Plight Trawler - Elec/Elec/Elec Blaster
Nice looking build just just a few questions.
Going by the slotting i take it this is more a pvp build than pve, so how does it play in pve?
And not having any endred in your powers does this effect your pve play at all, do you have any long down times in combat.
This is almost the build i was looking at for shock as his build is pure pve and works well so i want to find a balance as i still pve.
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Nice looking build just just a few questions.
Going by the slotting i take it this is more a pvp build than pve, so how does it play in pve?
And not having any endred in your powers does this effect your pve play at all, do you have any long down times in combat.
This is almost the build i was looking at for shock as his build is pure pve and works well so i want to find a balance as i still pve.
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Thank you. This build is more PvP than the previous, I would say yes, it is more PvP than PvE. Readon though please.
It plays fine in PvE, the only thing it lacks is 1 more slot of damage in Ball Lightning and it doesn't go BOOM every 3 minutes like it used to. This build can solo anything pretty much (2 Zeusses in PI not an issue, invincible malta not an issue, unyielding (more mobs than invince) PvP missions not much o an issue with thought and the odd insp). Of course we all struggle with Master Illusionists (they're doable though).
The down time on this build is about 35 seconds iirc (from 1 hp/1 END), thats regenning enough end to Aid Self, toggling up, Aid Self again and go. In general combat vs anything up to +3 there is essentially no down time.
Plight
Plight, i think ive been beating myself up too much to find space for tactics in my blapper build. Do you rate it on blasters/blappers and what are your thoughts about dropping it into a ice/elec build?
I hate colours, i had to rebuild it on my herobuilder but thats a good thing. I can build and look at the attack chain. I am gonna have to ask questions as i am helping min/max a friend who to make life hard is pvp/pve. Its just little things but i do have queries.
Electric Fence leaves me wondering if this is an under-rated power but i'd wanna test it with 3 end mods in it as i dont know yet myself.
Lightning Field a hide breaker used pre 30 could lead to endurance issues as its unslotted for endurance i wouldnt fight with it on.
Combat Jumping, def buff or jump are better imo, an endurance slot for a power thats 0.7% eps doesnt compete compared to slotting for anyother effect. Especially with your endurance recovery capabilities.
Super Jump thats ok, i like end myself i have no need to jump that high and it helps to end recovery during travel easier.
Aid Other, i like stimulant with 1 interrupt and use it on the guy who actually does the defending so that they get to become unmezzed and can get back to it perhaps healing alot better than what my aid other would (pve). i've felt good about myself when the defender has said zzz and i have sorted it as my scrapper.
Shocking Bolt,shocking grasp and tesla cage are 3 powers i'd need to know about to accurately compare them although taking shocking bolt for charged armour is understandable. What i dont know is the duration of shocking grasp and i dont know what tesla cage has over shocking grasp in pvp.
Ball lightning is something towards pve imo as its high end cost multihit, you could of chose charged bolts as a singletargeter with much lower end cost for slightly less damage output but good for low level dps "but" you have enough attacks to make up a good enough attack chain with ball lightning as a now and again filler at 50.
For sustained endurance draining its thumbs up, but i dont know if shocking grasp would be better than tesla cage and whether or not electric fence is a useful endurance drainer.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
I like the points that shannon has made and for the most part agree with a lot of them.
Tbh i feel that lightening field is oversloated, 3acc i guess for stalker protection, you should note stalkers have huge AoE defence and that 3acc isn't going to do much. I think those slots are better used elsewhere such as tohitbuffs in aim and build up. Which i feel you are lacking.
Combat jumping i find should have a jump height and not an endurance reduction as it cost is so small.
All in all plighty i think its a good build, if it was mine i would make tweaks to match my playstyle (slot more movement eg. hurdle) and i've seen you use it, and you use the build well....very well.
I was also thinking, would it not be a better idea to pick up charged bolts instead of ball of lightening the damage is slightly less but it uses less endurance and the endurance drain is the same.
