advice on nrg secondary


Barricade

 

Posted

hey peeps, have just started an elec/nrg blaster and was wondering if there are any powers in the nrg secondary which i should avoid like the plague??


 

Posted

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hey peeps, have just started an elec/nrg blaster and was wondering if there are any powers in the nrg secondary which i should avoid like the plague??

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Tbh... no. They all rock


 

Posted

lol ok any advice on the powers then ie what to slot them with at all?


 

Posted

In my opinion the slottings are pretty no-brainers, slot attacks with acc/damage, clicky powers with recharge and boost range plus power thrust go well with just the basic slots.. Boost range I hear is almost perma with just one recharge. I havent got it myself yet.

If you think of PVP, there is nothing better than build up, energy punch and bonesmasher They are quite good in PvE as well, imo.

Power boost is the only one power whose usefulness can be debated, people use it for different purposes and I find it difficult to try fit it in my build.

Well.. and Stun is a bit overkill maybe.


 

Posted

ok nice one mate, am level 10 so far and it seems that nrg is way better than my 50's ice seconadary so far.


 

Posted

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Power boost is the only one power whose usefulness can be debated, people use it for different purposes and I find it difficult to try fit it in my build.


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Power boost if used correctly is the best power in energy secondary hands down


 

Posted

Agreed. I think the only naffish power in NRG is Stun/Sleep; and that's still quite good.


 

Posted

Wanna go more blapper (sigh they are populair), go energy punch, bone smasher, total focus. Wanna stay blaster you have the basic powerpunch(push?) and only take totalfocus (boss wacker).

Boostrange is perma with 2 SO recharge, powerboost cant be perma'd (even with 6SO recharge and hasten), same for conserve wich is far from perma. I slotted powerpush (.. your first power) with acc/knockback, the further the mobs are mostly the safest (and you can show off slamming a lvl1 minion about 50-60 yards).

Blapper or blaster, your choice


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Posted

The secondary knockback power is called power thrust.

Personally:
Ive been meaning to ask, what exact uses do I (energy primary) have for power boost? I understand those claims for like ice or elec primary but energy? Knockback? Disorient duration? Flight speed? I dont really think improving those would make the best power in secondary..


 

Posted

It's not so much the energy primary as the pool powers that get the best effects; and Power Boosted Nova is a scream


 

Posted

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Ive been meaning to ask, what exact uses do I (energy primary) have for power boost?

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Double speed when slowed or chasing someone (very useful in PvP), double acc buff on Build Up, double heal of Aid Self (if you choose it), double hold duration of any that you have, double knockback..

Mainly useful for PvP, can probably omit it for PvE build.


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Posted

The most awesome ones would be energy punch, bone smasher and buildup. Stun is a bit poop but by no means aweful. The other self buffs are all pretty great too, but you might have a hard time fitting them in.


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Posted

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Double speed when slowed or chasing someone (very useful in PvP), double acc buff on Build Up, double heal of Aid Self (if you choose it), double hold duration of any that you have, double knockback..

Mainly useful for PvP, can probably omit it for PvE build.

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What Valens said.

It really depends on your primary, but I'd say that the increased tohit effect on aim and build up will help any build. That's what I would use it for on my Fire/Nrg. With the powerboost+aim+build up, you have such high acc that you can hit through the highest defense based powers in the game. Drop this combo on those MM's in PFF and they'll be surprised you hit right through. Also handy against MoG'ed Paragon Protectors and MoG'ed scrappers in PVP. Also, Powerboosted Short Circuit might be good again, when/if they fix end draining

The only power I wouldn't take would be Stun and Conserve Power and even that is highly debatable. You should have plenty of stuns already from Nrg Punch, Bonesmasher and Total Focus and you already have a hold in the Elec primary.

Conserve power has very long recharge and with Elec, you might not even need it that much, but then again, if you get the Force of Nature Epic, you could probably cycle it with that. You won't have much end problems then. So that's up to you really. The only way you can do wrong with /Nrg secondary, is by not taking any of the powers really. It's like /regen on a scrapper, it's hard to screw up.


 

Posted

I'm currently respecing my Eng\Eng blaster, getting rid of conserve power and power boost as i just dont use them. Not sure what I'm going to replace them with, still testing on the test server. I might keep one or other.


