NEW! PvP League______RULES!
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-The use of SMALL insperations ONLY is allowed.
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How you gonna know if they do or not ?
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Matches will be set for 20 minutes in length with none of the options ticked.
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Aint this too long for a 1 v 1 fight ?
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The use of Tempory Power is NOT allowed.
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Why?
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All results must be sent to me via a PM eg:
Sweet Chilli 20 - Knight Stalker 5 (at time of second disconnection)
Knight Stalker 2 - Sweet Chill 1
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LOL
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Matches will be set for 20 minutes in length with none of the options ticked.
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Aint this too long for a 1 v 1 fight ?
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far too long imo
While I'm not convinced a 1 on 1 league is going to be anything other than unfair from the outset, i'm also not sure these rules do anything to try and balance this
1 bonus point for winning by 5 kills - This is a scrappers dream and penalises low damage output toons.
Players will face each other twice, except for those that belong to the same person who will not face each other at all - This leaves people with more than one character entered at a disadvantage. It would be far more sensible to only allow players to enter one character.
The use of Tempory Power is NOT allowed - Not sure if there's an option to switch this off in arena matches but if there isn't, this will be impossible to police as there are now 'auto' temp powers that are always on.
No options ticked - Rated matches actually tick some of thes eoptions by default. Are you saying no 'additional' options ticked or no options ticked full stop so the default rated ones should be over ridden?
Disconnections - Starting from a set time seems a little iffy. Much more sensible to say, like in other PvP events, if you crash on loading, re-start. Anything else counts as a loss unless BOTH players agree to reset in advance. People can force D/C's to restock on BF's against trollers so this is VERY open to abuse.
Have you actually got a group of players together to try matches out with these rules to see if they will work? I'd not finalise rules in anyway until i'd at least done some test fights to see what the possible problems are going to be.
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Matches will be set for 20 minutes in length with none of the options ticked.
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Aint this too long for a 1 v 1 fight ?
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far too long imo
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ok the winner will be a troller without doubt, all archetypes will have burned the breakfrees in 20 mins
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1 point for beating your opponent by 5 kills or more.
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Yeh, because that's fair on low damage characters. I only ever win 1vs1s by one or two kills on my controller, but my opponents can't do anything apart from slowly die for most of the fight.
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Matches will be set for 20 minutes in length with none of the options ticked.
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Way too long for a 1vs1.
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-The use of SMALL insperations ONLY is allowed.
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This is a stupid rule.
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The use of Tempory Power is NOT allowed.
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Another stupid rule. How are you going to police this? What difference would any temporary power avaliable for use in the Arena have on a match?
I also see that you're going against event organizers 101 and entering your own competition. Nice one.
Just to explain the reason for a few rules.
The reason temp powers are not allowed is that I didn't want it be be a case of whoever runs to sirens and buys all the powers everytime they are going into a match.
The reason only small insps are alolowed is that if:
No insps were allowed, blaster would just about automaticlaly lose to controllers. If bigger insps were allowed, then someone could walk in with 25 of the big break frees and gobble 1 every 90 seconds - thereby making them immune to holds for the duration of the whole match. And also, I didn't want it to become a matter of who's SG could supply and farm the best insps.
Matches are 20 mins because thats a good lenght to get a fair result. This length of time will mean that although insps do play a factor, they will not be THE determining factor. 25 bf's mean high hold resistance for 12.5 mins which is a fair time, but not too long and not too short I felt.
The disconnection rule is to give everyone a chance, even if their internet connection is not always great. The reason you can only do it once though is so you cannot decide to drop, everytime elude goes down and then restart. Not that I think anyone would really go to the bother of all this trouble as their conduct would certainly be highlighted to me if they did.
To restart the match from scrath would be unfair on the person who was winning so far. I want to avoid people dropping as soon as they start loosing.
When players have more than 1 character in the league, I was going to award it an automatic draw, but now it will be a win - loss, loss - win. This is so that they get exactly half of the potential points that they could have got, had it been possible to play those matches. It not ideal, but its the fairest way of doing it I could think of.
The reason the rules and points favour the kills is that it would be possible for someone to get 1 kill, then sit a PFF for the other 19 minutes, of just hide+stealth. I really wanted to avoid this if possible so the rewards favour those who go in search if kills, rather than hanging onto a small lead that they might have.
