the_pidgenator

Recruit
  • Posts

    43
  • Joined

  1. the_pidgenator

    Thugs

    hey, are there any guides to thugs Masterminds yet? I am set on either making a Thugs/dark or a Necromancy/dark Mastermind but am not sure which one to go for, can anyone help clarify the strengths and weaknesses of both sets for me?

    thanks very much, Pidg
  2. I think that anyone who was on my team will testify that Rain of Fire is more important than fire breath- with 3x RoF mobs were pretty much static and we were flying through mobs so fast that it was almost scary at times! I've never had so much fun on a mayhem mish as that, the massive AofE of rain of fire caused so much collateral damage...

    i am really really really looking forward to the next super team i am on!!
  3. we tried to do it just by trollers, but there were quite a few people not listening who just jumped in, didnt really matter though he still dropped and thats all that counts in the end!
  4. @pidgenator

    rolled my char with the SG costume. called Pidge.
  5. ahh cheers sorry hes level 35 and wants a build that can be used primarly for teaming but can solo a little bit too.
    PvE
  6. Doesnt AM give resist to most Mez?
    plus, with so many debuffs on them they will very rarely hit anyway!!! which always helps with mez
  7. this build was made by a friend who is thinking of coming back to the game. He made his eng/eng blaster before ED and really hated him afterwards so is trying to make him good again
    any comments?

    cheers! capt plasma and pidg

    ---------------------------------------------
    Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
    ---------------------------------------------
    Name: min max cap plas
    Level: 50
    Archetype: Blaster
    Primary: Energy Blast
    Secondary: Energy Manipulation
    ---------------------------------------------
    01) --> Power Blast==> Acc(1) Dmg(3) Dmg(5) Dmg(19) Rechg(34) EndRdx(43)
    01) --> Power Thrust==> Acc(1)
    02) --> Energy Punch==> Acc(2) Dmg(3) Dmg(5) Dmg(17) Rechg(31) EndRdx(48)
    04) --> Build Up==> Rechg(4) Rechg(23) Rechg(37)
    06) --> Power Bolt==> Acc(6) Dmg(7) Dmg(7) Dmg(29) Rechg(46) EndRdx(46)
    08) --> Power Burst==> Acc(8) Dmg(9) Dmg(9) Dmg(19) Rechg(31) EndRdx(40)
    10) --> Bone Smasher==> Acc(10) Dmg(11) Dmg(11) Dmg(17) Rechg(31) EndRdx(37)
    12) --> Air Superiority==> Acc(12) Dmg(13) Dmg(13) Dmg(29) Rechg(36) EndRdx(46)
    14) --> Fly==> Fly(14) Fly(15) Fly(15)
    16) --> Swift==> Run(16)
    18) --> Health==> Heal(18)
    20) --> Stamina==> EndMod(20) EndMod(21) EndMod(21)
    22) --> Aim==> Rechg(22) Rechg(23) Rechg(37)
    24) --> Conserve Power==> Rechg(24) Rechg(25) Rechg(25)
    26) --> Hasten==> Rechg(26) Rechg(27) Rechg(27)
    28) --> Super Speed==> Run(28)
    30) --> Stealth==> EndRdx(30)
    32) --> Nova==> Acc(32) Rechg(33) Rechg(33) Rechg(33) Dmg(34) Dmg(34)
    35) --> Boost Range==> Rechg(35) Rechg(36) Rechg(36)
    38) --> Total Focus==> Acc(38) Dmg(39) Dmg(39) Dmg(39) Rechg(40) Rechg(40)
    41) --> Shocking Bolt==> Heal(42) Rechg(42) Hold(42) Rechg(43) Rechg(43)
    44) --> Charged Armor==> EndRdx(44) DmgRes(45) DmgRes(45) DmgRes(45)
    47) --> Power Boost==> Rechg(47) Rechg(48) Rechg(48)
    49) --> EMP Pulse==> Acc(49) Rechg(50) Rechg(50) Rechg(50)
    ---------------------------------------------
    01) --> Sprint==> Empty(1)
    01) --> Brawl==> Empty(1)
    01) --> Defiance==> Empty(1)
    02) --> Rest==> Empty(2)
    ---------------------------------------------
  8. this guys not going to have a travel power for concept reasons.... anyone got any advice/comments on the build?
    cheers

