Devs think before you act


Alvan

 

Posted

[ QUOTE ]
Rather than go round and round in circels at what clearly seems to be a post that has some VERY doubtful claims in, can the OP just supply us to the links where fire attacks are being made -fly and fear is being removed.

(My gut reaction is that no links will be forthcoming)

[/ QUOTE ]

Sorry, had to, having too much fun atm.


 

Posted

the only "fear" being removed that i have EVER heard about so far was when (in a redname post) it was said that the fear/repel in burn was being looked at. other than that i havent heard squat, but then again, i just found out i've missed the posts about that bundle thingy so i might have missed a "removing fear" post thingy as well


@EU Brimmy - Union and Exalted servers

 

Posted

But, those fear/repel Burn effect Redname posts have been through the Interwebnetic medium and therefore it is now safe to assume that all FIRE EFFECTS will no longer have fear.

Internet Forum Posts = THE LAW!


"Idealism is such a wonderful thing. All you really need is someone rational to put it to proper use." - Kerr Avon

Myopic Aardvark on Twitter

 

Posted

[ QUOTE ]
the only "fear" being removed that i have EVER heard about so far was when (in a redname post) it was said that the fear/repel in burn was being looked at. other than that i havent heard squat, but then again, i just found out i've missed the posts about that bundle thingy so i might have missed a "removing fear" post thingy as well

[/ QUOTE ]
To avoid confusion I always call that the Scatter effect.

I guess the OP could be talking about that in relation to a Blaster Fire secondaries Fire Cages (for the -fly) and Burn (for Scatter / "fear").

Removing that from Burn is anti-DOOOOOM though surely? The Fire Tanks will be dancing in the streets if thats the case (which it probably isn't without some citations to back it up).

Whats the opposite of DOOOOOOOOOM?


 

Posted

[ QUOTE ]
Whats the opposite of DOOOOOOOOOM?

[/ QUOTE ]

MOOOOOOOOOD?


"Idealism is such a wonderful thing. All you really need is someone rational to put it to proper use." - Kerr Avon

Myopic Aardvark on Twitter

 

Posted

[ QUOTE ]
Rather than go round and round in circels at what clearly seems to be a post that has some VERY doubtful claims in, can the OP just supply us to the links where fire attacks are being made -fly and fear is being removed.


[/ QUOTE ]

In an attempt to help add a little clarity...

[ QUOTE ]
Unless my memory is a total mess atm (which in not unknown but not likely) The -fly changes to Cages and Ring were indeed in the patch refered to on the US training room


[/ QUOTE ]

Dicussion prompted by the now removed patch see below

[url=http://boards.cityofheroes.com/showflat.php?Cat=0&Number=6444395&an=0&amp ;page=0#Post6444395] Crickets notification of the removal of the patch and notes[url]

I really hope that helps and as I said before there is no mention of Fear removal I can find in direct reference to this.

Side note: Is it bad when you are quoting yourself for clarity?

Cheers,

Whtie


 

Posted

[ QUOTE ]
Rather than go round and round in circels at what clearly seems to be a post that has some VERY doubtful claims in, can the OP just supply us to the links where fire attacks are being made -fly and fear is being removed.

(My gut reaction is that no links will be forthcoming)

[/ QUOTE ]

The -fly part is correct. The fear stuff is just a very stupid assumption/rumor.

Hmm. The notes seem to have been removed from the US boards.

[ QUOTE ]


Now Testing in the Training Room - 9/13/06

Known Issues on the Test Server

1. Some base configurations that were valid in Issue 6 are no longer allowed in Issue 7. If your base is invalid, you will be able to delete or move objects to make it fit the new rules.

2. Defeated players are not respawning correctly if they are disconnected while returning to their base.

3. Players can die in a mission and resurrect in their base. If they leave via the base portal they will appear out of the mission door they were last in.

4. When zoning players may lose connection to global chat momentarily.

5. On the hero side there is a bug that can cause players to become stuck in the tutorial. In some cases, a mission NPC may not spawn.


COMBINED NOTES


Mission Dropping Feature


You will now be able to drop missions that you receive from Contacts. Dropping a mission will carry with it everything that completing the mission successfully does. It will advance story arcs, improve Contact XP, grant special powers, give Mission Complete XP, etc. You will not be able to replay the mission you dropped. This is done this way so that you are not stuck on a Story Arc, or are missing a vital Temp Power needed later on in the mission chain, etc.


In order to drop a mission, you must be the mission owner, and you can talk to the Contact that gave you the mission. If the mission is droppable, an option to drop it will appear.


There are a few caveats to the Mission Dropping Feature:


You can only drop one mission every 7 days with this feature. If you need to clear a mission, but have already used this feature in the past 7 days, you will need to contact Customer Support as normal.


You can not drop timed missions.

You can not drop missions that are part of a Task or Strike Force.

You can not drop missions that give badges as Mission Completion rewards.

Some other missions are marked as undroppable. These are missions that have rewards that are well above average.


You will not be given the choice at all to drop missions that are undroppable. You will need to contact Customer Support in order to clear these missions.


Missions that are dropped are logged so we can more easily debug bugged missions.



Powers


Fixed an issue with Moment of Glory which caused the Icon to blink after the power's Buff period had ended.


The Gladiator version of the Malta Hercules Titan will no longer combine into a Zeus Titan if two are present.


Ring of Fire and Fire Cages both have had a -Fly component added.


The Teleport reticle now displays properly on Teleport powers with range enhancements.


Pets made up entirely of f/x (like Tornado or Voltaic Sentinel) now display properly.