If anyone has any problems, suggestions or ideas, then please feel free to let those idea or problems be known.
Thanks.
@Sweet Chilli
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The reason temp powers are not allowed is that I didn't want it be be a case of whoever runs to sirens and buys all the powers everytime they are going into a match.
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Dont work in the Arena....
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No insps were allowed, blaster would just about automaticlaly lose to controllers. If bigger insps were allowed, then someone could walk in with 25 of the big break frees and gobble 1 every 90 seconds - thereby making them immune to holds for the duration of the whole match. And also, I didn't want it to become a matter of who's SG could supply and farm the best insps.
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A blaster has to have some chance of winning a match !
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Matches are 20 mins because thats a good lenght to get a fair result. This lenght of time will mean that although insps do play a factor, they will not be THE determining factor. 25 bf's mean high hold resistance for 12.5 mins which is a fair time, but not too long and not too short I felt.
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I'm have to say 20 mins is too long for a 1 on 1.
Yes, holds are really the determining factors for the insps and the lenghts of the fights.
I think potentially have a bf on for 62.5% of the fight is about fair. Thats about as near to 50% as I can get.
If you read the full set of rules, you will see how this is enforced.
@Sweet Chilli
Its that age old dispute. Do you let a players primary set be negated? Or let that player negate somone else's primary set with their primary set.
50-50 sounds good to me.
At least if we all use small ones, this happens and everyone has access to the same insps. Temp powers would imbalance it too much. Whoever had their shivan and R.V. robot walking around would just about automatically win.
I wnat to see how imbalanced YOUR powers are against MY powers. Not who's SG can get them the best temp powers before each fight.
@Sweet Chilli
well there a set of unenforceable rules if I ever saw one, half accolades are auto, half temp are auto, how the fudge can you see if a player has small, medium of large insps? How can you police voice coms?
Seems that a number of rules are aimed at rebalancing in controllers favour which doesnt look good as you have entered your own troller. 20 mins to burn through all the BFs and big BFs not allowed just seem geared to your favour.
**Acceptable "support" responses**
Its your fault
Its your computers fault
Its your ISPs fault
Would you please read the full set of rules and you will see how the size if insps are enforced!!! Its in there if you read it ALL!!!
Well whats the alternative?
Have a blaster v's a troller fight where insps are not allowed at all?
Have a 10 min fight where a blaster have 25 of the big bf's?
Not exactly the same foot as the poor blaster who has no big bf's and has to rely on the little ones.
I think giving blaster possible immunity for 62.5% of the time is favouring them by at least 12.5%.
Which temp powers are auto btw and last forever? Not very temp if they last always...
@Sweet Chilli
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Would you please read the full set of rules and you will see how the size if insps are enforced!!! Its in there if you read it ALL!!!
Well whats the alternative?
Have a blaster v's a troller fight where insps are not allowed at all?
Have a 10 min fight where a blaster have 25 of the big bf's?
Not exactly the same foot as the poor blaster who has no big bf's and has to rely on the little ones.
I think giving blaster possible immunity for 62.5% of the time is favouring them by at least 12.5%.
Which temp powers are auto btw and last forever? Not very temp if they last always...
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Checking trays is massively undynamic and will slow down the already slow arena events. How can you tell accolades are activated?
What is my personaly feelings on the way that this comes across is that you have balanced this in the favour of controllers I.E. what you ahve entered and this doesnt look very good. Where are the balancing for defenders?
In the comments that you ahve had back they ahve all said 20 mins is too long for a 1v1, even other controllers have said this.
As opposed to attempting to redress the balance in just 1 ATs favour which is all you have done so far why not accept the inherant weaknesses in the characters and play to have some fun.
All i can see is a logistical nightmare and an attempt to bolster your own characters chances in the arena. Im sorry if that wasnt your intention but that is how it seems.
**Acceptable "support" responses**
Its your fault
Its your computers fault
Its your ISPs fault
If all you are going to do is critisize and not address the issues I have reaised then I don't want to hear from you again. If you start making suggestions then thats fine.
I have explained VERY CLEARLY about insps, holds and the time.
Accolades are allowed - so why do you think checking them is an issue? Accolades are not the same as temp powers.
If I drop the time to 10 mins, controllers holds never work for the duration of the match. At 20 mins, they will work 37.5% of the time.
