Big-off suggestion - Union RP community


Aisla

 

Posted

well, this is my second post on the forum, but after quite excessive reading i've come to a few possible ideas. Don't get me wrong - i'm not trying to step on your territory, but I figured this was best out sooner rather than later.

I'm thinking roleplay on CoH should be made a lot easier for the players in several different aspects (ones we have some power over, as players);

-Finding the place to go for roleplay
-Getting joined in on the roleplay
-Figuring out the rules and limits of roleplay
-Interacting with other RP communities.

Theres only really one way to counter these problems players may be having, and the answer popped into my head when I read something about coalation between RP supergroups.

My fundamental idea is that the RP supergroups make their way under one banner - something like a server roleplay community, so that everyone involved in roleplay is involved with anyone else in roleplay, universally. A huge uppance would be that, in the end, we'll have our own superhero universe (ala; marvel or DC, our own creation to that extent.)

It will take a lot of work - and i'm making it sound as simple as I can - which I know a lot of people playing this game are devoted enough to do. Before I go on, I want to know who is interested in helping to start a massive, coalated community and help run it. This would include things like:

-starting and managing a forum.
-developing rules and roleplay guides, so that no players are different from each other as far as their limits go.
-General GMing over the community.

If enough people are interested, I will start a yahoo group to discuss and develop ideas. Just post here if you're up for leadership (or if you're thumbing up for having the community - after all, its the RPers opinions on this thats important, not the leaders.

I've been very vague about this, primarily because I want to see ideas based on the skeleton I gave. I'm not gonna go in to detail yet until I know what people want.


 

Posted

Okay, with all due respect. Please check the history in the Roleplay threads. It has been suggested so many times before, I am sure some of it is still around from after the boardwipe.

Please, it's been had, a million times over. I know you mean well, and I applaud you for your willingness to work for this community. Don't dredge up that old cow.


 

Posted

There is curently a other post going about the same kinda thing . url--> Link
its a longer read but that you know current "status"

[EDIT - fixed link and removed unnecessary personal attack, Bridger]


 

Posted

I have done a read (skim read, to be fair) of the thread you gave. I didn't get much of the development ideas out of it, which i'm sure are in there somewhere. I just pay enough attention to miss all the vital points.

But I feel it may be worth having a place for discussion about this to take place, as when enough effort is put into it by potential leaders, it could go a long way.

I don't want to disregard this idea just because its been trialed before and failed. Even if its just having a larger forum where we can discuss the RP and exchange group information, its enough to get a wider community going and - my ultimate aim since starting this idea - our own original universe going.


 

Posted

[ QUOTE ]
But I feel it may be worth having a place for discussion about this to take place, as when enough effort is put into it by potential leaders, it could go a long way.

I don't want to disregard this idea just because its been trialed before and failed. Even if its just having a larger forum where we can discuss the RP and exchange group information, its enough to get a wider community going and - my ultimate aim since starting this idea - our own original universe going.

[/ QUOTE ]

A common universe as with created NPC villains which the heroes might actually some day beat, unlike the Clockwork King and his ilk, because they always end back into the streets? A common IC ground for expanding the IG world, to make it more immersive?

I see good potential and at least would like to give it a try.

You figured it out already yourself, but never let someone tell something is impossible. The past failures of others should never be taken as indication of future successes. Could be none of the ideas presented within the week in here will work. Could be sceptics are right. But we won't know it unless we give all the fine ideas the best shot that we can.

I am not interested in what has been discussed or tried before! If an idea of mine flops it's not because the idea in itself was flawed, I just didn't have enough energy to see it through.

The coalition starts here.
The common universe starts here.
RP'd mission groups and the like, up up and away!

By the people who want to make it happen, for the people who wish to be a part of something grand.

The rest can do their own thing. Just like we do.

So yeah, Reep. I'm with you.


 

Posted

My only suggestion if you want to do that is get a scribe to write up everything that happens IC in the coalition for when new people join.

Unless you want to get into the "I took down Dr. Vhazilok" "Wait, no you didn't, we took him down weeks ago" and other such fun situations. Same for newsworthy events in the coalition.


 

Posted

[ QUOTE ]
-General GMing over the community.

[/ QUOTE ]

In my book, that earns a big no-no stamp.

If the RPing was your brainchild, and based completely on a forum, then yes...GMs are fine and dandy and needed; but we, as the players, have no say over RPing on CoH/V. It's not our brainchild, we have no/minimal input over what happens in the game, and more importantly - we're all equal.

