Placate IS bugged
I have often noticed this with my blapper, (stun or KB from his attacks I think) even if I get 'placated' message and stalker goes translucent, I can attack them.
quote from _Castle_ :
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After numerous PMs, I figure I should address this.
First, we know about this. It was noted as happening during Beta. At that time, we decided to watch the PvP data and see if it proved a problem. Stalkers are not doing poorly in PvP at any level range.
Second, I discussed this with our QA and programmer and have filed it as a bug. It is low priority, however, since Stalkers are still the best in PvP according to our data. As such, there is no ETA for a fix.
Third, there is a workaround for this issue. I'm certain you all can figure out what it is, if you don't already know.
Just to reiterate on Placates mechanics:
Placate, the power has two portions: Placate (the effect) and a Hide equivalent.
Any attack or effect on the original target will break the Placate, but not the hide -- only a new attack on any target breaks that.
In PvE, we've made the AI ignore Effects when placated, so the AI still ignores you (most of the time.)
Placate is a tool. It is a powerful tool, but it has limitations. Learning those limitations and how to work around them is a large part of gameplay for Stalkers.
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Btw I havent had problems with my own stalker yet. I think I got a hunch what Castle is after.
LMAO.
Is it only me who finds this highly amusing.
"We know it's broke but we're going to leave the bug on because we made stalkers too powerful in PvP and having duff code in there evens the playing field a bit"
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watch those status effects
http://boards.cityofvillains.com/showfla...rt=all&vc=1
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Some of the posts in that thread are hilarious
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Kinru says:
I'm guessing that the change to Placate was to keep it from becoming too powerful, but to me Placate is SUPPOSED to be powerful. In a stalker set we automatically have to take 3 I REPEAT 3 attacks in order to be effective. Then we automatically take hide. THAT'S 4 POWERS THAT ARE ALREADY CHOSEN FOR US!!! Making one of them less powerful isn't fair.
Now I think that this issue DEMANDS a redname post.
On a sidenote I say that Hide becomes an inherent as well as Assassination as it really is only fair.
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Stalkers the best in PvP? I thought that honour went to the Spines Regen scrappers
Don't see that as a huge problem to be honest. Granted, I'm not really up very well on other powerset secondary effects, but the ninja blade -DEF doesn't last more than a second or two. Just hold back for a bit before placating.
That said, I can't say I've seen this before. I'm no PvP master, but every time I placate someone (invariably a scrapper of some kind) it seems to work just fine.
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Second, I discussed this with our QA and programmer and have filed it as a bug.
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Wait. You only have one programmer working on this game?
If that's not a typo, I'm seriously, honestly impressed.
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Lmao XD
I've noticed this a few times when I have been stalking with my DM/SR, and when my heroes get stalked.
Its not the most harmful bug around, I still dislike the way hide does not work at long range.
what a load of twoddle......placate not working to 100% is not something u should be moaning about, you lot STILL can immo from range, with crits (spines/claws build etc) and with invis etc still cant see you, and DM with ToF >.>
[yawn]
reroll stalker as new AT ftw
Imo the point being is that you can avoid this bug simply by paying attention to the icons and choosing right moment to placate instead of using it as a brainless "get out of jail free" card. I like that actually.
seeing as how you have no idea on the lenght of status effects that you apply via the use of your powers its not a fair bug or something people should accept, its not supposed to happen so should be fixed.
Stalkers dont overacheive in pvp, they overacheive in a certain lvl range along with spines/regens.
Its a bug thats been tested and identified and should be fixed, the code to fix is already in place for pve
**Acceptable "support" responses**
Its your fault
Its your computers fault
Its your ISPs fault
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what a load of twoddle......placate not working to 100% is not something u should be moaning about, you lot STILL can immo from range, with crits (spines/claws build etc) and with invis etc still cant see you, and DM with ToF >.>
[yawn]
reroll stalker as new AT ftw
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Spine scrapper can immob from range as well, has more hitpoints and I beleive they do more damage, AND they they dont have to be hidden to do it. Just leap in 2 shot, leap out, no need to mess about with placate or hide.
