Fire/Radiation SuperTeam starting December 10th
Actually, that selfrez only lasts 12 days of real world time. So they'll be gone before we know it. Lower levels should try to get the mayhem temp travel powers (this can be done very quickly if your only goal is to get the temp power), even if it means a quick run outside a superteam.
Mutation is far more important, and so is assault, because we all know people still faceplant regularly. (and the holiday rez takes ages to recharge)
On top of that, I think the lvl 15-20 Mayhem temp is a 'recall entire team' power, so that works just fine as well.
Finally, unfortunately I can't make it tonight. It's our one week anniversary though (ooooh, big deal :P) so I hope there will be a lot of teaming. I might be on late (10-11ish), but can't promise anything!
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On top of that, I think the lvl 15-20 Mayhem temp is a 'recall entire team' power, so that works just fine as well.
[/ QUOTE ]20-24, 15-19 is self res.
Fair enough. We'll be 20 in no time anyhow :P
Last night it was tricky getting a team together, so tonight may advertise it a bit
Ill be comin on about 7 and joining/starting a team so if you want some superteaming sun make sure you're there
Well there is a team on the go at the moment. Was in it but losing map connection again .
Heros
Max Powerz: Lv 50 Tanker
Villains
Max Khaos: Lv 50
Overlord of E.V.I.L.
My Brute - http://maxy-khaos.mybrute.com/
LF SG! Arc ID# 193083
Yeah i joined that one and we are really starting to get good now.
me (lv 14[now 15]) 2 lvl 17s a 15 and a 7 were going through level 15/16 group in outdoor mission with perma-am (not overlap unfortunately and they were going with 1 fireball each and we got about 5 or 6 groups per AM - was pretty damn good.
Theyre gonna have to un-nerf the RSF when we all hit 45
Well I managed to do some teaming in the afternoon, but didn't find any more teams when I got back at 10. No matter though, I got very close to 16 and I see others have done some serious leveling as well. Very nice!
I especially have good memories of whacking DeathSurge. Just as my (8man) team was about to rob a bank, we ran into DeathSurge at the door. We gathered up, activated our leadership powers, hit AM and stormed at DeathSurge. We threw just about all our debuffs on, and the poor GM simply didnt have a chance at that point. He didnt seem to hit us, and when he did, it didnt seem to hurt. Killing him took less then 2 minutes, although the fact that he kept running was the only reason it took more then 30 seconds. Lingering Radiation will greatly help here! (it will slow a GM down so much, it just cant move anymore)
It was an epic fight, and a very sweet victory
On another subject, I have a new build that goes up to level 35 coming up very soon! I have slightly more detailed slotting advice in there too. Stay tuned
i swear every time i go for my tea for 10 mins i miss a GM
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On another subject, I have a new build that goes up to level 35 coming up very soon! I have slightly more detailed slotting advice in there too. Stay tuned
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With EM Pulse being a no-brainer for lvl 38, why not go all out and plan all the way to 38
[b]@Nightfly[/b]
This may be a tad forward-thinking, but we all gonna go for same patron?
i personaly hope not that way we get to do all the patron missions.
Was great tonight did 3 lvls to 17 got tp friend at 16 will respec it out when no longer needed.
Thanks for tonight guys will be on tomorrow evening see you then
I haven't given the patrons any thought yet...since even the highest lvl players aren't even past lvl 20 I think, there's no need to either
I'll be sure to give it plenty of thought in due time.
Just a quick post from me to inform those of you who are only watching this thread and not taking part, and to generally air my opinions of life, the superteam and everything else.
Most are hitting level 18 or are about to, so we should see a surge in the speed of killing stuff with all those Blazes coming out
The tactics have been refined to the point now where the team is running really smoothly, however:
In a mission done this evening i used RI and EF on a Boomer who was in the mob the whole team were attacking. The Boomer then decided to bugger off and go agro everyone in the room, who consequently wiped us all (except our glorious leader of course )
Aside from that, everythings hunky dory, and congratulations to all who risked some time and took part, and thank to Solar for organising it all - looking forward to the new up to lvl 38 build....
Alright here we go, the latest build. When I give an option in powerchoices, I put my personal favourite in front, and my least favourite at the back. This is just to steer matters a little, but it's not really necesary that EVERYbody gets Mutation or LR. I just think they're slightly better then assault (or damage is fine without 8 assaults as well). This especially goes for vengeance, because it's highly situational.
---------------------------------------------
Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder
---------------------------------------------
Name: superteam
Level: 38
Archetype: Corruptor
Primary: Fire Blast
Secondary: Radiation Emission
---------------------------------------------
01) --> Fire Blast==> Empty(1)
01) --> Radiant Aura==> Empty(1)
02) --> Fire Ball==> Empty(2)
04) --> Accelerate Metabolism==> Empty(4)
06) --> Radiation Infection==> Empty(6)
08) --> Maneuvers==> Empty(8)
10) --> Enervating Field==> Empty(10)
12) --> Rain Of Fire==> Empty(12)
14) --> Tactics==> Empty(14)
16) --> Mutation/Assault==> Empty(16)
18) --> Blaze==> Empty(18)
20) --> Lingering Radiation/Mutation/Assault==> Empty(20)
22) --> Combat Jumping==> Empty(22)
24) --> Super Jump==> Empty(24)
26) --> Acrobatics/Lingering Radiation/Mutation/Assault==> Empty(26)
28) --> Lingering Radiation/Mutation/Assault/Vengeance/Choking Cloud==> Empty(28)
30) --> Lingering Radiation/Mutation/Assault/Vengeance/Choking Cloud==> Empty(30)
32) --> Inferno==> Empty(32)
35) --> Fallout==> Empty(35)
38) --> EM Pulse==> Empty(38)
---------------------------------------------
01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
01) --> Scourge==> Empty(1)
02) --> Rest==> Empty(2)
---------------------------------------------
I think acrobatics is very important. Hover works too, but is less userfriendly. If people don't take leaping though, they cant get acro, but that's their loss. I don't know about yourself, but I take the alpha very often, and it often knocks me out of the pack. Away from buffs and heals. It hasn't killed me yet, but I'm sure it will very soon
So basically, I don't demand people take leaping, but I highly recommend it!!! Getting knockbacked in the middle of an AM session (this happens regularly) can be really annoying.
