NEW! PvP League______RULES!
Stick to the same rules as S4 and be done with it ?
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How about a 10 min match WITH insps and the second one WITHOUT insps?
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Wow, now i really wanna sign my blaster up!
Jupiter is slow looking into his notebook, but he always looks.
The [b]Retribution[/b] is coming.
[url="http://s76.photobucket.com/albums/j19/Valens_ii/"]Some of my toons[/url]
What were the S4 rules exactly? I have found a cached page, but it does not mention the length of the matches, insps or temp powers.
@Sweet Chilli
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What were the S4 rules exactly? I have found a cached page, but it does not mention the length of the matches, insps or temp powers.
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S4 was a team tournament.. Hence it doesnt really apply. I recommend rules that most people seem to perceive as balanced, ie. rated duels. Which means the clock is fixed on 10 minutes, tactical start, and all else is allowed.
Afaik, not counting match length (which was 20 minutes iirc for S4 team matches) this is about the same as S4 was.
Im not entirely sure that some temp powers even work in arena, but there isnt an option to disable them. Accolades work in arena if they were gained within level range. In this case obviously super heavyweight, 47-50.
I can tell controllers are still immensely good, because some can 2-shot my blaster with epics once they get containment, so I guess holds are a sort of constant threat. I certainly dont see it as "negated primary". Plus, like others have noted, the resistance from insps can be overcome by good controllers.
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What were the S4 rules exactly? I have found a cached page, but it does not mention the length of the matches, insps or temp powers.
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Basically it didnt bother with the police of Insp or Temp powers as they know you cant police it... and a 10 min match. The rest was as you have laid out.
I think with the rules your trying to implement. Your putting a lot squisys off that would make a 1 v 1 more interesting. I certainly wouldnt play a Defender or Blaster with the current rules.
It seems that there is no way to do this that everyone will be able to agree on. Since the consensus seems to be that you can't get open 1v1 matches even close to balanced, how about if you made 5 single AT leagues instead? Or six if you include Kheldians?
Having each AT only fight others of the same AT would be inherently more fair, and give some idea who the top players in each AT were. With this set-up it wouldn't matter what the arena rules were set to, as everyone would be in the same boat.
I dunno, maybe the winners of the AT leagues could then have a playoff against each other, just as a demonstration match perhaps? Or to show why (insert AT here) is overpowered in the arena?
It's just a suggestion, but the unified league idea seems to have degenerated into bad feeling quite quickly and this might give everyone a chance to play on a level-ish playing field.
Hmmm...points noted.
There are ways to police the use of temp powers and to restrict the size of insps used.
What do people think of the domination option then? What if it were set on 10? How would people feel about this?
What exactly does it mean to be set on 10? Is it first to 10 kills?
@Sweet Chilli
It would take absolutley forever for a defender to get 10 kills. No point fighting Tanks or Scrappers.
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this really is going down hill very fast, a league is supposed to be competitive and fun, now it seems its a weird test with little fun and competition involved at all
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Might have to agree with X on this one
Just do it with rated, its by far the best system IMO.
50s
controllers: Ill rad , grav rad, fire kin, ice kin
blaster: ice em
scrapper: spines sr
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how about if you made 5 single AT leagues instead? Or six if you include Kheldians?
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I was toying with this idea some time ago, having single AT leagues on each server and the winners of each league join together as a pentad team to fight the winners from each server. Sounds like a winning idea to me
Jupiter is slow looking into his notebook, but he always looks.
The [b]Retribution[/b] is coming.
[url="http://s76.photobucket.com/albums/j19/Valens_ii/"]Some of my toons[/url]
Interesting idea gat but:
Single AT duals or a point system?
As the best dualers don't make the best teamers
... and have fun watching the tank league
CoX 50s: <ill/rad> <ice/ice> <fire/kin> <grav/sonic> <ice/storm> <earth/kin> <kin/elec> <cold/psy> <thugs/dark> <fire/dark> <dark/elec> <night widow> <EM/ninj> <mind/icy>
Hmmmmz, the winner of each AT league duels the winner of the same AT league from the other servers, to be crowned the best of each AT in europe?