For Shannon here is the list of endurance drain numbers:
Charged Bolts 10
Lightning Bolt 10
Ball Lightning 10
Short Circuit 35
Zapp 15
Tesla Cage 5
Voltaic Sentinel 5 per shot
Thunderous Blast 55
Electric Fence 90 in 4 ticks (25, 20, 25, 20)
Charged Brawl 10
Lightning Field less than 5 per tick
Havoc Punch 10
Lightning Clap 0
Thunder Strike 0
Power Sink 35
Shocking grasp 35 in 5 ticks (10, 5, 10, 5, 5)
Shocking Bolt 10
Static Discharge 5
EM Pulse 50
These numbers are with an even con minion iirc. Found this from US boards, pretty handy but it gives the general relations to drain.
These values are unslotted drain, and from the looks of it electric fence is worth slotting for endurance drain, the thing is it does drain in ticks and between those ticks endurance is recovered. However coupled with short circuit it could be effective.
Oh hay yeah, bring back the presence pool plightser, we want tanker plight and ph34r
End drain is now %-based, not point based anymore.
50)Sinergy X/(50)Mika.
(50)MaceX/(50)Encore
Sign the petition, dont let CoH go down! SIGN!
Looks good only thing i can't really feel is ball of lightning and not so many tohitbuffs, makes it hard to hit sr scrappers and eluded scrapper and so on.
I rate tactics on a scrapper [censored], any stalker worth the time has stealth anyways so it won't help you too much.
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I rate tactics on a scrapper [censored], any stalker worth the time has stealth anyways so it won't help you too much.
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Unless they are SR or DA scrappers.
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Plight, i think ive been beating myself up too much to find space for tactics in my blapper build. Do you rate it on blasters/blappers and what are your thoughts about dropping it into a ice/elec build?
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It's not a power I go for personally, I have had assault but it's annoyed me so much to take a power that essentially does nothing for a power that doesn't do a lot imho. with a few To Hit enhancements extra in aim and build up,they are up often enough to hit most things. If it's for stalker killing then I hate to say that in my experience the only thing that is going to help is insight inspirations (I've talked to /dev blasters about this who also have tactics). I guess on a team it is useful, but tbh, look at how much damage I can put out and still have recreds in there, an extra acc SO in each power wouldn't hurt.
I think to answer your post more directly I will say this; don't beat yourself up for not having tactics, I do o without it. But do test it, I've been playing about with this build for 2 years almost .
Plight
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I hate colours, i had to rebuild it on my herobuilder but thats a good thing. I can build and look at the attack chain. I am gonna have to ask questions as i am helping min/max a friend who to make life hard is pvp/pve. Its just little things but i do have queries.
Electric Fence leaves me wondering if this is an under-rated power but i'd wanna test it with 3 end mods in it as i dont know yet myself.
[/ QUOTE ]Elec fence is a great drain power, I use it mainly in PvE to take that last bit of end once they are under the effects of -recovery, it would be worth slotting, and will be later when I have more HOs. Powernova's numbers below confirm this (also note lightning field (which I tested myself in issue 2) is a total waste of endmod enhancements, however shocking grasp/bolt are both worth it for the stacking unslotted (again though, these powers are better slotted for other things primarily)).
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Lightning Field a hide breaker used pre 30 could lead to endurance issues as its unslotted for endurance i wouldnt fight with it on.
[/ QUOTE ]I essentially have this power for stalkers, I will be dropping it in my forthcoming freespec as I know its value now (nothing). At present I use it in even level PvE in PI to stack massive AoE damage and it helps ever so slightly with the end drain. Fighting with this power on is very circumstantial, without power sink I wouldn't go near it, I also use it on my brute to draw aggro though, which is different.
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Combat Jumping, def buff or jump are better imo, an endurance slot for a power thats 0.7% eps doesnt compete compared to slotting for anyother effect. Especially with your endurance recovery capabilities.
[/ QUOTE ]I think your right, on live I may even have a jump heoght enhancement in it, I think I'll change it to defbuf when I get round to it though. Your right, I don't have end issues at all usually
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Super Jump thats ok, i like end myself i have no need to jump that high and it helps to end recovery during travel easier.
