Necromancy!


Carnifax

 

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Well, my toon Professor Lente (on Zukunft) is Robo/Poison as well and his damage output is almost unfair. Unnecessary to say that I like him very much.
As I see it, one of the problems with necro MMs is that they have quite a bad reputation (at least on Zukunft). Many people don´t like that many pets around since they interfere with movement in caves or door-heavy bureaus. Robos are somewhat respected because they bring a lot of damage and are ranged combat which alleviates movement difficulties quite a bit. (Lucky me that I fell in love with them during the first days of beta... ) Mercs are ok in most books because of that ranged combat advantage (although they just don´t look special enough), but ninja are tricky... mostly because their seemingly less than optimal half-ranged AI and that ridiculous looking poor creature called oni.
But worst of all seem to be the zombies, partly because every gothic-wannabe in the game built a necro MM named Lord Evildark (or variations thereof) and annoyed the hell out of every team they played with. Those zombies seem to be excellent at one single purpuse: simultaneously generating mob aggro and player aggro. I have seen more than one brute with tears in their eyes because the zombies kept bodyblocking them mid-combat and I experienced more than one wipe because of rotting cadavres running amok. Best thing about them is that they die quite fast.
I am quite sure that there must be at least on necro MM out there who is able to make decent use of those smelly bastards, but unfortunately I have not met him yet.

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You obviusly haven't teamed with me then? I never agro and im always staying behind the team so they have room to move. Also I find in teams most people want me to send in my pets first to take the agro (only zombis and ninjas can do this). Then the brutes move in and I pick off any strays. The fact that you haven't met a zombie MM who can control there's sugest that they dont understand there build. I use my zombies to take agro and die for the team. Yes the do die fast, thats the whole point of them. Ask anyone who has teamed with me(mostly dagger boys) and they will say im very good with my zombie MM. Im sure someone reading this post has teamed with me before!

I could say a lot about robo MMs as iv teamed with plenty before. The fact is that they all have there good and bad points. But I just dont understand why everyone dislikes Necromancy.


 

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But I just dont understand why everyone dislikes Necromancy.

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it requires alot of work, I make all my henches attack one target at a time, that way I know where they all are and if that target trys to run i can "heel" them or turn them onto another target.


 

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I've been having a blast with my necro/dark MM, and they seem to have gotten tougher with the I7 patch as well. Tar Pit + Zombie vomit + Twilight Grasp = fun


 

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I've been having a blast with my necro/dark MM, and they seem to have gotten tougher with the I7 patch as well. Tar Pit + Zombie vomit + Twilight Grasp = fun

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I wish my friend felt the same way, because yesterday on a mayhem mission he felt that his zombies were now much weaker than my bots when compared to pre-I7 - not just in damage (he'd always felt that) but in tanking as well - and we're both L40. Pre-I7 we both felt the zoms were tougher, but yesterday he was losing zoms every few fights and I didn't lose a single bot (admittedly I didn't lose that many before). Admittedly I'm /dark and he's /poison, and Twilight Grasp does add a lot of survivability, but that hasn't changed since I7 - works same as before, as far as I can see.

The only conclusion I could come to is that most of the things we were fighting were psi-cops, and correct me if I'm wrong but bots are immune (or at least extremely resistant) to psionic damage?

Though he was very happy that all of his pets have Super Jump now - I'm happy all my bots get it too (only the tier 1 drones had it before) - should make CoT Oranbega dungeon maps a bit less annoying I know Ninja pets had SJ before - but do merc pets (and thug pets?) all have SJ now too? (sorry to go a bit off-topic)


 

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Zombies are still powerful for me. They may be squishy, but they can take down yellow and orange enemies (both minions and bosses) in seconds. Keeping them healed is a priority, and as long as they've got a comfortable amount of hitpoints they can do a nice amount of damage. The only enemies I have trouble killing are those of elite boss rank and up, particularly Infernal.


 

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Zombies are still powerful for me. They may be squishy, but they can take down yellow and orange enemies (both minions and bosses) in seconds. Keeping them healed is a priority, and as long as they've got a comfortable amount of hitpoints they can do a nice amount of damage. The only enemies I have trouble killing are those of elite boss rank and up, particularly Infernal.

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I can agree with you there, when i tried to kill Sea Witch (i think thats the correct name) I had 3 T1's and 1 T2 and it took 3 or 4 attempts (and she was an Orange EB) I find that killing bosses takes a little more time though (even with all pets as i now have Lich), I am thinking about getting "Assault" at lvl 28 so i can do some extra damage.


 

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/Dark adds a lot od survivability. Without it certain foes can wipe my zombies in seconds. Anything they're not resistant too basically. Shadow Fall has some nifty psi res in it, so if you were stood near your bots they had psi res while the zombies, who would be melee to your ranged, wouldn't.


"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"

 

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Zombies are still powerful for me. They may be squishy, but they can take down yellow and orange enemies (both minions and bosses) in seconds. Keeping them healed is a priority, and as long as they've got a comfortable amount of hitpoints they can do a nice amount of damage. The only enemies I have trouble killing are those of elite boss rank and up, particularly Infernal.

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I think Infernal would give every Mastermind problems solo in EB form - from talking to other MMs the one thing we all seem to fear is fire damage (especially as an AE), because it eats up all MM pets so quickly. And it doesn't help that Infernal could one-shot my pets in melee and at range

On Ruthless I went through 3-4 sets of pets to kill him on both occasions I met him while solo (on Rutger's arc, and again when he popped up in the Lilitu mission on Mu'Drakhan's arc) - almost died myself a few times - he's the only EB I had that much trouble with on Ruthless (admittedly I avoided Calystix the Shaper on my MM because he was so crazy overpowered when I fought him with my brute - I think he'd be harder). The next occasion I met Infernal (also on Mu'Drakhan's arc) I took a brute friend along to tank Infernal and we ended up knocking difficulty down to Vicious just for that mission (we tried him first as a Hero, but he was impossible for us). Ironic really but I died in a duo when I hadn't solo - running in to heal my friend with Twilight Grasp I got one-shotted by Infernal's cone attack Pendulum Hate Infernal, hehe.

For Sea Witch I recall spreading my bots around (so her Tornado wouldn't affect them all), eating a few Lucks and a Break Free myself, then debuffing her constantly and holding aggro myself while the bots wore her down. I seem to remember getting knocked around and disorientated a lot (even through the Break Free) while I kited her around, but the bots got her in the end (two of them survived heh).

Cynic is right about /dark's Twilight Grasp and Shadow Fall adding tons of survivability that other sets perhaps don't have (although I've made a Mercs/Traps purely because the Force Field Generator looks so good) - without Twilight Grasp I doubt I could have done as well on Ruthless and Relentless as I did, especially not against EBs. And psionic-based foes are just easy (Aurora Borealis was no threat) because Shadow Fall plus the bot's inherent psi resists (and near-immunity to hold/sleep) means they won't be taking damage at all.

Lilitu was horrid too, but only because I met her in a corridor and she spammed her AE hold so much she overcame the bot's inherent hold protection. I got one-shotted by her as well, with the bots and I all helpless in blocks of ice