Interserver 16 v 16 PvP team take 2


Cherry_EU

 

Posted

Having Created a first team for union there were a few people that i couldnt fit into the teams.. So i would like to create a second team along the same lines anyone interested please. List below and read this


 

Posted

Sweet Chilli reporting for duty.

BTW, lying awake last night I thought of a team of 8 defenders that could beat any other team I think. They would all be the same build virtually, and the tactics might be considered 'cheap' and 'boring'....but I'm 99% sure that no other team could beat them.


@Sweet Chilli

 

Posted

Why not share the theory...?


World of Jackcraft.

 

Posted

[ QUOTE ]
Sweet Chilli reporting for duty.

BTW, lying awake last night I thought of a team of 8 defenders that could beat any other team I think. They would all be the same build virtually, and the tactics might be considered 'cheap' and 'boring'....but I'm 99% sure that no other team could beat them.

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100% defender teams suffer in 1 point or another.
100% rads - Mezzes
100% Emp - Uhm. No
100% Darks, same as rads and they are even worse at every thing rad can. Plus they have endurance issues.
100% Sonics, Could work. Still the res cap is only 75% and you cant heal.

100% Storm. Thats an idea, but I seriously doubt you can find 8 of them. The damage is ok, but I think mez protection could be an issue. A couple of spectral terrors on top of you, and your screwed. You dont have any slow resistance either which means Ice/earth trollers will be really annoying.
100% Kin. These guy suffer from smash/nrg resistance only. The rest of the damage mitigation, is from heals. A team with a lot of defence, would be nifty against these.
Also all that buffing might take too long. I still think this is one of the best solutions for an all def team. Everyone should get vengence, and with the added recharge from sb, you might be able to get it perm.

Anyway defender team suffer in one way or the other


A Paragon Defender

 

Posted

Your missing out Bubble defenders, they have mez protection, melee protection, can take out 4 people from the fight for quite a while if they all use detention bubble, can use there secondarys to debuff, do damage and drain end. Only problem is they can't heal, which can be solved with the medicine pool.

Sarge


 

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No sleep protection.


 

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or Knockback protection, both can be gained through powerpools.


 

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Im gonna go out on a limb here and guess "bob" didnt mean a team of all one type of defender.


 

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Im gonna go out on a limb here and guess "bob" didnt mean a team of all one type of defender.

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They would all be the same build virtually

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Think he did. An 8 person Defender team (1 of each Primary) is UBER... just check out TeamSynergi on Tuesday evenings.


 

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100% Emp - Uhm. No

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You seem to be underestimating empathy a little - remember every member of the team would have Fortitude, giving them impressive defence, accuracy and damage, plus the two auras would recharge sufficiently that you'd easily be able to run 2 simulataneously at all times, giving essentially unlimited endurance to spam attacks and nifty health regen on occasions attacks get through the defence from Fortitude (not even taking into account all the heals available if anyone does take a serious hit).

32+ everyone would have AB too, giving cumulative health regen that would make a regen scrapper envious (admittedly lacking the high hitpoints tho). On top of that you have good status protection and +perception from clear mind.

Empathy would stack better than you seem to be giving credit for.

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100% Sonics, Could work. Still the res cap is only 75% and you cant heal.

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4 sonics and 4 forcefields would work together nicely if we're stretching to 2. Even without the individual bubbles you'd have impressive defence, resistance and status protection from the big bubbles.

But yes, a team of mixed defenders is a force to be reckoned with at low levels - at high levels they could become quite unstoppable, able to plug pretty much any defensive hole you could think of whilst simultaneously reducing the enemy to nothing.


@Hakeswell
Union Ilservian, Evinlea
Defiant Expeditor, Hakeswell

Arc: 70119 Hellion Initiation

 

Posted

Well, what Defender team can withstand 2-3 Blaster nukes at the same time? Even more if we're talking fair fight so even numbers.


World of Jackcraft.

 

Posted

Thats the idea Sgt Furnace! You hit the nail on the head!

8 bubble defenders using detention field. slotted 3 acc and 3 recharge ( I have one at the moment).

Chances are that if 8 cast it on another team of 8, only 1 or 2 will fail. Thats leaves 1 or 2 onto a team of 8 defenders. With hasten and tacticas also running on all 8, the team can keep the other team 'phased' for as long at they wish, and just let the odd one out to kill them. Boring, but do-able methinks.

even against a team of 8 stalkers, running tactics and using PPF if needed would still make this a team that I don't think could be stopped.

Boring I know. But if winning is our primary objective...


@Sweet Chilli

 

Posted

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Thats the idea Sgt Furnace! You hit the nail on the head!

8 bubble defenders using detention field. slotted 3 acc and 3 recharge ( I have one at the moment).

Chances are that if 8 cast it on another team of 8, only 1 or 2 will fail. Thats leaves 1 or 2 onto a team of 8 defenders. With hasten and tacticas also running on all 8, the team can keep the other team 'phased' for as long at they wish, and just let the odd one out to kill them. Boring, but do-able methinks.

even against a team of 8 stalkers, running tactics and using PPF if needed would still make this a team that I don't think could be stopped.

Boring I know. But if winning is our primary objective...

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You are joking, right?


Jupiter is slow looking into his notebook, but he always looks.
The [b]Retribution[/b] is coming.
[url="http://s76.photobucket.com/albums/j19/Valens_ii/"]Some of my toons[/url]

 

Posted

Well, nope.

It would work. Although there are certain things that have resistance to phasing, players at the moment cannot increase their resistance to it. 3 acc and 3 recharge are just enough to perma-phase anything.

Its dirty, boring, cheap and nasty. Suits me down to the ground! Lets do it!