Illusion troller can move unseen and keep invis after/while attacking, something even a stalker cant do. Add to that CM's self stacking and you nullify most stalkers.
My MA IDs:
Fiend Space: 211464
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Spine scrapper can immob from range as well, has more hitpoints and I beleive they do more damage
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Scrappers have a higher base BI than stalkers, I dont remember the specific numbers but it is a significant difference over the stalkers.
**Acceptable "support" responses**
Its your fault
Its your computers fault
Its your ISPs fault
gerr i tested it in all pvp zones an pve its buged ......i had not used it for a bit so did not see it befor
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seeing as how you have no idea on the lenght of status effects that you apply via the use of your powers its not a fair bug or something people should accept, its not supposed to happen so should be fixed.
Stalkers dont overacheive in pvp, they overacheive in a certain lvl range along with spines/regens.
Its a bug thats been tested and identified and should be fixed, the code to fix is already in place for pve
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Gawd! I had misread the post you linked to. I thought this only applied when stalker itself was under effects.. sorry. This is indeed weird bug and needs correcting. Weird that it hasnt happened to me so far.
Well they wont 'fix' it cuz they are incapable of fixing, only nerfing/breaking....
and considering the amount of back-log in bugs on powers and things in general; dont hold out
Scrappers - the devs are happy to let them run around PvP owning with their unstoppable crits, 1.25 B.I. and superior regen but a stalker having the ability to hide and then (shock horror) attempt to hide a again to actually give them a decent chance against a Regen scrapper... forget it.
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Some of the posts in that thread are hilarious
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Now I think that this issue DEMANDS a redname post.
On a sidenote I say that Hide becomes an inherent as well as Assassination as it really is only fair.
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Firstly, isnt "calling out" a redname against board rules? Nice to see people pay attention to things...
Hide as an inherent? 37.5, (unslotted, 58.5% 3 slotted for defence), odd percent AoE defence inherent? Yeah, that isnt game breaking... ¬¬
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Some of the posts in that thread are hilarious
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Now I think that this issue DEMANDS a redname post.
On a sidenote I say that Hide becomes an inherent as well as Assassination as it really is only fair.
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Firstly, isnt "calling out" a redname against board rules? Nice to see people pay attention to things...
Hide as an inherent? 37.5, (unslotted, 58.5% 3 slotted for defence), odd percent AoE defence inherent? Yeah, that isnt game breaking... ¬¬
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Im sure everyone who isnt a stalker would sooner hide become an inherant over assasination and criticals for stalkers
**Acceptable "support" responses**
Its your fault
Its your computers fault
Its your ISPs fault
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Some of the posts in that thread are hilarious
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Now I think that this issue DEMANDS a redname post.
On a sidenote I say that Hide becomes an inherent as well as Assassination as it really is only fair.
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Firstly, isnt "calling out" a redname against board rules? Nice to see people pay attention to things...
Hide as an inherent? 37.5, (unslotted, 58.5% 3 slotted for defence), odd percent AoE defence inherent? Yeah, that isnt game breaking... ¬¬
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Im sure everyone who isnt a stalker would sooner hide become an inherant over assasination and criticals for stalkers
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Hmm... 600% damage boost, or auto invis... Given if it became an inherent, as i put, AoE auto defense, inherents mostly have little to no end costs, so if that were to happen, it would cause the "balance" of stalkers to become even more off.
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Some of the posts in that thread are hilarious
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Now I think that this issue DEMANDS a redname post.
On a sidenote I say that Hide becomes an inherent as well as Assassination as it really is only fair.
[/ QUOTE ]
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Firstly, isnt "calling out" a redname against board rules? Nice to see people pay attention to things...
Hide as an inherent? 37.5, (unslotted, 58.5% 3 slotted for defence), odd percent AoE defence inherent? Yeah, that isnt game breaking... ¬¬
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Im sure everyone who isnt a stalker would sooner hide become an inherant over assasination and criticals for stalkers
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Hmm... 600% damage boost, or auto invis... Given if it became an inherent, as i put, AoE auto defense, inherents mostly have little to no end costs, so if that were to happen, it would cause the "balance" of stalkers to become even more off.