What the alternative? have a blaster immune to holds for 12.5 minutes of a 10 minute match?
@Sweet Chilli
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Have a blaster v's a troller fight where insps are not allowed at all?
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No, that's stupid. You know it is, and it's not even a valid point.
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I think giving blaster possible immunity for 62.5% of the time is favouring them by at least 12.5%.
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And I think you're just making it easier for yourself. You know as well as I do how easy it is to stack over one, or sometimes even two break frees at once.That "62.5%" stuff you're spouting is rubbish. All that'll happen is that /rads and /emps will have to survive for the first 10 minutes and then go nuts in the second 10.
Stop rebalancing the rules in your own favour. In fact, don't enter the competition altogether. If you want to enter a 1vs1 PvP competition, get someone else to run it.
I've said it once and I'll say it again: don't enter your own competitions.
ok...i'm not running it. I will simply be the offical point of contact for 'Healing Elf' on the defiant server, she is judge and jury. Happy now Xanthus?
Maybe now you can stop moaning.
Good.
@Sweet Chilli
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If all you are going to do is critisize and not address the issues I have reaised then I don't want to hear from you again. If you start making suggestions then thats fine.
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It really doesnt matter if you want to hear from me or other people at all, this is a public forum for the subscribers of COx and as such entitled to pass any opinion upon any topic so long as I am not in breach of the rules.
My posts were critical for a reason, as far as I, and others, can see its hugely flawed. Raising the points that I did, with others should give you enough feedback to work around things, such as no entering your own events with rules stacked in favour of your chosen AT.
Just a suggestion
*edit* hey xanthus, can you set up an arena event biased in my favour please
**Acceptable "support" responses**
Its your fault
Its your computers fault
Its your ISPs fault
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1 point for beating your opponent by 5 kills or more.
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Yeh, because that's fair on low damage characters. I only ever win 1vs1s by one or two kills on my controller, but my opponents can't do anything apart from slowly die for most of the fight.
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Matches will be set for 20 minutes in length with none of the options ticked.
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Way too long for a 1vs1.
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-The use of SMALL insperations ONLY is allowed.
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This is a stupid rule.
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The use of Tempory Power is NOT allowed.
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Another stupid rule. How are you going to police this? What difference would any temporary power avaliable for use in the Arena have on a match?
I also see that you're going against event organizers 101 and entering your own competition. Nice one.
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Well if it doesn't have any effect on the match you won't mijnd if they are not allowed then...
@Sweet Chilli
'Healing Elf' is organising it!
NOT ME!!!
@Sweet Chilli
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ok...i'm not running it. I will simply be the offical point of contact for 'Healing Elf' on the defiant server, she is judge and jury. Happy now Xanthus?
Maybe now you can stop moaning.
Good.
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Then why did you write all the rules, post them and refer to yourself several times? Surely if Healing Elf is organizing this competition, he or she is quite capable of posting the rules his/herself?
I'm sorry, but the rules you've posted and the fact that you're entering yourself don't seem quite right to me.
I don't think she posts on these boards. I don't even know if she has set up an account.
@Sweet Chilli
That wouldn't make any difference. If she wants to organize a competition, registering an account and posting is free as long as you have an active subscription.
As I said, something doesn't quite add up between this phantom organizer and the fact that the rules are seriously stacked for a controller with a self heal.
Have you changed the rule on temp powers yet?
Okay, okay, one thread has been locked already, so let's not let the same happen to this one. We were discussing this on the 1AT forums and at bob's request i'll post my response here.
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Personally, I do think 20 minutes is a little too long. I'd get very bored before reaching the end of the match.
Also why not just remove insps completely. Most of the percentages etc that have been worked out rely on the powers hitting 100% of the time, and we all know that's never going to happen, regardless of how much accuracy is slotted.
I'd suggest:
-10 minute fights
-No temp powers (Even though the only ones that work in the arena are arena bought ones)
-No inspirations (After all, you are trying to determine the validity of 1AT versus another and insps are not part of an AT's true powers)
This way, the people involved in the tournament will have to rely 100% on their own powers and skill, which would in turn give you the best results
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People aren't going to get anywhere if they jump down each others throats at the first opportunity and remaining calm and stating your points with vaild responses is the only way people will reach a happy medium
no inspirations means defenders/controllers/blasters are meat for other ATs
No inspirations means defenders and blaster are total meat for controllers.