Then the winners have a pentad rumble at the end just for fun (Gotta have some pentad in there )
Jupiter is slow looking into his notebook, but he always looks.
The [b]Retribution[/b] is coming.
[url="http://s76.photobucket.com/albums/j19/Valens_ii/"]Some of my toons[/url]
lol, liking it.
Defender league will be a bit odd, best offending defender lol.
How about we just through together a pentad league like s4, if the dev's don't make one this year
I have a pentad league in the very early planning stages so if bridger and co dont have time for s4 this year i'll gladly help anyway way I can or i'll try running mine.
One way I was going to publish results, was as a mini AT league.
Think about it. You will end up fighting your own AT anyways, so I might as well say who came top in each AT category too.
So we will not only know who is the best out of rock, scissors, paper....but also who the best rock is, the best scissors are and who the best paper is.
Ok....new, revised rules coming soon.
@Sweet Chilli
League Rules:
POINTS:
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The league will be based on the following scoring:
3 for a win
1 for a draw
0 for a loss
1 point for beating your opponent by 5 kills or more.
MATCH RULES AND SETTINGS:
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-Matches will be played at RATED setting and at Super Heavy Weight level (Level 50) and the official place for the matches is the test server.
Matches therefore be 10 minutes long, with a tactical start.
-Should a player quit then they shall forfit the game and the other player will be awarded 3 points,
plus a bonus point if they have the 5 kills or more than their opponent.
-Should a player be disconnected, then the remaining player will note the time of the diconnection.
When the plays get back on line, the match shall be restarted and normal play shall resume from the previous time noted.
Should this happen again to the same player, they shall forefit the match.
-The use of SMALL insperations ONLY is allowed.
Before each match, players must open a trade window and show the other player all their insperations
This is to ensure that all insperations are small ones.
Each player has the right to request to see this inverntory at any time before the match.
(This is to prevent someone quickly burning a few and getting handed some by a friend).
The use of accolades is allowed.
The use of arena Tempory Power is allowed.
Players will face each other twice, except for those that belong to the same person who will not face each other at all.
FIXTURES:
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The offical place for the matches is the test server.
However, if both players agree, the match may take place on their own server.
All results must be sent to me via the private message system on these boards.
The Nights for these matches are as follows:
Monday 8:00pm
Wednesday 8:00pm
However, it is left to the 2 participants to decide when they will get these matches in.
If you bump into each other on a Tuesday, for example, and decide to get one or both of your fights out the way, then go ahead.
So the Monday and Wednesday is just a guide as to when others might be free.
It may be possible to never have to fight on these nights and still get all your matches done.
So basically, get your fights in when you can, and if you wander over to test on these nights, then you might get the matches you are missing.
If you ask someone for you match and they reply that they are busy or logging, then thats fine.
This league is expected to last a while so you are under no pressue to get all your matches done as quickly as possible.
MAKE SURE THE OTHER PERSON KNOWS ITS YOUR LEAGUE MATCH, NOT JUST A PRACTISE MATCH THOUGH.
SHOULD BE OBVIOUS AS YOU NORMALLY DON'T FLASK EACH OTHER YOUR INSPS BEFORE A NORMAL MATCH.
MULTIPLE CHARACTERS:
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Players may enter as many characters as they wish into this league.
Obviously they will be unable to play each other.
So that these players don't miss out on all the points from these matches,
then these matches will be considered a win for one character for 1 match and a loss for the other match player.
This is to ensure that each character, ends up with half the possible points that they could have won.
All results must be sent to me via a PM eg:
Sweet Chilli 20 - Knight Stalker 5 (at time of second disconnection)
Knight Stalker 2 - Sweet Chill 1
The organisers will keep the league updated and when we only have a few matches left,
the organisers will do a list of remaining fixtures. They will also publish all result periodically.
In the case of disputes, players must try to solve it between themselves.
If it cannot be resolved, The Organisers look at it fairly and try to make a decision.
If a decision cannot be made, then the match will be played again at a specified time
that is convienient for all parties and the organisers will sit in in observer mode.