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inherants are not all autos, domination for example
**Acceptable "support" responses**
Its your fault
Its your computers fault
Its your ISPs fault
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Some of the posts in that thread are hilarious
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Now I think that this issue DEMANDS a redname post.
On a sidenote I say that Hide becomes an inherent as well as Assassination as it really is only fair.
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Firstly, isnt "calling out" a redname against board rules? Nice to see people pay attention to things...
Hide as an inherent? 37.5, (unslotted, 58.5% 3 slotted for defence), odd percent AoE defence inherent? Yeah, that isnt game breaking... ¬¬
[/ QUOTE ]
Im sure everyone who isnt a stalker would sooner hide become an inherant over assasination and criticals for stalkers
[/ QUOTE ]
Hmm... 600% damage boost, or auto invis... Given if it became an inherent, as i put, AoE auto defense, inherents mostly have little to no end costs, so if that were to happen, it would cause the "balance" of stalkers to become even more off.
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inherants are not all autos, domination for example
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What to replace it with then?
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Some of the posts in that thread are hilarious
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Now I think that this issue DEMANDS a redname post.
On a sidenote I say that Hide becomes an inherent as well as Assassination as it really is only fair.
[/ QUOTE ]
[/ QUOTE ]
Firstly, isnt "calling out" a redname against board rules? Nice to see people pay attention to things...
Hide as an inherent? 37.5, (unslotted, 58.5% 3 slotted for defence), odd percent AoE defence inherent? Yeah, that isnt game breaking... ¬¬
[/ QUOTE ]
Im sure everyone who isnt a stalker would sooner hide become an inherant over assasination and criticals for stalkers
[/ QUOTE ]
Hmm... 600% damage boost, or auto invis... Given if it became an inherent, as i put, AoE auto defense, inherents mostly have little to no end costs, so if that were to happen, it would cause the "balance" of stalkers to become even more off.
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inherants are not all autos, domination for example
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What to replace it with then?
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Reread my post, im not saying to replace it, its a stupid idea, giving hide as a clickable inherant toggle at the expense of Assasination and critical hitting would render the whole AT obsolete. All stalkers would gain would be one more secondary power, big whoop
Hence why I said "Im sure everyone who isnt a stalker would sooner hide become an inherant over assasination and criticals for stalkers"
Was merely pointing out it would be easy to impliment
**Acceptable "support" responses**
Its your fault
Its your computers fault
Its your ISPs fault
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"it's bugged for me another way...
I run into a group, as boss(lets say he survives- after BU even) placate a random minion, then smack boss again for another crit...
It doesnt work the way it used to every time anymore (the UB, -AS #1, placate #2, scrap #3, then AS #2) -- Sometimes it works, but usualy nothing happens(#2 ignores me, but when I AS him, nothing happens -- no crit) "
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Quoting from the American post.
I did notice that when I used placate in PvE that I got a critical on the mob next to the placated one, making it more of an AoE tool. That being said, its not the same as I remember it on US trial (did they make changes since then?).
Yeah they know its a bug, but its not important as stalkers are uber anyway. :roll:
The really silly thing about it is that (if I understand correctly and I believe I do), when u put a disorient icon on your PvP enemy only he can see it. Im used to a different MMORPG where u could see the enemy's buffs, debuffs et al the same as u can see your own.
It makes no sence to say that a tool works only until after an effect (that most of ur attacks do), that u cannot see on the enemy PvP, has worn off. U have no inkling as to wether he has the disorient symbol (or a -fly for instance) in his set of icons. This in effect makes the tool totally random, and reduces the element of tactics/skill for stalkers in PvP.
Ironicly, if u check the power descriptions, stalkers get a critical for a target held or sleeping; unbelievable that one of their primary tools (for defence and offence) does not work when the enemy has been hit with a status effect!
The best approach would be to play stalkers as lamely as possible so that the placate was not needed and the possibility of retaliation was minimal. The makes for a poor experience for both stalker and enemy (IMO, ofcourse).
watch those status effects
http://boards.cityofvillains.com/showfla...rt=all&vc=1
**Acceptable "support" responses**
Its your fault
Its your computers fault
Its your ISPs fault