Yes, GG has its little rules - but these are simply generic, world-famous, rules. Such as: no godmodding, respect the other players, please don't spam the channels. Heck, the latter two are even covered in the EULA - so the GG "founders" aren't even suggesting they have any power over the rest of them.

Unfortunately, though the first "rule" I've used as an example is (or at least, should be) well known among roleplayers of any genre/style, people do break it. Worse still, no one involved in roleplaying on this game can do anything about it. The GMs pay no attention to RPing, quite understandably, unless an individual/group breaks the EULA; and from what I can see, the EULA says nothing about godmodding.

You can promote people to the rank of GM on a seperate forum, but their "power" could go no further than that. As has been said many, many times, CoH/V isn't a roleplaying game in the sense that RPing is supported - it's not, and likely never will be. That's not to say people can't RP on the game if they choose.

What they can't do, is dictate how/when other people should RP. The only ones who could, would be those hired by Cryptic or NCSoft - and none of us are.

Giving RPing in this game a leg-up is all well and good, but there are limits; and in my humble, part-time roleplayer with no credentials, opinion, awarding generic player #1 GMing rights, oversteps those limits.


 

Posted

[ QUOTE ]

In my book, that earns a big no-no stamp.

If the RPing was your brainchild, and based completely on a forum, then yes...GMs are fine and dandy and needed; but we, as the players, have no say over RPing on CoH/V.

[/ QUOTE ]

Possibly Coile was meaning GMing in more traditional sense, as someone who makes up and runs plots and NPC's. Since there is indeed no way to "rule" over other players and I doubt he would want that anyway. Having a say over general RP in any MMO would IMO be like herding headless chicken with nasty tempers.

NO ONE is looking to dictate how other people should RP (as far as I know, and that would be futile attempt anyway.) Building up community or any kind of system needs people to want to be part of it and want to be "playing on the same team".

No one can give or take any power over another player that the player does not wish it. No one is trying to. The aim is to create stories, plots, NPC's, common backgrounds for those players WHO WANT THAT. Or that's how I see it anyway.

Pyranha


 

Posted

[ QUOTE ]
No one can give or take any power over another player that the player does not wish it. No one is trying to. The aim is to create stories, plots, NPC's, common backgrounds for those players WHO WANT THAT. Or that's how I see it anyway.

Pyranha

[/ QUOTE ]

You said it, Chewie.

The said "rp community" would not be "all rp'ers". It would be "the rp'ers who want to be in". I have stated so before, but looks like it warrants another mention - everyone pays to play, and they play just the way thei like. No one, as long as EULA remains unbroken, can have a say in how someone else plays.

A GM would only have the power that other players are freely willing to give him, be it over plot arcs or NPCs. Such a system would function on consent and be based on trust. Otherwise it would simply not work. I know such a system can work. I've seen it done. If it would work in this environment is another thing, but clearly something that remains to be seen.


 

Posted

I was directing my post at the OP, rather than Coile - but if they both share the same opinion of how the GMs would work, I'm fine with that.


 

Posted

[ QUOTE ]
I was directing my post at the OP, rather than Coile - but if they both share the same opinion of how the GMs would work, I'm fine with that.

[/ QUOTE ]

Oops, my bad. OP should of course answer on his own behalf.

I would like to see if what I described would work. I would not take part in a scenario as described / queried by Stasis_. No player has power over any other player unless there is an agreement on it.


 

Posted


I'm willing to try anything. I'd be quite interested to see if this gets anywhere and at the very least the forums for organising larger events would be a decent idea.


 

Posted

[ QUOTE ]
My only suggestion if you want to do that is get a scribe to write up everything that happens IC in the coalition for when new people join.

Unless you want to get into the "I took down Dr. Vhazilok" "Wait, no you didn't, we took him down weeks ago" and other such fun situations. Same for newsworthy events in the coalition.

[/ QUOTE ]

This is a good point, one that we have come across while helping various people take down Frostfire. But, it's not actually that big an immersion problem.

In this genre the villains always bounce back. Spidey can put Doc Ock into Vault as many times as he likes and the Doc is always there to pester Peter when the plot calls for it. So, if a major villain gets busted, in a few days he can be out again. I expect the Clockwork King that we stopped IC 2-3 days back to be re-assembled already and working his mischief once more in his spanking new hidden lair.

If it so happens that two concurrent task forces go after the same AV "too close" together it's no sweat still. Doppelgangers and alternate versions of various people are the trademark stock of superhero genre.

