Necromancy!
I chose the robots because I wanted a group flying mastermind and they best fitted the concept out of the available ranged MMs.
What I find more is the tendency for people to choose the same secondary dependant on their primary since they've been set up to synergies with certain sets.
Necro/Poison or Dark
Ninjas/Trick Arrow
Bots/Force Fields
Mercs/Traps
I very rarely see a non FF bot MM, I blame the coolness of the robots for the overabundance of them.
Well necrolust is now lvl22 and they have their moments the old Zom's but they die... alot i find, even against whites and yellows, I intend to carry on to lvl24 so i can get the Lich which should hopefully make it a bit easier for me but also i think its partly my fault of my choice of secondary (FF) which i hate (not that its a bad set im sure but not what im comfortable with) so what i intend to do is when i get the chance to respec FF's to Dark or if I'm still having problems with Zom's I may change them to droids
Personally I love my Zombie/Dark MM, he's a debuff monster.
Afraid you dont get the Lich till lvl 26.
And as for the respecs, you can only change the powers you've choosen within the pools you took when you first made the character. You cant change your choice of power pools with a respec, only way you can do that is to roll a new toon.
Zombies are offensive powerhouses with excellent debuffs and holds, and throwing in the Dark Miasma secondary suits them perfectly. The only problem is they tend to switch between ranged and melee a lot, so it's difficult to micromanage & heal them in a battle. They're also weak against fire, and are somewhat squishy. But they deal out damage very quickly, and damage is good. Soul extraction only makes things better.
I've said it before, and it still holds true:
Necro/Dark for survivability
Robo/Dark for Damage
And everything else just for consept.
Robo/poison for damage
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Afraid you dont get the Lich till lvl 26.
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That doesnt matter too much just take a little while longer :P
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And as for the respecs, you can only change the powers you've choosen within the pools you took when you first made the character. You cant change your choice of power pools with a respec, only way you can do that is to roll a new toon.
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Bum! i was afraid of that, oh well i shall just have to learn to live with it
I dont like range, so I ply a necro, I tried Ninja's but they didn't fit well with Dark as a secondry (bad synergy) so I stuck to a stereotype. I tried bots a couple of times too, hated them each time. So I guess the reason is that most people have no taste
"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"
Does anyone have any suggestions about slotting for Necro, as mine each have a health regen, Damage and accuracy (in some cases 2 health regen) and its not that great, i intend to get aid other as my next power as FF does not have any healing power. So what could people recommend?
They dont use the health until they get the 2nd upgrade for most pets, then its for Siphon life
"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"
When I made my necro/dark I though I was picking an unusual set as well
Agree that they can be difficult to manage, i tend to order them to attack, follow me, attack, so they are up close for my heal.
My MA IDs:
Fiend Space: 211464
I'd recommend 1 Acc 3 Damage if your getting Tactics, although that has be nerfed in I7 with the change to To-Hit buffs, so I will be dropping it and making my 3 main summons 2 Acc & 3 Damage. Perhaps think about adding an End Redux so summoning them doesn't cost as much
Teh 1st and 2nd teir I've gone 2 acc, 3 dam. The third teir is 1acc 2 dam atm, but at level 32 it will be 1acc, 3 fear, 2 hold
"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"
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Perhaps think about adding an End Redux so summoning them doesn't cost as much
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Enhancements in pet summon powers only affect the pets themselves, so if you put an End Redux in them then the pet will burn less endurance when they use their powers, but it won't change how much End is taken from the Mastermind to use that summon.
I'm actually considering it for my Protector Bots on my MM - they're the only pets I have that run out of endurance regularly, then I distinctly notice them slowing down their attack rate and not using their AEs and heals as they don't have the End to use all their powers - that's when I start feeding them any blue insps I have
I don't know if any of the pets from Necromancy (or Mercs/Ninjas) have that problem, though.
Not seen them after the 3rd upgrade but they've never run down to half yet
"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"
[ QUOTE ]
Does anyone have any suggestions about slotting for Necro, as mine each have a health regen, Damage and accuracy (in some cases 2 health regen) and its not that great, i intend to get aid other as my next power as FF does not have any healing power. So what could people recommend?
[/ QUOTE ]The heal you can slot in them is NOT regen, it merely enhances their siphon life/life drain power, which T1's and T2's don't have before L32.
Okie Dokie I have rejiged the enhancements to 2 acc and 2 dam on each (thats T1, T2 and the Soul Extraction ) and playing it last night was allot better, things dying MUCH quicker :P thanks for the help
Wouldn't it be better to have 2/3 rech in soul extraction? It's much more useful when you have it perma
Plus, you can stack it if you get some recharge buffs.