Aid Other, i like stimulant with 1 interrupt and use it on the guy who actually does the defending so that they get to become unmezzed and can get back to it perhaps healing alot better than what my aid other would (pve). i've felt good about myself when the defender has said zzz and i have sorted it as my scrapper.
[/ QUOTE ]I think this is all about some delusion that one day I will get the heal badges , I do agree though, as my Onion Plight has stimulant and aid other, stimulant is more effective pro slot.
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Shocking Bolt,shocking grasp and tesla cage are 3 powers i'd need to know about to accurately compare them although taking shocking bolt for charged armour is understandable. What i dont know is the duration of shocking grasp and i dont know what tesla cage has over shocking grasp in pvp.
[/ QUOTE ]Tesla cage and shocking grasp have the same durations essentially, however grasp costs more end and does more drain (the damage isn't worth factoring in when you consider hold slotting), quite simply in this 2 hold build (my previous was no stamina / no hasten with 3 holds) I can use all my holds at range, offering far more potential in PvE and no need to go anywhere near anything other than a tank to hold them in PvP. As i said before, I will be dropping lightning field sometime soon, shocking grasp will go back in (although slotting this build is difficult due to the levels powers are picked). I'd just like to add too, shocking grasp ins't available until 38, tesla cage is level 18, so I can have a hold in all PvP zones and a lot more exemped arena matches.
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Ball lightning is something towards pve imo as its high end cost multihit, you could of chose charged bolts as a singletargeter with much lower end cost for slightly less damage output but good for low level dps "but" you have enough attacks to make up a good enough attack chain with ball lightning as a now and again filler at 50.
[/ QUOTE ]You're right here, this is my PvE button , against even levels I don't have to do much more than throw ball lightning at some mobs, let off short circuit and power sink and stand still with lightning field on, for even levels at least. Ball lightning is enough to make most things one shottable, so works out nicely for me, if I was pure PvP i would definately have charged bolts, but that's kind of what voltaic sentinel is there for.
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For sustained endurance draining its thumbs up, but i dont know if shocking grasp would be better than tesla cage and whether or not electric fence is a useful endurance drainer.
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Hope that answers it all Dawnie
Plight
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I like the points that shannon has made and for the most part agree with a lot of them.
Tbh i feel that lightening field is oversloated, 3acc i guess for stalker protection, you should note stalkers have huge AoE defence and that 3acc isn't going to do much. I think those slots are better used elsewhere such as tohitbuffs in aim and build up. Which i feel you are lacking.
Combat jumping i find should have a jump height and not an endurance reduction as it cost is so small.
All in all plighty i think its a good build, if it was mine i would make tweaks to match my playstyle (slot more movement eg. hurdle) and i've seen you use it, and you use the build well....very well.
I was also thinking, would it not be a better idea to pick up charged bolts instead of ball of lightening the damage is slightly less but it uses less endurance and the endurance drain is the same.
For Shannon here is the list of endurance drain numbers:
Charged Bolts 10
Lightning Bolt 10
Ball Lightning 10
Short Circuit 35
Zapp 15
Tesla Cage 5
Voltaic Sentinel 5 per shot
Thunderous Blast 55
Electric Fence 90 in 4 ticks (25, 20, 25, 20)
Charged Brawl 10
Lightning Field less than 5 per tick
Havoc Punch 10
Lightning Clap 0
Thunder Strike 0
Power Sink 35
Shocking grasp 35 in 5 ticks (10, 5, 10, 5, 5)
Shocking Bolt 10
Static Discharge 5
EM Pulse 50
These numbers are with an even con minion iirc. Found this from US boards, pretty handy but it gives the general relations to drain.
These values are unslotted drain, and from the looks of it electric fence is worth slotting for endurance drain, the thing is it does drain in ticks and between those ticks endurance is recovered. However coupled with short circuit it could be effective.
Oh hay yeah, bring back the presence pool plightser, we want tanker plight and ph34r
[/ QUOTE ]I covered the combat jumping above nova. slotting hurdle isn't something I would bother with, imho it doesn't offer enough to the damage and control of the build to warrant taking slots from the other powers.
I won't be putting fear in unless I decide to drop hasten, which I think is very unlikely, although I don't really need it a lot of the time, I did put it in to guarantee a constant barrage of attacks with hasten in the build
Plight
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End drain is now %-based, not point based anymore.
