EM/SR Stalker Build
your not gonna take Focused Fighting till lvl 28!?!?!? WHY!?
@EU Brimmy - Union and Exalted servers
With teleport as only travel power you
- will never attack flying attacks
- never attack moving ground targets
- hardly be able to follow escaping targets
Get fly, swift + quickness speeds up your flying power, and fly is king in pvp. skip phase shift if you want to hit & run, and probably try to fit in aid self.
IIRC, the delay between teleporting and dropping from your hover is enough to interrupt your AS. So you'll want something a bit less interrupt-making.
You might be able to get away with 2 Recharge Reductions on Practiced Brawler seeing as your planning on taking Hasten.
Dont discount Quickness either, could save you opening another Power Pool. It will make a diffrence in PvP if your running Stealth (+SPD and +Recharge from Quickness) Practiced Brawler becomes Perma (short Animation time to be taken into account) with 2 Recharge Reductions on it and Quickness. Plus Quickness is an Auto Power and therefore doesnt cost any Endurance.
My 2 Inf
Edit: Also consider taking Aid Self, make a big diffrence to you in PvP and PvE. And remember the Test Server is your friend
I think the builds good and i don't see a problem with it.
The only thing i'd change is i'd put range on TP foe to give you an extra weapon and change a range on TP for an end reduxs as it uses alot of end TP'ing around a zone.
Oh i'd probably swap Phase shift for SS as SS is quite handy in RV.
As for Synestra's comments only about 1 in 5 heroes actualy take fly and i've hit flying targets with TP so it is possible (hit a defiance using blaster in the air with TP for a 1 hit kill)
Not many stalkers can hit a moving target unless you time it right.
If someone runs theres not much you can do to stop them in certain zones anyway.
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and fly is king in pvp
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Not for villains it isn't .. theres far to many spine scrappers with impale that will make a flying stalker a sitting duck.
Then theres AR/Dev blasters and /TA trollers .. to many -fly powers around for my likeing.
Defiant's GoEH/MILITIS METUS
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IIRC, the delay between teleporting and dropping from your hover is enough to interrupt your AS. So you'll want something a bit less interrupt-making.
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NEVER EVER TP next to a target because if the guy can see you your going to be a sitting duck in the time it takes for hover to drop off.
Better of to TP close and move in on foot anyway.
Defiant's GoEH/MILITIS METUS
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and fly is king in pvp
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Not for villains it isn't .. theres far to many spine scrappers with impale that will make a flying stalker a sitting duck.
Then theres AR/Dev blasters and /TA trollers .. to many -fly powers around for my likeing.
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Youre probably right. But still, when they -fly you, you can always just placate and move away, plus quickness+swift+sprint is pretty fast. Or fire elude and beat him. The perfect travel combo would be SS + fly for me, altough i didnt find the power slots for that in my build.
I can only speak for our german server regarding pvp, where theres not many people only at a time. But beeing in the air and having a higher degree of overview means a certain advantage for me, and you can most of the time escape without any problems by just moving up. whereas when youre jumping, runners/jumpers will be able to follow all over the map, probably catching up because theyve got hurdle 3 slotted or something.
ive got a EM/SR stalker myself, and made him with the clear idea to be able to fly and catch flying targets, and i feel very comfortable with it. on our server, theres many people flying, including scrappers and tankers. and beeing able to 2 shot a flying controller/blaster is probably worth it, where as jumper you would jump, total focus - revealing yourself to any other foes nearby - and try to get ET off on that falling blaster.
most scrappers will just not notice you even if they could (tactics/FA), just because youre hovering directly over their head. alot of reggers can be 2 shotted this way, unless theyre reacting fast enough...
i agree that fly can be a pain in some situations when youre -fly'ed, but fly still offers advantages in overall pvp imho. but its probably a matter of taste wheter to take fly or jump/run/teleport.
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your not gonna take Focused Fighting till lvl 28!?!?!? WHY!?
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I have chosen Focused fighting so late because Im not planning on being in melee range long enough to warrant having melee defence earlier and at level 28 I'll have it in time for Sirens. But on the flip side of that PVE might be a pain without it. Hmmm
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With teleport as only travel power you
- will never attack flying attacks
- never attack moving ground targets
- hardly be able to follow escaping targets
Get fly, swift + quickness speeds up your flying power, and fly is king in pvp. skip phase shift if you want to hit & run, and probably try to fit in aid self.
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Like Chelsea said, there is too much Fly going around in PVP to make it reliable for attack or escape. The 3 range enhancements on TP will mean that if I need to get out of a situation it going to be pretty hard to stop me, even if immobilised. IMO this is the essence of the hit and run Stalker.
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Youre probably right. But still, when they -fly you, you can always just placate and move away,
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Trouble is in PVP as a Villain I hardly ever find myself fighting one on one, and you can only placate one person.