    ---------------------------------------------
    Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
    ---------------------------------------------
    Name:
    Level: 50
    Archetype: Scrapper
    Primary: Katana
    Secondary: Super Reflexes
    ---------------------------------------------
    01) --> Sting of the Wasp==> Acc(1) Dmg(3) Dmg(11) Dmg(15) Rechg(45) Rechg(46)
    01) --> Focused Fighting==> EndRdx(1) DefBuf(5) DefBuf(13) DefBuf(19)
    02) --> Flashing Steel==> Acc(2) Dmg(3) Dmg(11) Dmg(15) Rechg(46) Rechg(48)
    04) --> Focused Senses==> EndRdx(4) DefBuf(5) DefBuf(13) DefBuf(19)
    06) --> Build Up==> Rechg(6) Rechg(7) Rechg(7)
    08) --> Divine Avalanche==> Acc(8) DefBuf(9) DefBuf(9) DefBuf(23) Dmg(23) Dmg(43)
    10) --> Swift==> Run(10)
    12) --> Combat Jumping==> Jump(12) Jump(17)
    14) --> Aid Other==> Heal(14)
    16) --> Practiced Brawler==> Rechg(16) Rechg(17)
    18) --> Hurdle==> Jump(18) Jump(50)
    20) --> Stamina==> EndMod(20) EndMod(21) EndMod(21)
    22) --> Quickness==> Run(22)
    24) --> The Lotus Drops==> Acc(24) Dmg(25) Dmg(25) Dmg(29) EndRdx(43) Rechg(43)
    26) --> Soaring Dragon==> Acc(26) Dmg(27) Dmg(27) Dmg(29) Rechg(34) Rechg(34)
    28) --> Aid Self==> IntRdx(28) IntRdx(31) Heal(31) Heal(31) Heal(36) IntRdx(46)
    30) --> Agile==> DefBuf(30) DefBuf(37) DefBuf(40)
    32) --> Golden Dragonfly==> Acc(32) Dmg(33) Dmg(33) Dmg(33) Rechg(34) Rechg(36)
    35) --> Evasion==> EndRdx(35) DefBuf(36) DefBuf(37) DefBuf(37)
    38) --> Elude==> Rechg(38) Rechg(39) Rechg(39) DefBuf(39) DefBuf(40) DefBuf(40)
    41) --> Focused Accuracy==> EndRdx(41) TH_Buf(42) TH_Buf(42) TH_Buf(42)
    44) --> Lucky==> DefBuf(44) DefBuf(45) DefBuf(45)
    47) --> Dodge==> DefBuf(47) DefBuf(48) DefBuf(48)
    49) --> Health==> Heal(49) Heal(50) Heal(50)
    ---------------------------------------------
    01) --> Sprint==> Empty(1)
    01) --> Brawl==> Empty(1)
    01) --> Critical Hit==> Empty(1)
    02) --> Rest==> Empty(2)
    ---------------------------------------------
  9. the_pidgenator

    Stereotyping?

    i entirely agree! a tank that can stay alive and dish some damage to boot is far more beneficial to a team than a tank who stands there and auto taunts! also a tank that can attack is far more flexible than a taunt-bot for any situation that a team may encounter
  10. the_pidgenator

    Ice/Fire Advice

    hey!! do you think it is worth taking tough and weave on an ice tank to try to eek out a little bit more defense?? or do u think it is better to take Hibernate, stimulant and aid self instead of those 3?

    thanks
  11. Having played my ice/fire tank up to level 28 at first i felt very squishie. However with energy absorbtion and SOs i now feel like a proper tank and have decided to make this my next level 50. I want to perfect my build, however, and here is the one i am using at the moment. Any comments will be appreciated. Now i understand that the buff from slotting Combat Jumping with def enhances is very slight, however, i think that that it is more worth it than slotting Super Jump with another jump, as the 1% or whatever it is from each SO might just one time save me from dying. A quick question aswell... does slotting Hibernate with heal SOs increase the heal rate by a decent amount? cos i hear that you loose your aggro when you use hibernate, so i thought it would be best to get back into the action as soon as possible.

