------- -
hey guys!
i really want to start a dominator but i am really torn between Energy and Psionics, especially with there being a buff (am i correct??) to psionics in i8.
what are the stong/weak points of energy and psionics??
cheers, Pidg -
Hey!! having had a bit of a break from CoH i have returned and have decided to make an ice/fire tank. Basically im going to try and cause as much AofE carnage as humanly possible
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Here is the build i intend to, use any help with it will be much appreciated!
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Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
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Name: Frosty Flame
Level: 50
Archetype: Tanker
Primary: Ice Armor
Secondary: Fiery Melee
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01) --> Frozen Armor==> DefBuf(1) DefBuf(3) DefBuf(13) EndRdx(13)
01) --> Scorch==> Acc(1)
02) --> Hoarfrost==> Rechg(2) Rechg(3) Heal(5) Heal(7) Rechg(15) Heal(15)
04) --> Combustion==> Acc(4) Acc(5) Dmg(9) Dmg(9) Rechg(11) Rechg(34)
06) --> Chilling Embrace==> Slow(6) Slow(7) EndRdx(11) Slow(42)
08) --> Wet Ice==> EndRdx(8)
10) --> Swift==> Run(10)
12) --> Combat Jumping==> DefBuf(12) DefBuf(43) DefBuf(46)
14) --> Super Jump==> Jump(14)
16) --> Health==> Heal(16) Heal(17) Heal(17)
18) --> Glacial Armor==> DefBuf(18) DefBuf(19) DefBuf(19) EndRdx(23)
20) --> Stamina==> EndMod(20) EndMod(21) EndMod(21)
22) --> Breath of Fire==> Acc(22) Acc(23) Dmg(25) Dmg(25) Rechg(33) Rechg(34)
24) --> Taunt==> Rechg(24) Rechg(42) Taunt(42) Taunt(43)
26) --> Energy Absorbtion==> Rechg(26) Rechg(27) Rechg(27) EndMod(31) EndMod(31) EndMod(31)
28) --> Fire Sword Circle==> Acc(28) Acc(29) Dmg(29) Dmg(33) Rechg(33) Rechg(34)
30) --> Icicles==> EndRdx(30) Acc(36) Acc(37) EndRdx(37) Dmg(37) Dmg(39)
32) --> Hibernate==> Rechg(32) Rechg(43)
35) --> Hasten==> Rechg(35) Acc(36) Rechg(36)
38) --> Greater Fire Sword==> Acc(38) Acc(39) Dmg(39) Dmg(40) Dmg(40) Rechg(40)
41) --> Block of Ice==> Acc(41)
44) --> Ice Blast==> Acc(44) Acc(45) Dmg(45) Dmg(45) Dmg(46) Rechg(46)
47) --> Ice Storm==> EndRdx(47) Rechg(48) Dmg(48) EndRdx(48) Rechg(50) Dmg(50)
49) --> Build Up==> Rechg(49) Rechg(50)
---------------------------------------------
01) --> Sprint==> Run(1)
01) --> Brawl==> Acc(1)
01) --> Gauntlet==> Empty(1)
02) --> Rest==> Rechg(2)
---------------------------------------------
Quick question... can energy absorbtion be slotted with acc?? if so ill slot it 2 acc 2 recharge 2 end mod.
thanks,
Pidg -
BS/Regen is verry goood!! awesome single target damage with 2 ok Cone/AofE attacks.... however it is quite slow for the first 28 levels but the final 2 attacks are wicked and wen u get them ull be happy that u kept goin.
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ok cheers for ur reply.... i think id rather take hasten and SS instead of air sup/fly, cos i dont really have the slots to spare and with LR hasten will be up alot of the time, which will help TF and ET recharge faster
this is a second sample of the build.... more comments will be very appreciated, cheers!!!