While coordination would be a good thing to prevent simultaneous assaults agains the same enemy it's not strictly necessary. Run with the fun and wing it when necessary.

The said point becomes more important with made up villains as such storylines would, imho, be more heavily plot oriented and concentrate more on the rp and less on the goal of whacking the IG mobs. That is where a GM comes handy - a guy who knows where the villain is, what he is doing, who is after him and all the nifty details that make a gripping story.


 

Posted

Just chiming in about the forums

I myself am a minor forum junkie. I scour these forum (yes, only these forums) for threads and topics I'd find interesting.

I doubt I would check out any other forum, to be honest. I haven't really looked closely at the Cirque de la Lune forum, eventhough I'm a member.
Rebel bade a forum too, IIRC, I have yet to look at it...

And then there are those that never check the forums, be that the RP section or the Announcements.
Those would be left out, in the dark, mostly without them even knowing about it.


@ShadowGhost & @Ghostie
The Grav Mistress, Mistress of Gravity

If you have nothing useful to say, you have two choices: Say something useless or stay quiet.

 

Posted

Guys, as I have said many, many times before, if you see a post on these boards that you feel is in violation of the rules or otherwise requires my attention, please report it to me via the 'Notify Moderator' icon or via email.

Please do not respond to the aspect of the post that concerns you - it just means that when I deal with the problem, I have to edit an entire thread rather than a single post.

Thanks


 

Posted

Thanks for cleaning instead of just deleting Bridger...

Sometimes I really just despair of some threads... And myself!

Wouldn't want your job in a million years mate!

Please everyone, play nice, or don't play...


@FloatingFatMan

Do not go gentle into that good night.
Rage, rage against the dying of the light.

 

Posted

Is that why all the advice I gave over the course of 2-3 hours yesterday has vanished into thin air?


 

Posted

As usual it is founded that CoH RPers don't like change... as I have seen here, people don't like change, not speakin for all of ya of course...

Since my SG is nearly full now, I would be more then happy to join your idea... BUT only if you actually get it off the ground, the University would be more then happy to be part of this idea, perhaps be involved in heading the campaign... get in touch with me, in game if you so wish @chakra ...But by the sounds of things it seems that you want to organise storylines before they happen... I like the idea... Anyhoo

Rick Thompson

NZ


 

Posted

[ QUOTE ]

You figured it out already yourself, but never let someone tell something is impossible. The past failures of others should never be taken as indication of future successes. Could be none of the ideas presented within the week in here will work. Could be sceptics are right. But we won't know it unless we give all the fine ideas the best shot that we can.

I am not interested in what has been discussed or tried before! If an idea of mine flops it's not because the idea in itself was flawed, I just didn't have enough energy to see it through.

The coalition starts here.
The common universe starts here.
RP'd mission groups and the like, up up and away!

By the people who want to make it happen, for the people who wish to be a part of something grand.

The rest can do their own thing. Just like we do.


[/ QUOTE ]

Wow. You sound almost exactly like the middle management where I work...

Point 1: If something has been tried before and failed, it is often a good idea to analyse it before attemtpting to re-invent the chocolate teapot. Example one, do not invade Russia. Napoleon tried it, failed. Hitler tried it, failed. Past failures tell you that your idea has to be radically different to the ideas that came before. All the 'sceptics' are doing is trying to make you aware that from what has been proposed, it is little different to ideas that have been proposed before and those have crashed and burned.

Point 2: If a plan has a flaw, no matter how much 'energy' you throw at it, it'll still have that flaw.

Point 3: The 'common universe' idea is not expressed as an exclusive concept that you opt into from what I can make out from the OP's idea. This is not the same as the coalition idea, or the IC teams idea. The OP wants this to encompass all roleplayers not just those interested in it. Phrases such as "RP community" and "everyone involved in roleplay is involved with anyone else in roleplay, universally" kinda give that impression.

I posted a hell of a lot of adivce which has all been deleted, the main thrust of which was that the RP community on CoX is made up of lots of smaller groups that all want different things from RP. Trying to unite these (often divergent) views on how to RP and how the world works is like carrying liquid in a sieve. You will not get all roleplayers on this game to work under one framework, trying to do so will only make people irritated.

I'm not against people starting up their own groups for varied RP, I'm all for it, there is no 'right' way to RP. You can have your coalition groups and team working in a common framework of how you see the game world working, carve your own niche in the panorama of CoX RP, but don't be surprised if other people don't share your view.