@Sweet Chilli

 

Posted

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Well, nope.

It would work. Although there are certain things that have resistance to phasing, players at the moment cannot increase their resistance to it. 3 acc and 3 recharge are just enough to perma-phase anything.

Its dirty, boring, cheap and nasty. Suits me down to the ground! Lets do it!


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You would never be able to perma phase an opposing team in practice, and a good team would whipe you out before u got chance to start. It would lose, and lose heavily im afraid.

I can think of numerous team combo's that would win against this, with no more than 2 of each AT (maybe 3 or 4 blasters just to be sure )


Jupiter is slow looking into his notebook, but he always looks.
The [b]Retribution[/b] is coming.
[url="http://s76.photobucket.com/albums/j19/Valens_ii/"]Some of my toons[/url]

 

Posted

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Well, nope.

It would work. Although there are certain things that have resistance to phasing, players at the moment cannot increase their resistance to it. 3 acc and 3 recharge are just enough to perma-phase anything.

Its dirty, boring, cheap and nasty. Suits me down to the ground! Lets do it!


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You would never be able to perma phase an opposing team in practice, and a good team would whipe you out before u got chance to start. It would lose, and lose heavily im afraid.

I can think of numerous team combo's that would win against this, with no more than 2 of each AT (maybe 3 or 4 blasters just to be sure )

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defense ATs with defense buffs wud cream the bubblers


 

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You are both forgetting the use of PFF. To begin, the team would put these up. Once they have all picked an opposing team mate to phase, they follow them around until everyone is in position.

On command, 7 of them drop their PFF and phase their victim.

Those 7 then rush to their team mate who didn't drop their PFF. Then all 8 lay into that one victim. Victim dies. 8 put their PFF back up, rinse, repeat.

Bob's your uncle!


@Sweet Chilli

 

Posted

They'd never be able to get in position. The one person they didn't bubble would not stand around and let the defenders kill them. Let alone the rest of the team stand still long enough to all be bubbled at the same time.


World of Jackcraft.

 

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You don't know that. Some coordination through teamspeak would be essential. Did I ever say that the unbubbled on would not fight back? The point is that the one tracting him would remain pff'ed until the group was ready to lunge.

Just need to win by one kill...

Instead of saying - it won't work because of this, that or the other (or I can think of a million teams that this would not work against. which is a stupid thing to say because then I could say wekll I can think of a million counters to your counters. 2 meaningless sentences with specifics given)


Why not say interesting idea, i can think of a few things that might counter it, but maybe we can work out a few counters to those counters. Thats the real skill in PvP...knowing your powers, other peoples powers and knowing their limits and yours. You don't need to beat them in every category, just need to know how to nudge them out of their confort zone.

Lets get some bubblers together and try it. I have one for starters.


@Sweet Chilli

 

Posted

Its possible to hit through PFF with enough tactics stacked and Aim and build up. The defenders would all have to attack the same target to be able to get the kill fast enough. One taunt from a tank and they are in trouble.
Put down Caltrops or Tar Patch...


 

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I have a bubbler they can get creamed by blappers, detoggled quite easyily by defenders/controllers (repel for example, repulsion field, lighting cloud all detogglers that cause big problems for bubblers) and once slowed by an AoE slow they are screwed.
Plus with all the bubblers in PFF all it would take is a defense debuff and 3 or more stacked holds, easily co-ordinated by the opposing team, on one target and they held since theyre only getting the protection of one dispersion bubbler.
Any team with only 1 type of 1 AT will be inherently weak you need to mix and match them.


 

Posted

Yeah so anyway...

I'll be signing up to. Frozen Rogue, ice/energy blaster. @Frozen Rogue. Hopefully I'll actually be able to make the trial night this time.


 

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Why not say interesting idea, i can think of a few things that might counter it, but maybe we can work out a few counters to those counters. Thats the real skill in PvP...knowing your powers, other peoples powers and knowing their limits and yours. You don't need to beat them in every category, just need to know how to nudge them out of their confort zone.

Lets get some bubblers together and try it. I have one for starters.

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Ok. Interesting idea... sounds good in theory... etc.etc...

But, im afraid it is you who are not realising the power of the other ATs, and that a pff'd defender can be killed in 2 hits from the right blaster with no aid from team mates. A well organised 8 man team with no more than 2 of each AT would tear it to pieces.

Im not trying to destroy your idea in any way, but imo it's quite an awful one.

Please get a team of 8 bubblers together and prove me wrong.


Jupiter is slow looking into his notebook, but he always looks.
The [b]Retribution[/b] is coming.
[url="http://s76.photobucket.com/albums/j19/Valens_ii/"]Some of my toons[/url]

 

Posted

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Well, what Defender team can withstand 2-3 Blaster nukes at the same time? Even more if we're talking fair fight so even numbers.

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If the blasters have nukes then we're talking 32+, but assuming 40+ (for slotting as well) then the defenders have nukes too.

Alongside dark and radiation accuracy debuffs, damage, defence, resistance, speed and recharge debuffs, endurance drain, knockback powers and auras, group stealth, defence and resistance bubbles, unsuppressed travel with speed boost, inertial reduction and teleport, stacking leadership powers (which defenders get the best bang for their buck) *deep breath* etcetera, yeah, I really would fancy a group of 8 defenders' chances, even against 8 blasters.

But don't get me wrong, I wouldn't suggest for a second that it would be an automatic win. I just think in a PvP setting a mix of defenders would fair better than all of one primary in a greater number of situations, assuming equally skilled players at the controls.


@Hakeswell
Union Ilservian, Evinlea
Defiant Expeditor, Hakeswell

Arc: 70119 Hellion Initiation