Back to the original topic, I have a L40 Necro/Dark MM, a L27 Robot/FF MM and I had a Ninja/Poison MM in beta. I like both Necro and Robots as primary power sets, although they are very different to play.
Certainly, there's nothing wrong with necro but I suspect that a lot of the MMs with that powerset (and there were quite a number when CoV first went live) are sitting at 40, waiting for i7...
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Certainly, there's nothing wrong with necro but I suspect that a lot of the MMs with that powerset.....are sitting at 40, waiting for i7...
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Me for one anyway, im so looking forward to getting back with him they are gool to play. Not easy but good fun
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My main in CoV is a necromancy/dark MM.
I hardly see any necromancy MM's, almost every MM I see now, is robots. I was in a team the other day with 4 robot/ff MM.
Is it something to do with them being robots, or just poeple hearing what I have herd. Some people say that zombies are no good and robots are the best.
So what is everyones view?
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For me personally I went with robots for one main reason - I liked the look of them. There are so many human characters in the game that controlling something different and a bit less humanoid appealed to me. I did go bot/FF at first (in beta and release), but the constant re-buffing with the mini-bubbles annoyed me and I prefer crowd control/debuffing so I deleted at L14 and remade as a Bot/Dark instead - imho there seem to be more Bot/Darks than Bot/FFs around on Union, but maybe I just notice them more because they have the same combination of sets as me.
I think Necromancy would be the last pet powerset I'd choose because I don't like the look or concept of the pets. I feel the same about ninjas/thugs too (though I like the look of their T2 pets).
I made a Merc MM last night and although I probably won't play it much yet (too many other characters to level) all of my reasons for picking that set were based purely on appearance:
a) I wanted a character dressed like an army general (using the new epaulets),
b) with the new physics it looks really cool to see spent bullets falling on the floor,
c) I like the animations with the set (soldiers abseiling in, using radio to summon, throwing them upgrade gear)
d) the rifle the mastermind gets to use looks great (better than the one in the Assault Rifle powerset, imho).
For me it all comes down to looks with MM pets (which is weird because with other ATs I usually think about gameplay first). So maybe it's just that the majority prefer the look of clomping robots over lurching corpses
took bots for looks as well.. and i think I'm quite original with my secondary choice: poison.
Dont see many bot/poisons out there.. yet the survivability and the damage on those are just great, even PvP.. I'll take poison over FF anytime (well that and the fact I already played a /FF troller to 50 )
"god, how many devs did hami have to sleep with to get ED?"
Total Cat @Stagefright
Well, my toon Professor Lente (on Zukunft) is Robo/Poison as well and his damage output is almost unfair. Unnecessary to say that I like him very much.
As I see it, one of the problems with necro MMs is that they have quite a bad reputation (at least on Zukunft). Many people don´t like that many pets around since they interfere with movement in caves or door-heavy bureaus. Robos are somewhat respected because they bring a lot of damage and are ranged combat which alleviates movement difficulties quite a bit. (Lucky me that I fell in love with them during the first days of beta... ) Mercs are ok in most books because of that ranged combat advantage (although they just don´t look special enough), but ninja are tricky... mostly because their seemingly less than optimal half-ranged AI and that ridiculous looking poor creature called oni.
But worst of all seem to be the zombies, partly because every gothic-wannabe in the game built a necro MM named Lord Evildark (or variations thereof) and annoyed the hell out of every team they played with. Those zombies seem to be excellent at one single purpuse: simultaneously generating mob aggro and player aggro. I have seen more than one brute with tears in their eyes because the zombies kept bodyblocking them mid-combat and I experienced more than one wipe because of rotting cadavres running amok. Best thing about them is that they die quite fast.
I am quite sure that there must be at least on necro MM out there who is able to make decent use of those smelly bastards, but unfortunately I have not met him yet.
If it has eyes, you can blind it, if it has blood, you can make it bleed, if it has a mouth, you can make it scream.
I'd agree with that, the MMs I've teamed with the melee zombies always tend to be the worst for aggroing since they're not leashed properly.
I have Necro / Dark too and really they are great. But they need to be watched closer than ranged henchies as they will chase runners quite happily, aggro anything in the way as they do.
Personally I never even upgrade my meatbags with the puke and use them as pure melee meatshield. The zombies seem to drop quicker than robots, but only because they are mostly tanking rather than the boring old "stand back and blasting" that Bots to. Plus you always want one to drop to break out the Spirit
My main in CoV is a necromancy/dark MM.
I hardly see any necromancy MM's, almost every MM I see now, is robots. I was in a team the other day with 4 robot/ff MM.
Is it something to do with them being robots, or just poeple hearing what I have herd. Some people say that zombies are no good and robots are the best.
So what is everyones view?