sunspot_EU

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  1. Well your right in reguards to the name of the "nuke" Plight. But I was just saying this in regards to everyone trying to take out as many as possible with thier initial attack due to the chaos that would happen in a massive free for all
  2. Sounds like it might be a bit of fun, sign me up...

    Sunspot 50 Fire/Fire Global @Sunspot

    Heh, was just thinking of the last "free for all" fight. 25 blasters all hitting thier Nova all at the same time and see who's left standing....
  3. Well I will offer what services I have..

    Sunspot Level 50 Fire/Fire/Fire
    @Sunspot ..only available on union!!

    Focus for me is on a bit of PvP as well as mob distruction no flares(animation is waaay to long to be effective) no snipe (same problem) quick decisive damage and villian done extra crispy..
    Let me know if you are interested, but there seems to be alot of fire blasters coming up thru the ranks lately. So you should have no shortage of choice
  4. I have a Fire/Fire/Fire as well Unthing, and I can say yes the fire sword is worth it. I have finally respec'd Sunspot to a PvP build that I am happy with while still being highly effective in PvE. Fire sword is a major component in my attack chain, combined with BU/Aim and Blase I you can knock out +2 with the two attacks
    Just my opinion tho...
  5. [ QUOTE ]
    this really is going down hill very fast, a league is supposed to be competitive and fun, now it seems its a weird test with little fun and competition involved at all

    [/ QUOTE ]

    Might have to agree with X on this one
  6. I am out as well...

    Sunspot... Blaster
    Neutreno.. Defender
  7. [ QUOTE ]
    your nova at lvl 38!

    run in to mob. Fulcrum Shift. Explode!

    You will have amazing fun

    Saying that I imagine the AOE powers from sonic will work nicely with fulcrum shift.

    Run in to mob. Fulcrum Shift. Howl! Shockwave! Sirens Song! One dead mob




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    This is one of the best things about this power set. I had Rad as my secondary so it was grea t as a starting de-buff...

    ...follow the tank in, shift, fire of your nuke, pop a CaB, hit Transference and your ready to mop up whatever is left.

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    The buff lasts long enough (and can be made to stack )

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    And this is also what makes this power great, nothing is better then when you see a line of little blue circles right across your screen when you hit a couple of great Shifts. As for the diference in ranged/ mele. Up to your style. The big diference is you average 2 buffs at range and in mele it goes from there.
  8. [ QUOTE ]
    most TF's are easier solo

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    Yes, i would agree with this. And you do have the advantage that if you have to go afk..real life...what ever comes up. You can come back and not lose out on the last couple of hours of game time and still get the badge.
  9. [ QUOTE ]
    So anyone with flight and invis and tp can fly to the top and PL new players...hm.

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    From the sounds of this I lifted off of Ten Ton Hammer it would seem not.....

    [ QUOTE ]
    The demo started with Grandville - a vertical zone (and we mean vertical zone - it's frikkin tall!) that houses Arachnos headquarters and some of Lord Recluse's failed experiments. As your villainous stature increases, you can (literally) climb the corporate ladder, moving up the vertical zone. To prevent players with flight / jump abilities from getting into areas they shouldn't be in, there's plenty of guards (including a few "beehives" that, when triggered, spawn sentry drones) that aren't shy about offering you a couple damage-laced reasons to leave.

    [/ QUOTE ]