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Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
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Name:
Level: 50
Archetype: Brute
Primary: Energy Melee
Secondary: Electric Armor
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01) --> Energy Punch==> Acc(1) Rechg(5) Acc(27) Dmg(34) Dmg(37) Dmg(46)
01) --> Charged Armor==> DmgRes(1) DmgRes(3) DmgRes(3) EndRdx(40)
02) --> Bone Smasher==> Acc(2) DmgRes(5) Dmg(11) Dmg(11) Dmg(25) Rechg(27)
04) --> Conductive Shield==> DmgRes(4) DmgRes(13) DmgRes(15) EndRdx(40)
06) --> Boxing==> Acc(6) Rechg(7)
08) --> Hasten==> Rechg(8) Rechg(9) Rechg(9)
10) --> Hurdle==> Jump(10)
12) --> Static Shield==> DmgRes(12) DmgRes(13) DmgRes(15) EndRdx(40)
14) --> Super Speed==> Run(14)
16) --> Health==> Heal(16) Heal(17) Heal(17)
18) --> Total Focus==> Acc(18) Acc(19) Dmg(19) Dmg(23) Dmg(23) Rechg(25)
20) --> Stamina==> EndMod(20) EndMod(21) EndMod(21)
22) --> Lightning Reflexes==> Run(22)
24) --> Grounded==> DmgRes(24)
26) --> Aid Other==> Heal(26)
28) --> Aid Self==> Heal(28) Heal(29) IntRdx(29) Heal(31) IntRdx(43)
30) --> Build Up==> Rechg(30) Rechg(31) Rechg(31)
32) --> Energy Transfer==> Acc(32) Acc(33) Dmg(33) Dmg(33) Dmg(34) Rechg(34)
35) --> Power Sink==> EndMod(35) Rechg(36) EndMod(36) Rechg(36) EndMod(37) Rechg(37)
38) --> Power Surge==> Rechg(38) Rechg(39) Rechg(39) DmgRes(39) DmgRes(43)
41) --> Tough==> DmgRes(41) DmgRes(42) DmgRes(42) EndRdx(42) EndRdx(43)
44) --> Lightning Field==> Acc(44) Acc(45) Dmg(45) Dmg(45) Dmg(46) EndRdx(46)
47) --> Whirling Hands==> Acc(47) Acc(48) Dmg(48) Dmg(48) Dmg(50) Rechg(50)
49) --> Stun==> Acc(49) Acc(50)
---------------------------------------------
01) --> Sprint==> Run(1)
01) --> Brawl==> Acc(1) Rechg(7)
01) --> Fury==> Empty(1)
02) --> Rest==> Rechg(2)
--------------------------------------------- -
After alot of thought and rolling about 8 different brutes ive settled on Energy/electric. This is a PvE solo build. Any comments will be greatly appreciated.
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Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
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Name:
Level: 50
Archetype: Brute
Primary: Energy Melee
Secondary: Electric Armor
---------------------------------------------
01) --> Energy Punch==> Acc(1) Acc(9) EndRdx(11) Dmg(15) Dmg(17) Dmg(29)
01) --> Charged Armor==> DmgRes(1) DmgRes(3) DmgRes(3) EndRdx(40)
02) --> Bone Smasher==> Acc(2) Acc(9) EndRdx(11) Dmg(15) Dmg(17) Dmg(27)
04) --> Conductive Shield==> DmgRes(4) DmgRes(5) DmgRes(5) EndRdx(39)
06) --> Hasten==> Rechg(6) Rechg(7) Rechg(7)
08) --> Hurdle==> Jump(8)
10) --> Static Shield==> DmgRes(10) DmgRes(36) DmgRes(37) EndRdx(40)
12) --> Build Up==> Rechg(12) Rechg(13) Rechg(13)
14) --> Super Speed==> Run(14)
16) --> Grounded==> DmgRes(16) DmgRes(40)
18) --> Total Focus==> Acc(18) Acc(19) Dmg(19) Dmg(25) EndRdx(25) Rechg(27)
20) --> Health==> Heal(20) Heal(21) Heal(21)
22) --> Stamina==> EndMod(22) EndMod(23) EndMod(23)
24) --> Lightning Reflexes==>
26) --> Aid Other==> Heal(26)
28) --> Aid Self==> Rechg(28) Rechg(29) Heal(31) Heal(33) Heal(33) IntRdx(43)
30) --> Conserve Power==> Rechg(30) Rechg(31) Rechg(31)
32) --> Energy Transfer==> Acc(32) Acc(33) Dmg(34) Dmg(34) Dmg(34) Rechg(36)
