Ice/Fire FINAL BUILD


Mr_Cuddles

 

Posted

Having played my ice/fire tank up to level 28 at first i felt very squishie. However with energy absorbtion and SOs i now feel like a proper tank and have decided to make this my next level 50. I want to perfect my build, however, and here is the one i am using at the moment. Any comments will be appreciated. Now i understand that the buff from slotting Combat Jumping with def enhances is very slight, however, i think that that it is more worth it than slotting Super Jump with another jump, as the 1% or whatever it is from each SO might just one time save me from dying. A quick question aswell... does slotting Hibernate with heal SOs increase the heal rate by a decent amount? cos i hear that you loose your aggro when you use hibernate, so i thought it would be best to get back into the action as soon as possible.

Thanks, pidg

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Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
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Name: Frosty Flame
Level: 50
Archetype: Tanker
Primary: Ice Armor
Secondary: Fiery Melee
---------------------------------------------
01) --> Frozen Armor==> DefBuf(1) DefBuf(3) DefBuf(5) EndRdx(15)
01) --> Scorch==> Acc(1)
02) --> Hoarfrost==> Heal(2) Rechg(3) Rechg(5) Heal(7) Rechg(7) Heal(9)
04) --> Combustion==> Acc(4) Acc(9) Dmg(11) Dmg(11) Rechg(13) Rechg(13)
06) --> Chilling Embrace==> EndRdx(6) Slow(46)
08) --> Wet Ice==> EndRdx(8)
10) --> Swift==> Run(10)
12) --> Combat Jumping==> DefBuf(12) DefBuf(15) DefBuf(37)
14) --> Super Jump==> Jump(14)
16) --> Health==> Heal(16) Heal(17) Heal(17)
18) --> Glacial Armor==> DefBuf(18) DefBuf(19) DefBuf(19) EndRdx(36)
20) --> Stamina==> EndMod(20) EndMod(21) EndMod(21)
22) --> Icicles==> Acc(22) Acc(23) EndRdx(23) EndRdx(25) Dmg(25) Dmg(34)
24) --> Taunt==> Rechg(24) Taunt(37) Rechg(37) Taunt(42) Taunt(43)
26) --> Energy Absorbtion==> DefBuf(26) Rechg(27) DefBuf(27) DefBuf(29) Rechg(31) Rechg(33)
28) --> Fire Sword Circle==> Acc(28) Acc(29) Dmg(31) Dmg(31) Rechg(33) Rechg(33)
30) --> Hasten==> Rechg(30) Rechg(34) Rechg(34)
32) --> Hibernate==> Rechg(32) Rechg(40) Rechg(42) Heal(42) Heal(43) Heal(43)
35) --> Build Up==> Rechg(35) Rechg(36) Rechg(36)
38) --> Incinerate==> Acc(38) Acc(39) Dmg(39) Dmg(39) Dmg(40) Rechg(40)
41) --> Stone Prison==> Acc(41)
44) --> Fossilize==> Acc(44) Acc(45) Hold(45) Hold(45) Rechg(46) Rechg(46)
47) --> Stalagmites==> Acc(47) Acc(48) DisDur(48) Rechg(48) Rechg(50) Rechg(50)
49) --> Breath of Fire==> Acc(49) Dmg(50)
---------------------------------------------
01) --> Sprint==> Run(1)
01) --> Brawl==> Acc(1)
01) --> Gauntlet==> Empty(1)
02) --> Rest==> Rechg(2)
---------------------------------------------


 

Posted

Here's Spad's build - obviously I've taken the Pyre Mastery pool, but

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Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
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Name: Spad
Level: 50
Archetype: Tanker
Primary: Ice Armor
Secondary: Fiery Melee
---------------------------------------------
01) --> Frozen Armor==> EndRdx(1) EndRdx(3) DefBuf(3) DefBuf(19) DefBuf(19)
01) --> Scorch==> EndRdx(1) Acc(5) Rechg(5) Dmg(7) Dmg(17) Dmg(21)
02) --> Hoarfrost==> Rechg(2) Rechg(7) Rechg(9) Heal(9) Heal(11) Heal(11)
04) --> Combustion==> EndRdx(4) Acc(13) Rechg(13) Dmg(15) Dmg(15) Dmg(17)
06) --> Wet Ice==> EndRdx(6)
08) --> Combat Jumping==> EndRdx(8)
10) --> Taunt==> Rechg(10)
12) --> Chilling Embrace==> EndRdx(12) Slow(46)
14) --> Super Jump==> Jump(14)
16) --> Hurdle==> Jump(16)
18) --> Health==> Heal(18) Heal(21) Heal(23)
20) --> Stamina==> EndMod(20) EndMod(25) EndMod(27)
22) --> Glacial Armor==> EndRdx(22) EndRdx(23) DefBuf(25) DefBuf(27) DefBuf(29)
24) --> Hasten==> Rechg(24) Rechg(33) Rechg(34)
26) --> Icicles==> EndRdx(26) Acc(33) Dmg(33) Dmg(34) Dmg(36)
28) --> Energy Absorbtion==> DefBuf(28) DefBuf(29) DefBuf(31) Rechg(31) Rechg(36) Rechg(36)
30) --> Fire Sword Circle==> EndRdx(30) Acc(31) Rechg(34) Dmg(37) Dmg(37) Dmg(37)
32) --> Boxing==> Acc(32)
35) --> Incinerate==> EndRdx(35) Acc(39) Rechg(39) Dmg(42) Dmg(43) Dmg(43)
38) --> Greater Fire Sword==> EndRdx(38) Acc(39) Rechg(40) Dmg(40) Dmg(40) Dmg(42)
41) --> Tough==> EndRdx(41) DmgRes(42) DmgRes(43) DmgRes(45)
44) --> Char==> EndRdx(44) Acc(45) Hold(45) Hold(46) Hold(46)
47) --> Fire Blast==> EndRdx(47) Acc(48) Dmg(48) Dmg(48)
49) --> Fire Ball==> EndRdx(49) Acc(50) Dmg(50) Dmg(50)
---------------------------------------------
01) --> Sprint==> Run(1)
01) --> Brawl==> Acc(1)
02) --> Rest==> Rechg(2)
01) --> Gauntlet==> Empty(1)
01) --> Power Slide==> Empty(1)
---------------------------------------------