Tasks


Lieutenants will now appear in missions for solo players.


Fixed a bug that allowed some destructible objects in missions to get into a state where they could not be targeted.


City Zones


Recluse's Victory: Attempting to dismiss a Turret no longer causes it to become inactive.


Game



Fixed a bug that can make enemies and/or other players invisible to you.


Bases


Moving stacks of stored items by double clicking no longer causes items to be dropped from stacks and lost.



CITY OF HEROES


Powers



Kheldian Energy Flight's Endurance cost reduced to match the changes to the Flight power.


The Tranquilizer Darts temporary power no longer slows the user when activated and properly slows the Devouring Earth.


CITY OF VILLAINS


Powers


Back Alley Brawler should no longer give debt when defeating players in Recluse's Victory.


Freedom Corps Nullifiers Sonic Grenades will now properly display a debuff icon when you are affected by them.


Lowered the sound volume of the Elder Cobra's Poison Beam attack.


Tasks.


Future of Freedom Strike Force: Freedom Phalanx members on Lord Recluse strike force will once again drop Enhancements, Inspirations, and Salvage.


Future of Freedom Strike Force: At completion of the Strike Force, you are now given a choice table to pick your reward. You can pick a random Synthetic Hamidon Enhancement or a specific Single Origin Enhancement.



[/ QUOTE ]

Here's a copy from my SG boards.

Note the lack of mention of fear being removed...


 

Posted

[ QUOTE ]
Note the lack of mention of fear being removed...

[/ QUOTE ]

Oh my Gawd, they're removing fear and not telling us about it! doom.

doom.


[b][color=blue]Coldest War /[color=red]/ Omega Patient[/b]
[url="http://www.the-cow.net/"][color=red]The CoW Network (Blog) /[/url][url="http://www.collegeofwar.com/"][color=blue]/ College of War[/url]

 

Posted

[ QUOTE ]
The -fly part is correct. The fear stuff is just a very stupid assumption/rumor.

Hmm. The notes seem to have been removed from the US boards.

Note the lack of mention of fear being removed...

[/ QUOTE ]

Great minds think alike and oops broken link to Crikets post above try ...

This

Cheers,

White


 

Posted

the prospect of removing fear seems to be increasing fear...the irony :P


 

Posted

So, we've gone from 'in the latest patch fire is going to be -fly' and 'this is in prelude to fear being removed from the game' to no hint anywhere of fear being removed and to just two specific fire powers having -fly.(yes, fire does cover more than two powers)

Given that both the powers having -fly are hold/immob's anyway and it always has looked ridiculous seeing someone 'held' in mid air when logic dictates if you couldn't activate any powers, how can you still be flying!

I hardly think it's a groundbreaking change. The only thing that really concerns me is if the -fly is applied on a successful hit or if it has to brek the mez protection to take effect, even then it's an inconvenience and nothing more given the number of -fly powers out there already

Still, the complete lack of information and wild assumptions made on that basis until someone actually dug up the evidence was amusing


 

Posted

[ QUOTE ]
the prospect of removing fear seems to be increasing fear...the irony :P

[/ QUOTE ]

We have nothing to fear but the removal of fear itself.


Dead Calm's Defender Manifesto

 

Posted

I shall not fear, fear is the mindkiller,
I shall face my fear and let is pass through me.


 

Posted

darn, enough with the -fly powers!


 

Posted

-fly leads to removal of fear, removal of fear leads to anger, anger leads hate, that is the path to the dark side?


[b][color=blue]Coldest War /[color=red]/ Omega Patient[/b]
[url="http://www.the-cow.net/"][color=red]The CoW Network (Blog) /[/url][url="http://www.collegeofwar.com/"][color=blue]/ College of War[/url]

 

Posted

What?! No sufffferrrring?!


"Idealism is such a wonderful thing. All you really need is someone rational to put it to proper use." - Kerr Avon

Myopic Aardvark on Twitter

 

Posted

[ QUOTE ]
I shall not fear, fear is the mindkiller,
I shall face my fear and let is pass through me.



[/ QUOTE ]

Damn you, I had that one all worked out in my head and everything!


Dead Calm's Defender Manifesto

 

Posted

[ QUOTE ]
[ QUOTE ]
I shall not fear, fear is the mindkiller,
I shall face my fear and let is pass through me.



[/ QUOTE ]

Damn you, I had that one all worked out in my head and everything!

[/ QUOTE ]

Dune ftw!


 

Posted

So in summary...

Fire flies are going to have their fear and suffering removed.

From a humanitarian view, this can only be a good thing. well done dev's. I applaud your stance on supporting one of the smallest and most interesting insects we have.


@Sweet Chilli

 

Posted

[ QUOTE ]
darn, enough with the -fly powers!

[/ QUOTE ]

My thoughts exactly. Id say put -jump on it instead.


 

Posted

do they want to eliminate fly from pvp?


 

Posted

They want to remove fear. That's what they want.


[b][color=blue]Coldest War /[color=red]/ Omega Patient[/b]
[url="http://www.the-cow.net/"][color=red]The CoW Network (Blog) /[/url][url="http://www.collegeofwar.com/"][color=blue]/ College of War[/url]

 

Posted

-fly on Fire Cages?? Where's the -jump in Chillblain then?? That's what I want dammit. How are you gonna jump around with a big block of Ice on your feet?


 

Posted

[ QUOTE ]
They want to remove fear. That's what they want.

[/ QUOTE ]

can you be a BIT more specific? I simply cannot see how fly and fear fit the same sentence?