    Thanks, pidg

    ---------------------------------------------
    Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
    ---------------------------------------------
    Name: Frosty Flame
    Level: 50
    Archetype: Tanker
    Primary: Ice Armor
    Secondary: Fiery Melee
    ---------------------------------------------
    01) --> Frozen Armor==> DefBuf(1) DefBuf(3) DefBuf(5) EndRdx(15)
    01) --> Scorch==> Acc(1)
    02) --> Hoarfrost==> Heal(2) Rechg(3) Rechg(5) Heal(7) Rechg(7) Heal(9)
    04) --> Combustion==> Acc(4) Acc(9) Dmg(11) Dmg(11) Rechg(13) Rechg(13)
    06) --> Chilling Embrace==> EndRdx(6) Slow(46)
    08) --> Wet Ice==> EndRdx(8)
    10) --> Swift==> Run(10)
    12) --> Combat Jumping==> DefBuf(12) DefBuf(15) DefBuf(37)
    14) --> Super Jump==> Jump(14)
    16) --> Health==> Heal(16) Heal(17) Heal(17)
    18) --> Glacial Armor==> DefBuf(18) DefBuf(19) DefBuf(19) EndRdx(36)
    20) --> Stamina==> EndMod(20) EndMod(21) EndMod(21)
    22) --> Icicles==> Acc(22) Acc(23) EndRdx(23) EndRdx(25) Dmg(25) Dmg(34)
    24) --> Taunt==> Rechg(24) Taunt(37) Rechg(37) Taunt(42) Taunt(43)
    26) --> Energy Absorbtion==> DefBuf(26) Rechg(27) DefBuf(27) DefBuf(29) Rechg(31) Rechg(33)
    28) --> Fire Sword Circle==> Acc(28) Acc(29) Dmg(31) Dmg(31) Rechg(33) Rechg(33)
    30) --> Hasten==> Rechg(30) Rechg(34) Rechg(34)
    32) --> Hibernate==> Rechg(32) Rechg(40) Rechg(42) Heal(42) Heal(43) Heal(43)
    35) --> Build Up==> Rechg(35) Rechg(36) Rechg(36)
    38) --> Incinerate==> Acc(38) Acc(39) Dmg(39) Dmg(39) Dmg(40) Rechg(40)
    41) --> Stone Prison==> Acc(41)
    44) --> Fossilize==> Acc(44) Acc(45) Hold(45) Hold(45) Rechg(46) Rechg(46)
    47) --> Stalagmites==> Acc(47) Acc(48) DisDur(48) Rechg(48) Rechg(50) Rechg(50)
    49) --> Breath of Fire==> Acc(49) Dmg(50)
    ---------------------------------------------
    01) --> Sprint==> Run(1)
    01) --> Brawl==> Acc(1)
    01) --> Gauntlet==> Empty(1)
    02) --> Rest==> Rechg(2)
    ---------------------------------------------
  12. hey guys!

    i really want to start a dominator but i am really torn between Energy and Psionics, especially with there being a buff (am i correct??) to psionics in i8.

    what are the stong/weak points of energy and psionics??

    cheers, Pidg
  13. Hey!! having had a bit of a break from CoH i have returned and have decided to make an ice/fire tank. Basically im going to try and cause as much AofE carnage as humanly possible .
    Here is the build i intend to, use any help with it will be much appreciated!