[/ QUOTE ]well to an even minion these figures are still correct, and to a player with no +maxend accolades they are correct.
PvP end drain is barely any different in i7 to how it was before.
Plight
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For Shannon here is the list of endurance drain numbers:
Charged Bolts 10
Lightning Bolt 10
Ball Lightning 10
Short Circuit 35
Zapp 15
Tesla Cage 5
Voltaic Sentinel 5 per shot
Thunderous Blast 55
Electric Fence 90 in 4 ticks (25, 20, 25, 20)
Charged Brawl 10
Lightning Field less than 5 per tick
Havoc Punch 10
Lightning Clap 0
Thunder Strike 0
Power Sink 35
Shocking grasp 35 in 5 ticks (10, 5, 10, 5, 5)
Shocking Bolt 10
Static Discharge 5
EM Pulse 50
These numbers are with an even con minion iirc. Found this from US boards, pretty handy but it gives the general relations to drain.
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Yeah thanks for that! but guess who already had them thanks for looking out for me though! I tend to take figures and then go test them for truth as not many people actually do and sometimes they can have slight errors and thats exactly what i wanted to do.(i rarely ever min/max but I put all these figures into my microsoft excel and then go and work out my min/maxxing). Without proving them to myself as right they dont stand so i normally always have to self test. But its from this info i did wonder if electric fence was under-rated or maybe there was meant to be a decimal place somewhere.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
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I've been playing about with this build for 2 years almost .
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And let me just say your a worthy opponent and proberly the best blaster ive fought because of it
hehe no probs shannon, i would imagine it being pretty hard to test for endurance drain on characters with endurance recovery and all.
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I've been playing about with this build for 2 years almost .
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And let me just say your a worthy opponent and proberly the best blaster ive fought because of it
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Seconded
Just looking at the numbers for electric fence's drain, I need to test this, while I agree with the short circuit and power sink numbers, this doesn't look right now I'm awake .
And stoploving me, Freon is better .
Plight
EDIT: look who' at work lawl
I can't view it i dunno why.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
Cause its a email address?
50)Sinergy X/(50)Mika.
(50)MaceX/(50)Encore
Sign the petition, dont let CoH go down! SIGN!
Electric Fence was bugged on test for a while. They had made a decimal error, so it was draining 10x as much as it should have. Sadly, that bug never made it to live
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Electric Fence was bugged on test for a while. They had made a decimal error, so it was draining 10x as much as it should have. Sadly, that bug never made it to live
[/ QUOTE ]Yes, it looks like a decimal error, however it is nice tht it drains in ticks. The powers that do this are reat at combatting recovery without actually using -recovery powers.
Plight
The ranged targetted nuke is what makes elec/ awesome in PvP. I would never consider a build without it.
People seem to think that it isn't a PvP power for some reason..
Oh, and Plight, I've had my respec now if you fancy that rematch on test sometime
Jupiter is slow looking into his notebook, but he always looks.
The [b]Retribution[/b] is coming.
[url="http://s76.photobucket.com/albums/j19/Valens_ii/"]Some of my toons[/url]
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The ranged targetted nuke is what makes elec/ awesome in PvP. I would never consider a build without it.
People seem to think that it isn't a PvP power for some reason..
Oh, and Plight, I've had my respec now if you fancy that rematch on test sometime
[/ QUOTE ]Sure it's a PvP power, I understand this, but it's not much in the way of a duel power, or a solo power imho. In a team build, PvP or PvE I wouldn't have aid self as in larger teams I expect to not have to heal or be healed much, and when I do need it, someone who is better at healing than a blaster can do it. This would make room for thunderous blast. In duels I have found it most effective against squishies where you can put together a ranged chain that will kill in about 3 hits, against melee ATs I've found it to be a lot less consistently useful. Also on the PvE side of things (and this goes for PvP too i think), I will happily plough through mobs without thunderous blast and use it maybe every 5 mobs or less in PvE (and I tend to slot it heavily for recharge, not damage), because of this I kind of see it as a power that is too circumstantial seeing as I cope fine without it.
