Anyone have Leadership pool?
not really. but if you're in a set squad or duo then all-leadership rules. basically a waste unless you're looking to stack it with others on ur team. know what I mean?
i personally think ur better off with other powers from ur set than picking up leaderships not only 'cos the primary buffs aren't enough by themselves, but also 'cos your enforcers are wayyy better at leaderships mate.
In my opinion leadership is severely overrated, the only time when it shines if you have a BIG team and they all have leadership. I jsut throw it out of the window and make way for fitness.
Also playing a Thugs/Dark (29 atm) and as Pious said, I think the Leadership buffs from your henches are good enough, especially if you team with other Thugs. And there are just too many good Dark powers to take even if you skip the pistol attacks.
CoX 50s: <ill/rad> <ice/ice> <fire/kin> <grav/sonic> <ice/storm> <earth/kin> <kin/elec> <cold/psy> <thugs/dark> <fire/dark> <dark/elec> <night widow> <EM/ninj> <mind/icy>
I take assault, since I don't have to do anything and my thugs are suddenly killing things 10% faster (or something like that). Tactics and maneuvers probably aren't for me.
DON'T eat muffins while I'm developing you.
Pants! Turkey Magnates! A man in a box! Rogue AI! Come one, come all, to arc ID 10107 - It's [i]'Not as long as some other arcs'[/i]!
Assault is a 10% damage boost and very much so worth it IMO. Tactics I have for 4 reasons:
1) Help with bots hitting before SO's
2) Boosts perception in PvP which is nice and handy
3) Helps the 1st tiers hit more often and do more damage as they are routinely fighting enemies that would con purple to them.
4) Combining with others who have leadership. The buff from 3 x 3 slotted tactics is very good especially on tf's when you are exemped down and SO's dont provide as much.
Manuvers isnt worth it IMO.
Not tried vengance that much but may pick it up in my next respec to see how good it is in different situations.
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I take assault, since I don't have to do anything and my thugs are suddenly killing things 10% faster (or something like that).
[/ QUOTE ]5%, if they have 3 damage SO's and no buffs other than assault.
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Assault is a 10% damage boost and very much so worth it IMO. Tactics I have for 4 reasons:
1) Help with bots hitting before SO's
2) Boosts perception in PvP which is nice and handy
3) Helps the 1st tiers hit more often and do more damage as they are routinely fighting enemies that would con purple to them.
4) Combining with others who have leadership. The buff from 3 x 3 slotted tactics is very good especially on tf's when you are exemped down and SO's dont provide as much.
Manuvers isnt worth it IMO.
Not tried vengance that much but may pick it up in my next respec to see how good it is in different situations
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Well, he is using bots so he maybe needs it.
Again.. your enforcers do crazzzy leadership buffs so unless you're gonna have others on ur team with leadership, you're better off with other powers IMO. [img]/uk/images/graemlins/cool.gif[/img]
Enforcers only significantly buff defence the tohit and damage buffs they provide are very small.
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Enforcers only significantly buff defence the tohit and damage buffs they provide are very small.
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the Leadership buffs for Enforcers are as follows: Maneuvers: 13.6% ; Tactics: 2.5% ; Assault: 5%.
With two enforcers buffing the pets with leadership.. I wouldn't say thats "very small" mate, especially when compared with one MM's leadership. [img]/uk/images/graemlins/cool.gif[/img]
I didnt relise the buffs stacked. I did say Maneuvers was a large boost and the assault power they have does give a similar boost as an MM when there are 2 of them however it only affects pets where as normal leadership powers buff team mates as well. Tactics on the other hand is a small buff in comparison to the normal version for MM's it gives 1/3 of the buff so 2/3 when their are 2 enforcers however are you going to say that you would 3 slot enforcers to give the maximum tohit? Where as 3 slotted tactics for an MM is actually quite a big buff.
So on my part the very small statement was wrong but do you tell me that you slot defnce buff and tohit buff in Enforcers over Acc and Damage because to me that doesnt make sense.
One thing to look at is the secondary buffs.
Tactics : De-Stealth Buff
Assault : De-Taunt/Placate Buff : Nice
Maneuvers : De-Confusion/Fear Buff : Very nice for MM's.
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One thing to look at is the secondary buffs.
Tactics : De-Stealth Buff
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Level 38ish + Arachnos missions brings the perception buff from Tactics into a whole new light, when you start facing Night Widows and getting Smoke Grenaded.
The first time you get utterly hammered by Arachnos troops that you could otherwise walk over because you can't actually see them is the time you realise the valuse of Tactics. [img]/uk/images/graemlins/smile.gif[/img]
Personally, I run Assault and Tactic on my MM (level 46).