    ---------------------------------------------
    Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
    ---------------------------------------------
    Name: Frosty Flame
    Level: 50
    Archetype: Tanker
    Primary: Ice Armor
    Secondary: Fiery Melee
    ---------------------------------------------
    01) --> Frozen Armor==> DefBuf(1) DefBuf(3) DefBuf(13) EndRdx(13)
    01) --> Scorch==> Acc(1)
    02) --> Hoarfrost==> Rechg(2) Rechg(3) Heal(5) Heal(7) Rechg(15) Heal(15)
    04) --> Combustion==> Acc(4) Acc(5) Dmg(9) Dmg(9) Rechg(11) Rechg(34)
    06) --> Chilling Embrace==> Slow(6) Slow(7) EndRdx(11) Slow(42)
    08) --> Wet Ice==> EndRdx(8)
    10) --> Swift==> Run(10)
    12) --> Combat Jumping==> DefBuf(12) DefBuf(43) DefBuf(46)
    14) --> Super Jump==> Jump(14)
    16) --> Health==> Heal(16) Heal(17) Heal(17)
    18) --> Glacial Armor==> DefBuf(18) DefBuf(19) DefBuf(19) EndRdx(23)
    20) --> Stamina==> EndMod(20) EndMod(21) EndMod(21)
    22) --> Breath of Fire==> Acc(22) Acc(23) Dmg(25) Dmg(25) Rechg(33) Rechg(34)
    24) --> Taunt==> Rechg(24) Rechg(42) Taunt(42) Taunt(43)
    26) --> Energy Absorbtion==> Rechg(26) Rechg(27) Rechg(27) EndMod(31) EndMod(31) EndMod(31)
    28) --> Fire Sword Circle==> Acc(28) Acc(29) Dmg(29) Dmg(33) Rechg(33) Rechg(34)
    30) --> Icicles==> EndRdx(30) Acc(36) Acc(37) EndRdx(37) Dmg(37) Dmg(39)
    32) --> Hibernate==> Rechg(32) Rechg(43)
    35) --> Hasten==> Rechg(35) Acc(36) Rechg(36)
    38) --> Greater Fire Sword==> Acc(38) Acc(39) Dmg(39) Dmg(40) Dmg(40) Rechg(40)
    41) --> Block of Ice==> Acc(41)
    44) --> Ice Blast==> Acc(44) Acc(45) Dmg(45) Dmg(45) Dmg(46) Rechg(46)
    47) --> Ice Storm==> EndRdx(47) Rechg(48) Dmg(48) EndRdx(48) Rechg(50) Dmg(50)
    49) --> Build Up==> Rechg(49) Rechg(50)
    ---------------------------------------------
    01) --> Sprint==> Run(1)
    01) --> Brawl==> Acc(1)
    01) --> Gauntlet==> Empty(1)
    02) --> Rest==> Rechg(2)
    ---------------------------------------------

    Quick question... can energy absorbtion be slotted with acc?? if so ill slot it 2 acc 2 recharge 2 end mod.

    thanks,

    Pidg
  14. BS/Regen is verry goood!! awesome single target damage with 2 ok Cone/AofE attacks.... however it is quite slow for the first 28 levels but the final 2 attacks are wicked and wen u get them ull be happy that u kept goin.
  15. ok cheers for ur reply.... i think id rather take hasten and SS instead of air sup/fly, cos i dont really have the slots to spare and with LR hasten will be up alot of the time, which will help TF and ET recharge faster this is a second sample of the build.... more comments will be very appreciated, cheers!!!