Judicious inspiration use allows "weaker" builds to overcome inherant weaknesses, otherwise we may as well set up a scrapper only league IMHO
**Acceptable "support" responses**
Its your fault
Its your computers fault
Its your ISPs fault
League Rules:
POINTS:
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The league will be based on the following scoring:
3 for a win
1 for a draw
0 for a loss
1 point for beating your opponent by 5 kills or more.
MATCH RULES AND SETTINGS:
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-Matches will be played at Ranked Custom Team at Super Heavy Weight level (Level 50) and the official place for the matches is the test server.
Matches will be set for 20 minutes in length with none of the options ticked.
-Should a player quit then they shall forfit the game and the other player will be awarded 3 points,
plus a bonus point if they have the 5 kills or more than their opponent.
-Should a player be disconnected, then the remaining player will note the time of the diconnection.
When the plays get back on line, the match shall be restarted and normal play shall resume from the previous time noted.
Should this happen again to the same player, they shall forefit the match.
-The use of SMALL insperations ONLY is allowed.
Before each match, players must open a trade window and show the other player all their insperations
This is to ensure that all insperations are small ones.
Each player has the right to request to see this inverntory at any time before the match.
(This is to prevent someone quickly burning a few and getting handed some by a friend).
The use of accolades is allowed.
The use of Tempory Power is NOT allowed.
Players will face each other twice, except for those that belong to the same person who will not face each other at all.
FIXTURES:
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The offical place for the matches is the test server.
However, if both players agree, the match may take place on their own server.
All results must be sent to me via the private message system on these boards.
The Nights for these matches are as follows:
Monday 8:00pm
Wednesday 8:00pm
However, it is left to the 2 participants to decide when they will get these matches in.
If you bump into each other on a Tuesday, for example, and decide to get one or both of your fights out the way, then go ahead.
So the Monday and Wednesday is just a guide as to when others might be free.
It may be possible to never have to fight on these nights and still get all your matches done.
So basically, get your fights in when you can, and if you wander over to test on these nights, then you might get the matches you are missing.
If you ask someone for you match and they reply that they are busy or logging, then thats fine.
This league is expected to last a while so you are under no pressue to get all your matches done as quickly as possible.
MAKE SURE THE OTHER PERSON KNOWS ITS YOUR LEAGUE MATCH, NOT JUST A PRACTISE MATCH THOUGH.
SHOULD BE OBVIOUS AS YOU NORMALLY DON'T FLASK EACH OTHER YOUR INSPS BEFORE A NORMAL MATCH.
MULTIPLE CHARACTERS:
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Players may enter as many characters as they wish into this league.
Obviously they will be unable to play each other.
So that these players don't miss out on all the points from these matches,
then these matches will be considered a win for one character for 1 match and a loss for the other match player.
This is to ensure that each character, ends up with half the possible points that they could have won.
All results must be sent to me via a PM eg:
Sweet Chilli 20 - Knight Stalker 5 (at time of second disconnection)
Knight Stalker 2 - Sweet Chill 1
The organisers will keep the league updated and when we only have a few matches left,
the organisers will do a list of remaining fixtures. They will also publish all result periodically.
In the case of disputes, players must try to solve it between themselves.
If it cannot be resolved, The Organisers look at it fairly and try to make a decision.
If a decision cannot be made, then the match will be played again at a specified time
that is convienient for all parties and the organisers will sit in in observer mode.
THE END OF THE LEAGUE:
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The league ends when all the matches have been played. If someone stops playing or takes too long then
they will forfit all their matches.
The points will be added up and the results published. In the event of a draw, it will go to kills.
If kills are the same, then it will go to deaths. If these are the same then we have 2 winners.
PLAYERS CAUGTH CHEATING:
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Players caught cheating will have points deducted and may be suspended from the league.
In all cases, all communication with organisers must be via the Private Message system on these boards.
The organisers may change or modify the rules at any time. Such changes will be announced on these boards.
In all cases, the decisions of the organisers will be final.
CONDUCT:
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At all times, the standard City of Heroes User Agreement and Rules of Conduct will apply.
The use of voice comms or any other communication in a match is strictly prohibited.
@Sweet Chilli