Katana / Super Reflexes build
Theres a recent topic about Kat/SR alrdy mate:
http://uk.boards.cityofheroes.com/showfl...ge=0#Post700484
Anyway, here are some suggestions:
- Don't slot Sting and Flashing with 2 recharges. With quickness 1rech should do fine. Put those slots either on FA (its really end heavy, you should consider put +2EndRed on it) or add an extra EndRed to your toggles.
- AidSelf doesn't need 3interrupts. With SR you should do just fine with 1 or 2interrutps. Put a recharge in there instead.Hope it helps.
- About Soaring Dragon and Golden Dragonfly.. I always hated to miss my best attacks, so I would take off one recharge and put another accuracy instead. But that's up to you
Hope it helped a bit.
@False Fiction - Virtue / Defiant
Current projects - [Glaciologist - Ill/Cold Troller] [Cloudshaper - Storm/Dark Def] [Harald Wartooth - Elec/Psi Domi]
this guys not going to have a travel power for concept reasons.... anyone got any advice/comments on the build?
cheers
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Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
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Name:
Level: 50
Archetype: Scrapper
Primary: Katana
Secondary: Super Reflexes
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01) --> Sting of the Wasp==> Acc(1) Dmg(3) Dmg(11) Dmg(15) Rechg(45) Rechg(46)
01) --> Focused Fighting==> EndRdx(1) DefBuf(5) DefBuf(13) DefBuf(19)
02) --> Flashing Steel==> Acc(2) Dmg(3) Dmg(11) Dmg(15) Rechg(46) Rechg(48)
04) --> Focused Senses==> EndRdx(4) DefBuf(5) DefBuf(13) DefBuf(19)
06) --> Build Up==> Rechg(6) Rechg(7) Rechg(7)
08) --> Divine Avalanche==> Acc(8) DefBuf(9) DefBuf(9) DefBuf(23) Dmg(23) Dmg(43)
10) --> Swift==> Run(10)
12) --> Combat Jumping==> Jump(12) Jump(17)
14) --> Aid Other==> Heal(14)
16) --> Practiced Brawler==> Rechg(16) Rechg(17)
18) --> Hurdle==> Jump(18) Jump(50)
20) --> Stamina==> EndMod(20) EndMod(21) EndMod(21)
22) --> Quickness==> Run(22)
24) --> The Lotus Drops==> Acc(24) Dmg(25) Dmg(25) Dmg(29) EndRdx(43) Rechg(43)
26) --> Soaring Dragon==> Acc(26) Dmg(27) Dmg(27) Dmg(29) Rechg(34) Rechg(34)
28) --> Aid Self==> IntRdx(28) IntRdx(31) Heal(31) Heal(31) Heal(36) IntRdx(46)
30) --> Agile==> DefBuf(30) DefBuf(37) DefBuf(40)
32) --> Golden Dragonfly==> Acc(32) Dmg(33) Dmg(33) Dmg(33) Rechg(34) Rechg(36)
35) --> Evasion==> EndRdx(35) DefBuf(36) DefBuf(37) DefBuf(37)
38) --> Elude==> Rechg(38) Rechg(39) Rechg(39) DefBuf(39) DefBuf(40) DefBuf(40)
41) --> Focused Accuracy==> EndRdx(41) TH_Buf(42) TH_Buf(42) TH_Buf(42)
44) --> Lucky==> DefBuf(44) DefBuf(45) DefBuf(45)
47) --> Dodge==> DefBuf(47) DefBuf(48) DefBuf(48)
49) --> Health==> Heal(49) Heal(50) Heal(50)
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01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
01) --> Critical Hit==> Empty(1)
02) --> Rest==> Empty(2)
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