Corrupters and soloing


Archy

 

Posted

How are they solo?

One of the main reasons I have sticked to tanks,brutes,peacebringers and masterminds so far is because they stand there ground solo pretty well,and I like soloing.

Now,I was wondering,how is this for corrupters?


 

Posted

It depends a lot on the secondary. Something like dark is very strong for soloing, while something like sonic is less so.


 

Posted

Well I don't think much of solo peacebringers byself.

Corruptors are fairly flexable, you can do a very team orientated build or a very solo orientated build or something in between.


I really should do something about this signature.

 

Posted

It depends how you play peacebringers,I can stand my ground against purples if I am very careful.

As for pure solo corrupter builds,what would be a good one?


 

Posted

Fire/Dark.

Have solo'd mine to lvl 28 now with no problems at all. I use Darkest Night to herd back onto Tar Patch and blasts them with Fire Ball and Fire Breath....works wonders.

Only times I get killed is when i get knocked down/back

(knew I should've taken the leaping pool before the speed pool [img]/uk/images/graemlins/crazy.gif[/img])

+ you will still be very very good in teams.


SingStar:
"Extremists LOVE to fish to get us annoyed so we break the forum rules."
CRACK68:
"The origin of life wasn't planned either, should all life be declared a bug and wiped out?"
Lionsbane:
"You know me.Ever the realist"

 

Posted

Primary is fairly irrelevant.

As for secondary, Dark, Rad and Traps have the least ally-affecting moves. Kin is pretty nice as well. Cold only really becomes great after you get the L35 and 38 moves. Same for thermal, even though it's more team-oriented than cold. Sonic I would never take for solo, due to the fact that the AoE -res is ally-based.


 

Posted

I'd say ice or fire for primary. Fire as it's one of the more damaging sets out there and has some nice AoE's, ice purely for the slows and holds which give a bit more 'soft' control to it.

For secondary, dark is probably the better one but thermal will work into the mid 30's. Warmth is a big help and the buffs debuffs late on are good but you will be stuck early on. Ice has one big drawback for soloing in that it has no heal. It's probably one of the better sets for solo boss killing because of the debuffs but let's itself down a little on mobs. The lack of high damage AoE's mean you get aggro before you can put the mobs down and will result in lots of greens being needed.

Not sure about the other secondaries but my gut instinct would be an ice/dark for solo


 

Posted

I think a solo /kin would be best off taking a mez-heavy primary (but probably not energy). My fire/kin doesn't really solo well, but then I think it would be almost unfair if it did. [img]/uk/images/graemlins/grin.gif[/img]


 

Posted

I've had a lot of fun soloing corruptors. The only one I have trouble soloing is my AR/Cold, it does seem a lot more team based.

As already mentioned your secondary is very important. Rad and Dark are probably best. I found my energy/kinetics very easy to solo, KB is incredibly useful solo and kin enhances your damage and recharge rate to nice high lvls that your dps is very good. I could comfortably solo EBs with my NRG/Kin.

I'm currently having a lot of fun with my sonic/rad. Loads of debuffs and -resist in your attacks seems to work very well, and of course you have AM.


 

Posted

My AR/Kin is easy to solo, with the self buffs and heal it's easy to take out small mobs fast. Only thing I ever need a team for is when I encounter an EB, but with a trayload of inspirations I can sometimes do even that.


 

Posted

I find Ice/Kin (any sort of /kin really) incredibly frustrating to solo. Not because it is t3h g1mp (solo +2 carnie bosses, just about) but because the XP rate is downright glacial compared to what happens when you put /kin into a big enough/good team. I find I spend five/ten minutes LFT and then switch to an alt if nothing is forthcoming, knowing that one decent evening's teaming > week's soloing.

(this has actually slowed my progress to 50 as there are so few teams about )


Synaesthetix:if your mum wasn't already dead I would go kill her for bringing
you into the world

 

Posted

I agree. I find it quite hard to solo as a Corruptor. I am a Energy/Dark corruptor and while u may think its a good soloing combination, ive found bosses are very tough to solo. I hate having to use 20 inps per mission just to beat one boss :/


 

Posted

With Ice/Rad bosses are not the problem, it's groups.


