Spines/Regen or Invul?


Cynic

 

Posted

I played a DM/Regen scrapper to 28 a while ago and decided to roll a new scrapper (I'm used to controllers )

Gone for spines which I do like and regen but I'm feeling kinda squishy and not sure if I should slot resilience and get tough or just get invul?

any ideas?


global @Mediscales2
MA 1st mission "Missing persons" please try and rate 22.03.09.

 

Posted

Regen is probably a safer choice, better survivability.


World of Jackcraft.

 

Posted

Just tough it out until level 16, after you get Integration Regen is wonderful.


 

Posted

but doesn't inv get mez protection?


global @Mediscales2
MA 1st mission "Missing persons" please try and rate 22.03.09.

 

Posted

Indeed. Unyielding at lvl 16 give mez protection and some general res (just over 10% IIRC...).

I'd agree with the others, though: regen is a much more survivable choice. Invul for scrappers gives decent smash/lethal res but poor res for other damage types. Regen, while it can feel squishier, heals damage of any type.

That said, if you want to go with Invul, just be a little more aware of the damage mobs do and choose your fights carefully. I'd also recommend getting all the passives aswell for the extra res - others may well disagree, however.


(Well, that's my opinion, anyway... )


 

Posted

I would have thought it better to prevent the damage in the first place?

That said, if you want to go with Invul, just be a little more aware of the damage mobs do and choose your fights carefully.

I've heard that this was more about Regen


global @Mediscales2
MA 1st mission "Missing persons" please try and rate 22.03.09.

 

Posted

Integration has a nice regen rate boost which is really what makes most difference at that point (well that and the knockback protection). It's just all around wonderful life transforming power. I felt terribly squishy in teams before it, afterwards everything turned easy.


 

Posted

so if i decide to stick with regen how much help is resilence and tough as both give res to smash/lethal?


global @Mediscales2
MA 1st mission "Missing persons" please try and rate 22.03.09.

 

Posted

Sorry, I wasn't clear. I should have specified:
Be more aware of the type of damage that mobs do if going the invul route.

Again, this is just personal opinion, others - yourself included - may have different ideas.


 

Posted

Nope. The good thing about regen is it doesnt "see" damage types. It doesn't matter if you do 5 points of energy or 5 points of smashing damage, it all hits equally hard. This doesn't matter tho, because your defense isn't about preventing damage, it's about recovering from it.

NB There are ofcourse some resists in the regen set, but I think we can all agree that those aren't it's defining quality :P


 

Posted

One-slotted Resilience and 3 slotted tough comes to about 30% S/L damage resist, well worth it.


World of Jackcraft.

 

Posted

[ QUOTE ]
One-slotted Resilience and 3 slotted tough comes to about 30% S/L damage resist, well worth it.

[/ QUOTE ]

It's 24.6% @ lvl50 according to Sherksilver's builder.

Still is a good combo though, mainly for PvE but it will increase your PvP survivability a bit if you like some PvP action.


 

Posted

[ QUOTE ]
That said, if you want to go with Invul, just be a little more aware of the damage mobs do and choose your fights carefully. I'd also recommend getting all the passives aswell for the extra res - others may well disagree, however.

[/ QUOTE ]

Agree 110%.

The only Invul power I've left out is Resist Energies, yet the rest boost my res up just that little bit in order to keep me alive.

Shove Psi damage in my face, however, and I'll run screaming.


 

Posted

Spines is fairly end-heavy due to quills and AoE's, so if you like that blue bar, go regen


 

Posted

[ QUOTE ]

Shove Psi damage in my face, however, and I'll run screaming.

[/ QUOTE ]

And BOY can she run AND scream!!!!!!!


 

Posted

If you are Invul, you would probably need to set up a dual team with someone from lvl 1-50.. someone with Speed Boost or RA.

Spines is fairly heavy, but it's fine with QW and Stamina.


 

Posted

[ QUOTE ]
If you are Invul, you would probably need to set up a dual team with someone from lvl 1-50.. someone with Speed Boost or RA.

Spines is fairly heavy, but it's fine with QW and Stamina.

[/ QUOTE ]

My spines/invul scrapper was pretty bad for endurance in the low levels (I tended to keep unyielding off unless I was fighting a tough group) but he's been ok-ish since I got stamina; I just tend to turn off Quills towards the end of a fight. Regen would have a clear advantage with endurance of course.
The only significant advantage that invul might have over regen is the ability to survive alpha strikes in a team. My MA/Regen got dropped from full to zero health in the blink of an eye the other day when 3 or 4 purple lesser devoured turned their attention to me. Invul has the advantage there because it would be able to survive that kind of alpha. However, once you get past the opening few seconds of a fight regen has a lot more tricks to keep you alive and would have the advantage (in my opinion anyway). Still though, I'm glad I went invul with my spines guy because I wouldn't like entering each fight on a team wondering if I'd be the recipient of an alpha strike I couldn't cope with.


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Posted

[ QUOTE ]
[ QUOTE ]

Shove Psi damage in my face, however, and I'll run screaming.

[/ QUOTE ]

And BOY can she run AND scream!!!!!!!

[/ QUOTE ]

Really? Never heard her scream before.......... psi damage, where can I get some of that hmmmmmm


"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"

 

Posted

Recently leveled a Spines/Regen and MA/Regen through the 20s and found the opposite tbh.

With 6 slotted reconstruction and dull pain you shouldnt have too much trouble I would have thought. Vs +3 bosses you may need to do your damage, heal and run about a bit. Otherwise I seem to be lasting longer then some tanks at the late 20s, no resilience or tough, though both would be nice .

Think the trick to staying alive for regen is often knowing when to leg it back to the door.

Then again scrappers are ment to kill, not stay alive .

P.S. QR is in a way good damage mitigation IMO as it helps you kill faster and unlike Invuln your not as much in trouble if you run out of end .