35) --> Power Sink==> Rechg(35) Rechg(36) EndMod(37) EndMod(37)
38) --> Power Surge==> Rechg(38) Rechg(39) Rechg(39)
41) --> Lightning Field==> Acc(41) Acc(42) Dmg(42) Dmg(42) Dmg(43) EndRdx(43)
44) --> Whirling Hands==> Acc(44) Acc(45) Dmg(45) Dmg(45) Dmg(46) Rechg(46)
47) --> Boxing==> Acc(47) Acc(48) Dmg(48) Dmg(48)
49) --> Tough==> DmgRes(49) DmgRes(50) DmgRes(50) EndRdx(50)
---------------------------------------------
01) --> Sprint==> Empty(1)
01) --> Brawl==> Rechg(1) Rechg(46)
01) --> Fury==> Empty(1)
02) --> Rest==> Empty(2)
--------------------------------------------- -
I never see many ice tankers around and cant really find any new guides for them..... i was just wondering if it's a solid primary? and if not has it got any better with I7 and the new def changes..? thnx
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Of course of course..... hehe tyvm for ur reply... i guess ill go stone/fire cos im very fond of teaming!!
Thnx, the pidgenator -
I'm new to tankers... want to go Stone because i know how much they rule when SBed (my mains a kin troller)... howerver i don't know which attacking set i should go for!
Fire cos of its AofEs and Cones
Stone, well cos its so cool
War Mace again cos of its AofEs!
thnx for ur help -
This is a build i just made for a fire/fire brute up to level 40.... please comment. Thanks
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Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
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Name: fire fire brute
Level: 41
Archetype: Brute
Primary: Fiery Melee
Secondary: Fiery Aura
---------------------------------------------
01) --> Scorch==> Acc(1) Acc(3) Dmg(40)
01) --> Fire Shield==> DmgRes(1) DmgRes(13) DmgRes(13) EndRdx(15)
02) --> Cremate==> Acc(2) Acc(3) EndRdx(15) Dmg(40)
04) --> Healing Flames==> Heal(4) Heal(5) Rechg(5) Rechg(7) Heal(11) Rechg(11)
06) --> Build Up==> Rechg(6) Rechg(7) Rechg(9)
08) --> Boxing==> Acc(8) Acc(9)
10) --> Combat Jumping==> DefBuf(10)
12) --> Swift==> Run(12)
14) --> Super Jump==> Jump(14)
16) --> Plasma Shield==> DmgRes(16) DmgRes(17) DmgRes(17) EndRdx(29)
18) --> Health==> Heal(18) Heal(19) Heal(19)
20) --> Stamina==> EndMod(20) EndMod(21) EndMod(21)
22) --> Consume==> Acc(22) Acc(23) Rechg(23) Rechg(25) EndMod(27) EndMod(31)
24) --> Blazing Aura==> Acc(24) Acc(25) Dmg(31) Dmg(31) EndRdx(33) EndRdx(33)
26) --> Fire Sword Circle==> Acc(26) Acc(27) Dmg(36) Dmg(37) EndRdx(37)
28) --> Incinerate==> Acc(28) Acc(29) Dmg(37)
30) --> Acrobatics==> EndRdx(30)
32) --> Greater Fire Sword==> Acc(32) Acc(33) Dmg(34) Dmg(34) Dmg(34) EndRdx(40)
35) --> Fiery Embrace==> Rechg(35) Rechg(36) Rechg(36)
38) --> Tough==> DmgRes(38) DmgRes(39) DmgRes(39) EndRdx(39)
---------------------------------------------
01) --> Sprint==> Run(1)
01) --> Brawl==> EndRdx(1)
01) --> Fury==> Empty(1)
02) --> Rest==> Rechg(2)
--------------------------------------------- -
does each Rikti Monkey (the underlings) give you an extra 20% damage buff?
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just started a fire/stone brute designed for duoing with a fire/kin corruptor. got him up to lvl 12 in no time at all.... hardly even noticed my xp bar!! seems very good and i can't wait for 38 and GA.