I'll think Ill drop Phase Shift for SS, my Brute has it exclusively at level 46 and does very well in RV. In 4 bars hell hit 47 and get Web Envelope from Black Scorpions Power Pool so I can stop using the Gold Bricker Jet Pack to reach fliers... Phase Shift was just there to allow me to annoy PFF using Blasters and Hibernating tanks as much as they annoy me!
Ill definitely consider Aid Self but what to take out?? Bah, why is SR so tight
i would seriously consider a 2nd end red in TP tho as invis+TP sucks alot of end.
I had an arguement with max about range over end reds in TP awhile back and i worked out you can get more range with end reds than you can with range.
RE: Synestra
Over here on Defiant theres a huge flood of spineys in sirens, probably 2 spineys for every stalker.Thens theres alot of AR/Devs so fly's not a good choice on my server
plus its not the best travel power to chase or escape with which is what Lux is after but each person has there own taste.
I personaly have a lvl 50 stalker with TP and can honestly say its the perfect PVP anoyer.. spineys hate it
Defiant's GoEH/MILITIS METUS
I know people who have and continue to use tp very werll I personally dont like TP in any form for pvp purposes, its too much like a "[censored] I must win at all costs" button to me, of course then you get those with tp and phase /em rolleyes, seriously dont bother with both as you will focus purely on surviving as opposed to improving your skills. When my alts run fly (which is extreamly useful) I always have ss running in tandem for any -fly, sadly with an SR build which is tight to say the least I cant really see how you can fit that in
**Acceptable "support" responses**
Its your fault
Its your computers fault
Its your ISPs fault
What's wrong with wanting to win at all costs? Im pretty sure everyone else in the zone is doing exactly the same thing.
Gah, hit and run stalkers. Such a waste of EM's potential. Telestriking is cool, and can work very well with practice, but just seems like a criminal waste of the strengths of EM. If you were ninja blade, or claws, then sure.
Get aidself. No matter how much defence you have, blasters will still hit you with BU + Aim (or BU+TD+Tactics for /dev stalker hunters), so you may as well get yourself a power that will keep you in the fight longer for both PvE and PVP.
But I can't see what I can drop for Aid Self? Hasten/SS? Teleport completely?
What I think will happen is I'll develop the build as I gain more experience and learn what works for me. Thanks for the advice people.
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What's wrong with wanting to win at all costs? Im pretty sure everyone else in the zone is doing exactly the same thing.
[/ QUOTE ]Some of us are there to have fun
I'm confused... winning = fun
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I'm confused... winning = fun
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and improving = more winning = more fun. teleporting out of range and phasing isnt going to improve you as a player.
Personally win at all costs is pointless in my eyes, its a game for heavens sake, on my stalkers i run like the wind but converesly I have no defence outside of hide (just mez protect) couple of hits and Im dead, trick is catching them. I also feel I improved quickly by playing with a self gimped build and still get in the thick of the action, kill and get out alive without tping or phasing.
Of course whatever floats your boat
**Acceptable "support" responses**
Its your fault
Its your computers fault
Its your ISPs fault
I believe you can help yourself more by starting with a well rounded build and develop your play style from there. Just stepping into PVP nowadays is painful for the unprepared and purposely gimping yourself seems like flagellation to me.
Of course whatever floats your boat
I did consider a build without shields and be truly hit and run (after reading Elernets build suggestions) but I thought Id better learn to walk before I try tap dancing.
make sure you bind TP to a key, if you cant find it I will post it here
**Acceptable "support" responses**
Its your fault
Its your computers fault
Its your ISPs fault
To save you a job stalk
/bind lshift+lbutton "powexec_name Teleport"
swap lshift for whatever button you choose.
TP as travel power for an EM/??? Oh my... why not SS for TF kite?
dunno if anybody has mentioned this yet but you're gonna have 2 major problems.
-the squishiness
-the endurance hog
I think you're gonna have to have more endurance reductions.
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and fly is king in pvp
Not for villains it isn't .. theres far to many spine scrappers with impale that will make a flying stalker a sitting duck.
Then theres AR/Dev blasters and /TA trollers .. to many -fly powers around for my likeing.
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erm you tried /sr stalker? Practiced Brawler knockback,hold IMMOB- PROTECTION. 3 slotted quickness and 3 slotted swift, you aint gonna be slowed much if at all from web grenades etc, as someone else noted, tp, you aint gonna be able to get a lot of things, try loading your alt on test server and try out various travel powers with the free respecs there. i had SJ, respeced and lost it in favour of fly, hello flying one hit bountys >
personaly i'd lost the dodge/agile, slot in SS and hasten and DEF keep the phase/invis, RV wise there's a lot of ++percept floating round, know somewhere on US stalker thread is a macro or bind for dropping invis, switching on stealth and going for AS or any other attack etc, just depends what you want to hit them with, ET slotted could be a nasty switch
just my suggestion from seeing a friends build in action, ok she's not /sr but...
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and fly is king in pvp
Not for villains it isn't .. theres far to many spine scrappers with impale that will make a flying stalker a sitting duck.