 

Posted

I found my energy/thermal corr really good to solo. it was my first toon and it was late 20's before i started to team, but still did a fair bit of solo up to 40. the kb rules on solo missions for a corr and thermal heal never misses you so its really handy. it does have a few buffs for other team mates, but i just got them wen i started teaming alot.


 

Posted

Well yaeh but I thought that the idea was to play on villanious and that kind of soloing when there are no bosses. [img]/uk/images/graemlins/confused.gif[/img]


 

Posted

[ QUOTE ]
I agree. I find it quite hard to solo as a Corruptor. I am a Energy/Dark corruptor and while u may think its a good soloing combination, ive found bosses are very tough to solo. I hate having to use 20 inps per mission just to beat one boss :/

[/ QUOTE ]If you're having problems with normal bosses with /dark, you're doing something very, very wrong...


 

Posted

towards the end (end bein 40 at the time) i managed to solo relentless papers with my energy/thermal...sure it took a tad longer than a brute but thats expected. and i managed bosses by just keepin them on their ****....cant kill me if they knocked down, air sup great for that!


 

Posted

Just to back up what some others have said here, /Dark is fantastic for soloing. A good mix of debuffs and control, and Shadowfall helps make you a little less squishy. /Rad is good too, though - a bit more in the way of debuffing, a bit less in the way of hard controls. Both are very powerful, but also quite endurance heavy - I find I need to rest a lot solo with either set. To give you an idea, though... my Ice/Dark Corruptor was soloing Elite Bosses in the early part of the game, pre-SOs. I would say all secondaries are capable of soloing, but Dark and Rad really stand out.

As far as primaries go, Ice and Fire do spring to mind for solo builds. Both have good damage - Fire is known for AoEs, but it has some good single target powers (Blaze, and the snipe spring to mind). Ice is known for single-target powers, but it actually has a rather nice cone, a rain power, and Blizzard, which is a fantastic nuke for Corruptors. Especially over mobs with -res debuffs on them, which both Dark and Rad can give you. Ice has the benefit of more control - slows for soft control, holds for hard control, while Fire goes more for all-out damage. Again, the other primaries can solo, but none of them really seem as good as these two. A lot of them are lower damage, with more focus on secondary effects. Dark Blast springs to mind - sure, the debuffs are nice and stack up when you're Dark/Dark, but it's just not the damage-dealer you probably want for a solo toon. Energy Blast might be workable, but I've not really tried it on a Corruptor yet - knockbacks are certainly viable soft control for a soloer, though.


 

Posted

I agree, i have a level 50 dark/dark corrupter , and did solo ab it before 50 and it was quite easy. Also having a pet which can heal,debuff,imob and hold is good. But never tried soloing above Villainous so not sure about fighting bosses and things.


 

Posted

I prefer soloable archetypes too, though I normally duo/team. My corruptor is Fire/Rad (L22) and with my MM I’ve played /Dark to L50.

I’d definitely say that 99% of the time a /Dark will solo safer and faster than /Rad - the 1% where the /Rad will excel is in PvE against EBs and anything the /Dark can’t control so well (e.g. Nemesis). /Rad has the edge for teaming (AM & a reliable heal that can’t miss, although it heals less than /dark) and I’ve read is better for PvP too.

I only lost interest in my Fire/Rad because of the ToHitDebuff enhancement nerf (I7's defence changes) which affected both /rad’s RI and /dark’s DN toggle-debuffs. Pre-SOs and pre-I7 my Fire/Rad soloed fantastically well, faster than my brutes and MMs, using a “herd them up then AE” playstyle - but after I7 I had to dial difficulty down from Ruthless to Malicious because he was getting hit so much more through RI (even replacing all his DOs with L25 SOs didn't help that much).

A /dark relies less on DN than a /rad does on RI, because the /dark has better area control, so the “nerf” hurt my corruptor more. He can still solo, but it’s slower/tougher than pre-I7, and he can’t “tank” a spawn of +2s anymore (not for long, anyway [img]/uk/images/graemlins/tongue.gif[/img] ) so he feels weaker, which bugs me when I play him.