I will say though, before the elec epic was introduced I had more room for primary/secondary powers, and I had all 3 holds and thunderous blast, I also didnt use stamina so had room for Zapp.
Think I'm trying to say that I agree thunderous blast is an amazing power, it just doesn't fit into my build which I think is pretty tight on powers.
I'm up for that rematch sometime send me a global tell
Plight
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Electric Fence was bugged on test for a while. They had made a decimal error, so it was draining 10x as much as it should have. Sadly, that bug never made it to live
[/ QUOTE ]Yes, it looks like a decimal error, however it is nice tht it drains in ticks. The powers that do this are reat at combatting recovery without actually using -recovery powers.
Plight
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Quote me:
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For Shannon here is the list of endurance drain numbers:
Charged Bolts 10
Lightning Bolt 10
Ball Lightning 10
Short Circuit 35
Zapp 15
Tesla Cage 5
Voltaic Sentinel 5 per shot
Thunderous Blast 55
Electric Fence 90 in 4 ticks (25, 20, 25, 20)
Charged Brawl 10
Lightning Field less than 5 per tick
Havoc Punch 10
Lightning Clap 0
Thunder Strike 0
Power Sink 35
Shocking grasp 35 in 5 ticks (10, 5, 10, 5, 5)
Shocking Bolt 10
Static Discharge 5
EM Pulse 50
These numbers are with an even con minion iirc. Found this from US boards, pretty handy but it gives the general relations to drain.
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Yeah thanks for that! but guess who already had them thanks for looking out for me though! I tend to take figures and then go test them for truth as not many people actually do and sometimes they can have slight errors and thats exactly what i wanted to do.(i rarely ever min/max but I put all these figures into my microsoft excel and then go and work out my min/maxxing). Without proving them to myself as right they dont stand so i normally always have to self test. But its from this info i did wonder if electric fence was under-rated or maybe there was meant to be a decimal place somewhere.
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LOL there was a decimal place in it then, always pays to check things out for yourself i say!
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
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Cause its a email address?
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DOH!
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
For those of you who have, do and will ask for tips on my elec builds, here it is, sans critique, I will answer any questions and reply to any ideas happily though. Maybe when I get time I will post the rationale behind each and every choice.
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Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder
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Name: Plight Trawler
Level: 50
Archetype: Blaster
Primary: Electrical Blast
Secondary: Electricity Manipulation
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01) --> Lightning Bolt==> AccAccDmgDmgDmgRechg
01) --> Electric Fence==> Acc
02) --> Charged Brawl==> AccAccDmgDmgDmgRechg
04) --> Lightning Field==> AccAccAcc
06) --> Short Circuit==> AccEndModEndModEndModRechgRechg
08) --> Aim==> RechgRechgRechgTH_Buf
10) --> Havoc Punch==> AccAccDmgDmgDmgRechg
12) --> Combat Jumping==> EndRdx
14) --> Super Jump==> Jump
16) --> Aid Other==> Heal
18) --> Tesla Cage==> EndopExpEndopExpHoldRechgRechgRechg
20) --> Aid Self==> HealHealHealIntRdxRechgRechg
22) --> Acrobatics==> EndRdx
24) --> Swift==> RunRunRun
26) --> Hurdle==> Jump
28) --> Thunder Strike==> AccAccDmgDmgDmgRechg
30) --> Stamina==> EndModEndModEndMod
32) --> Build Up==> RechgRechgRechgTH_Buf
35) --> Hasten==> RechgRechgRechg
38) --> Power Sink==> RechgRechgRechgEndModEndModEndMod
41) --> Shocking Bolt==> EndopExpEndopExpEndopExpRechgRechgRechg
44) --> Charged Armor==> DmgResDmgResDmgRes
47) --> Voltaic Sentinel==> AccNucleExpDmgDmg
49) --> Ball Lightning==> AccAccDmgDmg
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01) --> Sprint==> Run
01) --> Brawl==> Acc
01) --> Defiance==> Empty
02) --> Rest==> Rechg
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NucleExp = accuracy/damage
EndopExp = accuracy/mez
Plight