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Posted

Consider the medicine pool, very affective selfhealing and occasional friendly healing. Powerboost boosts the ammount of healing too


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Posted

I'm amazed that so many just do not think powerboost is a useful power to take. Considering the amount of secondary buffs it affects this is one power from energy secondary that is a must have.
Boost range is handy, but not essential - nice to pick up at 49 if you've got room. Good to go straight out of the box.
Conserver power i'd say is essential too. When fighting AVs unless you've gone 2 end redx in each power, you'll run out of end quite quickly.
Stun i haven't tried, but with elec primary, you've got enough control that this is probably not needed.
Power thrust is great to have on auto. I slot this fully, damage isn't brilliant but it does enough for a finishing punch, and knockback is great.
Energy punch, bonesmasher and total focus are pretty much your staples. You may be able to get away without energy punch if you don't have the room.


 

Posted

I agree there! Power boost is totally awesome but I only really bring it out on special occasions, eg getting a massive +accuracy to break through a PFF, or take down Paragon Protectors. Or if I want to send things flying a very long way when I go nova Conserve Power would be really useful to me since I can't fight for much longer than about 2 attack chains (with buffs) and I imagine many other single target blapper types have the same problem. Good thing that every last mother<bleep> in the room is dead by that point!
But please, if you ever have any intention to blap you must take energy punch - the energy punch, bonesmasher 1-2 combo delivers a huge amount of damage very quickly (due to very short animations). If you PvP that'll be a lot of toggles dropped and there's a damn good chance that your target will be stunned. Power Boost, Buildup and the 1-2 punch is very effective indeed.


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Posted

RE: Powerboost, how can you not use it every chance you get? It's great to use before a nova. For elec primary you effectively double endurance drain, double the 2.5% hover defense to 5%. And if you think about having hover, stealth and cj with defense slotted then you're talking in the region of 20% defense when powerboost is activated. That isn't that bad at all...especially for a squishy. Not to mention epic shields being boosted too.


 

Posted

Based on the description "boosts all secondair effects of powers", defence of CJ (imm/def), hover (fly/def) should be boosted too, though weird aid self is boosted too while the healing is the primairy effect of the power (secondair is confuse resist?). But for the epic shields, they dont have a primairy and secondairy effect except i would say FoN and Hibernate.


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Posted

Re kronos: I've got En primary and not enough slots to go around being only 32 so it's only worth using when I really need it.

Sinergy_X: Yeah, it should read "Boosts most non-damage effects"


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Posted

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Based on the description "boosts all secondair effects of powers", defence of CJ (imm/def), hover (fly/def) should be boosted too, though weird aid self is boosted too while the healing is the primairy effect of the power (secondair is confuse resist?). But for the epic shields, they dont have a primairy and secondairy effect except i would say FoN and Hibernate.

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Hover speed is definitely boosted, as is flight speed. It makes taking hover and fly worthwhile.
Always wondered about epic shields. Never tried testing it as i use powerboost as often as possible, but can't say i've noticed a difference so may not boost epic shield resistances.


 

Posted

True, fly speed boosted also. Specialy 3slotted fly at lvl50 with PB gives some serious fast speed

If i got some time tonight, i'll give my TI and PB a try to see if it makes any difference.

Though minor thing, example Fly. If you are flying and hit PB you gain the speedboost. When you hit PB and then hit fly, again you gain speedboost, aka it doesnt mather in wich sequence you hit the powers to get the boost.

Yet with BU and PB, does it mather wich order you cast them? Or is it just _all_ powers will be boosted for those 15 seconds, nomather if they already running or will be executed during those 15 secs?


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Posted

[ QUOTE ]
Based on the description "boosts all secondair effects of powers", defence of CJ (imm/def), hover (fly/def) should be boosted too, though weird aid self is boosted too while the healing is the primairy effect of the power (secondair is confuse resist?). But for the epic shields, they dont have a primairy and secondairy effect except i would say FoN and Hibernate.

[/ QUOTE ]Healing is a secondary effect, the only primary effect is damage.


 

Posted

[ QUOTE ]
[ QUOTE ]
Based on the description "boosts all secondair effects of powers", defence of CJ (imm/def), hover (fly/def) should be boosted too, though weird aid self is boosted too while the healing is the primairy effect of the power (secondair is confuse resist?). But for the epic shields, they dont have a primairy and secondairy effect except i would say FoN and Hibernate.

[/ QUOTE ]Healing is a secondary effect, the only primary effect is damage.

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not arguing with u but i've never understood the logic behind this how can healing from one power, that just heals and nothing else, be a secondary effect of the power?


 

Posted

Perception is not a secondary effect of IR Goggles but pretty sure the effect is boosted.

Think it is more a case of finding the effects that are not changed by power boost (like damage) rather then those that are as most effects are.