So I’ve been considering a new solo-capable corruptor too. I’m struggling to choose between Ice/Rad & Ice/Dark. The extra control from Ice/ should make /Rad much safer. Also Ice/Dark might just be too easy to solo in non-EB situations [img]/uk/images/graemlins/wink.gif[/img]

I may just play both [img]/uk/images/graemlins/grin.gif[/img]


 

Posted

[ QUOTE ]
Also Ice/Dark might just be too easy to solo in non-EB situations

[/ QUOTE ]

If you build it and play anything like the way I do, you'll run out of endurance quickly enough to warrant significant worry at times. [img]/uk/images/graemlins/tongue.gif[/img] ("Ah [censored], DN's dropped! Too tired? No, must stack another hold on that boss... no... nooooo... RUUUUN!")


 

Posted

I would suggest sonic/radiation.

Sonic Attacks has a nice -resistance on most if not all attacks, wide cone sleep and knockback plus a single stun.

Radiation Emission has really great debuffs, get all 3 I would say.

Accelerated Metabolism is a wonder, pop it and fire off all 3 debuffs and you can still attack like a mad.

Choking Cloud is good but a little un-predictable, EMP is better there.

EMP stuns in a big area and damages all "robotic" mobs, plus EMP doesnt drain your endurance...only reduces your recovery for about 5 seconds.

Fallout and the rez can be veeeery good in teams, but no need for them if you are going solo.


Jeg leser i h�nden, om tiden som kommer.
Jeg lytter til havet, og ser tiden som var.
Jeg snakker med fjell, og tiden st�r stille.
Jeg snakker med meg selv, og tiden g�r.
Jeg lukker et �ye, og ser halvt.
Jeg lukker begge, og ser alt.

La meg ligge...
La meg ligge...
La meg ligge...igjen.

 

Posted

[ QUOTE ]
I agree, i have a level 50 dark/dark corrupter , and did solo ab it before 50 and it was quite easy. Also having a pet which can heal,debuff,imob and hold is good. But never tried soloing above Villainous so not sure about fighting bosses and things.

[/ QUOTE ]
My D/D's at 41 at the moment, and I generally play on the middle level (Relentless?). Bosses are quite takeable - Darkest Night them, Tar Patch then blast away with the occasional TG to kill their regen. It can take a while, but generally you take them down with next to no fuss (and taking next to no hits!).

Some of the Carnie bosses that do -rec attacks are complete pains, as if they land even one hit it can have you running out of end before you can floor them, but with insps (purples and blues) you can usually get the job done.

The one enemy that's stymied me as a Dark blaster, and stuck me at 41, is EBs. Even on Villainous these just seem to have too many hits to take down before the end runs out, even with a tray full of blues. And that's assuming they don't land a mezz on you, which drops DN and means most of their followup attacks hit too...after that it can get very messy, even with Fluffy on hand to heal and draw aggro. [img]/uk/images/graemlins/frown.gif[/img]

Basically I'd say Dark Blast's a very nice set, with a wide range of powers...but doesn't do enough raw damage to be easily soloable all the way up to 50.


 

Posted

[ QUOTE ]
I think a solo /kin would be best off taking a mez-heavy primary (but probably not energy). My fire/kin doesn't really solo well, but then I think it would be almost unfair if it did. [img]/uk/images/graemlins/grin.gif[/img]

[/ QUOTE ]

Really?

My Fire/Kin is the best soloing toon I have, heck I know someone who says their fire/kin corr is better than their brute soloing, and I've seen them play both.

Fire/Kin is is a great combo, for solo or team.


 

Posted

[ QUOTE ]
[ QUOTE ]
I think a solo /kin would be best off taking a mez-heavy primary (but probably not energy). My fire/kin doesn't really solo well, but then I think it would be almost unfair if it did. [img]/uk/images/graemlins/grin.gif[/img]

[/ QUOTE ]

Really?

My Fire/Kin is the best soloing toon I have, heck I know someone who says their fire/kin corr is better than their brute soloing, and I've seen them play both.

Fire/Kin is is a great combo, for solo or team.

[/ QUOTE ]

Different strokes, I guess. I can solo mine but it's definitely not among the easiest solo toons I have. I find that not having any kind of mez power leaves me very vulnerable to getting mezzed, especially as I have to be near melee range for Transfusion, Transference and Fulcrum Shift. The damage is great, though.