As for slotting, I'll make a list of important slotting below:
Critical
AM: 3 recharge
Highly Important
Maneuvers: 3 defense buffs
Radiant Aura: 3 heals
AM: 3 endurance buffs (not endurance reduction!!!)
Nice to have
Tactics: 3 ToHit buff
Rain of Fire: 3 range buffs
Blaze: 3 range buffs
Other slotting is optional, I think it would be very beneficial for people to use the above slotting.
Why do I encourage slotting AM for end? Well, when we were fighting deathsurge, I had all my toggles up and my end was actually dropping. I heard this from others too. And that was with 8 AMs, in a team with 6 AMs there would definetely be more problems. You can never have enough of the blue stuff, so I think putting 3 slots in AMs end buff, while slightly overkill, will give us a nice security blanket of end.
As for the range buffs, we have enough damage, recharge rate and accuracy. But Blaze and Rain of Fire both have very limited ranges. This means people can't use it while staying inside the pack, making the use of these powers risky. Buffing the range of these attacks makes it easier to stay in a pack.
So, this is the more advanced build. Haven't given any thought to patrons yet, so don't ask. Too far in the future. If you want to comment on the build, feel free to do so, but please do so here and not in game (I find it rather unpleasant. When I log in, I want to play, not discuss matters ).
hehe the way we play isn't inferno a bit redundant bit short of folks with assault and since it doesnt enhance and costs you end seems like a weak choice. all looks good to me tho.
(ps. soz i disappeared last nite, damn thing crashed big time)
I respec'ed out of choaking cloud on my lv43 sonic/rad. Obviously not tried it stacked x8, but it takes a while to kick in and doesnt effect every mob at once. We have alot of ranged attacks and it is a PBAoE. In the US team they used hotfeet and team TP. Its probably going to be like maneuvers, where everyone needs to take it for it to be effective; but that still doesnt take into consideration the positioning required.
Id rate vengance over fallout, given they are both used in the same situation; and until we are damage capped we cant have enough damage. Leading to suggest than fallout should be an option with vengance and assault. The US thread said something like if u have AM, assualt then u dont need to slot damage.
Oh and Fire-Starer Ill try to remember not to call AM when ur in the team.
Was fun again last night got up to 19 and I'm 5 bars from 20. Looking forward to doing cape mission with this team think of all those longbows we can take down
SJ i know it would seam like a cert but for my cozzy I'm going with flight if no good will respec and clip my wings (got to love those loyaty rewards)as you know I have changed build slightly to get tp friend and it showed last night that it was sorely needed. gain will use free respec to get rid of when every one has a travel power. Will get LR at 20
Hope to see you guys tonight.
I suppose you make a fair point about Vengeance/Fallout and I agree entirely. This level needs to be optional too. I'll change it later (nobody is even close to hitting 35 anyhow).
Indeed, we don't need Inferno. On the other hand, it IS a nice emergency button (with 8 AMs, everything WILL die) that even the last standing villain can use to clear an entire spawn (or at least enough to get away in one piece). So it may not be immensely usefull, but I think there is some advantage to getting it. And there certainly is room. Last but not least: Nukes. Are. Cool.
I agree, choking cloud is a doubtful power, but this is why I put it all the way at the end Again, there may be some situations where it's nice, but in general it's not sorely needed. Then again, what is? At lvl 19, the only thing I see my toon needing badly are Acrobatics and Lingering Radiation. It's hard to say we need something when our killrate at lvl 19 is higher then what I'm used to in lvl 40+ teams
no blazing bolt?
im not arguing with it just wandering what your reasons are
Anyway, for all you school people who are now on holiday, i shall be coming on at 1pm tomorrow to start a team up and hopefully it'll go all the way throught the afternoon
Well, Blazing Bolt is a singletarget attack. Good damage, but since it's a snipe attack the animation time is awful. I never really liked snipe attacks on my toons, and I certainly dont see the point of this power in a superteam
We just move too fast for it to be usefull.
Jesus Chris!
The team is a bit good i think, considering we killed the Winter Lord (big nasty GM) in under 30 seconds.
8 RIs and EFs each and the DoT aspect of Fire blast was doing 25 each time
What was it Frankenstein said when he created his monster dude? 'Cos i think Solar should say it :P
Another good night got to lvl 22 so now have hover
my temp travel is not going to last to 24 nearly gone something like 2 mins left.
going to keep tp now as I'm not getting acro
Anyone else getting tons and tons of salvage ??
I have a lvl 20 mm, I mostly solo him, and he has 2 pieces of salvage to his name, my superteam toon however, he is level 21 now, and have 65 pieces of salvage ....
I check tomorrow as not looked in my salvage bit but its probably because on ruthless/relentless (also normally 8 man team) so get much more bosses which I would imagine drop salvage more often.
Heros
Max Powerz: Lv 50 Tanker
Villains
Max Khaos: Lv 50
Overlord of E.V.I.L.
My Brute - http://maxy-khaos.mybrute.com/
LF SG! Arc ID# 193083
Damn this is amazing. Although with the influx of the imminent Dos and in the future SOs that really noticable AM downtime will be gone.
I take it there will be a team tonight. Might be able to get on, roughly 7 im guessing as usual.
Levelling really well, cant wait