Then theres AR/Dev blasters and /TA trollers .. to many -fly powers around for my likeing.
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erm you tried /sr stalker? Practiced Brawler knockback,hold IMMOB- PROTECTION.
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You seem to have missed the point of Chelsea's quote there.
Yes Web Grenades are Immobs, and yes PB gives Res to Immobs, but once you're hit with a Web Grenade you can't Fly, even if you aren't Immobed or slowed.
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3 slotted quickness and 3 slotted swift, you aint gonna be slowed much if at all from web grenades etc
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Quickness provides Res to Slow, so even without run/fly speed SOs Web Grenades wont do that much so an SR.
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With teleport as only travel power you
- will never attack flying attacks
- never attack moving ground targets
- hardly be able to follow escaping targets
Get fly, swift + quickness speeds up your flying power, and fly is king in pvp. skip phase shift if you want to hit & run, and probably try to fit in aid self.
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I have a lv 41 EM/DA stalker on US freedom, with cj,sj and acro. More to the point I have 2 brutes lv50,lv42 with TP who are not stone armour.
- will never attack flying attacks - TP foe + whatever u have in the way of disorient/immob
- never attack moving ground targets - Only way I could possibly have killed an Ice/Kin corr on test (whos tactics should be obvious by now), was with TP.
- hardly be able to follow escaping targets - again TP and about the same chances as any other travel power, considering u have to stop them from running to use AS. U may if u have alot of skill and a little luck be able to build up, tp to their position and AS as they run past.
TP is by far the best way to escape a situation u dont want to continue with. Ive never used TP without the TP bind, so I dont know how fiddily it it as standard.
Hello, below is the proposed build for my new EM/SR stalker; the intent is to use him in PVP. I have chosen teleport as the travel power to enable quick attacking and escaping from my target.
I have gone for the passive defences as I think defence defines the Super Reflexes power set and slotted I can get an extra 7.8% def which is nothing to be sniffed at. This means that I havent included Quickness, is this a mistake? I dont see the extra recharge and run speed to be that beneficial compared to the extra defence. I am also inclined to replace the Recharge Reduction SOs on my attacks with another +Accuracy SO, (3acc and 3dam) which would help me hit those Heroes.
I look forward to your critique.
Name:
Level: 50
Archetype: Stalker
Primary: Energy Melee
Secondary: Super Reflexes
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01) --> Energy Punch==> Acc(1) Acc(50)
01) --> Hide==> DefBuf(1) DefBuf(31) DefBuf(34)
02) --> Bone Smasher==> Acc(2) Acc(3) Dmg(3) Dmg(5) Dmg(5) Rechg(43)
04) --> Focused Senses==> DefBuf(4) DefBuf(31) DefBuf(31) EndRdx(37)
06) --> Assassin's Strike==> Acc(6) Acc(7) Dmg(7) Dmg(9) Dmg(9) Rechg(42)
08) --> Build Up==> Rechg(8) Rechg(11) Rechg(17) TH_Buf(17) TH_Buf(19) TH_Buf(19)
10) --> Teleport Foe==> Acc(10) Acc(11) Rechg(43)
12) --> Placate==> Rechg(12) Rechg(13) Rechg(13)
14) --> Teleport==> Range(14) Range(15) Range(15) EndRdx(40)
16) --> Swift==> Run(16) Run(45) Run(46)
18) --> Hurdle==> Jump(18) Jump(46) Jump(48)
20) --> Stamina==> EndMod(20) EndMod(21) EndMod(21)
22) --> Practiced Brawler==> Rechg(22) Rechg(23) Rechg(23)
24) --> Hasten==> Rechg(24) Rechg(25) Rechg(25)
26) --> Energy Transfer==> Acc(26) Acc(27) Dmg(27) Dmg(29) Dmg(29) Rechg(42)
28) --> Focused Fighting==> DefBuf(28) DefBuf(34) DefBuf(36) EndRdx(37)
30) --> Stealth==> EndRdx(30) EndRdx(46)
32) --> Total Focus==> Acc(32) Acc(33) Dmg(33) Dmg(33) Dmg(34) Rechg(43)
35) --> Evasion==> DefBuf(35) DefBuf(36) DefBuf(36) EndRdx(37)
38) --> Elude==> Rechg(38) Rechg(39) Rechg(39) DefBuf(39) DefBuf(40) DefBuf(40)
41) --> Invisibility==> EndRdx(41) EndRdx(42)
44) --> Phase Shift==> Rechg(44) Rechg(45) Rechg(45)
47) --> Agile==> DefBuf(47) DefBuf(48) DefBuf(48)
49) --> Dodge==> DefBuf(49) DefBuf(50) DefBuf(50)
---------------------------------------------
01) --> Sprint==> Run(1)
01) --> Brawl==> EndRdx(1)
01) --> Assassination==> Empty(1)
02) --> Rest==> Rechg(2)