    ---------------------------------------------
    Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
    ---------------------------------------------
    Name:
    Level: 50
    Archetype: Brute
    Primary: Energy Melee
    Secondary: Electric Armor
    ---------------------------------------------
    01) --> Energy Punch==> Acc(1) Rechg(5) Acc(27) Dmg(34) Dmg(37) Dmg(46)
    01) --> Charged Armor==> DmgRes(1) DmgRes(3) DmgRes(3) EndRdx(40)
    02) --> Bone Smasher==> Acc(2) DmgRes(5) Dmg(11) Dmg(11) Dmg(25) Rechg(27)
    04) --> Conductive Shield==> DmgRes(4) DmgRes(13) DmgRes(15) EndRdx(40)
    06) --> Boxing==> Acc(6) Rechg(7)
    08) --> Hasten==> Rechg(8) Rechg(9) Rechg(9)
    10) --> Hurdle==> Jump(10)
    12) --> Static Shield==> DmgRes(12) DmgRes(13) DmgRes(15) EndRdx(40)
    14) --> Super Speed==> Run(14)
    16) --> Health==> Heal(16) Heal(17) Heal(17)
    18) --> Total Focus==> Acc(18) Acc(19) Dmg(19) Dmg(23) Dmg(23) Rechg(25)
    20) --> Stamina==> EndMod(20) EndMod(21) EndMod(21)
    22) --> Lightning Reflexes==> Run(22)
    24) --> Grounded==> DmgRes(24)
    26) --> Aid Other==> Heal(26)
    28) --> Aid Self==> Heal(28) Heal(29) IntRdx(29) Heal(31) IntRdx(43)
    30) --> Build Up==> Rechg(30) Rechg(31) Rechg(31)
    32) --> Energy Transfer==> Acc(32) Acc(33) Dmg(33) Dmg(33) Dmg(34) Rechg(34)
    35) --> Power Sink==> EndMod(35) Rechg(36) EndMod(36) Rechg(36) EndMod(37) Rechg(37)
    38) --> Power Surge==> Rechg(38) Rechg(39) Rechg(39) DmgRes(39) DmgRes(43)
    41) --> Tough==> DmgRes(41) DmgRes(42) DmgRes(42) EndRdx(42) EndRdx(43)
    44) --> Lightning Field==> Acc(44) Acc(45) Dmg(45) Dmg(45) Dmg(46) EndRdx(46)
    47) --> Whirling Hands==> Acc(47) Acc(48) Dmg(48) Dmg(48) Dmg(50) Rechg(50)
    49) --> Stun==> Acc(49) Acc(50)
    ---------------------------------------------
    01) --> Sprint==> Run(1)
    01) --> Brawl==> Acc(1) Rechg(7)
    01) --> Fury==> Empty(1)
    02) --> Rest==> Rechg(2)
    ---------------------------------------------
  16. After alot of thought and rolling about 8 different brutes ive settled on Energy/electric. This is a PvE solo build. Any comments will be greatly appreciated.

    ---------------------------------------------
    Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
    ---------------------------------------------
    Name:
    Level: 50
    Archetype: Brute
    Primary: Energy Melee
    Secondary: Electric Armor
    ---------------------------------------------
    01) --> Energy Punch==> Acc(1) Acc(9) EndRdx(11) Dmg(15) Dmg(17) Dmg(29)
    01) --> Charged Armor==> DmgRes(1) DmgRes(3) DmgRes(3) EndRdx(40)
    02) --> Bone Smasher==> Acc(2) Acc(9) EndRdx(11) Dmg(15) Dmg(17) Dmg(27)
    04) --> Conductive Shield==> DmgRes(4) DmgRes(5) DmgRes(5) EndRdx(39)
    06) --> Hasten==> Rechg(6) Rechg(7) Rechg(7)
    08) --> Hurdle==> Jump(8)
    10) --> Static Shield==> DmgRes(10) DmgRes(36) DmgRes(37) EndRdx(40)
    12) --> Build Up==> Rechg(12) Rechg(13) Rechg(13)
    14) --> Super Speed==> Run(14)
    16) --> Grounded==> DmgRes(16) DmgRes(40)
    18) --> Total Focus==> Acc(18) Acc(19) Dmg(19) Dmg(25) EndRdx(25) Rechg(27)
    20) --> Health==> Heal(20) Heal(21) Heal(21)
    22) --> Stamina==> EndMod(22) EndMod(23) EndMod(23)
    24) --> Lightning Reflexes==>
    26) --> Aid Other==> Heal(26)
    28) --> Aid Self==> Rechg(28) Rechg(29) Heal(31) Heal(33) Heal(33) IntRdx(43)
    30) --> Conserve Power==> Rechg(30) Rechg(31) Rechg(31)
    32) --> Energy Transfer==> Acc(32) Acc(33) Dmg(34) Dmg(34) Dmg(34) Rechg(36)
    35) --> Power Sink==> Rechg(35) Rechg(36) EndMod(37) EndMod(37)
    38) --> Power Surge==> Rechg(38) Rechg(39) Rechg(39)
    41) --> Lightning Field==> Acc(41) Acc(42) Dmg(42) Dmg(42) Dmg(43) EndRdx(43)
    44) --> Whirling Hands==> Acc(44) Acc(45) Dmg(45) Dmg(45) Dmg(46) Rechg(46)
    47) --> Boxing==> Acc(47) Acc(48) Dmg(48) Dmg(48)
    49) --> Tough==> DmgRes(49) DmgRes(50) DmgRes(50) EndRdx(50)
    ---------------------------------------------
    01) --> Sprint==> Empty(1)
    01) --> Brawl==> Rechg(1) Rechg(46)
    01) --> Fury==> Empty(1)
    02) --> Rest==> Empty(2)
    ---------------------------------------------
  17. the_pidgenator