THE END OF THE LEAGUE:
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The league ends when all the matches have been played. If someone stops playing or takes too long then
they will forfit all their matches.
The points will be added up and the results published. In the event of a draw, it will go to kills.
If kills are the same, then it will go to deaths. If these are the same then we have 2 winners.
PLAYERS CAUGTH CHEATING:
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Players caught cheating will have points deducted and may be suspended from the league.
In all cases, all communication with organisers must be via the Private Message system on these boards.
The organisers may change or modify the rules at any time. Such changes will be announced on these boards.
In all cases, the decisions of the organisers will be final.
CONDUCT:
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At all times, the standard City of Heroes User Agreement and Rules of Conduct will apply.
The use of voice comms or any other communication in a match is strictly prohibited.
@Sweet Chilli
Cool
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Xan, is your controller not Grav/Emp? :P
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Yes. Why do you think I can see how unbalanced the rules are?
You're all saying "Lets find out where the inadequacies in 1vs1 PvP lie! It'll be more balanced if we don't use inspirations!" I can tell you now, that with a match like that a controller will win. Even if he misses 2 holds out of every 5, he's still going to chain hold someone once their mez protection has gone and any controller can stack over any mez protection in less than 30 seconds.
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Illu's can't and I bet we have some of those for sure..
I'm a troller myself and wouldn't care if people would use big insps tbh (except for the SG farming indeed)
Let em bring break free's and having no endurance and no damage since that is what my SECONDAIRY power relies on (I mean illu just sucks teh big time for duels^^)...
I personaly think that this tournament is having way to much rules which shouldn't be there:/
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Xan, is your controller not Grav/Emp? :P
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Yes. Why do you think I can see how unbalanced the rules are?
You're all saying "Lets find out where the inadequacies in 1vs1 PvP lie! It'll be more balanced if we don't use inspirations!" I can tell you now, that with a match like that a controller will win. Even if he misses 2 holds out of every 5, he's still going to chain hold someone once their mez protection has gone and any controller can stack over any mez protection in less than 30 seconds.
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Illu's can't and I bet we have some of those for sure..
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Yes they can, unless they've done something stupid like slotting their hold for 6 end reduction or something.
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Xan, is your controller not Grav/Emp? :P
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Yes. Why do you think I can see how unbalanced the rules are?
You're all saying "Lets find out where the inadequacies in 1vs1 PvP lie! It'll be more balanced if we don't use inspirations!" I can tell you now, that with a match like that a controller will win. Even if he misses 2 holds out of every 5, he's still going to chain hold someone once their mez protection has gone and any controller can stack over any mez protection in less than 30 seconds.
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Illu's can't and I bet we have some of those for sure..
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Yes they can, unless they've done something stupid like slotting their hold for 6 end reduction or something.
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have 3 recharge 1 hold 2 acc myself..can break 2 break free's but powers like intergration are still a pain while my grav and fire do it with ease:P
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Xan, is your controller not Grav/Emp? :P
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Yes. Why do you think I can see how unbalanced the rules are?
You're all saying "Lets find out where the inadequacies in 1vs1 PvP lie! It'll be more balanced if we don't use inspirations!" I can tell you now, that with a match like that a controller will win. Even if he misses 2 holds out of every 5, he's still going to chain hold someone once their mez protection has gone and any controller can stack over any mez protection in less than 30 seconds.
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Illu's can't and I bet we have some of those for sure..
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Yes they can, unless they've done something stupid like slotting their hold for 6 end reduction or something.
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have 3 recharge 1 hold 2 acc myself..can break 2 break free's but powers like intergration are still a pain while my grav and fire do it with ease:P
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Same 3 holds as any other troller set. The magnitude, recharge and duration are the same for all controller holds. The only difference is the animation, and Illusion has one of the shortest.
You might not care about the size of insps, but others do. And now we have a level playing field with everyone access to the same small insps and the same arena powers.
If thats too many rules for you to handle then I can't really help you much and neither can anyone else I suspect.
@Sweet Chilli
Or....because we play each other twice...
How about a 10 min match WITH insps and the second one WITHOUT insps?
@Sweet Chilli