Primary weakness being that in PvP he only has one single-target attack until Lv35. PvE-wise though it's great team-oriented build.


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Posted

heres mine... currently level 29

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Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
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Name: meltor
Level: 50
Archetype: Tanker
Primary: Ice Armor
Secondary: Fiery Melee
---------------------------------------------
01) --> Frozen Armor==> DefBuf(1) EndRdx(3) DefBuf(3)Slow(7)
01) --> Scorch==> Acc(1)
02) --> Chilling Embrace==> EndRdx(2) Taunt(5) Taunt(5) Taunt(7)Slow(9)
04) --> Hoarfrost==> Rechg(4) Rechg(9) Rechg(11) Heal(11) Heal(13) Heal(13)
06) --> Wet Ice==> EndRdx(6)
08) --> Air Superiority==> Acc(8) Acc(15) Rechg(50)
10) --> Combustion==> Acc(10) Acc(15) Dmg(17) Dmg(17) Dmg(19) EndRdx(19)
12) --> Swift==> Run(12)
14) --> Fly==> EndRdx(14) EndRdx(21) Fly(21) Fly(23)
16) --> Health==> Heal(16)
18) --> Glacial Armor==> DefBuf(18) DefBuf(23) DefBuf(25)
20) --> Stamina==> EndMod(20) EndMod(25) EndMod(27)
22) --> Icicles==> Acc(22) Acc(27) Dmg(29) Dmg(29) Dmg(31) DefBuf(31)
24) --> Taunt==> Taunt(24) Taunt(50) Taunt(50)
26) --> Energy Absorbtion==> Rechg(26) Rechg(31) Rechg(33) DefBuf(33) DefBuf(33) EndMod(43)
28) --> Fire Sword Circle==> Acc(28) Acc(34) Dmg(34) Dmg(34) Dmg(36) EndRdx(36)
30) --> Build Up==> Rechg(30) Rechg(36) Rechg(37)
32) --> Hibernate==> Rechg(32) Rechg(37) Rechg(37) Heal(39)
35) --> Incinerate==> Acc(35) Acc(39) Dmg(39) Dmg(40) Dmg(40) EndRdx(40)
38) --> Greater Fire Sword==> Acc(38) Acc(42) Dmg(42)Dmg(42) Dmg(48) EndRdx(43)
41) --> Chilblain==> Acc(41) Acc(43) Immob(46) Immob(46) Immob(48)
44) --> Block of Ice==> Acc(44) Acc(45) Hold(45) Hold(45) Hold(46) EndRdx(48)
47) --> Combat Jumping==> DefBuf(47)
49) --> Group Fly==> EndRdx(49)

easy to solo with, easy to team with as long as theres enough damage available to take them down before they take me down

icicles and the fire aoes mean aggro holding is not a problem and taunt is there for the times you mess up a herd

air superiority is for bosses

chilblain will be for avs so can taunt and hide out of line of sight

i love ice/fire tanks


 

Posted

[ QUOTE ]
Jumping with def enhances is very slight, however, i think that that it is more worth it than slotting Super Jump with another jump, as the 1% or whatever it is from each SO might just one time save me from dying

[/ QUOTE ]

i agree totally

[ QUOTE ]
does slotting Hibernate with heal SOs increase the heal rate by a decent amount?

[/ QUOTE ]

yea it does


 

Posted

01) --> Frozen Armor==> DefBuf(1) EndRdx(3) DefBuf(3)Slow(7)<---slow?

02) --> Chilling Embrace==> EndRdx(2) Taunt(5) Taunt(5) Taunt(7)Slow(9) <--omg uber!

14) --> Fly==> EndRdx(14) EndRdx(21) Fly(21) Fly(23)<--are you gonna fight with this on? its low end really now

22) --> Icicles==> Acc(22) Acc(27) Dmg(29) Dmg(29) Dmg(31) DefBuf(31)<---defbuff? end redux yeah i know builder is buggy

24) --> Taunt==> Taunt(24) Taunt(50) Taunt(50)<--do able not spammable but ya an icetank

Haste + sb, am or ab = perma hp which is good for psi AVs or any AV but AVs dont make up much of the game, but haste alone is good now are ya sure ya want grp fly?


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

the builder is buggy some of those encs got messed up.

i hardly use taunt but when i do i want it to stick.... can keep aggro tight if the team gives me a few seconds.

I use fly a lot in combat cos it feels cool

and i want group fly for a laugh (doubt ill get to that high a level anyway) - dont feel i need hasten when the entire mobs will be dead after build up and two aoes (plus damage from others)