    Ice tankers??

    I never see many ice tankers around and cant really find any new guides for them..... i was just wondering if it's a solid primary? and if not has it got any better with I7 and the new def changes..? thnx
  18. Of course of course..... hehe tyvm for ur reply... i guess ill go stone/fire cos im very fond of teaming!!

    Thnx, the pidgenator
  19. I'm new to tankers... want to go Stone because i know how much they rule when SBed (my mains a kin troller)... howerver i don't know which attacking set i should go for!

    Fire cos of its AofEs and Cones
    Stone, well cos its so cool
    War Mace again cos of its AofEs!

    thnx for ur help
  20. This is a build i just made for a fire/fire brute up to level 40.... please comment. Thanks

    ---------------------------------------------
    Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
    ---------------------------------------------
    Name: fire fire brute
    Level: 41
    Archetype: Brute
    Primary: Fiery Melee
    Secondary: Fiery Aura
    ---------------------------------------------
    01) --> Scorch==> Acc(1) Acc(3) Dmg(40)
    01) --> Fire Shield==> DmgRes(1) DmgRes(13) DmgRes(13) EndRdx(15)
    02) --> Cremate==> Acc(2) Acc(3) EndRdx(15) Dmg(40)
    04) --> Healing Flames==> Heal(4) Heal(5) Rechg(5) Rechg(7) Heal(11) Rechg(11)
    06) --> Build Up==> Rechg(6) Rechg(7) Rechg(9)
    08) --> Boxing==> Acc(8) Acc(9)
    10) --> Combat Jumping==> DefBuf(10)
    12) --> Swift==> Run(12)
    14) --> Super Jump==> Jump(14)
    16) --> Plasma Shield==> DmgRes(16) DmgRes(17) DmgRes(17) EndRdx(29)
    18) --> Health==> Heal(18) Heal(19) Heal(19)
    20) --> Stamina==> EndMod(20) EndMod(21) EndMod(21)
    22) --> Consume==> Acc(22) Acc(23) Rechg(23) Rechg(25) EndMod(27) EndMod(31)
    24) --> Blazing Aura==> Acc(24) Acc(25) Dmg(31) Dmg(31) EndRdx(33) EndRdx(33)
    26) --> Fire Sword Circle==> Acc(26) Acc(27) Dmg(36) Dmg(37) EndRdx(37)
    28) --> Incinerate==> Acc(28) Acc(29) Dmg(37)
    30) --> Acrobatics==> EndRdx(30)
    32) --> Greater Fire Sword==> Acc(32) Acc(33) Dmg(34) Dmg(34) Dmg(34) EndRdx(40)
    35) --> Fiery Embrace==> Rechg(35) Rechg(36) Rechg(36)
    38) --> Tough==> DmgRes(38) DmgRes(39) DmgRes(39) EndRdx(39)
    ---------------------------------------------
    01) --> Sprint==> Run(1)
    01) --> Brawl==> EndRdx(1)
    01) --> Fury==> Empty(1)
    02) --> Rest==> Rechg(2)
    ---------------------------------------------
  21. the_pidgenator

    Best FS mobs

    does each Rikti Monkey (the underlings) give you an extra 20% damage buff?
  22. just started a fire/stone brute designed for duoing with a fire/kin corruptor. got him up to lvl 12 in no time at all.... hardly even noticed my xp bar!! seems very good and i can't wait for 38 and GA.