Variety is the spice of life, CoX RP is better off because of the variety. Let's not strangle it with attempts at uniformity.


 

Posted

[ QUOTE ]
As usual it is founded that CoH RPers don't like change... as I have seen here, people don't like change, not speakin for all of ya of course...

[/ QUOTE ]

I'm sick to the back teeth with this stupid, simplistic and frankly baseless accusation continuously being leveled at the established RP community.

You use the word "founded", that means they've been doing what they're doing for a long time. If they've been doing it that way for a long time, that means two things.

One: It works for them.
Two: They like it that way.

If you come along to a long established group who are quite happy doing what they're doing and decide you don't like what they're doing, what you do is go and find people that are doing what you like.

What you don't do is continuously snipe at them for doing what they like, just because you don't like it.

If you decide to join in with that group, don't act all "oh woe is me" when you annoy them by not following their rules and they tell you off. That's like joining a tennis club then complaining that the net across the court is preventing you from playing football then acting surprised when you get kicked out.

I'm sure everyone is fully aware that you're aiming your barb at GG, well like I've said on this forum before, if you don't like how GG works, no-one's forcing you to go there. And no-one's stopping you going off and doing your own thing somewhere else.


 

Posted

[ QUOTE ]
As usual it is founded that CoH RPers don't like change... as I have seen here, people don't like change, not speakin for all of ya of course...

[/ QUOTE ]

Please, I'm intrigued. What examples can you give of this? What I've seen so far is that in the past, and present, ideas for change have been put forward. First time round, they've been tried, and failed.

Second/third time round, someone who may not have been here the first time round approaches the idea again. They're given advice about this, and how there's a good chance it won't work, and suddenly it's all taken as a personal attack?

I cannot think of one example in this section of the forum, or in nearly 1,000 pages worth of the Galaxy Girl thread, where a a change has been debated against merely because it has been a change.

It has been debated against because it has flaws, everything has flaws, remember that, and flaws can only be taken into account and possibly fixed if they're pointed out.

Even at Galaxy Girl itself, before you arrived, we've had major changes, the most notable being a large-scale RetCon on part of some of the long-standing members of the GG community, in order to ensure roleplaying became productive and enjoyable again.

So, I ask you again, where is the proof that CoH roleplayers are dead-set against change?

Because to you, despite the fact we operate a free-form RP session where anybody who's interested can come in, make plots, so long as they follow practically universal basic rules of RP, we're still against anything new and potentially productive happening at all.


 

Posted


[Deleted on grounds that I didn't feel right about it, it'll get its own thread]


 

Posted

I must point out that Bridger already commented that this thread has gone way off base and he deleted a load of stuff.

I have done as he asked and reported the post I found offensive using the appropriate button. When the thread is deleted, which I think it should be since it's just a source of flames, everyone will get to blame everyone else for it. I hope everyone's happy.

Maybe if this gets started over, we can attempt to ALL discuss it rationally without resorting to labels.


Disclaimer: The above may be humerous, or at least may be an attempt at humour. Try reading it that way.
Posts are OOC unless noted to be IC, or in an IC thread.

 

Posted

It's a good idea, But it's a pretty big undertaking. This is something that will need a bunch of forums, a website, lots of publicity and people who are really into it.

This isn't like running some tiny CS clan. This is like running a series of countries with different cultures and views. If you aren't careful, it could collapse over night.


 

Posted

Whoahkay, let's try this again shall we?

First things first, before you even start talking about changing anything - you need to find out if people are even interested in IC plots.

Then you find out what sort of plots they want. Angst, drama, bash 'em up, working together to solve a puzzle - that sort of thing.

Then, those who are interested, get together and brain storm some ideas (probably a good idea to have an impartial outsider to keep track of what's been outted and what's had interest shown in it). All of this before you even start entrusting people with GM responsibilities.

If you rush it, there are going to be flare ups between people. It's their character's you're playing with after all, and anyone involved needs to know they're being listened to. No one wants to learn that their character has suddenly been thrust into a plot they had little knowledge of.

All of the roleplayers here understand the IC =/= OOC knowledge rule, so you're in no danger of having someone rush off and spill the beans when their character isn't supposed to know.

I'd suggest the forum idea should be put on the backburner for now. It's the very last thing you should be considering.

Sorry if I'm rambling .

Edit: Replied to Aisla as I couldn't be bothered to jump back a page. This post isn't directed at her .