Warning:
The above post may contain Cynicism, sarcasm and/or pessimism. If you object to the quantities contained, then tough.
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In my opinion leadership is severely overrated, the only time when it shines if you have a BIG team and they all have leadership. I jsut throw it out of the window and make way for fitness.
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I have to say this dosent make mathematical sense as far as i can see??? It only counts when everyone in a big team has it?
If 8 people have it on a big team, its 8 times as better as when one person has it... It doesnt become expedentially better technically, it just become expedentially more noticed psychologically...
Leadership is ok in small teams, good in big teams, and great in large teams, no matter how many people have got it.
It wont outshine secondary set buffs/debuffs - IF they are Area of Effect powers, but in large teams I would rather ONE person has assault or tactics running than ONE person has a single target hold (like in trick archery or dark secondary).
Personally, I always get it, and have never had any complaints.
Dont be fooled by invisible or subtle powers... they all add up. Even if everyone has 3 SO damage enhancers on EVERY ONE of their attacks, one person in an 8 man team giving everyone +8% (aprox) extra damage FOR EVERY SINGLE ATTACK is very useful, but psychologically unimpressive.
Stacking Cognito.
If 1 person in an 8 man team has it, then it's 8 times as powerful as each other person gets it.
If 8 people in the team have it, then it's another 8 times as powerful as you get the stacking effect. Notice the Perception Buffs when you're next to Drones.
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If 8 people have it on a big team, its 8 times as better as when one person has it... It doesnt become expedentially better technically, it just become expedentially more noticed psychologically...
[/ QUOTE ]Damage and ToHit may not, but defence does.
Just a quick question regarding Leadership, would manouvers be worth taking to add to my forcefield defences?
If you wanna cap ur defense like...say .Dr Death did. Then ok, but otherwise it's not really worth it, such a weak difference.
Leaderships are great, especially when stacked, absolutely. But really I dont think you understand what I'm saying. The OP has a lvl 16 Thugs MM and because his pets stack leaderships (especially with other MM's enforcers on team) he himself is better off focusing on abilities from his main powerset. The choice is ultimately his, but thats my advice: "skip leadership 'cos enforcers already have it"
I've been there done that, and I regreted it so I quickly respec'd out leadership and focused on more force field powers.. now my pets are drugged up on defence buffs, especially when under the influence of multiple manuevers from The Gang.
Cheers guys , with Thugs i'll skip the Leadership pool like others have said Dark secondary has a lot of good options and at 20 i've somehow managed to hold of getting any pistol attacks!
Any Thugs have a reason not to get pistols? I like the sound of being able to lend a hand if my Thugs get into trouble. If i skip Health and Stamina for my next 2 powers i could get the Pistols [img]/uk/images/graemlins/smile.gif[/img]
If you're struggling with endurance or you'd like the comfort of stamina, I'd advise Swift > Hurdle > Stamina.
Then pick up Dual Wield if you must. To be honest, I think you'll find that your thugs don't need your contribution in damage (on your average mission anyway).
It's up to you if you really want Health, but in my opinion it only really benefits people with other regen powers or some sort of armour. As a mastermind, I dont see a situation where Health'll significantly help you better than the next /dark (who's going without Health)... except that it reduces the magnitude/duration of sleep mezz's on you I think.
Oh and er, good choice skipping leadership. Your pets already have enough of it.
With my ninja/dark MM, I really notice when my toggles drop (I run assault and tactics). Things do seem to drop faster when they're up.
With my thugs/poison, I'm probably going to skip the leadership pool, as the enforcers will do most of that buffing for me and it gives me other options. I might pick it up later, but I doubt it.
With regard to the pistols, I'm probably going to respec the first attack out and just keep the second one around for those rare times that I'm twiddling my thumbs in a battle. [img]/uk/images/graemlins/wink.gif[/img] After picking up the enforcer, I find that I don't need to attack anywhere near as much. Go uzis. (why can't I have an uzi?)
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Sparkshot: Go uzis
I prefer the AK's. They shud've swapped the two around and have Uzi's as the unupgraded power. Imagine Dual AK's. (too 3rd tier mercenaries maybe? whatsits name? Commando? Rambo?)
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Rammando? As Scooby Doo would say.
Hi Guys
I hear a lot of MM's avoiding and not thinking Leadership worthwhile but anyone who's got it think it's worth it?
I'm a Thugs/Dark only 16 just now and wondering if the extra Damage,defence and Acc would be worth the effort?
Cheers.